hydraslayer the Dungeon (0, 0, D) a +1 spear of freezing a +0 robe (1, 0, D) a +1 vampiric morningstar a cursed +0 robe a wind drake corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (1, 1, D) a +0 robe (1, 29, D) the +1 ring mail "Ketuq" {rPois} It protects you from poison. If you switch to wearing this armour, your AC will fall 25 points (45 -> 20) (1, 30, D) a +1 flail of holy wrath (2, 10, D) a +1 ring mail of fire resistance (2, 11, D) a +2 scythe of flaming (2, 12, D) a book of Battle (2, 28, D) a book of Misfortune (2, 29, D) the cursed +0 leather armour of the Sun {rN+} It protects you from negative energy. If you switch to wearing this armour, your AC will fall 30 points (45 -> 15) It has a curse placed upon it. (2, 30, D) a manual of Transmutations {!d} (3, -8, D) the +1 leather armour of Fek Anoy {Str+3} It affects your strength (+3). If you switch to wearing this armour, your AC will fall 29 points (45 -> 16) (3, -7, D) a +0 helmet of intelligence (3, 1, D) a +1 vorpal quarterstaff (unseen) (3, 12, D) an uncursed staff of conjuration {!a} (3, 28, D) a +0 troll leather armour (3, 29, D) a +0 short sword (3, 30, D) a fan of gales (4, -20, D) a +5 triple sword (unseen) (4, -19, D) a +5 lajatang (4, -18, D) 1000 sling bullets (unseen) (4, -7, D) a +3 hand axe of freezing (4, 1, D) a +1 scimitar of draining (unseen) (4, 10, D) a lightning rod (4/4) (4, 12, D) an uncursed staff of poison (4, 28, D) a book of Fire (4, 29, D) a +2 battleaxe of freezing (5, -20, D) a +5 quick blade (unseen) (5, -19, D) a +5 giant spiked club (unseen) (5, -18, D) a +5 bardiche (unseen) (5, -17, D) a +5 battleaxe a +5 broad axe (5, -15, D) a +3 large shield a +3 shield a +3 buckler (5, -14, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -8, D) an uncursed staff of summoning (5, -6, D) an uncursed staff of power (5, 10, D) an uncursed staff of wizardry {!a} (5, 11, D) a +0 scimitar of flaming (5, 12, D) the Handbook of Flying Good Luck Spells Type Level Known a - Infusion Charms 1 no b - Swiftness Charms/Air 2 no c - Shroud of Golubria Charms/Translocation 2 no d - Deflect Missiles Charms/Air 6 no e - Tornado Air 9 no (5, 28, D) a +0 long sword (6, -7, D) a fan of gales (6, 0, D) a +0 war axe (unseen) (6, 1, D) a +7 quick blade (unseen) (6, 2, D) an uncursed staff of fire (still there?) a +0 robe (still there?) (6, 10, D) the +5 rapier of a volcano {drain, *Drain rPois rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It protects you from poison. It causes draining when unequipped. (6, 11, D) a +2 spear of freezing (6, 12, D) an uncursed staff of conjuration (6, 19, D) the +6 glaive of Deformation {flame, rN+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. It makes you more stealthy. (6, 20, D) a +4 scimitar of flaming a +4 scimitar of flaming a +2 great sword of flaming a +0 scimitar of flaming a hell hog corpse (skeletalised by now) (6, 21, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. a +2 great sword of flaming a fire giant corpse (skeletalised by now) (6, 29, D) a +0 club (6, 30, D) a +3 leather armour of poison resistance (6, 36, D) a +3 trident (unseen) (6, 38, D) the cursed +3 short sword "Macy" {drain, MR+ Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 battleaxe (6, 39, D) a +0 flail (still there?) a +0 halberd (still there?) (6, 40, D) a black mamba corpse (skeletalised by now) (7, -8, D) a fan of gales (7, -6, D) a +1 cloak of poison resistance (7, -1, D) a +0 robe (7, 0, D) a +7 quick blade a +5 vorpal arbalest a +0 robe a +1 vampiric scimitar a cursed +0 robe a spriggan corpse (skeletalised by now) (7, 1, D) a sling bullet (7, 11, D) a +2 scale mail of cold resistance (7, 12, D) a book of Beasts (7, 20, D) a +4 scimitar of flaming the ring of Recklessness {rF+ rC+ MR+ Int-5 Stlth+} [ring of stealth] It affects your intelligence (-5). It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. a +3 scimitar of flaming a +1 great sword of flaming a fire giant corpse (skeletalised by now) (7, 28, D) a book of Burglary (7, 29, D) a +2 leather armour of magic resistance (7, 36, D) a +0 vorpal long sword (still there?) a +0 halberd (still there?) (7, 38, D) a +0 glaive a +0 robe a +0 halberd a +0 robe a naga corpse (skeletalised by now) (7, 39, D) a +0 battleaxe a guardian serpent corpse (8, -8, D) a +1 