Dungeon Sprint DCSS version 0.25-a0-458-g6fc7858b95 (webtiles) character file. Game seed: 3228793114136413252, levelgen mode: classic 9 hydraslayer the Gusty (level 2, -1/15 HPs) Began as a Deep Elf Air Elementalist on Feb 2, 2020. Was a Follower of Vehumet. Slain by a water moccasin (9 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:01:41 (286 turns). hydraslayer the Gusty (Deep Elf Air Elementalist) Turns: 286, Time: 00:01:41 Health: -1/15 AC: 2 Str: 5 XL: 2 Next: 6% Magic: 7/8 EV: 13 Int: 19 God: Vehumet [*.....] Gold: 0 SH: 0 Dex: 15 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: lethally poisoned (-1 -> -11), invisible A: no striking features a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You were not hungry. You visited 1 branch Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.8 Spellcasting * Level 3.0 Conjurations * Level 4.0 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger i - Swiftness Chrm/Air ##...... 10% 2 ##..... z - Shock Conj/Air ###. 3% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Magic Dart Conj ###. 4% 1 None Static Discharge Conj/Air ###..... 10% 3 ###.... Airstrike Air ###....... 26% 4 ####... Lightning Bolt Conj/Air ###....... 67% 5 ######. Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking j - 3 scrolls of remove curse {@r2} k - 5 scrolls of amnesia l - a scroll of summoning m - 2 scrolls of vulnerability {!r} Potions b - a potion of invisibility e - a potion of heal wounds {@q2} f - a potion of haste {@q3} g - 4 potions of magic h - 3 potions of berserk rage {!q} Comestibles c - 9 rations {@e1} d - a chunk of flesh Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu ▓⚑⚑⚑⚑⚑⚑⚑⚑⚑.▓ ▓⚑⚑⚑⚑⚑⚑⚑...▓▓▓▓▓▓▓▓▓▓▓+ ▓▓▓▓▓▓▓▓▓▓'▓▓.......... ▓..(.')))'.▓▓......▓..▓ ▓▓▓▓▓▓▓▓▓▓.▓▓.......... ▓......÷....'.......... ▓+▓▓▓▓▓'▓▓▓▓▓......▓..▓ ▓.....▓ ▓.......... ▓.).e.▓ ▓▓▓▓'▓▓▓▓▓+ ▓▓▓S▓▓▓ ▓.......▓ ▓..5..▓ ▓.......▓ ▓...5.▓ ▓.......▓ ▓▓▓▓†▓▓ ▓...<...▓ ▓......S.▓▓.......▓ ▓........▓▓.......▓ ▓▓▓▓▓▓▓▓▓▓▓.......▓ ▓▓▓▓▓▓▓▓▓ You could see a water moccasin and an ufetubus. Message History Welcome, hydraslayer the Deep Elf Air Elementalist. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door to the Entrance Hall (Safe) here. You open the door. A goblin comes into view. The goblin shouts! Cast which spell? (? or * to list) Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin The zap hits the goblin. The goblin is moderately wounded. Cast which spell? (? or * to list) Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin The zap hits the goblin. The goblin is severely wounded. The goblin misses you. Cast which spell? (? or * to list) Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin (severely wounded) The zap hits the goblin. You kill the goblin! Cast which spell? (? or * to list) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. Magic restored. There is an open door to the Storerooms (Easy) here. You open the door. Found five altars. Found fourteen altars. There is an open door to the Temple (Safe) here. Found three altars. Found three altars. There is a shimmering blue altar of Sif Muna here. There is a sacrificial altar of Ru here. There is a stormy altar of Qazlal here. There is an iron altar of Okawaru here. There is a blossoming altar of Fedhas here. There is an opulent altar of Gozag here. There is a hazy altar of Hepliaklqana here. There is a sacrificial altar of Ru here. There is a glowing silver altar of Zin here. There is a basalt altar of Yredelemnul here. There is a shimmering altar of Xom here. There is an ornate altar of the Wu Jian Council here. There is a radiant altar of Vehumet here. You kneel at the altar of Vehumet. Vehumet welcomes you! There is an ornate altar of the Wu Jian Council here. There is a shimmering altar of Xom here. There is a basalt altar of Yredelemnul here. There is a glowing silver altar of Zin here. There is a glowing golden altar of the Shining One here. There is an open door to the