Dungeon Sprint DCSS version 0.25-a0-458-g6fc7858b95 (webtiles) character file. Game seed: 8550384962664838591, levelgen mode: classic 7 hydraslayer the Gusty (level 1, 0/10 HPs) Began as a Deep Elf Air Elementalist on Feb 2, 2020. Slain by a human (7 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:06 (303 turns). hydraslayer the Gusty (Deep Elf Air Elementalist) Turns: 303, Time: 00:01:07 Health: 0/10 AC: 2 Str: 5 XL: 1 Next: 83% Magic: 3/7 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 6/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: very slightly contaminated A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting * Level 2.7 Conjurations * Level 3.8 Air Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Shock Conj/Air ###. 3% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Swiftness Chrm/Air ##...... 10% 2 ##..... Static Discharge Conj/Air ###..... 11% 3 ###.... Airstrike Air ###....... 28% 4 ####... Lightning Bolt Conj/Air ###....... 71% 5 ######. Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing {@q1} e - a potion of heal wounds {@q2} f - a potion of haste {@q3} g - 2 potions of magic h - a potion of berserk rage {!q} Comestibles b - 3 chunks of flesh c - a ration {@e1} Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: █████████ █<..#(..#### █...#......## █..##.....÷.# █##.##.##...# .▒ ##.##.###..# ..▒ █#.####.##..# ...+ █.###..##.e## #p..▒ █#.....##.p# #....▒ ###..##÷..##.....▒ #÷.##....#......▒ #..###..##.# #).# #..#### ████ ████ You could see a human. Message History Welcome, hydraslayer the Deep Elf Air Elementalist. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. An ooze comes into view. Cast which spell? (? or * to list) Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ooze Aim: an ooze (resting) The zap hits the ooze. The ooze is heavily wounded. The ooze quivers. Cast which spell? (? or * to list) Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (heavily wounded) The zap hits the ooze. The ooze is severely wounded. Cast which spell? (? or * to list) Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (severely wounded) The zap hits the ooze. The ooze is severely wounded. The ooze hits you. Cast which spell? (? or * to list) Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, p - ooze The zap hits the ooze. The ooze is almost dead. The ooze hits you. * * * LOW HITPOINT WARNING * * * Cast which spell? (? or * to list) Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the ooze. The ooze is almost dead. The ooze barely misses you. Cast which spell? (? or * to list) Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the ooze. You kill the ooze! Your Conjurations skill increases to level 2! * * * LOW MAGIC WARNING * * * You start resting. Magic restored. HP restored. A rat comes into view. Found a short sword. Cast which spell? (? or * to list) Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the rat. The rat is severely wounded. The zap hits the rat. You kill the rat! You start resting. Magic restored. You see here a rat corpse. There are no objects that can be picked up here. a rat corpse You butcher the rat corpse. b - a chunk of flesh You see here a rat skeleton. Found 20 arrows. A rat comes into view. Cast which spell? (? or * to list) Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the rat. You kill the rat! You start resting. Magic restored. You see here a rat corpse. You butcher the rat corpse. b - 2 chunks of flesh (gained 1) You see here a rat skeleton. A rat comes into view. Cast which spell? (? or * to list) Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (resting) The zap hits the rat. You kill the rat! You start resting. Magic restored. You see here a rat corpse. You butcher the rat corpse. b - 3 chunks of flesh (gained 1) You see here a rat skeleton. A human comes into view. Cast which spell? (? or * to list) Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - human Aim: a human (resting) The zap hits the human. The human is lightly wounded. The human shouts! You start resting. The human is too close now for your liking. Cast which spell? (? or * to list) Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, p - human That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? The zap misses the human. The zap hits the human! The human is moderately wounded. The zap hits you. Cast which spell? (? or * to list) Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Cast which spell? (? or * to list) Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the human. The human is heavily wounded. The zap hits the human. The human is heavily wounded. Cast which spell? (? or * to list) Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the human. The zap hits the human. The human is severely wounded. The human hits you. Cast which spell? (? or * to list) Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The human hits you! Ouch! That really hurt! You die... Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.7 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.7 Air Magic | | 3.8 Action || total -------------------------++------- Cast: Shock || 13 Dodge: Dodged || 1 Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | hydraslayer the Deep Elf Air Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 12 | D | Reached skill level 2 in Conjurations 80 | D | Killed a yaktaur 133 | D | Killed a hellion 134 | D | Killed a hellion 158 | D | Killed a hellion 168 | D | Killed a white draconian scorcher 178 | D | Killed a hellion 204 | D | Killed a white draconian scorcher 215 | D | Killed a hellion 245 | D | Killed a hellion 303 | D | Slain by a human Vanquished Creatures An ooze (D) 3 rats (D) 4 creatures vanquished. Vanquished Creatures (others) 2 draconian scorchers (D) A yaktaur (D) 6 hellions (D) 2 plants (D) 11 creatures vanquished. Grand Total: 15 creatures vanquished Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 82.2 | 0.0 | 303.0 Dungeon | 100.0 | 100.0 | 0.0 | 82.2 | 0.0 | 303.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 10.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 10.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 10 | 100.0 | 0 | 4 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 10 | 100.0 | 0 | 4 | 100.0 +---------+---------+-------+---------+---------+-------