Dungeon Crawl Stone Soup version 0.17-a0-1475-g9f81d98 (webtiles) character file. 42 hyperquik the Skirmisher (level 3, -10/26 HPs) Began as an Octopode Artificer on July 1, 2015. Mangled by Sigmund ... wielding a +2 scythe of protection (13 damage) ... on level 2 of the Dungeon. The game lasted 00:02:41 (2335 turns). hyperquik the Skirmisher (Octopode Artificer) Turns: 2335, Time: 00:02:41 Health: -10/26 AC: 1 Str: 10 XL: 3 Next: 56% Magic: 5/5 EV: 12 Int: 14 God: Gold: 77 SH: 0 Dex: 13 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Clarity . (no shield) rNeg . . . SustAt . (helmet restricted) rPois . Gourm . (no amulet) rElec . Spirit . (no ring) rCorr . Warding . (no ring) rMut . Stasis . (no ring) MR ..... (no ring) Stlth +++....... (no ring) (no ring) (no ring) (no ring) @: not resistant to hostile enchantments, fairly stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Hand weapons a - a +0 short sword (weapon) Missiles g - 56 stones (quivered) Magical devices b - a wand of flame (15) c - a wand of enslavement (13) d - a wand of random effects (15) Scrolls f - 2 scrolls of identify {unknown} i - a scroll of teleportation {unknown} k - a scroll of fog {unknown} l - a scroll of enchant armour {unknown} m - a scroll of enchant weapon {unknown} r - a scroll of noise {unknown} Potions h - 3 potions of curing {unknown} o - a potion of cancellation {unknown} q - a potion of invisibility {unknown} Comestibles e - a bread ration j - a meat ration n - a beef jerky p - 2 chunks of flesh Skills: + Level 3.3 Fighting - Level 1.0 Short Blades - Level 2.0 Dodging - Level 1.3 Stealth - Level 3.2 Evocations You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Qazlal Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History The giant cockroach closely misses you. You hit the giant cockroach. You constrict the giant cockroach. You kill the giant cockroach! No target in view! No target in view! Unknown command. No target in view! No target in view! No target in view! No target in view! You see here a giant cockroach corpse. You butcher the giant cockroach corpse. p - 2 chunks of flesh q - a grey potion Health restored: 26 An ooze comes into view. You see here 7 gold pieces. The ooze quivers. The ooze hits you. You take 2 damage, and have 24/26 hp. You hit the ooze. The ooze hits you. You take 3 damage, and have 21/26 hp. You hit the ooze. The ooze hits you. You take 5 damage, and have 16/26 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You hit the ooze but do no damage. The ooze closely misses you. You hit the ooze. The ooze closely misses you. You hit the ooze. You kill the ooze! You start resting. Eating one of 2 chunks of flesh. You continue eating. x2 Health restored: 26 You now have 69 gold pieces (gained 7). A giant gecko comes into view. You see here a golden potion. The helpless giant gecko fails to defend itself. You puncture the giant gecko! You kill the giant gecko! No target in view! No target in view! You see here a giant gecko corpse. You butcher the giant gecko corpse. p - 3 chunks of flesh (gained 2) You see here a giant gecko skeleton. h - 3 golden potions (gained 1) You see here a giant gecko skeleton. You now have 77 gold pieces (gained 8). You see here a whip. Some of the chunks of flesh in your inventory have rotted away. A bat comes into view. You see here a scroll labeled APEATZ ORIARHA. You closely miss the bat. Your grab misses the bat. Your squeeze misses the bat. The bat barely misses you. The bat hits you but does no damage. The bat closely misses you. The bat hits you but does no damage. You hit the bat but do no damage. You grab the bat. You squeeze the bat. You kill the bat! No target in view! No target in view! r - a scroll labeled APEATZ ORIARHA No target in view! No target in view! You see here a rapier. There is a stone staircase leading up here. Sigmund the Dreaded comes into view. He is wielding a scythe of protection. The helpless Sigmund fails to defend himself. You hit Sigmund but do no damage. You grab Sigmund. You constrict Sigmund, but do no damage. Sigmund gestures at you while chanting. The puff of flame hits you! You take 7 damage, and have 19/26 hp. MASSIVE DAMAGE!! You hit Sigmund but do no damage. You constrict Sigmund. Sigmund flickers, as though insubstantial. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You barely miss something. You constrict something. Something hits you. You take 5 damage, and have 14/26 hp. You hit something but do no damage. You constrict something. Something hits you! * * * LOW HITPOINT WARNING * * * You take 11 damage, and have 3/26 hp. MASSIVE DAMAGE!! Nothing appears to happen. This wand has 14 charges left. You constrict something. Okay, then. You don't have any such object. Okay, then. Nothing appears to happen. This wand has 13 charges left. You constrict something. Okay, then. You hit something but do no damage. You squeeze something! You constrict something. Something hits you! Ouch! That really hurt! You die... ##### #{@.## #.###.## #. ##.#### .. #....# ## ###.##.# ....##.########## ......≈........... #.....[........##.###.### ##......≈.≈≈≈...##.###.# There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 oozes A worm (D:2) 2 giant geckos A ball python (D:1) 2 bats 3 giant cockroaches 2 goblins (D:1) A hobgoblin (D:1) 2 kobolds (D:1) 4 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | hyperquik the Octopode Artificer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 278 | D:1 | Reached skill level 2 in Fighting 278 | D:1 | Reached XP level 2. HP: 14/19 MP: 4/4 1610 | D:2 | Reached skill level 3 in Fighting 1610 | D:2 | Reached XP level 3. HP: 14/26 MP: 5/5 1835 | D:2 | Found a stormy altar of Qazlal. 2326 | D:2 | Noticed Sigmund 2332 | D:2 | HP: 3/26 [something (11)] 2335 | D:2 | Mangled by Sigmund Vault maps used: D:1: dpeg_arrival_castle D:2: first_bread, nicolae_qazlal_general_emergency, uniq_sigmund Action || total -------------------------++------- Melee: Short sword || 69 Evoke: Wand || 2 Stab: Sleeping || 5 Eat: Chunk || 4 Vault maps used: D:1: dpeg_arrival_castle D:2: first_bread, nicolae_qazlal_general_emergency, uniq_sigmund Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.3 | 3.8 | 10.9 | 169.0 Dungeon | 100.0 | 100.0 | 0.3 | 3.8 | 10.9 | 169.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 30.5 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 30.5 +-------+-------+-------+-------+-------+----------------------