Dungeon Crawl Stone Soup version 0.24-a0-411-g4df2b1290f (webtiles) character file. Game seed: 13882266620940132115 2 iamserjio the Charlatan (level 1, 13/13 HPs) Began as an Octopode Artificer on June 6, 2019. Got out of the dungeon alive. The game lasted 00:00:55 (79 turns). iamserjio the Charlatan (Octopode Artificer) Turns: 79, Time: 00:00:56 Health: 13/13 AC: 1 Str: 11 XL: 1 Next: 40% Magic: 3/3 EV: 13 Int: 13 God: Gold: 3 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 3 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) e - a +1 hunting sling of flaming Wands b - a wand of flame (15) c - a wand of enslavement (15) d - a wand of random effects (15) Comestibles f - a ration Skills: + Level 1.0 Fighting - Level 1.0 Short Blades + Level 2.0 Dodging + Level 1.5 Stealth * Level 0.3 Unarmed Combat - Level 3.2 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You kill the rat! The bat barely misses you. You barely miss the bat. Your grab misses the bat. You squeeze the bat. You kill the bat! You see here a glowing hunting sling. e - a glowing hunting sling You open the door. There is an open door here. There is an open door here. A goblin comes into view. You can't go up here! There is an open gate here. (D) Dungeon Where to? (Enter - D:1 @ (x,y), ? - help) There is an open door here. HP restored. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #....°....# #.........# #.......# ### ####### ##..# #...# #.≈..# ##'## #.§≈.####...## #§§≈.#≈#..)..# #§≈≈≈#.'..@..+ #§≈§.#≈#.....# §≈§.####...## §§§.# ##'## #..# ##8.8## ### ####'#### ..##.....).## #.#......#..# #.#..#......# g There were no monsters in sight! Vanquished Creatures A bat (D:1) 2 frilled lizards (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | iamserjio the Octopode Artificer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 79 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_basic, nrook_campfire, wander_ebering_terrifying_dragon_lair Action || total -------------------------++------- Melee: Short sword || 8 Tentacles || 2 Dodge: Dodged || 6 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 4 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 4 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------