Dungeon Crawl Stone Soup version 0.25-a0-504-g768f60da87 (webtiles) character file. Game seed: 16205392982246489726, levelgen mode: classic 2 hydraslayer the Caller (level 1, -2/13 HPs) Began as a Barachi Summoner on Feb 14, 2020. Slain by a hobgoblin (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:45 (135 turns). hydraslayer the Caller (Barachi Summoner) Turns: 135, Time: 00:01:46 Health: -2/13 AC: 2 Str: 9 XL: 1 Next: 30% Magic: 0/3 EV: 12 Int: 15 God: Gold: 32 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: can't hop, slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. Innate Abilities, Weirdness & Mutations You can be seen from farther away. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Skills: + Level 0.1 Fighting + Level 0.1 Throwing - Level 2.2 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting + Level 4.8 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Summon Small Mammal Summ ###. 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Call Imp Summ ###..... 4% 2 ###.... Call Canine Familiar Summ ###..... 9% 3 ###.... Summon Guardian Golem Hex/Summ #....... 24% 3 ###.... Summon Ice Beast Ice/Summ #....... 63% 4 #####.. Summon Lightning Spire Summ/Air #....... 63% 4 #####.. Inventory: Missiles e - a boomerang (quivered) Armour a - a +0 robe (worn) Scrolls b - a scroll of remove curse {unknown} f - a scroll of blinking {unknown} g - a scroll of noise {unknown} Comestibles c - a ration {@e1} d - a chunk of flesh Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: #. . #.### ..# #...# ### .†. ..... #.. ... ..#.# #.### #g# #.#.# .... #g.##.#.#####.# #.h.g.#...hhFr# #.K#..#..#.hgb# ..##.#░#..K#░#r..# .#...#..#..#rg### #........##.g.## ##.......###...####### #.#+................#.# #.#..#.....#........... #.#.#░#...#░#.####..... You could see 3 jackals, 3 hobgoblins, a kobold, 2 rats, a friendly quokka and a friendly bat. Message History Welcome, hydraslayer the Barachi Summoner. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found 11 gold pieces, 26 bolts and 3 boomerangs. Found a staircase leading out of the dungeon. Press: ? - help, v - describe, . - travel The floor. There is a cloud of magical condensation here. There is a staircase leading out of the dungeon here. Found 16 gold pieces. You see here 3 boomerangs. You now have 16 gold pieces. b - a scroll labeled IPNOWU POTANA As you open the door, it creaks loudly! A rat comes into view. You hear a bark! x3 Found a stone staircase leading down. You see here 3 boomerangs. You closely miss the rat. The rat bites you but does no damage. You barely miss the rat. The rat bites you but does no damage. You hit the rat but do no damage. The rat bites you but does no damage. You barely miss the rat. The rat twitches its whiskers. The rat bites you. You hit the rat. You kill the rat! You see here a rat corpse. You butcher the rat corpse. d - a chunk of flesh You see here a rat skeleton. You now have 27 gold pieces (gained 11). You see here 3 boomerangs. e - 3 boomerangs Found a scroll labeled NUFUSHR XUECA. There is an open door here. Found a scroll labeled PIYKOKK WAFROTT. f - a scroll labeled NUFUSHR XUECA g - a scroll labeled PIYKOKK WAFROTT You now have 32 gold pieces (gained 5). A jackal comes into view. The jackal moves out of view. A jackal comes into view. A jackal is nearby! A jackal is nearby! Throwing (i - inventory) e - 3 boomerangs (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (hasn't noticed you) You throw a boomerang. The jackal barks! The boomerang hits the jackal. The jackal is moderately wounded. A rat comes into view. Throwing (i - inventory) e - 2 boomerangs (quivered) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (hasn't noticed you) You throw a boomerang. The boomerang closely misses the rat. Throwing (i - inventory) e - 2 boomerangs (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat You throw a boomerang. The boomerang hits the rat. You kill the rat! A jackal comes into view. The jackal moves out of view. Throwing (i - inventory) e - 2 boomerangs (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (moderately wounded) You throw a boomerang. The boomerang closely misses the jackal. x2 The jackal barks! You hear a shout! A rat comes into view. Throwing (i - inventory) e - 2 boomerangs (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) You throw a boomerang. The boomerang barely misses the jackal. The jackal barks! The boomerang hits the