iamserjio Level 1 of the Dungeon (0, 0, D:1) a +0 mace (2, -6, D:1) a +0 ring mail (4, 21, D:1) a +0 club (12, -6, D:1) a +0 ring mail (23, 30, D:1) a +0 club (32, 15, D:1) a +0 club (43, -17, D:1) a +0 ring mail (43, 4, D:1) a +0 club (48, 8, D:1) a +0 centaur barding (51, -10, D:1) 26 bolts (51, -4, D:1) a +0 dagger (55, 31, D:1) 12 bolts Level 2 of the Dungeon (2, 33, D:2) a cursed -2 club (12, 10, D:2) a +0 spear (13, 10, D:2) a +0 halberd (16, 9, D:2) a +0 club (17, 22, D:2) a cursed +0 club (21, 45, D:2) a +0 club (36, 1, D:2) a +0 club (62, 44, D:2) a +0 hand axe (67, 12, D:2) a -2 ring of intelligence a +0 dagger Level 3 of the Dungeon (1, 5, D:3) a +0 scale mail (7, -24, D:3) a +0 ring mail (8, 1, D:3) a +0 ring mail (9, -18, D:3) a +0 club (19, -18, D:3) a +0 ring mail (19, -1, D:3) a cursed +0 leather armour (45, -12, D:3) a +0 club a +0 leather armour (46, -12, D:3) a +0 club a +0 leather armour (49, -13, D:3) a +0 robe a +0 dagger a +0 ring mail a +0 mace (58, -45, D:3) a +0 hunting sling Level 4 of the Dungeon (6, -11, D:4) a +0 club 3 boomerangs a +0 dagger a +0 robe a +0 mace a cursed +0 dagger a +0 robe (10, 16, D:4) a cursed +0 cloak (12, -14, D:4) 19 bolts (19, 15, D:4) a +0 hand axe (21, 8, D:4) a +0 whip (25, -26, D:4) a +0 robe (25, -4, D:4) a +0 dagger a +0 robe (26, -3, D:4) a +0 mace a cursed +0 scale mail (27, -5, D:4) a +0 club (30, -6, D:4) a +0 dagger a +0 robe (32, -11, D:4) a +0 giant club (34, -13, D:4) a +0 dagger (34, -2, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (10, -17, D:5) a cursed -2 large shield (15, -6, D:5) a +0 club a +0 leather armour (15, -5, D:5) a +0 dagger a cursed +0 robe a +0 hand axe a +0 dagger a +0 flail (16, -27, D:5) a +0 robe (22, -6, D:5) a +0 robe (28, -6, D:5) a +0 trident (36, -32, D:5) a +0 hand axe a +0 leather armour (36, 9, D:5) a +0 hand axe (47, -36, D:5) a +0 shortbow (50, -25, D:5) a +0 dagger a +0 leather armour (54, -8, D:5) a +0 club (58, -27, D:5) a cursed +0 leather armour Level 6 of the Dungeon [Shop] Cyttuuts's Assorted Antiques a +0 fustibalus (360 gold) the +2 robe of Infinity {rElec rCorr} (727 gold) It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. a +0 spear (72 gold) the +3 ring mail of Nemelex Xobeh's Hope {rPois rF- rC+ rN+} (825 gold) It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It protects you from negative energy. a +0 rapier (96 gold) (0, 0, D:6) a +0 leather armour (6, -13, D:6) 20 sling bullets (26, -8, D:6) 19 sling bullets (31, -9, D:6) a +0 club (31, -8, D:6) a +0 whip (31, 0, D:6) a +0 hunting sling (37, 14, D:6) a +0 robe a +0 halberd (38, 31, D:6) 12 sling bullets (42, 8, D:6) a +0 whip (42, 26, D:6) a +0 scythe a +0 robe (42, 37, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 robe (11, -17, D:7) a +0 dagger (21, -8, D:7) a +0 dagger a +0 club a +0 flail (22, -9, D:7) a cursed -3 flail a +0 leather armour a +0 dagger of speed a +2 dagger of speed a cursed -1 robe a +0 hand axe (29, 23, D:7) a +0 trident (31, 19, D:7) 23 bolts (34, 16, D:7) a +0 scale mail (37, 11, D:7) a +0 falchion (37, 14, D:7) a +0 club (41, 17, D:7) an uncursed staff of conjuration (43, 14, D:7) a +0 flail (43, 15, D:7) a +0 robe a +0 dagger (44, 15, D:7) a +0 whip a +0 club (52, -11, D:7) a +0 shortbow (52, -8, D:7) a +0 robe (56, 31, D:7) a +0 helmet (59, -13, D:7) a +0 leather armour (59, 12, D:7) a +0 giant club Level 8 of the Dungeon (0, 0, D:8) 6 gold pieces (0, 1, D:8) a +0 shortbow (0, 2, D:8) the +8 dagger "Igithru" {venom, +Rage +Fly rC+ Dex+6} It poisons the flesh of those it strikes. It affects your dexterity (+6). It protects you from cold. It lets you fly. It lets you go berserk. (3, 