ifgb Level 1 of the Dungeon (0, 0, D:1) 3 stones (1, -9, D:1) a +0 short sword (14, -7, D:1) a +0 whip (19, -27, D:1) a +0 ring mail (23, -28, D:1) a +0 whip (31, -4, D:1) a +0 whip (37, -40, D:1) a +0 club (47, -20, D:1) a +0 dagger (48, 11, D:1) a +0 robe (55, -40, D:1) 2 boomerangs Level 2 of the Dungeon (4, -30, D:2) a +0 dagger (5, -11, D:2) a +0 ring mail (14, 3, D:2) a +0 robe (14, 8, D:2) a +0 club (15, -16, D:2) a +0 dagger of speed 3 stones (15, -15, D:2) a +0 hand axe (22, -8, D:2) a +0 trident (22, 15, D:2) a +0 scale mail (23, 14, D:2) a +0 pair of boots (25, 7, D:2) a +0 robe (28, 18, D:2) a +0 whip (34, -17, D:2) a +0 club (41, -15, D:2) a +0 sling (43, -13, D:2) 3 poisoned darts (45, 3, D:2) a +0 dagger (49, -14, D:2) a +0 club 2 stones (49, 15, D:2) a +0 scale mail (53, 0, D:2) a +0 short sword 4 stones Level 3 of the Dungeon [Shop] Uwkir's Weapon Boutique a +2 battleaxe of draining (331 gold) a +0 whip (35 gold) a +0 mace (42 gold) a +0 falchion (42 gold) a +2 long sword of holy wrath (256 gold) the +4 flail "Meemn" {freeze, Str+5 Dex-2} (554 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+5). Dex: It affects your dexterity (-2). a +0 vorpal great mace (163 gold) 3 stones (4 gold) 5 atropa-tipped darts (42 gold) [Shop] Jayshrinu's Distillery a potion of attraction (30 gold) a potion of resistance (100 gold) a potion of curing (30 gold) a potion of haste (100 gold) a potion of attraction (30 gold) [Shop] Fayffim's Jewellery Shoppe an amulet of guardian spirit (390 gold) an amulet of guardian spirit (390 gold) the ring of Opao {Fly SInv} (313 gold) [ring of see invisible] SInv: It lets you see invisible. Fly: It grants you flight. an amulet of guardian spirit (390 gold) an amulet of reflection (390 gold) a +4 ring of evasion (468 gold) a +4 ring of protection (468 gold) an amulet of regeneration (390 gold) [Shop] Ixtyj's Armour Boutique a +0 robe (9 gold) a +0 ring mail (52 gold) a +0 leather armour (26 gold) a +0 ring mail (52 gold) a +0 robe (9 gold) a +0 robe (9 gold) a +0 leather armour (26 gold) (0, 0, D:3) a +0 spear (5, -1, D:3) a +1 whip of electrocution (6, -2, D:3) a +2 halberd of distortion (21, -19, D:3) 2 stones (22, 8, D:3) a +0 dagger (23, -18, D:3) a +0 dagger of electrocution (24, 5, D:3) a +0 short sword (34, -4, D:3) 4 stones (36, -21, D:3) a +0 club (38, -3, D:3) a +3 whip (39, 21, D:3) a +0 spear (42, 20, D:3) a +0 hand axe (43, 10, D:3) 3 stones (45, -22, D:3) the +0 ring mail of a Labyrinth {Dex+3} Dex: It affects your dexterity (+3). (51, -1, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (2, 28, D:4) a +0 dagger (10, 34, D:4) a +0 robe (27, -7, D:4) a +0 hand axe a +0 ring mail (27, 32, D:4) a +0 leather armour a +0 dagger (27, 33, D:4) a +0 leather armour a +0 dagger (35, 32, D:4) a +0 scale mail (35, 33, D:4) a +0 war axe a +0 flail (36, 34, D:4) a +0 trident (44, -2, D:4) a scroll of poison (45, 34, D:4) a +0 ring mail (46, 35, D:4) a +3 vorpal dire flail (57, -3, D:4) a +0 spear (60, -9, D:4) a +0 spear (60, 9, D:4) 5 stones (66, 21, D:4) a +0 war axe Level 5 of the Dungeon (1, 8, D:5) a +0 short sword a +0 ring mail a +0 whip a +0 chain mail a +0 club a +0 chain mail a +0 dagger a +0 robe a +0 club a +0 chain mail (5, 5, D:5) a +0 arbalest (10, -10, D:5) a +0 ring mail (18, 12, D:5) 6 stones (22, -20, D:5) 6 stones (26, -11, D:5) a +0 dagger (31, 6, D:5) a +0 pair of boots (32, -3, D:5) a +0 whip (32, 6, D:5) 5 stones (33, 1, D:5) a +0 club (33, 6, D:5) a +0 short sword (33, 7, D:5) a +0 falchion a +2 ring mail of willpower (33, 15, D:5) a +0 club a +0 ring mail a +0 robe a +0 flail (33, 16, D:5) a +0 giant club a +0 whip a +0 spear (33, 