Dungeon Sprint DCSS version 0.25-a0-458-g6fc7858b95 (webtiles) character file. Game seed: 9978002741620800107, levelgen mode: classic 1 hydraslayer the Gusty (level 1, 0/10 HPs) Began as a Deep Elf Air Elementalist on Feb 2, 2020. Was an Initiate of Vehumet. Slain by a gnoll (7 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:01:13 (91 turns). hydraslayer the Gusty (Deep Elf Air Elementalist) Turns: 91, Time: 00:01:13 Health: 0/10 AC: 2 Str: 5 XL: 1 Next: 16% Magic: 0/6 EV: 13 Int: 19 God: Vehumet [......] Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis . o - staff of energy {!a} rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: very slightly contaminated A: no striking features a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were not hungry. You visited 1 branch Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.2 Spellcasting * Level 1.7 Conjurations * Level 3.3 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Shock Conj/Air ##.. 5% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Swiftness Chrm/Air #....... 12% 2 None Static Discharge Conj/Air ##...... 16% 3 None Airstrike Air ###....... 36% 4 None Lightning Bolt Conj/Air ##........ 82% 5 None Inventory: Armour a - a +0 robe (worn) Magical Staves o - an uncursed staff of energy (weapon) {!a} (You found it in the Dungeon) Scrolls i - a scroll of blinking k - 3 scrolls of remove curse {@r2} l - 5 scrolls of amnesia m - a scroll of summoning n - 2 scrolls of vulnerability {!r} Potions f - a potion of haste {@q3} g - 4 potions of magic h - 3 potions of berserk rage {!q} j - 2 potions of invisibility Comestibles b - a chunk of flesh c - 9 rations {@e1} Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu ▓▓▓▓▓▓▓▓▓▓▓▓ ▓⚑⚑⚑⚑⚑⚑⚑⚑⚑.▓ ▓⚑⚑⚑⚑⚑⚑⚑⚑⚑.▓ ▓⚑⚑⚑⚑⚑⚑⚑...▓▓▓▓▓▓▓▓▓▓▓++ ▓▓▓▓▓▓▓▓▓▓'▓▓........... ▓..(.')))'.▓▓......▓..▓ ▓▓▓▓▓▓▓▓▓▓.▓▓.......... .........÷ge........... +▓▓▓▓▓'▓▓▓▓▓......▓..▓. ... ▓........... ..†.. ▓▓▓▓'▓▓▓▓▓+ ▓▓▓+▓▓ ▓.......▓ ▓.......▓ ▓.......▓ ▓...<...▓ ▓.......▓ You could see a gnoll. Message History Welcome, hydraslayer the Deep Elf Air Elementalist. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door to the Entrance Hall (Safe) here. You open the door. A frilled lizard comes into view. Cast which spell? (? or * to list) Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (resting) The zap hits the frilled lizard. You kill the frilled lizard! You start resting. Magic restored. There is an open door to the Storerooms (Easy) here. You see here a frilled lizard corpse. You butcher the frilled lizard corpse. b - a chunk of flesh You see here a frilled lizard skeleton. You open the door. Found five altars. Found fourteen altars. There is an open door to the Temple (Safe) here. Found three altars. Found three altars. There is a shimmering blue altar of Sif Muna here. There is a sacrificial altar of Ru here. There is a stormy altar of Qazlal here. There is a basalt altar of Yredelemnul here. There is a shimmering altar of Xom here. There is an ornate altar of the Wu Jian Council here. There is a radiant altar of Vehumet here. There is a hide-covered altar of Uskayaw here. There is a radiant altar of Vehumet here. You kneel at the altar of Vehumet. Vehumet welcomes you! There is an ornate altar of the Wu Jian Council here. There is a shimmering altar of Xom here. There is a basalt altar of Yredelemnul here. There is a glowing silver altar of Zin here. There is a glowing golden altar of the Shining One here. There is an open door to the Temple (Safe) here. You open the door. Found a +2 falchion, a +2 mace and a +2 quarterstaff. There is an open door here. Things that are here: a +2 falchion; a +2 dagger Things that are here: a +2 mace; a +2 hand axe Things that are here: a +2 quarterstaff; a +2 trident You open the door. Found 2 potions of magic, 10 stones, 2 scrolls of vulnerability and 8 rations. There is an open door here. g - 4 potions of magic (gained 2) h - 3 potions of berserk rage {!q} (gained 2) j - 2 potions of invisibility Things that are here: 10 stones; an uncursed staff of energy {!a} k - 3 scrolls of remove curse {@r2}; l - 5 scrolls of amnesia m - a scroll of summoning You see here 2 scrolls of vulnerability {!r}. c - 9 rations {@e1} (gained 8) You see here 2 scrolls of vulnerability {!r}. Things that are here: 10 stones; an uncursed staff of energy {!a} You see here 2 scrolls of vulnerability {!r}. n - 2 scrolls of vulnerability {!r} Things that are here: 10 