2, D:8) 20 gold pieces (5, -3, D:8) a cursed -2 leather armour (8, 3, D:8) 15 arrows (16, 4, D:8) 21 sling bullets (19, -31, D:8) a +0 shortbow (19, 15, D:8) a +0 dagger a +0 robe (21, 15, D:8) the +3 scale mail of Perpetual Drought {rF++} It greatly protects you from fire. (22, 22, D:8) a +0 robe a +0 long sword a +0 robe (23, -3, D:8) a +0 giant spiked club (23, 11, D:8) a +0 trident (27, -14, D:8) a +0 long sword (29, 2, D:8) a +0 war axe (30, 3, D:8) a cursed +0 club (32, 0, D:8) a +0 ring mail (unseen) (36, 4, D:8) a +0 pair of gloves (49, -9, D:8) a +0 trident (53, -1, D:8) a +0 giant club a +0 giant spiked club (55, 3, D:8) an uncursed staff of cold (58, 25, D:8) a +0 chain mail (60, 20, D:8) an uncursed staff of conjuration Level 9 of the Dungeon (0, 0, D:9) a +0 morningstar (12, 13, D:9) a +0 club (12, 15, D:9) a cursed +0 robe (14, 11, D:9) 3 boomerangs a +0 ring mail (14, 15, D:9) a +0 flail a +0 dagger (14, 35, D:9) a +0 leather armour (16, 36, D:9) 5 boomerangs a +0 club (16, 37, D:9) a +0 scale mail a +0 short sword of venom (18, 4, D:9) a +0 giant spiked club a +0 giant club (18, 10, D:9) 9 stones a +0 flail (18, 15, D:9) a +0 robe a +0 dagger (20, 11, D:9) a +0 club (20, 12, D:9) a +0 scale mail a +0 mace (21, -4, D:9) a +0 robe (21, 37, D:9) a +0 dagger (22, -3, D:9) 254 stones a +1 broad axe a cursed +5 falchion a +0 mace of protection a +0 hunting sling a cursed +0 plate armour (22, -1, D:9) a +0 robe a +0 dagger (22, 36, D:9) a +0 giant spiked club a cursed +0 giant club (25, -3, D:9) a +0 spear (27, 34, D:9) a +0 dagger (28, 34, D:9) a +0 shortbow (28, 35, D:9) a +0 mace (29, 20, D:9) a +0 long sword (34, 27, D:9) 21 sling bullets (38, 18, D:9) a +0 broad axe a +0 plate armour (39, 19, D:9) a +0 dagger a +0 ring mail a +0 hand axe a +0 flail a +0 leather armour (40, 20, D:9) a +0 trident 13 stones (41, -4, D:9) a +0 whip (42, -2, D:9) a +0 giant club Level 10 of the Dungeon [Shop] Fitoc's Antique Armour Boutique a +0 robe (19 gold) a +1 plate armour of fire resistance (980 gold) a +1 ring mail of poison resistance (364 gold) the +1 leather armour of the Crypt {rC+ Dex+7} (999 gold) It affects your dexterity (+7). It protects you from cold. a +0 buckler (126 gold) a +2 ring mail of cold resistance (588 gold) a +0 scale mail (112 gold) a +0 cloak (126 gold) a +0 robe (19 gold) a +0 buckler (126 gold) (0, 0, D:10) a +0 robe a +0 dagger (0, 2, D:10) a +0 glaive (3, 16, D:10) a +0 plate armour (9, 18, D:10) a +0 giant spiked club a +0 giant club (16, -11, D:10) a +0 short sword (16, 7, D:10) 18 bolts (22, -5, D:10) a +0 war axe (22, 5, D:10) a +0 dire flail (24, 2, D:10) a +0 hand axe (25, 4, D:10) a +0 war axe (28, 11, D:10) 17 bolts (29, 0, D:10) a +0 whip a cursed -1 shortbow (42, 18, D:10) a +0 giant club a +0 giant club (44, 10, D:10) a cursed +0 hand axe Level 11 of the Dungeon (0, 0, D:11) a +0 falchion (1, 8, D:11) a cursed -1 club (2, 8, D:11) a +0 whip (22, -23, D:11) a +0 hand axe a cursed +0 mace a +0 scale mail a cursed +0 dagger a +0 hand axe a +0 scale mail (23, -23, D:11) a +2 whip of draining a +0 leather armour (30, 0, D:11) 28 bolts (32, 6, D:11) a +0 troll leather armour (44, 9, D:11) a +0 falchion (48, 7, D:11) a +0 giant club (49, -2, D:11) a +0 whip Level 12 of the Dungeon (0, 0, D:12) a cursed +2 hand axe a +0 robe (0, 6, D:12) a large rock (1, -6, D:12) a +0 war axe (2, 6, D:12) 3 large rocks (3, -1, D:12) a cursed +1 falchion a +0 robe (3, 0, D:12) a +0 trident a +0 robe (4, 2, D:12) a +3 short sword a +0 robe (4, 5, D:12) a +4 short sword a +0 robe (6, 6, D:12) a cursed -1 battleaxe a +0 plate armour (6, 16, D:12) a +2 whip of electrocution (7, 16, D:12) a +0 falchion a +0 leather armour (16, -6, D:12) a +0 ring mail (25, 3, D:12) a +0 dagger a +0 robe (33, -6, D:12) 9 stones (36, 28, D:12) a +0 shortbow the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) the cursed +0 ring mail of Plasticity {*Slow rF+ Regen+ Int+6} It affects your intelligence (+6). It protects you from fire. It increases your rate of regeneration. It may slow you when you take damage. It has a curse placed upon it. (1, 34, Lair:1) 30 stones (3, 4, Lair:1) the ring of Lipra {*Tele rPois rF- Dex+5 Slay-4} [ring of teleportation] It may teleport you next to monsters. It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It makes you vulnerable to fire. It protects you from poison. (9, 11, Lair:1) an uncursed ring of flight a scroll of random uselessness a wand of random effects (31) 35 poisoned darts 6 javelins a +2 whip of venom 2 datura-tipped darts a +0 buckler the amulet "Urohaumi" {Harm *Drain Str+4 Dex+3} [amulet of harm] It increases damage dealt and taken. It affects your strength (+4). It affects your dexterity (+3). It causes draining when unequipped. (33, 17, Lair:1) a cursed -2 hand axe (34, 7, Lair:1) a +0 ring mail (36, 6, Lair:1) a +0 robe Level 2 of the Lair of Beasts (0, 0, Lair:2) 22 stones (8, -13, Lair:2) 17 bolts (9, -36, Lair:2) 5 boomerangs (9, -16, Lair:2) a cursed +0 leather armour (9, 6, Lair:2) 22 stones (13, 4, Lair:2) 23 stones (19, -41, Lair:2) a +0 great sword (22, -8, Lair:2) a +0 war axe (25, -41, Lair:2) a +0 chain mail (31, -26, Lair:2) a +0 ring mail (48, -41, Lair:2) 12 stones Level 3 of the Lair of Beasts (7, 18, Lair:3) a +0 longbow (15, 7, Lair:3) a scarf of spirit shield (51, 8, Lair:3) a +0 dagger a cursed +0 robe (52, 23, Lair:3) a +0 trident (53, 17, Lair:3) a +0 trident (58, 8, Lair:3) a +2 dagger of distortion (60, 49, Lair:3) a +0 scale mail (64, 5, Lair:3) a +0 helmet Level 4 of the Lair of Beasts (0, 0, Lair:4) 10 poisoned darts (4, -29, Lair:4) a +5 hand axe of venom (14, 4, Lair:4) 26 stones (19, -20, Lair:4) 10 poisoned darts (29, 5, Lair:4) 14 stones (33, -5, Lair:4) a scarf of spirit shield (42, -10, Lair:4) 22 sling bullets Level 5 of the Lair of Beasts (1, 7, Lair:5) a +2 scimitar of protection (3, -20, Lair:5) a +0 helmet (8, -4, Lair:5) 12 stones (22, -27, Lair:5) 9 stones (33, -26, Lair:5) a +0 hand axe (37, 18, Lair:5) a +0 scale mail (40, -2, Lair:5) 21 sling bullets (47, -1, Lair:5) the +2 dagger of Valour {antimagic, Int+6 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+6). It lets you see invisible. an uncursed staff of death a cursed ring of flight the +2 hand axe of Reason {freeze, rF- MR+ MP+9 Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). an uncursed staff of cold (49, -2, Lair:5) 22 stones (56, 14, Lair:5) 24 sling bullets (57, 23, Lair:5) 15 bolts Level 6 of the Lair of Beasts (0, 0, Lair:6) a wand of acid (6) (4, -24, Lair:6) 24 stones (12, -17, Lair:6) a death yak corpse (still there?) a yak corpse (still there?) (16, -20, Lair:6) an uncursed staff of wizardry (17, -20, Lair:6) 2 datura-tipped darts (17, -19, Lair:6) a yak corpse (17, -17, Lair:6) 22 stones (19, -18, Lair:6) a merfolk skeleton (19, -17, Lair:6) a +0 trident (21, -1, Lair:6) 17 stones (26, -44, Lair:6) a fan of gales (27, -46, Lair:6) 14 gold pieces (28, -47, Lair:6) 20 gold pieces (28, -46, Lair:6) a potion of heal wounds (28, -43, Lair:6) 24 gold pieces (29, -45, Lair:6) 14 gold pieces (30, -46, Lair:6) an uncursed staff of power (35, -19, Lair:6) a +0 great sword (43, -16, Lair:6) 13 stones (44, -12, Lair:6) a +0 leather armour (51, -39, Lair:6) a +0 flail (54, -25, Lair:6) a +0 robe (60, -9, Lair:6) a +0 scale mail