quarterstaff of holy wrath (8, 0, D) a +0 vampiric lajatang (unseen) (8, 1, D) a +1 demon whip of draining (unseen) (8, 10, D) the cursed +0 chain mail "Capemn" {rElec rC+ rN+} It protects you from cold. It insulates you from electricity. It protects you from negative energy. If you switch to wearing this armour, your AC will fall 19 points (45 -> 26) It has a curse placed upon it. (8, 11, D) a +4 mace of venom (8, 12, D) the +4 chain mail of the Sun {rPois Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from poison. If you switch to wearing this armour, your AC will fall 15 points (45 -> 30) (8, 19, D) a +3 scimitar of flaming (unseen) (8, 20, D) a +4 scimitar of flaming a +0 great sword of flaming an uncursed amulet of rage a +4 great sword of flaming a fire giant corpse (skeletalised by now) a fire giant corpse (skeletalised by now) (8, 21, D) a +0 great sword of flaming (8, 22, D) a +2 great sword of flaming (still there?) a hell hog corpse (skeletalised by now) (still there?) (8, 23, D) a hell hound corpse (skeletalised by now) (8, 28, D) a +2 leather armour of fire resistance (8, 29, D) the +1 plate armour of Jallam {rPois Dex+3} It affects your dexterity (+3). It protects you from poison. If you switch to wearing this armour, your AC will fall 14 points (45 -> 31) (8, 30, D) a lamp of fire (8, 35, D) a +0 glaive a +0 vorpal shortbow a +0 robe (8, 36, D) the +1 halberd of Responsibility {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. a +0 robe a naga corpse a water moccasin corpse (8, 37, D) a +0 battleaxe (unseen) (8, 38, D) a +0 mace (unseen) (8, 39, D) a guardian serpent corpse (skeletalised by now) (8, 40, D) a +0 battleaxe (unseen) (8, 41, D) a +2 long sword of venom (unseen) (9, -8, D) the +1 longbow of Sin {venom, rElec rF+ rC+ Int+2 Dex-5} It poisons the ammo it fires. It affects your intelligence (+2). It affects your dexterity (-5). It protects you from fire. It protects you from cold. It insulates you from electricity. (9, -7, D) a +0 buckler (9, -6, D) a +2 plate armour of poison resistance (9, 10, D) a +2 morningstar of flaming (9, 11, D) a book of Alchemy (9, 12, D) a +0 quarterstaff of draining (9, 19, D) a +2 great sword of flaming (unseen) (9, 20, D) a +2 scimitar of flaming (9, 22, D) a hell hound corpse (skeletalised by now) (9, 28, D) a crystal ball of energy (9, 29, D) a +4 chain mail of cold resistance (9, 30, D) the Grimoire of the Gliding Volcanoes Spells Type Level Known a - Shock Conjuration/Air 1 no b - Corpse Rot Necromancy/Air 2 no c - Static Discharge Conjuration/Air 3 no d - Inner Flame Hexes/Fire 3 no e - Airstrike Air 4 no f - Silence Hexes/Air 5 no (9, 35, D) a +3 trident of venom (unseen) (10, -7, D) an uncursed staff of air {!a} (10, -6, D) a book of Clouds (10, 10, D) a +4 scimitar of flaming (10, 11, D) the ring "Dipnyh" {rF+ Dex+4} [ring of protection from fire] It affects your dexterity (+4). It protects you from fire. (10, 24, D) a hell hound corpse (skeletalised by now) (10, 28, D) a cursed staff of death (10, 30, D) an uncursed staff of earth {!a} (10, 39, D) a water moccasin corpse (skeletalised by now) (11, -22, D) a +5 executioner's axe a +0 shield a +0 scale mail a +0 war axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (11, -16, D) an uncursed staff of energy a crystal ball of energy (11, -7, D) a +0 robe (11, -6, D) a lamp of fire (11, 12, D) a +0 chain mail of fire resistance (11, 28, D) an uncursed staff of power (11, 29, D) a +0 flail (11, 30, D) an uncursed staff of air (12, -22, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (12, -8, D) a +2 whip of freezing (12, -7, D) the Papyrus of Confrontation Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Magic Dart Conjuration 1 no c - Conjure Flame Conjuration/Fire 3 no d - Fireball Conjuration/Fire 5 no e - Orb of Destruction Conjuration 7 no (12, -6, D) a +1 halberd of protection (12, 11, D) a fan of gales (12, 12, D) an uncursed staff of earth {!a} (12, 23, D) a hell hound corpse (skeletalised by now) (12, 28, D) a +0 spear (12, 29, D) a Necronomicon (12, 30, D) a +0 dire flail (13, -8, D) a phial of floods (13, -7, D) a +0 quarterstaff (13, -6, D) an uncursed staff of cold (13, 10, D) a phial of floods (13, 11, D) a +0 dire flail of draining (13, 12, D) a lamp of fire (13, 29, D) an uncursed staff of poison {!a} (14, 10, D) a +1 centaur barding of fire resistance (14, 11, D) a +2 leather armour of magic resistance (14, 12, D) a +2 short sword of protection (14, 28, D) a lightning rod (4/4) (14, 30, D) an uncursed staff of power {!a} (15, 28, D) the Compendium of Supportive Ice Spells Type Level Known a - Ozocubu's Armour Charms/Ice 3 no b - Ice Form Ice/Transmutation 4 no c - Summon Forest Summoning/Translocation 5 no (15, 29, D) the Catalogue of the Flying Snowflakes Spells Type Level Known a - Freeze Ice 1 no b - Frozen Ramparts Ice 3 no c - Silence Hexes/Air 5 no d - Metabolic Englaciation Hexes/Ice 5 no e - Freezing Cloud Conjuration/Ice/Air 6 no (15, 30, D) a +1 plate armour of cold resistance (20, -21, D) an uncursed staff of energy (20, -6, D) a book of Enchantments (20, -5, D) a +4 hunting sling of freezing (20, 10, D) a +0 helmet of see invisible (20, 11, D) the cursed +0 buckler of Impatience {rElec MR+ Str-4} It affects your strength (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. If you switch to wearing this armour, your AC will rise 0 points (45 -> 45) It has a curse placed upon it. (20, 26, D) an uncursed ring of protection from magic (20, 27, D) a +1 dagger of draining (20, 28, D) a +3 plate armour of fire resistance (21, -21, D) a +4 hand crossbow of flaming (21, -6, D) the Papyrus of the Excruciating Rocks Spells Type Level Known a - Searing Ray Conjuration 2 no b - Bolt of Magma Conjuration/Fire/Earth 5 no c - Irradiate Conjuration/Transmutation 5 no (21, -5, D) a +0 scimitar (21, 10, D) the ring of Xom's Whimsicality {-Tele +Fly rC++ MR+ SInv} [ring of flight] It greatly protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you fly. It prevents most forms of teleportation. (21, 11, D) a manual of Short Blades {!d} a manual of Charms {!d} a fan of gales (21, 26, D) the cursed +0 hand crossbow "Pendulum" {penet, Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It makes you more stealthy. It has a curse placed upon it. (21, 28, D) a lamp of fire (22, -22, D) an uncursed staff of power {!a} (22, -6, D) a +0 scale mail of fire resistance (22, 10, D) a +1 vorpal longbow (22, 12, D) a +0 shortbow of flaming (22, 27, D) the +4 ring mail of Cunyr {Int+3} It affects your intelligence (+3). If you switch to wearing this armour, your AC will fall 22 points (45 -> 23) (22, 28, D) a +1 scale mail of poison resistance (23, -21, D) the Tome of the Volcanoes and Enchantment Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Confusing Touch Hexes 3 no c - Ring of Flames Charms/Fire 7 no d - Ignition Fire 8 no (23, -1, D) a +2 great mace of protection (unseen) (23, 10, D) a +2 mace of holy wrath (23, 11, D) a cursed staff of air {!a} (23, 12, D) a box of beasts (23, 26, D) a +0 battleaxe of freezing (23, 27, D) a +0 war axe of pain (23, 28, D) a +3 scimitar of flaming (24, -22, D) a crystal ball of energy (24, -21, D) an uncursed amulet of magic regeneration (24, -17, D) a +0 flail (unseen) (24, -16, D) a +0 war axe (unseen) (24, -15, D) a +0 scimitar (unseen) (24, -14, D) a cursed -3 dire flail (unseen) (24, -6, D) a +2 shortbow of freezing (24, -5, D) the +4 morningstar "Xom's Absentmindedness" {vamp, rElec rPois MP+9} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). (24, 1, D) a +1 vorpal glaive (24, 10, D) a +2 robe of magic resistance (24, 12, D) a +0 leather armour of cold resistance (24, 26, D) a +2 spear of venom (24, 27, D) a book of Annihilations (24, 28, D) a +1 vorpal hunting sling (24, 32, D) a large rock (25, -22, D) an uncursed staff of power {!a} (25, -16, D) a +0 flail (25, -6, D) a +0 short sword (25, -5, D) a +3 amulet of reflection (25, -4, D) an arrow (unseen) (25, -2, D) a +0 dagger a +0 leather armour an uncursed ring of poison resistance (25, 0, D) a +0 long sword a +0 chain mail a +0 long sword a +0 short sword a cursed +0 chain mail 4 scrolls of enchant weapon a +0 long sword (25, 1, D) a +0 rapier (still there?) a +2 rapier of electrocution (still there?) (25, 2, D) a +0 rapier (unseen) (25, 10, D) a book of Debilitation (25, 11, D) a +2 dagger of speed (25, 12, D) a +1 plate armour of cold resistance (25, 26, D) a +0 cloak of poison resistance (25, 27, D) a book of Death (25, 28, D) a +1 vorpal hand axe (26, -22, D) a +0 falchion of holy wrath (26, -21, D) an uncursed ring of positive