Dungeon Sprint DCSS version 0.25-a0-471-g78e40d7af6 (webtiles) character file. Game seed: 12783300912619616666, levelgen mode: classic 136 hydraslayer the Firebug (level 4, -4/24 HPs) Began as a Deep Elf Fire Elementalist on Feb 6, 2020. Was a Priest of Vehumet. Slain by a gnoll shaman ... wielding a +0 whip (10 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:03:39 (527 turns). hydraslayer the Firebug (Deep Elf Fire Elementalist) Turns: 527, Time: 00:03:40 Health: -4/24 AC: 2 Str: 5 XL: 4 Next: 98% Magic: 10/14 EV: 13 Int: 21 God: Vehumet [***...] Gold: 0 SH: 0 Dex: 15 Spells: 6/15 levels left rFire . . . SeeInvis . p - staff of energy {!a} rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.14/turn (no ring) @: no status effects A: no striking features a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was most pleased with you. You were not hungry. You visited 1 branch Skills: - Level 2.5 Dodging - Level 2.6 Stealth + Level 6.4 Spellcasting * Level 6.8 Conjurations * Level 7.5 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger c - Conjure Flame Conj/Fire #####... 1% 3 None y - Sticky Flame Conj/Fire #####... 1% 4 None z - Freeze Ice #... 2% 1 None X - Foxfire Conj/Fire #### 1% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ignite Poison Fire/Tmut/Pois ###..... 2% 3 None Inner Flame Hex/Fire ###..... 1% 3 None Fireball Conj/Fire #####..... 3% 5 None Inventory: Missiles b - 2 boomerangs o - 10 stones (quivered) Armour a - a +0 robe (worn) Magical Staves p - an uncursed staff of energy (weapon) {!a} (You found it in the Dungeon) Scrolls i - a scroll of blinking k - 3 scrolls of remove curse {@r2} l - 5 scrolls of amnesia m - a scroll of summoning n - 2 scrolls of vulnerability {!r} Potions d - a potion of curing {@q1} e - a potion of heal wounds {@q2} f - a potion of haste {@q3} g - 3 potions of magic h - 3 potions of berserk rage {!q} j - 2 potions of invisibility Comestibles c - 9 rations {@e1} Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu ▓▓▓▓▓▓▓▓▓▓▓▓ ▓⚑⚑⚑⚑⚑⚑⚑⚑⚑.▓ ▓⚑⚑⚑⚑⚑⚑⚑⚑⚑.▓ ▓⚑⚑⚑⚑⚑⚑⚑...▓▓▓▓▓▓▓▓▓▓▓++ ▓▓▓▓▓▓▓▓▓▓'▓▓........... ▓....')))'.▓▓......▓..▓ ▓▓▓▓▓▓▓▓▓▓.▓▓.......... ▓.......ge..÷)÷......... ▓+▓▓▓▓▓r▓▓▓▓▓......▓..▓. ▓..▓..▓ ▓........... ▓..'..▓ ▓▓▓▓'▓▓▓▓▓+ ▓..▓▓▓▓ ▓.......▓ ▓.)▓ ▓.......▓ ▓..▓ ▓.......▓ ▓▓'▓ ▓...<...▓ ... ▓.......▓ You could see a gnoll shaman (burning) and a river rat. Message History You see here a ball python corpse. You butcher the ball python corpse. b - 6 chunks of flesh (gained 4) You see here a ball python skeleton. Memorise Freeze, consuming 1 spell level and leaving 5? Vehumet grants you knowledge of Freeze. You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'z'. You start resting. Your magical contamination has completely faded away. You start resting. HP restored. Magic restored. You open the door. A frilled lizard and a quokka come into view. The frilled lizard hisses angrily. Cast which spell? (? or * to list) You conjure some foxfire! The frilled lizard bites you. Cast which spell? (? or * to list) You don't know that spell. Cast which spell? (? or * to list) Aiming: Freeze (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard You freeze the frilled lizard. You kill the frilled lizard! Vehumet accepts your kill. You feel your power returning. The foxfire hits the quokka. The quokka is almost dead. The foxfire hits the quokka. You kill the quokka! Vehumet accepts your kill. Vehumet offers you knowledge of Shock. You feel your power returning. You start resting. HP restored. A floating eye comes into view. There is an open door here. Cast which spell? (? or * to list) Aiming: Freeze (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f - floating eye Aim: a floating eye (resting) You freeze the floating eye. The floating eye turns its gaze towards you. The floating eye is moderately wounded. Cast which spell? (? or * to list) Aiming: Freeze (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - floating eye Aim: a floating eye (moderately wounded) You freeze the floating eye. The floating eye is heavily wounded. The floating