Temple (Safe) here. You open the door. Found a +2 falchion, a +2 quarterstaff and a +2 mace of protection. There is an open door here. Things that are here: a +2 falchion; a +2 dagger Things that are here: a +2 quarterstaff; a +2 trident Things that are here: a +2 falchion; a +2 dagger Things that are here: a +2 quarterstaff; a +2 trident Things that are here: a +2 mace of protection; a +2 hand axe You open the door. Found 2 potions of magic, 10 stones, 2 scrolls of vulnerability and 8 rations. There is an open door here. g - 4 potions of magic (gained 2) h - 3 potions of berserk rage {!q} (gained 2) b - 2 potions of invisibility Things that are here: 10 stones; an uncursed staff of energy {!a} j - 3 scrolls of remove curse {@r2}; k - 5 scrolls of amnesia l - a scroll of summoning You see here 2 scrolls of vulnerability {!r}. c - 9 rations {@e1} (gained 8) You see here 2 scrolls of vulnerability {!r}. Things that are here: 10 stones; an uncursed staff of energy {!a} Things that are here: 10 stones; an uncursed staff of energy {!a} You see here 2 scrolls of vulnerability {!r}. m - 2 scrolls of vulnerability {!r} Things that are here: 10 stones; an uncursed staff of energy {!a} There is an open door here. Things that are here: a +2 mace of protection; a +2 hand axe Things that are here: a +2 quarterstaff; a +2 trident Things that are here: a +2 falchion; a +2 dagger Things that are here: a +2 quarterstaff; a +2 trident Things that are here: a +2 falchion; a +2 dagger Things that are here: a +2 quarterstaff; a +2 trident Things that are here: a +2 mace of protection; a +2 hand axe Things that are here: a +2 quarterstaff; a +2 trident Things that are here: a +2 falchion; a +2 dagger There is an open door here. You open the door. A bat and a goblin come into view. There is an open door here. Cast which spell? (? or * to list) Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (resting) The zap hits the bat. You kill the bat! Vehumet accepts your kill. Your Conjurations skill increases to level 2! The zap hits the goblin. You kill the goblin! Vehumet accepts your kill. You start resting. Magic restored. Things that are here: a +0 club; a goblin corpse Okay, then. You open the door. An ufetubus comes into view. The ufetubus shouts! A bat comes into view. Cast which spell? (? or * to list) Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ufetubus Aim: an ufetubus The zap misses the bat. The zap hits the ufetubus. The ufetubus is lightly wounded. The bat barely misses you. Cast which spell? (? or * to list) Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ufetubus Aim: an ufetubus (lightly wounded) The zap hits the ufetubus. The ufetubus is almost dead. The bat barely misses you. The ufetubus hits you. x2 You feel better. The bat hits you. The ufetubus misses you. The ufetubus hits you. The ufetubus closely misses you. The ufetubus barely misses you. Cast which spell? (? or * to list) Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ufetubus Aim: an ufetubus (almost dead) The zap misses the ufetubus. The bat misses you. The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus closely misses you. Cast which spell? (? or * to list) Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ufetubus Aim: an ufetubus (almost dead) The zap hits the ufetubus. You kill the ufetubus! Vehumet accepts your kill. You can now gain magical power from killing. Vehumet offers you knowledge of Magic Dart. You have reached level 2! The bat closely misses you. Cast which spell? (? or * to list) Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat The zap hits the bat. You kill the bat! Vehumet accepts your kill. * * * LOW MAGIC WARNING * * * You start resting. Magic restored. HP restored. There is an open door here. You see here a bat corpse. You butcher the bat corpse. d - a chunk of flesh You see here a bat skeleton. Memorise Swiftness, consuming 2 spell levels and leaving 5? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'i'. There is an open door here. There is an open door here. You open the door. A ball python, a water moccasin and 2 ufetubi come into view. The ufetubus shouts! x2 There is an open door here. Cast which spell? (? or * to list) Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Cast which spell? (? or * to list) Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin The zap hits the ufetubus. The ufetubus is severely wounded. The zap hits the ball python! You kill the ball python! Vehumet accepts your kill. You feel your power returning. Your Conjurations skill increases to level 3! Your Air Magic skill increases to level 4! The zap hits the water moccasin. The water moccasin is lightly wounded. The ufetubus hits you but does no damage. The ufetubus barely misses you. The ufetubus hits you. The ufetubus barely misses you. Cast which spell? (? or * to list) Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded) The zap misses the water moccasin. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The ufetubus hits you but does no damage. The ufetubus closely misses you. You feel sick. The water moccasin barely misses you. The ufetubus hits you. The ufetubus misses you. There is an open door here. You feel sick. You fade into invisibility! The water moccasin barely misses you. The water moccasin bites you! Ouch! That really hurt! You die... Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 2 3 | 3.0 Air Magic | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.8 Action || total -------------------------++------- Cast: Shock || 11 Use: Potion || 2 Armor: Robe || 2 Dodge: Dodged || 15 Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_2, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries, crystal_vault_2, iron_vault_2, final_vault] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | hydraslayer the Deep Elf Air Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 44 | D | Found a bloodstained altar of Trog. 44 | D | Found a shimmering blue altar of Sif Muna. 44 | D | Found a viscous altar of Jiyva. 44 | D | Found a hazy altar of Hepliaklqana. 44 | D | Found an opulent altar of Gozag. 45 | D | Found a glowing golden altar of the Shining One. 45 | D | Found a glowing silver altar of Zin. 45 | D | Found a basalt altar of Yredelemnul. 45 | D | Found a shimmering altar of Xom. 45 | D | Found an ornate altar of the Wu Jian Council. 45 | D | Found a sacrificial altar of Ru. 45 | D | Found a stormy altar of Qazlal. 45 | D | Found an iron altar of Okawaru. 45 | D | Found a sparkling altar of Nemelex Xobeh. 45 | D | Found a burning altar of Makhleb. 45 | D | Found a blossoming altar of Fedhas. 45 | D | Found a white marble altar of Elyvilon. 45 | D | Found a shadowy altar of Dithmenos. 45 | D | Found a snail-covered altar of Cheibriados. 46 | D | Found a radiant altar of Vehumet. 46 | D | Found a corrupted altar of Lugonu. 46 | D | Found a roughly hewn altar of Beogh. 47 | D | Found an ancient bone altar of Kikubaaqudgha. 47 | D | Found a hide-covered altar of Uskayaw. 47 | D | Found a shattered altar of Ashenzari. 60 | D | Became a worshipper of Vehumet 110 | D | Reached skill level 2 in Conjurations 132 | D | Reached * piety under Vehumet 132 | D | Offered knowledge of Magic Dart by Vehumet. 132 | D | Reached XP level 2. HP: 8/15 MP: 2/8 261 | D | Learned a level 2 spell: Swiftness 279 | D | Noticed a water moccasin 282 | D | Reached skill level 3 in Conjurations 282 | D | Reached skill level 4 in Air Magic 286 | D | Slain by a water moccasin Vanquished Creatures An ufetubus (D) 2 goblins (D) A ball python (D) 2 bats (D) 6 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 54.5 | 0.0 | 286.0 Dungeon | 100.0 | 100.0 | 0.0 | 54.5 | 0.0 | 286.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 14 | 100.0 | 0 | 6 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 14 | 100.0 | 0 | 6 | 100.0 +---------+---------+-------+---------+---------+-------