hydraslayer the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a sack of spiders (59, 37, D) a Fen Folio (60, 36, D) an uncursed staff of wizardry (60, 37, D) an uncursed staff of power (60, 38, D) a +0 giant spiked club (60, 39, D) a +0 troll leather armour (unseen) (61, 8, D) an uncursed staff of wizardry (61, 16, D) a +3 flail of protection (61, 26, D) a +0 dagger (61, 27, D) a +0 long sword a +0 leather armour (61, 37, D) a manual of Throwing (61, 38, D) a +0 giant club (61, 39, D) a +0 halberd (unseen) (61, 40, D) a +1 vorpal battleaxe (unseen) (62, 9, D) an uncursed staff of cold {!a} (62, 27, D) a +2 scythe of distortion (62, 29, D) a +1 morningstar of flaming (62, 30, D) a +1 rapier of flaming (unseen) (62, 36, D) an uncursed staff of death (62, 37, D) a +0 plate armour (63, 0, D) a cursed amulet of inaccuracy (63, 8, D) a +1 scimitar of freezing (63, 30, D) a +0 rapier a +0 leather armour (63, 31, D) the +8 spear of Purpose {protect, Int+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+3). (63, 32, D) a +3 war axe of electrocution (63, 36, D) a book of Misfortune (63, 37, D) a +0 halberd (63, 40, D) a +0 hand axe (unseen) (64, 27, D) a +4 ring of intelligence a +6 ring of strength an uncursed ring of stealth an uncursed ring of positive energy an uncursed staff of summoning {!a} an uncursed staff of earth {!a} a +6 ring of dexterity a +6 ring of strength a +6 ring of dexterity a phial of floods (64, 39, D) a +0 battleaxe (unseen) (65, 26, D) a +0 long sword (65, 41, D) a book of Power {god gift} (68, 4, D) a +2 flail of draining 4 boomerangs a +0 ring mail a +0 war axe (69, 0, D) a +5 vampiric scimitar (69, 3, D) a +0 trident (69, 36, D) a +1 hunting sling of freezing (70, 8, D) a +4 vampiric short sword (70, 9, D) a +3 leather armour of cold resistance (70, 36, D) a +2 ring of slaying an uncursed ring of flight an uncursed ring of magical power (70, 39, D) an adder corpse (71, 16, D) a +1 ring mail of positive energy (71, 29, D) 4 large rocks (71, 37, D) a +3 spear of venom (71, 38, D) a ball python corpse a ball python corpse (71, 39, D) a +0 club (still there?) a water moccasin corpse (still there?) (71, 40, D) a black mamba corpse (72, 17, D) an uncursed staff of death (72, 26, D) an uncursed staff of wizardry {!a} (72, 30, D) a +0 trident (72, 36, D) a +1 great sword of electrocution (72, 38, D) a ball python corpse (72, 39, D) a black mamba corpse (73, 1, D) a +0 club (73, 26, D) a +0 trident (73, 27, D) a +0 trident (73, 28, D) the +11 long sword "Killer Klown's Peril" {vorpal, rC- MP-9 Str+8 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+8). It makes you vulnerable to cold. It affects your magic capacity (-9). It makes you more stealthy. (73, 29, D) the +4 war axe of Zaejiol {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you more stealthy. (73, 32, D) a cursed +0 trident a +1 crystal plate armour (73, 36, D) an uncursed staff of summoning {!a} (73, 37, D) a book of Flames (73, 38, D) a +0 scimitar (unseen) (74, 3, D) an uncursed staff of summoning {!a} a +0 club (75, 1, D) a +0 spear of venom