hydraslayer the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 2, D) a +0 dagger (61, 8, D) a +3 ring of protection (61, 10, D) a +0 trident a throwing net (61, 11, D) a +0 trident (61, 16, D) a phial of floods (62, 0, D) a +0 rapier (still there?) a +3 ring of protection (still there?) (62, 2, D) a +0 dagger a +0 shortbow 22 arrows a +0 leather armour (62, 8, D) a +3 shortbow of freezing (62, 9, D) a +0 trident 4 boomerangs an uncursed staff of poison (62, 16, D) an uncursed staff of wizardry (62, 17, D) a book of Conjurations (63, 0, D) a crystal ball of energy (63, 4, D) a +0 short sword (unseen) (63, 9, D) a +0 trident (unseen) (63, 16, D) a Grand Grimoire (63, 17, D) an uncursed staff of cold (64, 16, D) an uncursed staff of poison (64, 17, D) a +0 plate armour of poison resistance (68, 0, D) a +1 quarterstaff of speed (69, 0, D) a +2 hand axe of venom (70, 9, D) a +0 dagger (still there?) a phantom mirror (still there?) (71, 8, D) a +3 flail of protection a black bear corpse (skeletalised by now) (71, 12, D) a +4 short sword a +0 robe (71, 26, D) the +7 quarterstaff of Qaehigh {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you more stealthy. (71, 27, D) a cursed ring of attention (71, 29, D) a +0 battleaxe (72, 9, D) a +4 war axe of flaming (72, 26, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (72, 27, D) the +1 leather armour of Dishonour {rElec rC- Dex+8 Stlth-} It affects your dexterity (+8). It makes you vulnerable to cold. It insulates you from electricity. It makes you less stealthy. a ball python corpse (74, 0, D) a +6 ring of strength an uncursed ring of flight a +6 ring of dexterity a +6 ring of strength a +6 ring of dexterity