Dungeon Sprint DCSS version 0.25-a0-482-g9b3b753f3f (webtiles) character file. Game seed: 13094383636803129324, levelgen mode: classic 21 hydraslayer the Chiller (level 2, -3/20 HPs) Began as a Draconian Ice Elementalist on Feb 10, 2020. Was a Believer of Sif Muna. Shot with an arrow by a centaur (17 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:03:53 (599 turns). hydraslayer the Chiller (Draconian Ice Elementalist) Turns: 599, Time: 00:03:53 Health: -3/20 AC: 4 Str: 10 XL: 2 Next: 62% Magic: 6/6 EV: 12 Int: 15 God: Sif Muna [**....] Gold: 0 SH: 0 Dex: 11 Spells: 6/7 levels left rFire . . . SeeInvis . o - +2 dagger (elec) rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: unfitting armour, cold-blooded, AC +4 a: Channel Magic, Renounce Religion You were in the Dungeon. You worshipped Sif Muna. Sif Muna was pleased with you. You were not hungry. You visited 1 branch Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting * Level 6.0 Ice Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Freeze Ice ###. 1% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Frozen Ramparts Ice ###... 4% 3 ###.... Ozocubu's Armour Chrm/Ice ##...... 17% 3 ###.... Hailstorm Conj/Ice ##...... 50% 4 ####... Summon Ice Beast Ice/Summ ##...... 50% 4 ####... Inventory: Hand Weapons n - a +2 quarterstaff (You found it in the Dungeon) o - a +2 dagger of electrocution (weapon) (You found it in the Dungeon) Magical Staves l - an uncursed staff of energy {!a} (You found it in the Dungeon) Scrolls h - a scroll of blinking i - 3 scrolls of remove curse {@r2} j - 5 scrolls of amnesia k - a scroll of summoning Potions a - 2 potions of invisibility c - 6 potions of curing {@q1} d - 6 potions of heal wounds {@q2} e - a potion of haste {@q3} f - 4 potions of magic g - 3 potions of berserk rage {!q} Comestibles b - 9 rations {@e1} Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu ▓'▓▓▓▓▓)▓▓▓▓▓..... ▓.▓..▓÷.▓..▓▓..... ▓.▓..'..▓.)▓▓▓▓▓'▓ ▓.▓..▓▓▓▓))▓▓..... ▓.▓..▓..▓))▓▓..... ▓.▓..▓..▓[[▓▓..... ▓.▓▓'▓..▓'▓▓▓...<. ▓.▓........▓▓..... ▓d▓........▓▓..... ▓'▓▓▓▓▓▓▓▓▓▓▓..... ▓.c ▓▓▓▓▓▓ ▓.h. ▓▓s▓S .... .▓ ▓. .. .. You could see a water moccasin, a wolf, a centaur and a giant cockroach. Message History You open the door. A leopard gecko comes into view. A leopard gecko comes into view. The leopard gecko hisses angrily. x2 A rat comes into view. The leopard gecko barely misses you. Cast which spell? (? or * to list) Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko Okay, then. The leopard gecko barely misses you. There is an open door here. Things that are here: a cursed -3 club; a +0 dagger; a goblin skeleton Cast which spell? (? or * to list) Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko You freeze the leopard gecko! You kill the leopard gecko! Sif Muna accepts your kill. You can now call upon Sif Muna for magical energy. Cast which spell? (? or * to list) Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko You freeze the leopard gecko. The leopard gecko is almost dead. The leopard gecko barely misses you. Cast which spell? (? or * to list) Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko (almost dead) You freeze the leopard gecko! You kill the leopard gecko! Sif Muna accepts your kill. Your Ice Magic skill increases to level 5! Cast which spell? (? or * to list) Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat You freeze the rat. You kill the rat! Sif Muna accepts your kill. You have reached level 2! * * * LOW MAGIC WARNING * * * There is an open door here. Items here: )) ÷ †† a cursed -3 club; a +0 dagger; a rat corpse; a leopard gecko corpse a goblin skeleton Press: ? - help, v - describe, . - travel, g - get item A cursed -3 club. There is something else lying underneath. An open door. You see here a leopard gecko corpse. Press: ? - help, v - describe, . - travel, g - get item A leopard gecko corpse. The floor. Unknown command. You butcher the leopard gecko corpse. m - 5 chunks of flesh (gained 2) You see here a leopard gecko skeleton. There isn't anything to butcher here. There is an open door here. Items here: )) ÷ †† a cursed -3 club; a +0 dagger; a rat corpse; a leopard gecko corpse a goblin skeleton You butcher the rat corpse. m - 6 chunks of flesh (gained 1) There is an open door here. Items here: )) ÷÷ † a cursed -3 club; a +0 dagger; a rat skeleton; a leopard gecko corpse a goblin skeleton You butcher the leopard gecko corpse. m - 7 chunks of flesh (gained 1) There is an open door here. Items here: )) ÷÷÷ a cursed -3 club; a +0 dagger; a rat skeleton; a leopard