energy an uncursed ring of positive energy an uncursed ring of fire an uncursed ring of positive energy the amulet "Wasmad" {Acrobat rF+ rN+ Str+4} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your strength (+4). It protects you from fire. It protects you from negative energy. (26, -18, D) a +0 halberd a +0 robe (26, -17, D) a +0 mace (unseen) (26, -15, D) a +0 halberd (unseen) (26, -6, D) an uncursed staff of fire {!a} (26, -5, D) an uncursed ring of wizardry an uncursed ring of resist corrosion a +5 crystal plate armour a +4 chain mail of cold resistance (26, -2, D) a cursed +0 short sword (unseen) (26, -1, D) a +1 halberd of venom (26, 0, D) a +0 longbow 29 arrows a +0 leather armour a +0 rapier a cursed +0 leather armour a +0 rapier a +0 rapier a +0 leather armour (26, 1, D) 4 arrows a +3 dire flail of protection (26, 2, D) a +0 rapier (26, 10, D) an uncursed amulet of regeneration (26, 11, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. If you switch to wearing this armour, your AC will rise 0 points (45 -> 45) a Fen Folio (26, 12, D) a crystal ball of energy (26, 18, D) +0 shadow dragon scales (unseen) (26, 19, D) +0 shadow dragon scales (unseen) (26, 26, D) a book of Maledictions (26, 27, D) a +4 hunting sling of freezing (26, 28, D) a +1 dagger of draining (26, 32, D) 5 large rocks (26, 33, D) 5 large rocks (26, 34, D) 11 large rocks (27, -6, D) a book of Minor Magic (27, -5, D) a book of Unlife (27, 0, D) a +0 scimitar (unseen) (27, 1, D) a +0 dagger (unseen) (27, 2, D) a +0 shortbow (unseen) (27, 10, D) an uncursed staff of fire (27, 11, D) a fan of gales an uncursed ring of poison resistance a fan of gales a lamp of fire a lightning rod (4/4) a lamp of fire a lightning rod (4/4) a lightning rod (4/4) a lamp of fire a lamp of fire (27, 26, D) a +1 vorpal war axe (27, 27, D) the ring of Activism {+Fly rElec Str+3 Int+7 Slay-5} [ring of strength] It affects your strength (+3). It affects your intelligence (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It insulates you from electricity. It lets you fly. (27, 32, D) a +1 battleaxe of freezing (unseen) (27, 33, D) a +1 battleaxe of freezing a +0 great sword of flaming 4 large rocks {=f} a frost giant corpse a fire giant corpse (27, 34, D) a +1 battleaxe of freezing (unseen) (27, 35, D) a +1 great sword of flaming (unseen) (27, 36, D) a large rock (27, 38, D) a large rock (27, 39, D) 2 large rocks {=f} (28, -21, D) a book of Minor Magic (28, 10, D) a scroll of brand weapon (28, 11, D) an uncursed staff of poison {!a} (28, 12, D) an uncursed ring of wizardry (28, 26, D) a Grand Grimoire (28, 28, D) an uncursed staff of conjuration (28, 32, D) 7 large rocks a stone giant corpse (28, 33, D) a +1 battleaxe of freezing (still there?) 5 large rocks {=f} (still there?) (28, 34, D) a +2 battleaxe of freezing (still there?) a +2 battleaxe of freezing (still there?) the +8 rapier "Qosaedas" {antimagic, rPois rF+ MP+9} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It protects you from poison. It affects your magic capacity (+9). a +2 great sword of flaming (still there?) (28, 35, D) a +1 battleaxe of freezing (unseen) (28, 36, D) 2 large rocks (28, 38, D) a large rock {=f} (29, -22, D) the +3 leather armour of the Harvest Moon {rF+ rCorr Int+3 Dex+2} It affects your intelligence (+3). It affects your dexterity (+2). It protects you from fire. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will fall 27 points (45 -> 18) (29, -21, D) a +3 plate armour of positive energy (29, -5, D) an arrow (still there?) a cursed amulet of inaccuracy (still there?) (29, 10, D) a +0 war axe of holy wrath (29, 26, D) the cursed +0 great sword of Nightmares {chaos, SInv} Each time it hits an enemy it has a different, random effect. It lets you see invisible. It has a curse placed upon it. (29, 27, D) a book of the Tempests (29, 28, D) a book of Flames (29, 31, D) a +1 dire flail of holy wrath (unseen) (29, 32, D) a +2 great sword of flaming a large rock {=f} a fire giant corpse (29, 33, D) a +0 dire flail (unseen) (29, 34, D) 3 large rocks (unseen) (29, 35, D) a +0 battleaxe of freezing (still there?) 5 large rocks {=f} (still there?) 