Dungeon Crawl Stone Soup version 0.33-a0-90-g45882a55ab (webtiles) character file. Game seed: 4500485248826807182 93174 iamserjio the Spear-Bearer (level 14, -5/103 HPs) Began as a Coglin Hedge Wizard on Sept 17, 2024. Was the Champion of Jiyva. Slain by an alligator (10 damage) ... on level 2 of the Swamp. The game lasted 00:53:55 (6053 turns). iamserjio the Spear-Bearer (Coglin Hedge Wizard) Turns: 6053, Time: 00:53:56 Health: -5/103 AC: 12 Str: 16 XL: 14 Next: 98% Magic: 31/31 EV: 14 Int: 17 God: Jiyva [******] Gold: 984 SH: 0 Dex: 14 Spells: 16/32 levels left rFire . . . C - +2 trident (heavy) {Clara} rCold + + + h - +6 trident "Celuneg" {speed, *Rage rPois Will+ Str+4} rNeg . . . S - +4 skin of Zhor {*Englaciate rC+++ SInv} rPois + c - +1 hat rElec . z - +1 cloak rCorr + O - +2 pair of gloves SInv + (no boots) Will ++++. (amulet unavailable) Stlth + (ring unavailable) HPRegen 2.77/turn (ring unavailable) MPRegen 1.42/turn Y - catherimine tensor {rC+ Regen+ RegenMP+ MP+4 Wiz} %: random rage (20%), wizardry (x1) @: lethally poisoned (-5 -> -5), silenced, on berserk cooldown, slowed, revved, very slow A: off-hand wielding, slow wielding, warmup strikes, no jewellery, cold resistance 1, strong-willed 2, translucent skin 3, tendrils, jelly sensing items, time-warped blood 2 }: 1/15 runes: slimy a: Renounce Religion You were on level 2 of the Swamp. You worshipped Jiyva. Jiyva was exalted by your worship. You visited 6 branches of the dungeon, and saw 24 of its levels. You also visited: Bailey. You collected 984 gold pieces. Inventory: Hand Weapons f - a +1 dire flail of distortion g - the +8 mace of the Indigo Skies {heavy, Int+3} (You found it on level 5 of the Pits of Slime) Int+3: It affects your intelligence (+3). h - the +6 trident "Celuneg" (offhand) {speed, *Rage rPois Will+ Str+4} (You found it on level 2 of the Dungeon) Str+4: It affects your strength (+4). rPois: It protects you from poison. Will+: It increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). C - a +2 heavy trident (weapon) {Clara} D - a +1 war axe of venom N - a +1 heavy war axe Missiles Q - a throwing net (quivered) {!f} Armour b - a +0 robe c - a +1 hat (worn) i - a +4 chain mail p - the +0 robe of Patience {rPois rCorr} (You found it on level 4 of the Dungeon) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. r - a +1 leather armour of willpower x - +0 steam dragon scales z - a +1 cloak (worn) A - the +7 chain mail of the Elephantaur {+Inv MP+8 Str+3} (You found it on level 5 of the Pits of Slime) Str+3: It affects your strength (+3). MP+8: It affects your magic capacity (+8). +Inv: It lets you turn invisible. G - the +6 ring mail "Iklyhuafero" {Will+ Str-4 Int+7 Dex+2} (You found it on level 5 of the Pits of Slime) Str-4: It affects your strength (-4). Int+7: It affects your intelligence (+7). Dex+2: It affects your dexterity (+2). Will+: It increases your willpower. O - a +2 pair of gloves (worn) S - the +4 skin of Zhor (worn) {*Englaciate rC+++ SInv} (You found it on level 1 of the Lair of Beasts) *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. T - +0 ice dragon scales Magical Staves k - the staff "Aniut" {rF+ Will+ Stlth+ Fire Alchemy} (You found it on level 5 of the Pits of Slime) [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. Will+: It increases your willpower. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-graspered weapon. u - a staff of conjuration w - the staff of Day {rElec Dex+3 Conj Air} (You found it on level 5 of the Pits of Slime) [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-graspered weapon. Gizmo Y - a catherimine tensor (installed) {rC+ Regen+ RegenMP+ MP+4 Wiz} (You invented it yourself on level 5 of the Lair of Beasts) [catherimine tensor] rC+: It protects you from cold. MP+4: It affects your magic capacity (+4). Regen+: It increases your rate of health regeneration. RegenMP+: It increases your rate of magic regeneration. Wiz: It increases the success rate of your magical spells. Talismans o - a beast talisman Wands q - a wand of charming (7) y - a wand of polymorph (9) U - a wand of light (2) X - a wand of flame (10) Scrolls s - a scroll of noise E - 2 scrolls of immolation R - a scroll of vulnerability Z - a scroll of enchant weapon {unknown} Potions d - 2 potions