gecko skeleton a goblin skeleton You see here a leopard gecko skeleton. You start resting. Magic restored. There is an open door here. You open the door. A leopard gecko and a zombie come into view. There is an open door here. The leopard gecko hisses angrily. There is an open door here. Cast which spell? (? or * to list) Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko You freeze the leopard gecko. The leopard gecko is heavily wounded. The leopard gecko barely misses you. Cast which spell? (? or * to list) Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko (heavily wounded) You freeze the leopard gecko! You kill the leopard gecko! Sif Muna accepts your kill. Okay, then. Cast which spell? (? or * to list) Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder zombie Aim: an adder zombie The adder zombie resists. You freeze the adder zombie. The adder zombie is lightly damaged. The adder zombie bites you but does no damage. Cast which spell? (? or * to list) Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder zombie Aim: an adder zombie (lightly damaged) The adder zombie completely resists. You freeze the adder zombie but do no damage. The adder zombie bites you but does no damage. Cast which spell? (? or * to list) Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder zombie Aim: an adder zombie (lightly damaged) Okay, then. The adder zombie barely misses you. There is an open door here. You see here a leopard gecko skeleton. There is an open door here. Items here: )) ÷÷÷ a cursed -3 club; a +0 dagger; a rat skeleton; a leopard gecko skeleton a goblin skeleton There is an open door here. Things that are here: a +2 falchion; a +2 dagger Okay, then. Things that are here: a +2 mace; a +2 hand axe Okay, then. The adder zombie closely misses you. Things that are here: a +2 quarterstaff; a +2 trident n - a +2 quarterstaff The adder zombie bites you. n - a +2 quarterstaff (weapon) You closely miss the adder zombie. The adder zombie is lightly damaged. The adder zombie barely misses you. The adder zombie bites you but does no damage. You hit the adder zombie but do no damage. The adder zombie is lightly damaged. The adder zombie bites you but does no damage. You hit the adder zombie. The adder zombie is moderately damaged. The adder zombie closely misses you. You closely miss the adder zombie. The adder zombie is moderately damaged. The adder zombie bites you but does no damage. x2 You sock the adder zombie! You destroy the adder zombie! Sif Muna accepts your kill. Your Spellcasting skill increases to level 3! Things that are here: a +2 mace; a +2 hand axe Things that are here: a +2 falchion; a +2 dagger There is an open door here. You start resting. HP restored. Magic restored. Okay, then. l - an uncursed staff of energy (weapon) {!a} There is an open door here. Items here: )) ÷÷÷ a cursed -3 club; a +0 dagger; a rat skeleton; a leopard gecko skeleton a goblin skeleton You see here a leopard gecko skeleton. There is an open door here. There is an open door here. A giant cockroach and an ufetubus come into view. The ufetubus shouts! The ufetubus closely misses you. The ufetubus barely misses you. The giant cockroach barely misses you. Cast which spell? (? or * to list) Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ufetubus Aim: an ufetubus The ufetubus resists. You freeze the ufetubus. The ufetubus is heavily wounded. The ufetubus hits you. The ufetubus hits you but does no damage. The giant cockroach closely misses you. The ufetubus closely misses you. The ufetubus barely misses you. Cast which spell? (? or * to list) Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ufetubus Aim: an ufetubus (heavily wounded) The ufetubus resists. You freeze the ufetubus. You kill the ufetubus! Sif Muna accepts your kill. The giant cockroach barely misses you. Cast which spell? (? or * to list) Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach You freeze the giant cockroach! You kill the giant cockroach! Sif Muna accepts your kill. Your Ice Magic skill increases to level 6! Some of the chunks of flesh in your inventory have rotted away. You start resting. HP restored. Magic restored. You open the door. Found ten items. There is an open door here. You see here a +2 plate armour. You see here a +1 quarterstaff of protection. You see here a +1 vorpal mace. You see here a +2 dagger of electrocution. c - 6 potions of curing {@q1} (gained 5) d - 6 potions of heal wounds {@q2} (gained 5) You see here a +2 dagger of electrocution. You see here a +1 vorpal mace. You