Dungeon Sprint DCSS version 0.25-a0-310-g60f0ac2d9a (webtiles) character file. Game seed: 10171998067712603377, levelgen mode: classic 0 hydraslayer the Shield-Bearer (level 1, 0/21 HPs) Began as a Gargoyle Fighter on Dec 23, 2019. Slain by a merfolk siren ... wielding a +0 spear (14 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:21 (17 turns). hydraslayer the Shield-Bearer (Gargoyle Fighter) Turns: 17, Time: 00:00:21 Health: 0/21 AC: 9 Str: 24 XL: 1 Next: 0% Magic: 1/1 EV: 7 Int: 8 God: Gold: 0 SH: 9 Dex: 9 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 flail rCold . . . Gourm . c - +0 shield rNeg + . . Faith . b - +0 scale mail rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.07/turn (no ring) @: berserking, very quick A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Skills: + Level 3.2 Fighting + Level 2.0 Maces & Flails + Level 3.2 Armour + Level 3.2 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls k - a scroll of blinking Potions d - a potion of might e - a potion of curing {@q1} g - a potion of heal wounds {@q2} h - a potion of haste {@q3} i - 2 potions of magic Comestibles f - a ration {@e1} Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: ## ## ##. .## ..#.. ## .m. #.# #'# # #3##m###aa# #935.+a# ###5###a.# #+# # w#w .. .. ##. $## ## ## You could see a merfolk siren, 2 neqoxecs, a white imp and an ufetubus. Message History Welcome, hydraslayer the Gargoyle Fighter. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. There are no items here. As you open the door, it creaks loudly! 2 worker ants come into view. The worker ant twitches its antennae in your direction. A worker ant comes into view. x2 Found 243 gold pieces. As you close the door, it creaks loudly! You open the door. 2 tyrant leeches come into view. Found 243 gold pieces. You close the door. As you open the door, it creaks loudly! A neqoxec comes into view. The neqoxec shouts! You hear a shout! x3 You close the door. Something unseen opens the door. You open the door. A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren shouts! Found 243 gold pieces. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! There is a staircase leading out of the dungeon here. A neqoxec comes into view. The merfolk siren chants its luring song. The neqoxec barely misses you. You are no longer entranced. The neqoxec gestures at you. Strange energies course through your body. There is an open door here. Really quaff j - a potion of berserk rage {!q}? A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The neqoxec hits you but does no damage. You closely miss the neqoxec. You block the neqoxec's attack. The neqoxec hits you! You hit the neqoxec. The neqoxec is lightly wounded. The merfolk siren hits you but does no damage. The neqoxec hits you. The neqoxec gestures. You hit the neqoxec. The neqoxec is moderately wounded. The merfolk siren hits you from afar with a +0 spear! Ouch! That really hurt! You die... Action || total -------------------------++------- Melee: Flail || 3 Use: Potion || 1 Armor: Scale mail || 1 Dodge: Dodged || 1 Block: Shield || 1 Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_2, sprint2_obstacle_3, sprint2_obstacle_1, sprint2_obstacle_4, sprint2_obstacle_7, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | hydraslayer the Gargoyle Fighter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 1 | D | Noticed a worker ant 1 | D | Noticed a worker ant 1 | D | Noticed a worker ant 1 | D | Noticed a worker ant 4 | D | Noticed a tyrant leech 4 | D | Noticed a tyrant leech 7 | D | Noticed a neqoxec 10 | D | Noticed a merfolk siren 12 | D | Noticed a neqoxec 16 | D | Killed a crocodile 17 | D | Slain by a merfolk siren Vanquished Creatures (others) A crocodile (D) 1 creature vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 17.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 17.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------