17, D:5) a +0 chain mail a +0 whip (34, 16, D:5) a +0 scimitar a +0 spear a +0 whip 4 stones (35, 1, D:5) 6 stones (35, 15, D:5) a +0 ring mail (35, 16, D:5) a +0 dagger a +0 sling (36, 0, D:5) a +0 mace 5 stones a +0 chain mail (36, 4, D:5) a +0 trident a +0 dagger (36, 6, D:5) a +0 club (36, 13, D:5) a +0 giant spiked club (37, 4, D:5) a +0 hand axe a +0 leather armour (37, 10, D:5) a +2 dagger of venom a +0 spear (38, 4, D:5) a +0 falchion a +0 dagger (39, 4, D:5) a +0 dagger a +0 robe (41, 7, D:5) a +0 club (41, 9, D:5) a +0 dagger (44, 1, D:5) a +0 dagger 3 stones (46, 7, D:5) 2 stones (47, 2, D:5) a +0 spear (48, 3, D:5) a +0 falchion (48, 4, D:5) a +0 short sword (49, 4, D:5) a +0 short sword 5 stones (50, 15, D:5) a +0 long sword 4 stones Level 6 of the Dungeon [Shop] Coffaff's Book Shoppe Daalocam's Volume of Summoned Toxins (552 gold) Spells Type Level a - Summon Small Mammal Summoning 1 b - Sting Transmutation/Poison 1 c - Olgreb's Toxic Radiance Poison 4 d - Summon Lightning Spire Summoning/Air 4 e - Summon Horrible Things Summoning 8 a book of Changes (216 gold) a book of Necromancy (288 gold) a book of Debilitation (240 gold) a book of Weapons (336 gold) a book of Callings (240 gold) an Everburning Encyclopedia (432 gold) a Trismegistus Codex (336 gold) a book of Rime (336 gold) Maxwell's Memoranda (456 gold) (0, 0, D:6) a +0 chain mail (0, 1, D:6) a +0 dire flail (3, -3, D:6) a +0 vorpal trident (5, 1, D:6) a +0 dagger a +0 robe (10, 9, D:6) 3 poisoned darts (10, 17, D:6) a +0 battleaxe (10, 18, D:6) a +2 robe (unseen) (12, 4, D:6) a +0 leather armour a +0 falchion (18, 2, D:6) a +2 halberd (19, -26, D:6) a +0 morningstar (19, -13, D:6) a +0 whip (19, 2, D:6) a +0 robe (20, 3, D:6) a +0 trident (21, 3, D:6) a +0 robe a +0 dire flail (22, -5, D:6) an orb of wrath (22, 3, D:6) a +0 robe (27, -19, D:6) a +0 club (29, -6, D:6) 3 stones (33, 1, D:6) a +0 club a +0 robe (33, 2, D:6) a +0 dagger 2 boomerangs (34, -1, D:6) a +0 halberd (35, -1, D:6) a +0 spear (35, 0, D:6) a +0 whip (39, -11, D:6) a +0 ring mail Level 7 of the Dungeon (5, 9, D:7) a +0 war axe a +0 mace a +0 hand axe a +0 leather armour a +0 hand axe (6, 8, D:7) a +0 chain mail a +0 chain mail (7, 8, D:7) a +0 whip (11, -11, D:7) 2 potions of attraction (12, -23, D:7) a +0 spear a +0 robe a +0 club (12, 4, D:7) 7 stones (12, 6, D:7) 8 stones (14, -24, D:7) a +0 halberd (14, -23, D:7) a +0 spear (14, -12, D:7) a +0 falchion (15, -11, D:7) a +0 dagger (16, -12, D:7) a +0 club a boomerang (16, -11, D:7) a +0 hand axe a +0 leather armour (17, -10, D:7) a +0 hand axe (21, -24, D:7) 3 stones (22, -2, D:7) 2 stones (23, -28, D:7) a +0 halberd (34, 5, D:7) a +0 buckler (39, -6, D:7) a +0 dagger (42, 3, D:7) a +0 whip 2 boomerangs a +0 plate armour (42, 4, D:7) a +0 dagger a +0 robe (43, -24, D:7) a +0 dagger a +0 dagger a +0 robe (44, -23, D:7) a +1 whip of freezing a +0 robe (44, 3, D:7) a +0 scimitar (45, 3, D:7) 6 stones (47, -20, D:7) a +0 scimitar a +0 chain mail Level 8 of the Dungeon [Shop] Uriaggo's Weapon Shoppe 4 stones (5 gold) the +9 mace of Mutilation {vorpal, Int+3} (879 gold) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). the +10 spear of Anxiety {flame, rF- Str+3 Stlth+} (903 gold) It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+3). rF: It makes you vulnerable to fire. Stlth: It makes you more stealthy. the +8 rapier of the Moon {antimagic, Str+2} (884 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+2). 