Dungeon Sprint DCSS version 0.25-a0-458-g6fc7858b95 (webtiles) character file. Game seed: 3676684881254976374, levelgen mode: classic 16 hydraslayer the Gusty (level 2, -8/22 HPs) Began as a Deep Elf Air Elementalist on Feb 2, 2020. Was a Believer of Vehumet. Mangled by Duvessa ... wielding a +0 short sword (9 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:02:54 (522 turns). hydraslayer the Gusty (Deep Elf Air Elementalist) Turns: 522, Time: 00:02:55 Health: -8/22 AC: 2 Str: 10 XL: 2 Next: 41% Magic: 8/9 EV: 13 Int: 19 God: Vehumet [**....] Gold: 0 SH: 0 Dex: 15 Spells: 6/9 levels left rFire . . . SeeInvis . p - +2 falchion (vorpal) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.11/turn (no ring) @: berserking, very quick A: no striking features a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You were not hungry. You visited 1 branch Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting * Level 3.5 Conjurations * Level 4.3 Air Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger i - Swiftness Chrm/Air ##...... 9% 2 ##..... z - Shock Conj/Air ###. 2% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Foxfire Conj/Fire ##.. 7% 1 None Static Discharge Conj/Air ###..... 9% 3 ###.... Airstrike Air ###....... 22% 4 ####... Lightning Bolt Conj/Air ###....... 58% 5 ######. Inventory: Hand Weapons p - a +2 vorpal falchion (weapon) (You found it in the Dungeon) Armour a - a +0 robe (worn) Magical Staves o - an uncursed staff of energy {!a} (You found it in the Dungeon) Scrolls i - a scroll of blinking k - 3 scrolls of remove curse {@r2} l - 5 scrolls of amnesia m - a scroll of summoning n - 2 scrolls of vulnerability {!r} Potions e - a potion of heal wounds {@q2} f - a potion of haste {@q3} g - 4 potions of magic h - 2 potions of berserk rage {!q} j - 2 potions of invisibility Comestibles c - 9 rations {@e1} Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D Dowan, Duvessa ▓⚑⚑⚑⚑⚑⚑⚑...▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓'▓▓......... ▓..(.')))'.▓▓......▓.. ▓▓▓▓▓▓▓▓▓▓.▓▓......... ▓...........'......... +▓▓▓▓▓'▓▓▓▓▓......▓.. ▓...▓.▓ ▓......... ▓...▓.▓ ▓▓▓▓'▓▓▓▓▓ ▓.ee'†▓ ▓.......▓ ▓▓e▓▓▓▓ ▓.......▓ ▓...e.▓ ▓.......▓ ▓÷..e.▓ ▓...<...▓ ▓...†... ▓.......▓ ▓........▓▓.......▓ ▓▓▓▓▓▓▓▓▓▓▓.......▓ ▓▓▓▓▓▓▓▓▓ You could see Duvessa and Dowan. Message History You open the door. Found 2 potions of magic, 10 stones, 2 scrolls of vulnerability and 8 rations. There is an open door here. g - 4 potions of magic (gained 2) h - 3 potions of berserk rage {!q} (gained 2) j - 2 potions of invisibility Things that are here: 10 stones; an uncursed staff of energy {!a} k - 3 scrolls of remove curse {@r2}; l - 5 scrolls of amnesia m - a scroll of summoning You see here 2 scrolls of vulnerability {!r}. c - 9 rations {@e1} (gained 8) You see here 2 scrolls of vulnerability {!r}. n - 2 scrolls of vulnerability {!r} Things that are here: 10 stones; an uncursed staff of energy {!a} o - an uncursed staff of energy {!a} Okay, then. o - an uncursed staff of energy (weapon) {!a} There is an open door here. Things that are here: a +2 mace; a +2 hand axe Things that are here: a +2 vorpal falchion; a +2 dagger Things that are here: a +2 quarterstaff; a +2 trident of pain There is an open door here. You open the door. A zombie and a skeleton come into view. Cast which spell? (? or * to list) Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder zombie Aim: an adder zombie (resting) The zap hits the adder skeleton. The adder skeleton is moderately damaged. The zap hits the adder zombie. The adder zombie is moderately damaged. Cast which spell? (? or * to list) Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder zombie Aim: an adder zombie (moderately damaged) The zap misses the adder skeleton. The zap hits the adder zombie. The adder zombie is severely damaged. The adder skeleton misses you. Cast which spell? (? or * to list) Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder zombie Aim: an adder zombie (severely damaged) The zap hits the adder skeleton. The adder skeleton is severely damaged. The zap hits the adder zombie. You destroy the adder zombie! Vehumet accepts your kill. Your Conjurations skill increases to level 2! The adder skeleton misses you. Cast which spell? (? or * to list) Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder skeleton Aim: an adder skeleton (severely damaged) The zap misses the adder skeleton. The adder skeleton barely misses you. Cast which spell? (? or * to list) Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder skeleton Aim: an adder skeleton (severely damaged) The zap hits the adder skeleton. The adder skeleton is severely damaged. The adder skeleton bites you. Really attack while wielding your uncursed staff of energy {!a}? You barely miss the adder skeleton. The adder skeleton