2 large rocks {=f} (still there?) (29, 36, D) a large rock (30, -22, D) the cursed +1 chain mail of Sinuinn {*Slow +Fly rElec Dex+2} It affects your dexterity (+2). It insulates you from electricity. It lets you fly. It may slow you when you take damage. If you switch to wearing this armour, your AC will fall 18 points (45 -> 27) It has a curse placed upon it. (30, -21, D) an uncursed amulet of the acrobat (30, -6, D) a +2 demon trident of venom (30, -5, D) a +3 long sword of holy wrath (30, 10, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (30, 26, D) the +2 mace "Ivae" {freeze, *Contam rPois rC+ Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It protects you from cold. It protects you from poison. It causes magical contamination when unequipped. (30, 28, D) a +2 helmet of intelligence (30, 31, D) 4 large rocks (unseen) (30, 32, D) a large rock (unseen) (30, 33, D) 4 large rocks (unseen) (30, 34, D) 6 large rocks (still there?) a large rock (still there?) (30, 35, D) a +0 dire flail (unseen) (30, 36, D) a titan corpse (31, 26, D) the Handbook of the Ensnaring Arsonist Spells Type Level Known a - Summon Guardian Golem Hexes/Summoning 3 no b - Silence Hexes/Air 5 no c - Starburst Conjuration/Fire 6 no (31, 32, D) a +1 great sword of flaming (unseen) (32, 26, D) a +2 scimitar of holy wrath (32, 28, D) a book of Cantrips (33, 26, D) an uncursed staff of death {!a} (33, 27, D) a lightning rod (4/4) (33, 28, D) a +4 vorpal long sword (34, -13, D) an arrow (34, 26, D) a +2 quarterstaff of holy wrath (34, 27, D) a +0 rapier of draining (34, 28, D) a +5 mace of draining (35, -11, D) 3 javelins (35, 6, D) a +0 hand crossbow of freezing (35, 26, D) the ring of the Peculiar Suns {rN+ MP+9 Str+2 SInv} [ring of strength] It affects your strength (+2). It protects you from negative energy. It affects your magic capacity (+9). It lets you see invisible. the ring "Bulur" {rElec rN+ MR+ Int+3 Dex-2} [ring of protection from magic] It affects your intelligence (+3). It affects your dexterity (-2). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (35, 27, D) an uncursed staff of summoning (36, -22, D) the cursed +0 leather armour "Samuxuz" {SInv} It lets you see invisible. If you switch to wearing this armour, your AC will fall 30 points (45 -> 15) It has a curse placed upon it. (36, -8, D) a book of Conjurations (36, -7, D) a +1 chain mail of magic resistance (37, -22, D) the Catalogue of Dark Lightness Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Borgnjor's Vile Clutch Necromancy/Earth 5 no (37, -21, D) a +2 robe of positive energy (37, -7, D) a +0 longbow of freezing (37, 6, D) an uncursed staff of summoning {!a} (37, 7, D) an uncursed staff of death (38, -22, D) an uncursed staff of poison (38, -21, D) the cursed +0 robe "Ytupud" {rF+ MR++ Int-4} It affects your intelligence (-4). It protects you from fire. It affects your resistance to hostile enchantments. If you switch to wearing this armour, your AC will fall 32 points (45 -> 13) It has a curse placed upon it. (38, -17, D) an arrow (38, -16, D) a +0 trident (unseen) (38, -7, D) a fan of gales (38, 6, D) a book of the Earth (38, 7, D) an uncursed staff of cold (39, -21, D) a +2 robe of magic resistance (39, -18, D) 2 arrows (39, -17, D) a +0 spear (unseen) (39, -8, D) the Collected Works on Lethal Lightness Spells Type Level Known a - Swiftness Charms/Air 2 no b - Vampiric Draining Necromancy 3 no c - Lightning Bolt Conjuration/Air 5 no d - Agony Necromancy 5 no e - Borgnjor's Vile Clutch Necromancy/Earth 5 no (39, -7, D) a +6 short sword of holy wrath (39, -3, D) a +0 halberd (unseen) (39, -2, D) a cursed -3 scimitar a cursed -1 dire flail (39, -1, D) a +2 war axe of venom a +0 scimitar (39, 7, D) a book of Clouds (39, 10, D) an uncursed staff of energy (40, -21, D) the +5 arbalest of Checkmate {freeze, rF+ MR+ Int+3 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. (40, -19, D) a +0 longbow a +0 spear 8 arrows (40, -18, D) a +3 trident of protection (unseen) (40, -17, D) a +3 rapier of speed a +0 robe (40, -8, D) a box of beasts (40, -7, D) a +0 short sword (40, -3, D) a +0 hand axe (40, -2, D) a +0 war axe (40, -1, D) the cursed +0 long sword "Qefigoum" {flame, rElec rC+++ MR+ Str-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-3). It renders you almost immune to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (unseen) (40, 0, D) a +0 battleaxe (unseen) (40, 7, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). If