iamserjio Level 3 of the Dungeon (0, 0, D:3) a gold piece Level 4 of the Dungeon (18, -10, D:4) 33 sling bullets (28, 0, D:4) a +0 leather armour (34, -19, D:4) a +0 scale mail (unseen) (34, -18, D:4) a +0 hand axe (unseen) (40, -19, D:4) 13 arrows (44, -21, D:4) a +0 long sword (48, -11, D:4) a +0 giant club (49, -11, D:4) 18 sling bullets (52, -6, D:4) 18 stones (54, 7, D:4) 14 sling bullets (55, 12, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a cursed +0 war axe (38, 15, D:5) a +0 giant spiked club Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (0, 6, D:6) a +0 ring mail (1, 4, D:6) a +0 mace (1, 12, D:6) a +0 club (3, 2, D:6) a +0 short sword (7, 13, D:6) a +2 dagger of protection (8, 0, D:6) a +0 club (still there?) a +0 hunting sling (still there?) 29 stones (still there?) (8, 1, D:6) a +0 club (unseen) (8, 5, D:6) a +0 mace a +0 chain mail a +0 club a +0 club a +0 club (10, 1, D:6) a stone (19, 22, D:6) 14 poisoned darts (24, 25, D:6) a +0 scale mail (33, 29, D:6) a +0 chain mail (40, 32, D:6) 28 sling bullets Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (10, 6, D:7) a +0 dagger (12, 19, D:7) an arrow (12, 22, D:7) a +0 shortbow 10 arrows (14, 27, D:7) an arrow (16, 24, D:7) a +0 robe (22, 4, D:7) a leopard gecko corpse (skeletalised by now) (23, 8, D:7) 15 stones (23, 32, D:7) a +0 short sword a +0 club a +0 dagger a cursed +0 ring mail (24, 14, D:7) a +0 club (24, 36, D:7) a +0 ring mail a +0 whip (25, 13, D:7) a +0 whip (25, 37, D:7) a +0 plate armour a +0 dire flail (26, 38, D:7) a +0 robe a +0 dagger (29, 6, D:7) 16 arrows Level 8 of the Dungeon (0, 0, D:8) a +0 scale mail (2, 2, D:8) 4 arrows (7, -2, D:8) a +0 hand axe (still there?) a jackal corpse (skeletalised by now) (still there?) (7, -1, D:8) a +0 flail a +0 ring mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) (7, 9, D:8) a +0 plate armour (8, -1, D:8) a +0 ring mail an orc corpse (skeletalised by now) (15, 21, D:8) a +0 giant spiked club (16, 21, D:8) a +0 war axe a +0 leather armour a +3 dagger of venom a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (17, 21, D:8) a +0 club (still there?) a +0 leather armour (still there?) (19, 18, D:8) 16 arrows (23, 16, D:8) a sling bullet (23, 18, D:8) a sling bullet (24, 13, D:8) a +0 hunting sling a +0 quarterstaff 16 sling bullets a +0 leather armour (24, 19, D:8) a sling bullet (50, -7, D:8) a potion of lignification Level 9 of the Dungeon (0, 0, D:9) a cursed +2 mace a +0 robe (1, -1, D:9) a +3 scimitar (still there?) a +0 robe (still there?) (12, 16, D:9) the +6 great sword of the Leaping King {flame, *Corrode rC+ rN+ Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It protects you from cold. It protects you from negative energy. It may corrode you when you take damage. (12, 17, D:9) a lightning rod (4/4) (12, 19, D:9) the cursed +1 leather armour of Bedevilment {rPois Dex+5} It affects your dexterity (+5). It protects you from poison. It has a curse placed upon it. (12, 24, D:9) a +0 club a +0 leather armour an orc corpse an orc corpse (13, 18, D:9) the amulet of Desertification {Acrobat rF+ rN+ MR+} [amulet of the acrobat] It helps you evade while moving and waiting. It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (15, 16, D:9) a phial of floods (15, 18, D:9) a book of Transfigurations (17, 17, D:9) a +2 robe the Ecumenical Temple