is severely damaged. The adder skeleton misses you. Cast which spell? (? or * to list) Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder skeleton Aim: an adder skeleton (severely damaged) The zap hits the adder skeleton. You destroy the adder skeleton! Vehumet accepts your kill. You have reached level 2! * * * LOW MAGIC WARNING * * * You start resting. Magic restored. HP restored. There is an open door here. You open the door. A quokka and a hobgoblin come into view. The quokka twitches its whiskers. The quokka barely misses you. There is an open door here. Cast which spell? (? or * to list) Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka Okay, then. Okay, then. Cast which spell? (? or * to list) Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the quokka. The quokka is heavily wounded. The zap hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin shouts! The quokka bites you. Unknown command. Cast which spell? (? or * to list) Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the quokka! You kill the quokka! Vehumet accepts your kill. You can now gain magical power from killing. Vehumet offers you knowledge of Freeze. Your Conjurations skill increases to level 3! Your Air Magic skill increases to level 4! The zap hits the hobgoblin. You kill the hobgoblin! Vehumet accepts your kill. You start resting. Magic restored. All of the chunks of flesh in your inventory have rotted away. HP restored. You see here a quokka corpse. You butcher the quokka corpse. b - a chunk of flesh You see here a quokka skeleton. You see here a hobgoblin corpse. You butcher the hobgoblin corpse. b - 3 chunks of flesh (gained 2) You see here a hobgoblin skeleton. Memorise Swiftness, consuming 2 spell levels and leaving 5? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'i'. You open the door. A bat and 2 jackals come into view. Cast which spell? (? or * to list) Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat Okay, then. The bat hits you. There is an open door here. Cast which spell? (? or * to list) Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat The zap hits the bat. The bat is heavily wounded. The bat hits you. Cast which spell? (? or * to list) Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (heavily wounded) The zap misses the bat. The bat closely misses you. The bat hits you but does no damage. Cast which spell? (? or * to list) Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded) The zap hits the bat. The bat is heavily wounded. The bat hits you. Cast which spell? (? or * to list) Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded) The zap hits the bat. You kill the bat! Vehumet accepts your kill. Your Spellcasting skill increases to level 4! Cast which spell? (? or * to list) Okay, then. You start resting. Magic restored. HP restored. Cast which spell? (? or * to list) Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (resting) The zap hits the jackal. You kill the jackal! Vehumet accepts your kill. Cast which spell? (? or * to list) Okay, then. You start resting. Magic restored. Cast which spell? (? or * to list) Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (resting) The zap hits the jackal. The jackal is almost dead. Cast which spell? (? or * to list) Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead) The zap hits the jackal. You kill the jackal! Vehumet accepts your kill. You start resting. Magic restored. A giant cockroach, Duvessa and Dowan come into view. Duvessa is wielding a +0 short sword and wearing a +2 ring mail of poison resistance. Duvessa shouts! There is an open door here. There is an open door here. There is an open door here. There is an open door here. Things that are here: a +2 quarterstaff; a +2 trident of pain Things that are here: a +2 vorpal falchion; a +2 dagger Things that are here: a +2 quarterstaff; a +2 trident of pain Okay, then. Things that are here: a +2 vorpal falchion; a +2 dagger Things that are here: a +2 mace; a +2 hand axe Things that are here: a +2 vorpal falchion; a +2 dagger p - a +2 vorpal falchion Things that are here: a +2 quarterstaff; a +2 trident of pain p - a +2 vorpal falchion (weapon) There is an open door here. There is an open door here. The giant cockroach closely misses you. There is an open door here. You hit the giant cockroach but do no damage. The giant cockroach closely misses you. x2 You hit the giant cockroach but do no damage. The giant cockroach closely misses you. You barely miss the giant cockroach. The giant cockroach bites you. The giant cockroach bites you but does no damage. You hit the giant cockroach but do no damage. The giant cockroach bites you but does no damage. You hit the giant cockroach. The giant cockroach is almost dead. The giant cockroach bites you. The giant cockroach barely misses you. You riposte. You closely miss the giant cockroach. The giant cockroach is almost dead. You hit the giant cockroach. You kill the giant cockroach! Vehumet accepts your kill. Vehumet offers you knowledge of Foxfire. You start resting. Duvessa is too close now for your liking. Okay, then. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You start waiting. All of the chunks of flesh in your inventory have rotted away. Done waiting. Save game and exit? Level annotation: Dowan, Duvessa Welcome back, hydraslayer the Deep Elf Air Elementalist. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. There is an open door here. There is an open door here. Cast which spell? (? or * to list) Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Duvessa Aim: Duvessa, wielding a +0 short sword and wearing a +2 ring mail of poison resistance (hasn't noticed you) The zap hits Duvessa but does no damage. Duvessa shouts! Dowan shouts! Dowan casts a spell at you. The puff of frost hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel better. Really quaff h - 3 potions of berserk rage {!q}? A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! Duvessa says, "My weaknesses are his strengths!" Duvessa hits you with a +0 short sword. You hit Duvessa. Duvessa is lightly wounded. You hit Dowan. Dowan is moderately wounded. Duvessa closely misses you. You barely miss Dowan. Dowan is moderately wounded. Dowan barely misses you. Duvessa hits you with a +0 short sword! * * * LOW HITPOINT WARNING * * * You slash Duvessa! Duvessa is heavily wounded. Dowan barely misses you. Duvessa hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You hit Duvessa but do no damage. Duvessa is moderately wounded. Dowan points at Duvessa and mumbles some strange words. Duvessa seems to speed up. Duvessa hits you with a +0 short sword! You die... Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 2 3 | 3.5 Air Magic | 4 | 4.3 Spellcasting | 4 | 4.1 Dodging | | 2.4 Stealth | | 2.4 Action || total -------------------------++------- Melee: Staff || 1 Falchion || 11 Cast: Shock || 17 Use: Potion || 2 Armor: Robe || 3 Dodge: Dodged || 14 Rpst.: Falchion || 1 Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_6, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries, crystal_vault_2, iron_vault_5, final_vault] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | hydraslayer the Deep Elf Air Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 26 | D | Found a bloodstained altar of Trog. 26 | D | Found a shimmering blue altar of Sif Muna. 26 | D | Found a viscous altar of Jiyva. 26 | D | Found a hazy altar of Hepliaklqana. 26 | D | Found an opulent altar of Gozag. 27 | D | Found a glowing golden altar of the Shining One. 27 | D | Found a glowing silver altar of Zin. 27 | D | Found a basalt altar of Yredelemnul. 27 | D | Found a shimmering altar of Xom. 27 | D | Found an ornate altar of the Wu Jian Council. 27 | D | Found a sacrificial altar of Ru. 27 | D | Found a stormy altar of Qazlal. 27 | D | Found an iron altar of Okawaru. 27 | D | Found a sparkling altar of Nemelex Xobeh. 27 | D | Found a burning altar of Makhleb. 27 | D | Found a blossoming altar of Fedhas. 27 | D | Found a white marble altar of Elyvilon. 27 | D | Found a shadowy altar of Dithmenos. 27 | D | Found a snail-covered altar of Cheibriados. 28 | D | Found a radiant altar of Vehumet. 28 | D | Found a corrupted altar of Lugonu. 28 | D | Found a roughly hewn altar of Beogh. 29 | D | Found an ancient bone altar of Kikubaaqudgha. 29 | D | Found a hide-covered altar of Uskayaw. 29 | D | Found a shattered altar of Ashenzari. 36 | D | Became a worshipper of Vehumet 78 | D | Reached skill level 2 in Conjurations 82 | D | Reached XP level 2. HP: 9/15 MP: 0/8 195 | D | Reached * piety under Vehumet 195 | D | Offered knowledge of Freeze by Vehumet. 195 | D | Reached skill level 3 in Conjurations 195 | D | Reached skill level 4 in Air Magic 258 | D | Learned a level 2 spell: Swiftness 265 | D | Reached skill level 4 in Spellcasting 310 | D | Reached ** piety under Vehumet 338 | D | Noticed Duvessa 338 | D | Noticed Dowan 370 | D | Offered knowledge of Foxfire by Vehumet. 521 | D | HP: 1/22 [Duvessa/+0 short sword (5)] 522 | D | Mangled by Duvessa Vanquished Creatures An adder skeleton (D) An adder zombie (D) A bat (D) A giant cockroach (D) A hobgoblin (D) 2 jackals (D) 2 quokkas (D) 9 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 70.1 | 0.0 | 522.0 Dungeon | 100.0 | 100.0 | 0.0 | 70.1 | 0.0 | 522.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 24.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 24.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 24 | 100.0 | 0 | 9 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 24 | 100.0 | 0 | 9 | 100.0 +---------+---------+-------+---------+---------+-------