hydrated12 Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (6, -22, D:1) 22 stones (6, -20, D:1) 9 gold pieces (9, -21, D:1) a +0 dagger (36, -18, D:1) a +0 robe (46, 7, D:1) a +0 whip (53, 6, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 quarterstaff (4, 2, D:2) a +0 club (10, 19, D:2) a +0 robe (12, -17, D:2) a +0 leather armour (13, -1, D:2) a +0 club (15, -6, D:2) a +0 dagger (20, 11, D:2) a +0 club (21, -6, D:2) a +0 leather armour (23, 10, D:2) a +0 club (23, 11, D:2) a +0 club (25, -2, D:2) a +0 dagger (26, 5, D:2) a +0 club (27, -12, D:2) 16 stones (35, 11, D:2) a +0 club Level 3 of the Dungeon (0, 26, D:3) 13 stones (2, 11, D:3) a +0 dagger (14, 14, D:3) a cursed -3 whip (14, 15, D:3) a +0 flail a +0 leather armour (19, 33, D:3) 10 stones (21, 32, D:3) 22 stones (36, 32, D:3) a +0 whip (37, 3, D:3) a +0 spear a +0 spear (38, 1, D:3) a +0 club (38, 2, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (2, 35, D:4) a +0 dagger (3, 26, D:4) 13 bolts (4, 25, D:4) a +0 falchion (7, 16, D:4) a +0 trident (7, 17, D:4) a +0 dagger a +0 leather armour a +0 falchion (10, 2, D:4) a +0 pair of boots (14, 15, D:4) 24 stones (32, 8, D:4) the +8 hand axe "Haif Xocs" {vamp, rElec rC++ Str-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-3). It greatly protects you from cold. It insulates you from electricity. (44, 24, D:4) a +0 hand axe (44, 32, D:4) 6 stones (48, 21, D:4) 2 javelins (49, 33, D:4) a +0 chain mail (55, 31, D:4) a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (6, 1, D:5) a +2 mace of protection (20, 16, D:5) a +0 short sword a +0 leather armour of cold resistance (20, 17, D:5) a +0 short sword a +0 flail a +0 leather armour (21, 16, D:5) a +0 trident (24, -13, D:5) 12 stones (26, 16, D:5) a +0 whip (27, 16, D:5) a +0 spear (29, 15, D:5) a +0 club (33, -32, D:5) a +0 spear a +0 scale mail a cursed +0 shield (35, -23, D:5) a +1 centaur barding (40, -3, D:5) a +0 giant spiked club (44, -21, D:5) a +0 robe a +0 dagger (45, -7, D:5) 13 stones (47, -21, D:5) a +0 robe a +0 dagger (48, -21, D:5) a +0 giant club (49, -21, D:5) a +0 leather armour a +0 mace (55, -9, D:5) the cursed +1 falchion of Jatoremy {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It has a curse placed upon it. Level 6 of the Dungeon (0, 0, D:6) 7 gold pieces (12, 4, D:6) 2 arrows (13, 4, D:6) an arrow (14, 4, D:6) an arrow (16, 4, D:6) 5 arrows (17, 4, D:6) 16 arrows (still there?) 15 arrows (still there?) (28, 5, D:6) an arrow (28, 9, D:6) a +0 flail (28, 20, D:6) a beef jerky (29, 5, D:6) 2 arrows (29, 9, D:6) a +0 flail (30, 5, D:6) 6 arrows (30, 6, D:6) an arrow (33, 4, D:6) an arrow (33, 9, D:6) 21 stones (35, 8, D:6) 3 arrows (35, 23, D:6) an arrow Level 7 of the Dungeon (0, 0, D:7) a +0 quarterstaff (6, -21, D:7) a bullfrog corpse (skeletalised by now) (6, -10, D:7) a +0 robe (6, 1, D:7) a +0 mace (6, 3, D:7) a +0 spear (7, 3, D:7) a +2 falchion of holy wrath (7, 7, D:7) a +0 giant spiked club a +0 shortbow an ogre corpse (skeletalised by now) an iguana corpse (skeletalised by now) (8, 1, D:7) a +2 falchion of electrocution (8, 3, D:7) a +0 hand axe (11, 0, D:7) 22 stones (12, 2, D:7) a +0 dagger (13, 7, D:7) 2 arrows (still there?) an arrow (still there?) (15, -6, D:7) a +0 ring mail (18, -26, D:7) a +1 plate armour of magic resistance (19, -19, D:7) 15 gold pieces (27, -23, D:7) a +0 chain mail (37, -18, D:7) a +0 dagger a +2 ring mail of poison resistance an orc corpse (37, -13, D:7) 2 arrows (38, -14, D:7) an arrow (39, -21, D:7) 21 arrows (39, -14, D:7) 10 arrows (40, -15, D:7) 2 arrows (40, -14, D:7) a +0 flail (still there?) an arrow (still there?) (41, -14, D:7) 2 arrows (41, -13, D:7) 2 arrows (41, -12, D:7) an arrow (41, -11, D:7) an arrow (still there?) a +0 pair of gloves (still there?) the Ecumenical Temple