stones; an uncursed staff of energy {!a} o - an uncursed staff of energy {!a} Okay, then. o - an uncursed staff of energy (weapon) {!a} There is an open door here. Things that are here: a +2 quarterstaff; a +2 trident Things that are here: a +2 mace; a +2 hand axe Things that are here: a +2 falchion; a +2 dagger There is an open door here. You open the door. A ball python and a gnoll come into view. The gnoll shouts! Cast which spell? (? or * to list) Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll The zap hits the gnoll. The gnoll is lightly wounded. The zap hits the ball python. You kill the ball python! Vehumet accepts your kill. Cast which spell? (? or * to list) Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll (lightly wounded) The zap hits the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. Cast which spell? (? or * to list) Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll (moderately wounded) The zap hits the gnoll. The gnoll is severely wounded. The gnoll closely misses you. Cast which spell? (? or * to list) Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll (severely wounded) The zap hits the gnoll. The gnoll is severely wounded. The gnoll hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Okay, then. Cast which spell? (? or * to list) Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll (severely wounded) The zap misses the gnoll. The gnoll hits you but does no damage. You feel better. The gnoll hits you. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel much better. The gnoll misses you. Cast which spell? (? or * to list) Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll (severely wounded) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW MAGIC WARNING * * * The gnoll closely misses you. Really attack while wielding your uncursed staff of energy {!a}? [Y]es or [N]o only, please. Really attack while wielding your uncursed staff of energy {!a}? You barely miss the gnoll. The gnoll is severely wounded. The gnoll hits you. You see here a frilled lizard skeleton. The gnoll misses you. There is an open door to the Storerooms (Easy) here. Cast which spell? (? or * to list) Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll (severely wounded) The zap hits the gnoll. The gnoll is almost dead. * * * LOW MAGIC WARNING * * * The gnoll hits you! Ouch! That really hurt! You die... Action || total -------------------------++------- Melee: Staff || 1 Cast: Shock || 7 Use: Potion || 2 Armor: Robe || 1 Dodge: Dodged || 5 Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_6, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_1, golden_pit, hallway_of_sentries, crystal_vault_2, iron_vault_2, final_vault] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | hydraslayer the Deep Elf Air Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 26 | D | Found a bloodstained altar of Trog. 26 | D | Found a shimmering blue altar of Sif Muna. 26 | D | Found a viscous altar of Jiyva. 26 | D | Found a hazy altar of Hepliaklqana. 26 | D | Found an opulent altar of Gozag. 27 | D | Found a glowing golden altar of the Shining One. 27 | D | Found a glowing silver altar of Zin. 27 | D | Found a basalt altar of Yredelemnul. 27 | D | Found a shimmering altar of Xom. 27 | D | Found an ornate altar of the Wu Jian Council. 27 | D | Found a sacrificial altar of Ru. 27 | D | Found a stormy altar of Qazlal. 27 | D | Found an iron altar of Okawaru. 27 | D | Found a sparkling altar of Nemelex Xobeh. 27 | D | Found a burning altar of Makhleb. 27 | D | Found a blossoming altar of Fedhas. 27 | D | Found a white marble altar of Elyvilon. 27 | D | Found a shadowy altar of Dithmenos. 27 | D | Found a snail-covered altar of Cheibriados. 28 | D | Found a radiant altar of Vehumet. 28 | D | Found a corrupted altar of Lugonu. 28 | D | Found a roughly hewn altar of Beogh. 29 | D | Found an ancient bone altar of Kikubaaqudgha. 29 | D | Found a hide-covered altar of Uskayaw. 29 | D | Found a shattered altar of Ashenzari. 38 | D | Became a worshipper of Vehumet 91 | D | Slain by a gnoll Vanquished Creatures A ball python (D) A frilled lizard (D) 2 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 9.9 | 0.0 | 91.0 Dungeon | 100.0 | 100.0 | 0.0 | 9.9 | 0.0 | 91.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 2 | 100.0 | 0 | 2 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 2 | 100.0 | 0 | 2 | 100.0 +---------+---------+-------+---------+---------+-------