7 stones (9 gold) the +8 whip "Snakebite" {venom, curare, rPois} (758 gold) It poisons the flesh of those it strikes. It occasionally inflicts asphyxiating poison on those it strikes, dealing poison damage and causing slowness. rPois: It protects you from poison. a +2 short sword of speed (294 gold) a +0 club (14 gold) a +0 club (14 gold) a +0 spear (42 gold) (0, 0, D:8) 3 stones (1, -1, D:8) 5 boomerangs (1, 0, D:8) a +0 spear (7, -1, D:8) a +0 leather armour (17, 24, D:8) a +0 quarterstaff (19, 17, D:8) a +0 halberd (19, 18, D:8) a +0 flail a scroll of silence a +0 club a +0 robe a +0 whip (22, 9, D:8) a +0 robe (29, -12, D:8) a +0 spear (30, -14, D:8) a +0 robe (30, -13, D:8) a +0 battleaxe a +0 robe (31, -12, D:8) a +2 mace a +0 robe (33, 10, D:8) the +1 pair of boots of the Bull {Contam MP+9 Stlth+} MP: It affects your magic capacity (+9). Contam: It causes magical contamination when unequipped. Stlth: It makes you more stealthy. (42, 15, D:8) a +0 hand axe a +0 leather armour (43, 14, D:8) a +0 dagger a +0 ring mail of cold resistance (43, 15, D:8) a +0 dagger a +0 robe (43, 37, D:8) a +0 spear (44, 31, D:8) 5 boomerangs (47, 37, D:8) a potion of degeneration (53, 15, D:8) a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) a +0 glaive (2, -20, D:9) a +0 leather armour a +0 flail (3, -20, D:9) a +0 mace (3, 11, D:9) a +0 shortbow (11, -24, D:9) a +0 flail (11, -23, D:9) a +0 chain mail (14, 16, D:9) a +2 dagger of chaos a +0 robe (15, -18, D:9) a +0 spear (23, 21, D:9) 3 poisoned darts a +0 short sword (24, 18, D:9) a +0 whip (24, 24, D:9) 2 stones a +0 whip (25, 20, D:9) a +0 whip (25, 21, D:9) a +0 dagger (26, 21, D:9) a +0 short sword (29, -19, D:9) a +0 dagger (42, 12, D:9) a +0 short sword 6 poisoned darts (42, 13, D:9) a +0 short sword a stone (43, -2, D:9) a +0 shortbow (43, 13, D:9) a +2 dagger of speed a +0 short sword 8 stones a +0 short sword (44, 13, D:9) a +0 short sword 5 stones (48, 6, D:9) a +0 flail (50, 6, D:9) a +0 mace (51, 6, D:9) a +0 hand axe a +0 plate armour Level 10 of the Dungeon (2, 13, D:10) a +0 whip (3, 13, D:10) a +0 dagger (4, 16, D:10) a +0 whip (5, 16, D:10) 3 poisoned darts a +0 short sword (6, 15, D:10) a +0 short sword (7, 12, D:10) 7 stones (7, 15, D:10) a stone a +0 short sword (7, 17, D:10) 3 poisoned darts a +0 short sword (25, 7, D:10) a +0 ring mail (28, 24, D:10) 6 stones (29, 13, D:10) a +5 spear (30, 13, D:10) a +0 short sword a +0 robe (30, 15, D:10) a +0 spear (31, 13, D:10) a +0 robe (31, 14, D:10) a +0 robe (32, 45, D:10) a +0 long sword (42, 6, D:10) a +0 rapier (46, 21, D:10) 7 stones (52, 38, D:10) a +0 leather armour (54, 9, D:10) 2 poisoned darts Level 11 of the Dungeon (1, 15, D:11) a +0 rapier (9, -9, D:11) a +0 giant club a +0 giant club (16, -27, D:11) a +0 troll leather armour (16, 3, D:11) a +0 dagger a +0 robe (17, -26, D:11) a +1 helmet (17, -3, D:11) a +0 troll leather armour (28, -7, D:11) a +0 mace (39, -26, D:11) a +0 scale mail (39, -13, D:11) 2 large rocks Level 12 of the Dungeon (0, 0, D:12) a boulder beetle corpse (5, 37, D:12) a +0 short sword (13, 44, D:12) a +0 chain mail (14, 9, D:12) a potion of degeneration (20, 5, D:12) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (21, 9, D:12) 16 gold pieces (27, 18, D:12) a staff of air (35, 38, D:12) a +0 short sword a +0 scale mail a +0 war axe 3 boomerangs an orc corpse (36, 24, D:12) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (36, 36, D:12) a +0 flail a +0 ring mail (36, 37, D:12) a +0 dire flail (36, 38, D:12) a +0 chain mail an orc corpse (55, 15, D:12) the ring "Qah Ixt" {Fire Str+2 Dex+6} [ring of fire] It enhances your fire magic. Str: It affects your strength (+2). Dex: It affects your dexterity (+6). rF: It protects you from fire. rC: It makes you vulnerable to cold. (unseen) (56, 15, D:12) 14 gold pieces a potion of might the Ecumenical Temple