rat. The rat is heavily wounded. You hear a shout! A jackal comes into view. A hobgoblin comes into view. Throwing (i - inventory) e - 2 boomerangs (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) You throw a boomerang. The jackal barks! The boomerang hits the jackal. The jackal is almost dead. Throwing (i - inventory) e - a boomerang (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead) You throw a boomerang. The boomerang closely misses the jackal. A kobold comes into view. It is wielding a -2 short sword. The jackal bites you. The kobold moves out of view. Okay, then. Unknown command. Press: ? - help, v - describe, . - travel The floor. Cast which spell? (? or * to list) The jackal barely misses you. A hobgoblin comes into view. You hit the jackal but do no damage. The jackal is almost dead. The jackal barely misses you. The jackal closely misses you. You closely miss the jackal. The jackal is almost dead. The jackal bites you. A hobgoblin comes into view. It is wielding a +0 club. The jackal closely misses you. The jackal bites you. You miss the jackal. The jackal is almost dead. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is almost dead. The jackal completely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal closely misses you. Your bat misses the jackal. Cast which spell? (? or * to list) Your bat closely misses the jackal. The jackal closely misses your bat. Your bat hits the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites your bat. Hop to where? Press: ? - help, Dir - move target cursor, p - jackal Boing! Your bat hits the jackal but does no damage. The jackal closely misses your bat. Something bites your bat. Cast which spell? (? or * to list) Your bat closely misses the jackal. x3 Your bat barely misses the jackal. Your bat closely misses the jackal. The jackal bites your bat but does no damage. Your bat closely misses the jackal. You swap places. The jackal bites your bat. Your bat dies! Your bat's corpse disappears in a puff of smoke! You swap places. The jackal closely misses your bat. Cast which spell? (? or * to list) The jackal bites your bat. Your bat dies! Your bat's corpse disappears in a puff of smoke! You swap places. Your quokka bites the jackal. The jackal dies! What are your orders? t - Ribbit! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - jackal Aim: a jackal Attack! Your bat hits the jackal. The jackal barely misses your quokka. Your quokka barely misses the jackal. Your bat misses the jackal. The jackal misses your quokka. Your quokka closely misses the jackal. A rat comes into view. Your bat barely misses the jackal. The jackal closely misses your quokka. Your bat hits the jackal but does no damage. Your quokka closely misses the jackal. The jackal bites your quokka. The rat barely misses your bat. Your quokka bites the jackal but does no damage. The hobgoblin closely misses you. Your bat closely misses the rat. Your bat hits the hobgoblin but does no damage. Your bat hits the hobgoblin. The jackal completely misses your quokka. Your bat hits the hobgoblin. Your quokka closely misses the jackal. The jackal barely misses your quokka. The rat closely misses your quokka. You swap places. Your bat hits the hobgoblin. Your bat hits the rat. The jackal barely misses you. Your bat hits the rat. Your quokka bites the jackal. The rat misses your bat. The hobgoblin hits you. You die... Action || total -------------------------++------- Melee: Unarmed || 9 Throw: Boomerang || 7 Cast: Summon Small Mamm || 4 Abil: Hop || 1 Armor: Robe || 3 Dodge: Dodged || 9 Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_basic, minmay_strange_pillars, minmay_misc_feat_iff, minmay_tromino_v4_b Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hydraslayer the Barachi Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 135 | D:1 | Slain by a hobgoblin Vanquished Creatures 2 rats (D:1) 2 creatures vanquished. Vanquished Creatures (collateral kills) A jackal (D:1) 1 creature vanquished. Grand Total: 3 creatures vanquished Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 28.1 | 135.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 28.1 | 135.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 3.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 3.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 3 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 3 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------