eye's stare focuses on you. Cast which spell? (? or * to list) Aiming: Freeze (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - floating eye Aim: a floating eye (heavily wounded, fully charged) You freeze the floating eye. The floating eye is severely wounded. The floating eye gazes piercingly through you! You suddenly lose the ability to move! You can move again. Unknown command. Cast which spell? (? or * to list) Aiming: Freeze (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - floating eye Aim: a floating eye (severely wounded) You freeze the floating eye. The floating eye is severely wounded. The floating eye's stare focuses on you. Cast which spell? (? or * to list) Aiming: Freeze (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - floating eye Aim: a floating eye (severely wounded, fully charged) You freeze the floating eye. The floating eye is almost dead. Cast which spell? (? or * to list) Aiming: Freeze (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - floating eye Aim: a floating eye (almost dead, fully charged) You freeze the floating eye. The floating eye is almost dead. Cast which spell? (? or * to list) Aiming: Freeze (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - floating eye Aim: a floating eye (almost dead, fully charged) You freeze the floating eye. You kill the floating eye! Vehumet accepts your kill. Your Spellcasting skill gained 3 levels and is now at level 6! Your Conjurations skill gained 4 levels and is now at level 6! Your Fire Magic skill gained 3 levels and is now at level 7! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. You have reached level 4! You feel clever. * * * LOW MAGIC WARNING * * * Unknown command. You see here a quokka corpse. You butcher the quokka corpse. b - 8 chunks of flesh (gained 2) You see here a quokka skeleton. You start resting. Some of the chunks of flesh in your inventory have rotted away. Magic restored. Memorise Conjure Flame, consuming 3 spell levels and leaving 10? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. Memorise Sticky Flame, consuming 4 spell levels and leaving 6? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'y'. Cast which spell? (? or * to list) The fire begins to smolder! The fire ignites! You open the door. A gnoll comes into view. It is wielding a +0 club. The gnoll shouts! You hear a shout! x4 Cast which spell? (? or * to list) The fire begins to smolder! An orc comes into view. It is wielding a +0 morningstar. A gnoll comes into view. It is wielding a +0 club. The gnoll closely misses you. The gnoll smothers the flame. Press: ? - help, v - describe, . - travel The floor. Cast which spell? (? or * to list) You conjure some foxfire! The gnoll hits you with a +0 club. The foxfire hits the gnoll! The gnoll is heavily wounded. The foxfire hits the gnoll. The gnoll is almost dead. A gnoll comes into view. Cast which spell? (? or * to list) Aiming: Freeze (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (almost dead) You freeze the gnoll. You kill the gnoll! Vehumet accepts your kill. A rat comes into view. Cast which spell? (? or * to list) You conjure some foxfire! The foxfire hits the gnoll but does no damage. The foxfire hits the gnoll. The gnoll is lightly wounded. You see here a quokka skeleton. Cast which spell? (? or * to list) Aiming: Freeze (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (lightly wounded) You freeze the gnoll. The gnoll is moderately wounded. The gnoll misses you. Cast which spell? (? or * to list) Aiming: Freeze (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded) You miscast Freeze. You are very lightly contaminated with residual magic. You feel uncomfortably cold. The gnoll barely misses you. The gnoll closely misses you. There is an open door here. Evoke which item? (* to show all) (? for menu, Esc to quit) Nothing appears to happen. The gnoll closely misses you. Evoke which item? (* to show all) (? for menu, Esc to quit) Nothing appears to happen. The gnoll completely misses you. Evoke which item? (* to show all) (? for menu, Esc to