you switch to wearing this armour, your AC will fall 1 point (45 -> 44) (40, 10, D) a +0 scythe of protection (41, -22, D) a +4 ring mail of cold resistance (41, -21, D) an uncursed staff of cold {!a} (41, -18, D) a cursed -3 trident (unseen) (41, -17, D) a +1 dagger of protection (unseen) (41, -7, D) a +0 scimitar (41, -3, D) a +0 mace (still there?) a +0 trident (still there?) (41, -2, D) a +0 halberd (unseen) (41, -1, D) +0 storm dragon scales (unseen) (41, 6, D) a lightning rod (4/4) (41, 7, D) an uncursed amulet of the acrobat (41, 10, D) a +0 trident (41, 11, D) a +2 plate armour of poison resistance (41, 26, D) a +2 dagger of venom (41, 27, D) Kosofito's Papyrus of Stones and Fascination Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Spectral Weapon Hexes/Charms 3 no c - Bolt of Magma Conjuration/Fire/Earth 5 no d - Yara's Violent Unravelling Hexes/Transmutation 5 no e - Borgnjor's Vile Clutch Necromancy/Earth 5 no (41, 34, D) a +5 rapier of protection (unseen) (42, -22, D) a +0 spear (42, -21, D) an uncursed staff of wizardry (42, -8, D) an uncursed staff of power {!a} (42, -7, D) the +8 hand crossbow "Egugi" {speed, Int+4 Dex+3 Stlth-} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It affects your dexterity (+3). It makes you less stealthy. (42, 7, D) a book of Necromancy (42, 26, D) a book of Changes (42, 27, D) a +0 pair of boots of stealth (42, 34, D) 2 javelins (43, -21, D) a +2 robe (43, -8, D) an uncursed amulet of guardian spirit (43, 6, D) a +1 vorpal war axe (43, 7, D) a box of beasts (43, 8, D) a +0 trident (43, 26, D) a ration (43, 28, D) an uncursed staff of power (43, 38, D) 2 silver javelins (43, 39, D) a silver javelin (44, -8, D) the +8 falchion of Benevolence {vorpal, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (44, -7, D) a book of Fire (44, 6, D) a +3 quarterstaff of draining (44, 7, D) a manual of Short Blades {!d} (44, 27, D) a +0 leather armour (44, 39, D) 2 javelins (45, -11, D) 8 javelins (45, 6, D) the Disquisition on the Assistive Frostbite Spells Type Level Known a - Swiftness Charms/Air 2 no b - Ozocubu's Armour Charms/Ice 3 no c - Frozen Ramparts Ice 3 no d - Ring of Flames Charms/Fire 7 no (45, 27, D) a book of Unlife (45, 29, D) a +0 spear (45, 39, D) 2 silver javelins (46, -17, D) a javelin (46, 26, D) a phial of floods (46, 27, D) an uncursed staff of energy (46, 28, D) an uncursed staff of fire (46, 33, D) a +0 trident of venom (unseen) (46, 35, D) a +0 vorpal trident (unseen) (46, 39, D) 2 silver javelins (46, 40, D) 2 silver javelins (46, 41, D) a javelin (47, 26, D) a phial of floods (47, 27, D) an uncursed staff of summoning (47, 28, D) a +0 spear (47, 29, D) a box of beasts (47, 31, D) a +0 spear (unseen) (47, 32, D) a +4 vampiric dagger (unseen) (47, 34, D) a +1 spear of venom (unseen) (47, 35, D) a hippogriff corpse (47, 36, D) a +0 rapier (unseen) (47, 37, D) a +1 rapier of speed (unseen) (48, 26, D) a book of Flames (48, 29, D) a Young Poisoner's Handbook (48, 32, D) a +2 demon trident of venom (still there?) a sling bullet (still there?) a +2 hand axe of venom (still there?) a +1 vorpal shortbow (still there?) 9 javelins (still there?) a +1 scale mail of poison resistance (still there?) a merfolk corpse (still there?) (48, 33, D) a sling bullet a +2 trident of venom a +0 robe the ring of Roiw {rPois rF+ Int+2 Stlth+} [ring of stealth] It affects your intelligence (+2). It protects you from fire. It protects you from poison. It makes you more stealthy. a merfolk corpse (48, 34, D) a +2 flail of protection (unseen) (48, 36, D) 2 large rocks a snapping turtle corpse (48, 39, D) 5 javelins (48, 40, D) a javelin (49, 27, D) a +0 trident of venom (49, 28, D) a +0 robe (49, 32, D) a +0 fustibalus (still there?) a +0 long sword of pain (still there?) (49, 33, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (unseen) (49, 34, D) a +0 trident of distortion (unseen) (49, 36, D) a +4 battleaxe of venom (unseen) (50, -22, D) an uncursed staff of cold (50, -21, D) a +5 flail of protection (50, -10, D) the +4 chain mail "Esyham" {Int+3} It affects your intelligence (+3). If you switch to wearing this armour, your AC will fall 15 points (45 -> 30) (50, 2, D) the +2 leather armour of the Gravedigger {-Cast rPois MR+ Str+2} It affects your strength (+2). It protects you from poison. It affects your resistance to hostile enchantments. It prevents spellcasting. If you switch to wearing this armour, your AC will fall 28 points (45 -> 17) (50, 14, D) a +2 ring mail of fire resistance (50, 15, D) an uncursed ring of resist corrosion (50, 26, D) a +0 leather armour (50, 27, D) a book of Transfigurations (50, 28, D) a +0 spear (50, 31, D) a +1 battleaxe of flaming (unseen) (50, 32, D) a water nymph corpse (50, 34, D) the +6 war axe of the Mind {freeze, *Rage +Fly rN+ Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from negative energy. It lets you fly. It may make you go berserk in combat. (unseen) (50, 39, D) a javelin (51, -10, D) an uncursed staff of cold (51, 3, D) a crystal ball of energy (51, 8, D) a +0 dagger (unseen) (51, 10, D) a +0 quarterstaff of draining (unseen) (51, 14, D) a +0 dagger of venom (51, 15, D) an uncursed staff of power (51, 26, D) a +0 trident (51, 28, D) a book of Conjurations (51, 31, D) a manticore corpse (51, 33, D) a +3 spear of flaming 10 silver javelins a +0 leather armour a +2 spear of venom a manticore corpse a merfolk corpse (51, 34, D) 2 sling bullets (51, 38, D) 2 javelins (51, 39, D) 2 javelins (52, -21, D) a book of Party Tricks (52, -16, D) a +0 dagger (unseen) (52, -10, D) a +6 giant spiked club (52, -6, D) 3 large rocks (unseen) (52, 3, D) a +4 long sword of holy wrath (52, 8, D) a +1 rapier of electrocution a +0 robe a +0 robe (52, 14, D) a manual of Staves {!d} a manual of Fire Magic {!d} an uncursed amulet of the gourmand an uncursed ring of flight an uncursed amulet of magic regeneration a +6 ring of intelligence a +6 ring of dexterity a +6 ring of intelligence a +6 ring of dexterity (52, 26, D) a +0 robe (52, 27, D) the Collected Works on Shape Shifting Spells Type Level Known a - Irradiate Conjuration/Transmutation 5 no b - Dragon Form Transmutation 7 no (52, 28, D) a +0 trident (52, 30, D) a silver javelin (52, 33, D) 5 silver javelins (52, 35, D) a +0 trident (still there?) a sling bullet (still there?) (52, 36, D) a silver javelin (52, 37, D) 2 silver javelins (53, -21, D) a fan of gales (53, -16, D) a +0 great sword (unseen) (53, -9, D) a +2 vampiric bardiche (53, 7, D) a +0 bardiche (unseen) (53, 8, D) an uncursed staff of fire (unseen) (53, 9, D) a +0 dire flail (unseen) (53, 14, D) the cursed +3 halberd "Bamn" {freeze, +Blink MR++ Str+4 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you blink. It makes you less stealthy. It has a curse placed upon it. (53, 15, D) an uncursed staff of summoning {!a} (53, 26, D) a +0 rapier (53, 27, D) 2 silver javelins (53, 28, D) a +1 spear of freezing (53, 34, D) 2 silver javelins (54, -17, D) a +0 battleaxe (54, -10, D) a +2 whip of electrocution (54, -9, D) a fan of gales (54, 2, D) a +3 great sword of holy wrath (54, 26, D) the cursed +1 giant spiked club "Narim" {vorpal, *Drain +Blink rF++ Dex-2} It inflicts extra damage upon your enemies. It affects your dexterity (-2). It greatly protects you from fire. It lets you blink. It causes draining when unequipped. It has a curse placed upon it. (54, 27, D) 2 javelins (still there?) a phial of floods (still there?) (54, 28, D) a +3 ring mail of cold resistance (54, 32, D) a javelin (54, 34, D) 2 javelins (54, 39, D) 5 javelins (55, -22, D) the amulet "Terhuoja" {Faith rF+ rN+ Dex-2 SInv} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (-2). It protects you from fire. It protects you from negative energy. It lets you see invisible. the ring "Isaah" {rF+ rC+ Dex+5 SInv} [ring of protection from fire] It affects your dexterity (+5). It protects you from fire. It protects you from cold. It lets you see invisible. the ring "Wuno Sets" {Fire +Blink Str+4 Int+5 Dex-4} [ring of fire] It enhances your fire magic. It affects your strength (+4). It affects your intelligence (+5). It affects your dexterity (-4). It protects you from fire. It makes you vulnerable to cold. It lets you blink. the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. the ring "Yded" {Dex+3 SInv} [ring of see invisible] It affects your dexterity (+3). It lets you see invisible. the ring of False Pretenses {rF- MR+ Str+2 Dex+2} [ring of dexterity] It affects your strength (+2). It affects your dexterity (+2). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. (55, -21, D) an uncursed staff of conjuration (55, -10, D) an uncursed staff of earth {!a} (55, -9, D) a +2 vorpal war axe (55, 3, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (55, 14, D) the +2 fire dragon scales "Imuuh" {rF++ rC- Str+2} It affects your strength (+2). It greatly protects you from fire. It makes you vulnerable to cold. If you switch to wearing this armour, your AC will fall 17 points (45 -> 28) (55, 27, D) a +0 leather armour (55, 28, D) an uncursed staff of poison (55, 32, D) a silver javelin (56, -22, D) a book of Dreams (56, -21, D) a crystal ball of energy (56, -9, D) a cursed staff of death (56, 2, D) a +0 dagger (56, 34, D) a silver javelin (60, 14, D) an uncursed staff of death (61, 17, D) a +0 arbalest (unseen) (61, 18, D) a +0 great sword of holy wrath (unseen) (61, 19, D) a +0 arbalest (still there?) a bolt (still there?) (62, -22, D) a +1 scimitar of holy wrath (62, -14, D) a +2 centaur barding of cold resistance (62, -6, D) a +4 vorpal mace (62, 4, D) a +3 hunting sling of flaming (62, 15, D) a +0 great sword (62, 16, D) a +0 great mace a cursed +0 chain mail (62, 18, D) 4 large rocks {=f} (62, 19, D) 2 bolts (62, 21, D) 2 bolts (63, -22, D) the +9 plate armour "Zuqag" {rPois Dex+4} It affects your dexterity (+4). It protects you from poison. If you switch to wearing this armour, your AC will fall 6 points (45 -> 39) (63, -14, D) a book of Maledictions (63, -13, D) the +8 chain mail "Nemaonlaco" {rC++ Str+5 Stlth-} It affects your strength (+5). It greatly protects you from cold. It makes you less stealthy. If you switch to wearing this armour, your AC will fall 11 points (45 -> 34) (63, -5, D) an uncursed staff of death (63, 4, D) a book of Death (63, 5, D) the +4 scale mail "Reeg" {rF+ rCorr Dex+3} It affects your dexterity (+3). It protects you from fire. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will fall 19 points (45 -> 26) (63, 14, D) a +4 giant club (63, 15, D) a +2 dagger of electrocution (63, 17, D) a +0 arbalest (unseen) (63, 18, D) the +9 falchion "Jelly's Regret" {holy, rC+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. (unseen) (63, 19, D) a +0 arbalest (unseen) (64, -14, D) an uncursed staff of death (64, -5, D) an uncursed staff of cold {!a} (64, -2, D) an uncursed staff of wizardry (64, 4, D) a +3 scale mail of poison resistance (64, 5, D) the +5 trident of Jueveos {freeze, Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). (64, 14, D) an uncursed amulet of regeneration (65, -6, D) a +3 vorpal arbalest (65, -5, D) an uncursed staff of fire (65, 4, D) a +3 vorpal falchion (65, 5, D) an uncursed staff of death {!a} (67, -19, D) a +0 mace (unseen) (69, -22, D) a +3 hand crossbow of flaming (70, -22, D) a +3 vorpal hand crossbow (71, -14, D) the +1 ice dragon scales of the Trees {rF- rC++ Regen+ Str+4 Int+3} It affects your strength (+4). It affects your intelligence (+3). It makes you vulnerable to fire. It greatly protects you from cold. It increases your rate of regeneration. If you switch to wearing this armour, your AC will fall 16 points (45 -> 29) (71, -13, D) an uncursed staff of air (72, -14, D) a fan of gales (72, -10, D) a +0 short sword (unseen) (72, -6, D) a +1 antimagic demon whip (72, -5, D) a cursed staff of summoning (72, 4, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It makes you more stealthy. If you switch to wearing this armour, your AC will rise 2 points (45 -> 47) (72, 5, D) a crystal ball of energy (72, 15, D) a Fen Folio (73, -14, D) an uncursed staff of energy (73, -13, D) a cursed -1 scimitar a crystal ball of energy (73, 7, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (73, 15, D) a +3 falchion of electrocution (74, -5, D) the Volume of Ice and Orientation Spells Type Level Known a - Freeze Ice 1 no b - Shroud of Golubria Charms/Translocation 2 no c - Recall Summoning/Translocation 3 no d - Hailstorm Conjuration/Ice 4 no e - Metabolic Englaciation Hexes/Ice 5 no f - Summon Forest Summoning/Translocation 5 no (74, -2, D) a +1 vampiric halberd a +0 robe (74, 7, D) an uncursed staff of conjuration (74, 8, D) an uncursed staff of earth (74, 14, D) the cursed +1 chain mail of Uskayaw's Favour {rF+} It protects you from fire. If you switch to wearing this armour, your AC will fall 18 points (45 -> 27) It has a curse placed upon it.