of magic j - 3 potions of might {unknown} l - 4 potions of enlightenment {unknown} m - 4 potions of mutation n - 4 potions of curing {@q1} t - a potion of berserk rage B - 5 potions of brilliance F - 2 potions of attraction {unknown} H - 2 potions of cancellation {unknown} I - 3 potions of haste {unknown} J - 5 potions of heal wounds {unknown} K - a potion of experience {unknown} L - a potion of resistance {unknown} M - 2 potions of invisibility {unknown} Miscellaneous a - a condenser vane Skills: + Level 7.1 Fighting * Level 12.1 Polearms + Level 0.8 Armour - Level 7.9 Dodging - Level 1.5 Stealth - Level 9.9 Spellcasting - Level 3.0 Conjurations - Level 3.0 Summonings + Level 5.1 Necromancy - Level 2.0 Translocations - Level 4.9 Fire Magic - Level 6.0 Air Magic - Level 10.0 Earth Magic - Level 5.0 Alchemy - Level 5.0 Evocations You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 1% 1 c - Mephitic Cloud Conj/Alch/Air 24% N/A 1% 3 d - Blink Tloc 30% N/A 2% 2 e - Borgnjor's Vile Clut Necr/Erth 17% N/A 4% 5 f - Lesser Beckoning Tloc 30% N/A 2% 2 g - Passwall Erth 42% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 36% N/A 1% 2 Grave Claw Necr 52% 2d10 1% 2 Momentum Strike Conj/Tloc 32% 3d8 1% 2 Searing Ray Conj 36% 2d5 1% 2 Fugue of the Fallen Necr 26% N/A 1% 3 Swiftness Air 28% N/A 1% 3 Brom's Barrelling Bould Conj/Erth 30% 2d7 2% 4 Animate Dead Necr 26% N/A 4% 4 Ignite Poison Fire/Alch 25% N/A 4% 4 Sticky Flame Fire/Alch 25% 2d6 4% 4 Ensorcelled Hibernation Hex/Ice 16% N/A 5% 2 Fulminant Prism Conj/Alch 11% 3d8 7% 4 Anguish Hex/Necr 8% N/A 12% 4 Fireball Conj/Fire 11% 3d7 19% 5 Iskenderun's Battlesphe Conj 18% 2d7 26% 5 Death Channel Necr 13% N/A 52% 6 Conjure Ball Lightning Conj/Air 11% 3x3d6 61% 6 Orb of Destruction Conj 9% 9d6 100% 7 Ignition Fire 12% 3d6 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:7 Lair (5/5) D:10 Swamp (2/4) Lair:3 Snake (1/4) Lair:2 Slime (5/5) Lair:5 Bailey (visited) Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin Jiyva Lugonu Portals: Abyss: D:6 D:9 Annotations: Swamp:1 Nikola Swamp:2 Mlioglotl Slime:5 Royal Jelly Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Your flesh is cold resistant. (rC+) You are highly strong-willed. (Will++) Your transparent skin significantly reduces your foes' accuracy. (Stealth+) You are covered in slimy tendrils that may disarm your opponents. You have a small jelly attached to you that senses nearby items. Your blood hastes several of your allies when you are sufficiently damaged. Message History Your tendrils lash around the spriggan's +2 dagger of venom and pull it to the ground! The spriggan druid hits you with a +0 quarterstaff. * * * LOW HITPOINT WARNING * * * You hear a splash. x2 Your tendrils lash around the spriggan druid's +0 quarterstaff and pull it to the ground! The alligator tail-slaps you but does no damage. The alligator bites you! * * * LOW HITPOINT WARNING * * * The alligator drags you backwards! Splash! The wraith completely misses you. As you read the scroll labelled UTYCLO DOYXZA, it crumbles to dust. A profound silence engulfs you. It was a scroll of silence. You feel sick. The thrashing horror barely misses you. x2; Mlioglotl hits you! * * * LOW HITPOINT WARNING * * * Mlioglotl tramples you. * * * LOW HITPOINT WARNING * * * You hold your ground! The thrashing horror closely misses you. The thrashing horror tramples you. * * * LOW HITPOINT WARNING * * * You hold your ground! Mlioglotl barely misses you. Mlioglotl tramples you! * * * LOW HITPOINT WARNING * * * You stumble backwards! The alligator is engulfed in poison gas. The alligator is poisoned. The alligator misses you. x2 The wraith closely misses you. The goliath frog is engulfed in poison gas. The goliath frog is poisoned. Magic scrolls do not work when you're silenced! Unknown command. Okay, then. You barely miss Mlioglotl with the +6 trident "Celuneg". You hit Mlioglotl but do no damage. The sentinel's mark upon you fades away. You feel sick. The wraith barely misses you. The alligator is engulfed in poison gas. The alligator looks even sicker. The alligator tail-slaps you! You die... Jiyva sends a jelly to digest your remains. ♣.. ♣~.~~~~~.♣ ♣♣§~ ♣§§§§~~§§. ♣♣.§§♣♣♣♣§§§§§§§§. ♣~.§§§§§§§§§#§§§§~ ♣.~§§§§§§§§§§§§§§. ♣.~§§§~§§§§~§§§. ♣~.§§§§§