quit) Nothing appears to happen. The orc throws a boomerang. The boomerang closely misses you. The weapon returns to the orc! Evoke which item? (* to show all) (? for menu, Esc to quit) Nothing appears to happen. The gnoll hits you. The gnoll closely misses you. There is an open door, spattered with blood here. You see here a jackal skeleton. Cast which spell? (? or * to list) Aiming: Freeze (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll You freeze the gnoll. The gnoll is lightly wounded. The gnoll hits you! * * * LOW HITPOINT WARNING * * * Cast which spell? (? or * to list) Aiming: Freeze (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll (lightly wounded) You freeze the gnoll. The gnoll is moderately wounded. The gnoll completely misses you. Cast which spell? (? or * to list) Aiming: Freeze (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll (moderately wounded) Okay, then. There is an open door to the Storerooms (Easy) here. Okay, then. Magic courses through your body. The gnoll barely misses you. Cast which spell? (? or * to list) Aiming: Sticky Flame (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll (moderately wounded) The sticky flame hits the gnoll. The gnoll is heavily wounded. The gnoll is covered in liquid flames! The gnoll burns! The gnoll barely misses you. The gnoll burns! The gnoll burns! You kill the gnoll! Vehumet accepts your kill. Vehumet offers you knowledge of Ignite Poison. You feel your power returning. Cast which spell? (? or * to list) Aiming: Sticky Flame (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded) The sticky flame hits the gnoll. The gnoll is severely wounded. The gnoll is covered in liquid flames! The gnoll burns! The gnoll completely misses you. Your magical contamination has completely faded away. The gnoll burns! You kill the gnoll! Vehumet accepts your kill. Vehumet is now aiding your destructive spells. Cast which spell? (? or * to list) You conjure some foxfire! The foxfire hits the rat. You kill the rat! Vehumet accepts your kill. The orc throws a boomerang. The boomerang completely misses you. The weapon returns to the orc! Cast which spell? (? or * to list) You conjure some foxfire! The foxfire hits the orc but does no damage. The orc throws a boomerang. The boomerang barely misses you. The weapon returns to the orc! Cast which spell? (? or * to list) You conjure some foxfire! The foxfire hits the orc. The orc is moderately wounded. The foxfire hits the orc but does no damage. The orc is moderately wounded. The orc throws a boomerang. The boomerang hits you. * * * LOW HITPOINT WARNING * * * The weapon returns to the orc! Cast which spell? (? or * to list) You conjure some foxfire! The foxfire hits the orc but does no damage. The orc is moderately wounded. The foxfire hits the orc. The orc is almost dead. Cast which spell? (? or * to list) You conjure some foxfire! The foxfire hits the orc. You kill the orc! Vehumet accepts your kill. You feel your power returning. You start resting. Your foxfire dissipates! You start resting. Your foxfire dissipates! You start resting. Your foxfire dissipates! You start resting. Some of the chunks of flesh in your inventory have rotted away. x2 All of the chunks of flesh in your inventory have rotted away. Magic restored. HP restored. You see here a rat skeleton. Items here: ( )) [ ÷ a +0 morningstar; 2 boomerangs; a +0 scale mail; a +0 club; an orc skeleton There is an open door to the Storerooms (Easy) here. You see here a gnoll skeleton. There is an open door to the Storerooms (Easy) here. You see here a gnoll skeleton. Items here: ( )) [ ÷ a +0 morningstar; 2 boomerangs; a +0 scale mail; a +0 club; an orc skeleton b - 2 boomerangs There is an open door to the Storerooms (Easy) here. You see here a gnoll skeleton. A river rat comes into view. The river rat moves out of view. A gnoll shaman comes into view. It is wielding a +0 whip. The gnoll shaman shouts! The gnoll shaman hits you with a +0 whip! There is an open door, spattered with blood here. The gnoll shaman hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * The river rat bites you. * * * LOW HITPOINT WARNING * * * The gnoll shaman misses you. There is an open door, spattered with blood here. Cast which spell? (? or * to list) Aiming: Sticky Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll shaman Aim: a gnoll shaman, wielding a +0 whip and wearing a cursed -1 robe The sticky flame hits the gnoll shaman! The gnoll shaman is moderately wounded. The gnoll shaman is covered in liquid flames! The gnoll shaman burns! The gnoll shaman hits you with a +0 whip! You die... Skill XL: | 1 | ---------------+----+----- Conjurations | 6 | 6.8 Fire Magic | 7 | 7.5 Spellcasting | 6 | 6.4 Dodging | | 2.5 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Freeze | 7 | 5 || 12 Foxfire | 5 | 7 || 12 Sticky Flame | | 3 || 3 Conjure Flame | | 2 || 2 Use: Potion | | 1 || 1 Armor: Robe | 1 | || 1 Dodge: Dodged | 1 | 15 || 16 Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_2, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_4, golden_pit, hallway_of_sentries, crystal_vault_3, iron_vault_1, final_vault] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | hydraslayer the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 18 | D | Found a bloodstained altar of Trog. 18 | D | Found a shimmering blue altar of Sif Muna. 18 | D | Found a viscous altar of Jiyva. 18 | D | Found a hazy altar of Hepliaklqana. 18 | D | Found an opulent altar of Gozag. 19 | D | Found a glowing golden altar of the Shining One. 19 | D | Found a glowing silver altar of Zin. 19 | D | Found a basalt altar of Yredelemnul. 19 | D | Found a shimmering altar of Xom. 19 | D | Found an ornate altar of the Wu Jian Council. 19 | D | Found a sacrificial altar of Ru. 19 | D | Found a stormy altar of Qazlal. 19 | D | Found an iron altar of Okawaru. 19 | D | Found a sparkling altar of Nemelex Xobeh. 19 | D | Found a burning altar of Makhleb. 19 | D | Found a blossoming altar of Fedhas. 19 | D | Found a white marble altar of Elyvilon. 19 | D | Found a shadowy altar of Dithmenos. 19 | D | Found a snail-covered altar of Cheibriados. 20 | D | Found a radiant altar of Vehumet. 20 | D | Found a corrupted altar of Lugonu. 20 | D | Found a roughly hewn altar of Beogh. 21 | D | Found an ancient bone altar of Kikubaaqudgha. 21 | D | Found a hide-covered altar of Uskayaw. 21 | D | Found a shattered altar of Ashenzari. 28 | D | Became a worshipper of Vehumet 69 | D | Reached skill level 2 in Conjurations 72 | D | Reached * piety under Vehumet 72 | D | Offered knowledge of Freeze by Vehumet. 72 | D | Reached skill level 4 in Fire Magic 81 | D | Learned a level 1 spell: Freeze 118 | D | Offered knowledge of Shock by Vehumet. 118 | D | Reached ** piety under Vehumet 134 | D | Noticed a floating eye 139 | D | Paralysed by a floating eye for 2 turns 144 | D | Killed a floating eye 144 | D | Reached skill level 6 in Spellcasting 144 | D | Reached skill level 6 in Conjurations 144 | D | Reached skill level 7 in Fire Magic 144 | D | Reached XP level 2. HP: 15/15 MP: 0/11 144 | D | Reached XP level 3. HP: 19/19 MP: 0/12 144 | D | Reached XP level 4. HP: 24/24 MP: 0/14 242 | D | Learned a level 3 spell: Conjure Flame 247 | D | Learned a level 4 spell: Sticky Flame 280 | D | Offered knowledge of Ignite Poison by Vehumet. 283 | D | Reached *** piety under Vehumet 527 | D | Slain by a gnoll shaman Vanquished Creatures A floating eye (D) 3 gnolls (D) An orc (D) 3 jackals (D) A quokka (D) A ball python (D) A frilled lizard (D) 2 rats (D) 13 creatures vanquished. Vanquished Creatures (others) 21 foxfires (D) 21 creatures vanquished. Grand Total: 34 creatures vanquished Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 67.6 | 0.0 | 527.0 Dungeon | 100.0 | 100.0 | 0.0 | 67.6 | 0.0 | 527.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 195.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 195.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 195 | 100.0 | 0 | 13 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 195 | 100.0 | 0 | 13 | 100.0 +---------+---------+-------+---------+---------+-------