Dungeon Sprint DCSS version 0.25-a0-458-g6fc7858b95 (webtiles) character file. Game seed: 17370642381548293689, levelgen mode: classic 7 hydraslayer the Gusty (level 1, -2/15 HPs) Began as a Deep Elf Air Elementalist on Feb 2, 2020. Was an Initiate of Vehumet. Slain by a worker ant (5 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:01:44 (220 turns). hydraslayer the Gusty (Deep Elf Air Elementalist) Turns: 220, Time: 00:01:45 Health: -2/15 AC: 2 Str: 10 XL: 1 Next: 91% Magic: 7/7 EV: 13 Int: 19 God: Vehumet [......] Gold: 0 SH: 0 Dex: 15 Spells: 6/7 levels left rFire . . . SeeInvis . o - +2 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) @: berserking, very quick A: no striking features a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were not hungry. You visited 1 branch Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting * Level 2.8 Conjurations * Level 3.8 Air Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Shock Conj/Air ###. 3% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Swiftness Chrm/Air ##...... 10% 2 ##..... Static Discharge Conj/Air ###..... 11% 3 ###.... Airstrike Air ###....... 28% 4 ####... Lightning Bolt Conj/Air ###....... 69% 5 ######. Inventory: Hand Weapons o - a +2 mace (weapon) (You found it in the Dungeon) Armour a - a +0 robe (worn) Magical Staves m - an uncursed staff of energy {!a} (You found it in the Dungeon) Scrolls i - a scroll of blinking j - 3 scrolls of remove curse {@r2} k - 5 scrolls of amnesia l - a scroll of summoning n - 2 scrolls of vulnerability {!r} Potions b - 2 potions of invisibility e - a potion of heal wounds {@q2} f - a potion of haste {@q3} g - 4 potions of magic h - 2 potions of berserk rage {!q} Comestibles c - 9 rations {@e1} Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu ▓▓▓▓▓▓▓▓▓▓▓▓ ▓⚑⚑⚑⚑⚑⚑⚑⚑⚑.▓ ▓⚑⚑⚑⚑⚑⚑⚑⚑⚑.▓ ▓⚑⚑⚑⚑⚑⚑⚑...▓▓▓▓▓▓▓▓▓▓▓++ ▓▓▓▓▓▓▓▓▓▓'▓▓........... ▓..(.'))eaG▓▓......▓..▓. ▓▓▓▓▓▓▓▓▓▓.▓▓........... ▓...........'........... +▓▓▓▓▓'▓▓▓▓▓......▓..▓. ▓..▓..▓ ▓........... ▓..'.Z▓ ▓▓▓▓'▓▓▓▓▓++ ▓..▓▓▓▓ ▓.......▓ ▓.. ▓.......▓ ▓. ▓.......▓ You could see a floating eye and a worker ant. Message History Welcome, hydraslayer the Deep Elf Air Elementalist. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door to the Entrance Hall (Safe) here. You open the door. An ooze comes into view. The ooze quivers. Cast which spell? (? or * to list) Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ooze Aim: an ooze The zap hits the ooze. The ooze is lightly wounded. Cast which spell? (? or * to list) Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (lightly wounded) The zap hits the ooze. The ooze is moderately wounded. The ooze hits you. Cast which spell? (? or * to list) Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (moderately wounded) The zap hits the ooze. The ooze is severely wounded. The ooze misses you. Cast which spell? (? or * to list) Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (severely wounded) The zap hits the ooze. The ooze is almost dead. The ooze barely misses you. Cast which spell? (? or * to list) Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (almost dead) The zap hits the ooze. You kill the ooze! Your Conjurations skill increases to level 2! You start resting. HP restored. Magic restored. There is an open door to the Storerooms (Easy) here. You open the door. Found five altars. Found fourteen altars. There is an open door to the Temple (Safe) here. Found three altars. Found three altars. There is a glowing golden altar of the Shining One here. There is a glowing silver altar of Zin here. There is a basalt altar of Yredelemnul here. There is a shimmering altar of Xom here. There is an ornate altar of the Wu Jian Council here. There is a radiant altar of Vehumet here. You kneel at the altar of Vehumet. Vehumet welcomes you! There is an ornate altar of the Wu Jian Council here. There is a shimmering altar of Xom here. There is a basalt altar of Yredelemnul here. There is a glowing silver altar of Zin here. There is a glowing golden altar of the Shining One here. There is an open door to the Temple (Safe) here. You open the door. Found a +2 mace, a +2 quarterstaff and a +2 falchion. There is an open door here. Things that are here: a +2 mace; a +2 hand axe Things that are here: a +2 quarterstaff; a +2 trident of venom Things that are here: a +2 falchion; a +2 dagger You open the door. Found 2 potions of magic, 10 stones, 2 scrolls of vulnerability and 8 rations. There is an open door here. g - 4 potions of magic (gained 2) h - 3 potions of berserk rage {!q} (gained 2) b - 2 potions of invisibility Things that are here: 10 stones; an uncursed staff of energy {!a} j - 3 scrolls of remove curse {@r2}; k - 5 scrolls of amnesia l - a scroll of summoning You see here 2 scrolls of vulnerability {!r}. c - 9 rations {@e1} (gained 8) You see here 2 scrolls of vulnerability {!r}. Things that are here: 10 stones; an uncursed staff of energy {!a} m - an uncursed staff of energy {!a} You see here 2 scrolls of vulnerability {!r}. n - 2 scrolls of vulnerability {!r} You see here 10 stones. There is an open door here. Things that are here: a +2 falchion; a +2 dagger Things that are here: a +2 quarterstaff; a +2 trident of venom Things that are here: a +2 mace; a +2 hand axe There is an open door here. m - an uncursed staff