see here a +1 quarterstaff of protection. You see here a +2 plate armour. There is an open door here. You see here a +2 plate armour. You see here a +1 quarterstaff of protection. You see here a +1 vorpal mace. You see here a +1 quarterstaff of protection. You see here a +2 long sword of flaming. You see here a +2 vorpal trident. You see here a +2 dagger of electrocution. o - a +2 dagger of electrocution You hear the crackle of electricity. o - a +2 dagger of electrocution (weapon) You see here a +2 long sword of flaming. Number of times to repeat, then command key: You must enter the number of times for the command to repeat. You see here a +1 quarterstaff of protection. You see here a +2 plate armour. There is an open door here. There is an open door here. There is an open door here. You see here a leopard gecko skeleton. There is an open door here. Items here: )) ÷÷ a cursed -3 club; a +0 dagger; a rat skeleton; a leopard gecko skeleton Some of the chunks of flesh in your inventory have rotted away. You open the door. There is an open door here. You open the door. A centaur comes into view. All of the chunks of flesh in your inventory have rotted away. There is an open door here. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You start waiting. Done waiting. There is an open door here. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You start waiting. Done waiting. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. An ice beast comes into view. A giant cockroach comes into view. A water moccasin comes into view. The water moccasin hisses angrily. You close the door. You hear a howl! You start resting. A wolf comes into view. The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! You die... Skill XL: | 1 2 | ---------------+-------+----- Ice Magic | 5 6 | 6.0 Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Action || total -------------------------++------- Melee: Quarterstaff || 5 Cast: Freeze || 15 Armor: Skin || 7 Dodge: Dodged || 15 Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_5, armoury_3, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries, crystal_vault_2, iron_vault_4, final_vault] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | hydraslayer the Draconian Ice Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 23 | D | Found a bloodstained altar of Trog. 23 | D | Found a shimmering blue altar of Sif Muna. 23 | D | Found a viscous altar of Jiyva. 23 | D | Found a hazy altar of Hepliaklqana. 23 | D | Found an opulent altar of Gozag. 24 | D | Found a glowing golden altar of the Shining One. 24 | D | Found a glowing silver altar of Zin. 24 | D | Found a basalt altar of Yredelemnul. 24 | D | Found a shimmering altar of Xom. 24 | D | Found an ornate altar of the Wu Jian Council. 24 | D | Found a sacrificial altar of Ru. 24 | D | Found a stormy altar of Qazlal. 24 | D | Found an iron altar of Okawaru. 24 | D | Found a sparkling altar of Nemelex Xobeh. 24 | D | Found a burning altar of Makhleb. 24 | D | Found a blossoming altar of Fedhas. 24 | D | Found a white marble altar of Elyvilon. 24 | D | Found a shadowy altar of Dithmenos. 24 | D | Found a snail-covered altar of Cheibriados. 25 | D | Found a radiant altar of Vehumet. 25 | D | Found a corrupted altar of Lugonu. 25 | D | Found a roughly hewn altar of Beogh. 26 | D | Found an ancient bone altar of Kikubaaqudgha. 26 | D | Found a hide-covered altar of Uskayaw. 26 | D | Found a shattered altar of Ashenzari. 27 | D | Became a worshipper of Sif Muna the Loreminder 156 | D | Reached * piety under Sif Muna 159 | D | Reached skill level 5 in Ice Magic 160 | D | Reached XP level 2. HP: 20/20 MP: 0/5 221 | D | Reached ** piety under Sif Muna 243 | D | Reached skill level 3 in Spellcasting 288 | D | Reached skill level 6 in Ice Magic 374 | D | Noticed a centaur 596 | D | Noticed an ice beast 596 | D | Noticed a water moccasin 599 | D | Noticed a wolf 599 | D | Shot with an arrow by a centaur Vanquished Creatures An ufetubus (D) An adder zombie (D) 3 leopard geckos (D) A giant cockroach (D) A goblin (D) A hobgoblin (D) A kobold (D) A rat (D) 10 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 64.4 | 0.0 | 599.0 Dungeon | 100.0 | 100.0 | 0.0 | 64.4 | 0.0 | 599.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 30.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 30.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 30 | 100.0 | 0 | 10 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 30 | 100.0 | 0 | 10 | 100.0 +---------+---------+-------+---------+---------+-------