of energy (weapon) {!a} You open the door. A giant cockroach and a hobgoblin come into view. Cast which spell? (? or * to list) Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (resting) The zap hits the hobgoblin. The hobgoblin is lightly wounded. Cast which spell? (? or * to list) Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (lightly wounded) The zap hits the hobgoblin but does no damage. The hobgoblin is lightly wounded. The zap hits the giant cockroach. The giant cockroach is heavily wounded. Cast which spell? (? or * to list) Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach, p - hobgoblin Aim: a giant cockroach (heavily wounded) The zap misses the hobgoblin. The zap hits the giant cockroach. The giant cockroach is severely wounded. The hobgoblin hits you. Cast which spell? (? or * to list) Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (severely wounded) The zap hits the hobgoblin. You kill the hobgoblin! Vehumet accepts your kill. The zap hits the giant cockroach. You kill the giant cockroach! Vehumet accepts your kill. You start resting. Magic restored. HP restored. There is an open door here. As you open the door, it creaks loudly! A floating eye and a worker ant come into view. The floating eye turns its gaze towards you. The worker ant twitches its antennae in your direction. Really quaff h - 3 potions of berserk rage {!q}? Do you really want to go berserk while wielding your uncursed staff of energy {!a}? [Y]es or [N]o only, please. Do you really want to go berserk while wielding your uncursed staff of energy {!a}? Okay, then. An adder zombie comes into view. The worker ant bites you. There is an open door here. The floating eye's stare focuses on you. The worker ant barely misses you. There is an open door here. The worker ant waves its antennae. Things that are here: a +2 mace; a +2 hand axe o - a +2 mace The worker ant barely misses you. o - a +2 mace (weapon) The worker ant bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The worker ant poisons you! You feel better. The worker ant closely misses you. Really quaff h - 3 potions of berserk rage {!q}? A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The worker ant bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You closely miss the worker ant. The worker ant closely misses you. The floating eye gazes piercingly through you! You suddenly lose the ability to move! The worker ant bites you. * * * LOW HITPOINT WARNING * * * The floating eye's view fixates on you. The worker ant bites you. * * * LOW HITPOINT WARNING * * * You can move again. Unknown command. You hit the worker ant. The worker ant is moderately wounded. The worker ant closely misses you. You barely miss the worker ant. The worker ant is moderately wounded. The worker ant bites you but does no damage. You closely miss the worker ant. The worker ant is moderately wounded. The worker ant bites you. You die... Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.8 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.7 Air Magic | | 3.8 Action || total -------------------------++------- Melee: Mace || 4 Cast: Shock || 9 Use: Potion || 2 Armor: Robe || 1 Dodge: Dodged || 7 Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_5, armoury_3, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_5, golden_pit, hallway_of_sentries, crystal_vault_1, iron_vault_3, final_vault] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | hydraslayer the Deep Elf Air Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 14 | D | Reached skill level 2 in Conjurations 74 | D | Found a bloodstained altar of Trog. 74 | D | Found a shimmering blue altar of Sif Muna. 74 | D | Found a viscous altar of Jiyva. 74 | D | Found a hazy altar of Hepliaklqana. 74 | D | Found an opulent altar of Gozag. 75 | D | Found a glowing golden altar of the Shining One. 75 | D | Found a glowing silver altar of Zin. 75 | D | Found a basalt altar of Yredelemnul. 75 | D | Found a shimmering altar of Xom. 75 | D | Found an ornate altar of the Wu Jian Council. 75 | D | Found a sacrificial altar of Ru. 75 | D | Found a stormy altar of Qazlal. 75 | D | Found an iron altar of Okawaru. 75 | D | Found a sparkling altar of Nemelex Xobeh. 75 | D | Found a burning altar of Makhleb. 75 | D | Found a blossoming altar of Fedhas. 75 | D | Found a white marble altar of Elyvilon. 75 | D | Found a shadowy altar of Dithmenos. 75 | D | Found a snail-covered altar of Cheibriados. 76 | D | Found a radiant altar of Vehumet. 76 | D | Found a corrupted altar of Lugonu. 76 | D | Found a roughly hewn altar of Beogh. 77 | D | Found a hide-covered altar of Uskayaw. 77 | D | Found an ancient bone altar of Kikubaaqudgha. 77 | D | Found a shattered altar of Ashenzari. 84 | D | Became a worshipper of Vehumet 204 | D | Noticed a worker ant 204 | D | Noticed a floating eye 216 | D | Paralysed by a floating eye for 2 turns 220 | D | Slain by a worker ant Vanquished Creatures An ooze (D) A giant cockroach (D) A hobgoblin (D) 3 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 58.2 | 0.0 | 220.0 Dungeon | 100.0 | 100.0 | 0.0 | 58.2 | 0.0 | 220.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 11 | 100.0 | 0 | 3 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 11 | 100.0 | 0 | 3 | 100.0 +---------+---------+-------+---------+---------+-------