Dungeon Crawl Stone Soup version 0.30.0-5-g1a98f26d00 (console) character file. Game seed: 13028696291713480679 78 ifreund the Conjurer (level 4, -6/33 HPs) Began as a Draconian Conjurer on May 9, 2023. Mangled by an orc ... wielding a +1 hand axe of electrocution (17 damage) ... on level 4 of the Dungeon. The game lasted 00:15:27 (2831 turns). ifreund the Conjurer (Draconian Conjurer) Turns: 2831, Time: 00:15:28 Health: -6/33 AC: 5 Str: 10 XL: 4 Next: 15% Magic: 6/8 EV: 12 Int: 20 God: Gold: 72 SH: 0 Dex: 9 Spells: 5/8 levels left rFire . . . g - +0 dagger rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: very slightly contaminated A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) k - a +0 sling Missiles c - 2 atropa-tipped darts j - 14 poisoned darts n - 5 boomerangs of dispersal Magical Staves p - a staff of poison Scrolls b - a scroll of identify d - 2 scrolls of brand weapon e - a scroll of fog h - a scroll of enchant weapon l - a scroll of immolation s - a scroll of poison {unknown} Potions a - a potion of magic f - 2 potions of lignification {unknown} i - a potion of mutation {unknown} m - a potion of attraction {unknown} o - a potion of degeneration {unknown} q - a potion of haste {unknown} r - a potion of flight {unknown} Skills: - Level 1.7 Dodging - Level 3.0 Stealth + Level 2.8 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 8% N/A 14% 1 Dazzling Flash Conj/Hex 24% N/A 17% 3 Call Canine Familiar Summ 2% N/A 41% 3 Summon Guardian Golem Hex/Summ 2% N/A 41% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Portals: Abyss: D:4 Annotations: D:2 exclusion: upstairs D:3 Grinder D:4 1 transporter, exclusion: upstairs, Trobe's ghost, amateur MiDe Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You start resting. Magic restored. You open the door. There is an open door here. Grinder shouts! Grinder gestures at you. You suddenly lose the ability to move! You can move again. There is a stone staircase leading down here. You climb downwards. Level annotation: 1 transporter, exclusion: upstairs, Trobe's ghost, amateur MiDe The endoplasm closely misses you. The orc closely misses you. The endoplasm hits you but does no damage. The orc hits you but does no damage. The orc hits you with a +1 hand axe of electrocution. You are electrocuted! There is a stone staircase leading up here. Okay, then. Okay, then. Press: ? - help, v - describe, . - travel Here: an orc, wielding a +1 hand axe of electrocution and wearing a +0 ring mail The floor. Sorry, you're not good enough to have a special ability. Okay, then. You hit the orc. The orc is lightly wounded. The endoplasm freezes you. You are frozen. The orc barely misses you. The orc hits you with a +0 club. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +1 hand axe of electrocution and wearing a +0 ring mail (81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm barely misses you. The orc hits you but does no damage. The orc hits you with a +1 hand axe of electrocution. You are electrocuted! Ouch! That really hurt! You die... ..###.# #.## .... ##.## #... . ##.# #.... . ##.## #...)# ###x# . #.## ......###..###.. ..# #.............. .## #.....(........ .# #...# .# #######o#####.# .# ###......o@.....# .# #........J........ .#### #.#.####.####..### ....# #.# # #.# .# .##.# #.#.# #.# # .##.###.#.# #.# ..........# #.# ###.###.######.####..# #.............†..... #####.######.###.... #.# #.# .# You could see 2 orcs and an endoplasm. Vanquished Creatures 2 adders (D:2) A gnoll (D:1) An orc (D:4) 3 ball pythons 3 endoplasms 2 giant cockroaches (D:2) 5 goblins 7 hobgoblins 2 jackals (D:3) 4 quokkas A bat (D:3) 6 frilled lizards 6 kobolds 4 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ifreund the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 454 | D:2 | Reached XP level 2. HP: 13/20 MP: 1/5 570 | D:2 | Learned a level 2 spell: Searing Ray 841 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 1360 | D:2 | Found a faded altar of an unknown god. 2242 | D:3 | You fall into a shaft and drop 1 floor! 2255 | D:4 | Found a transporter. 2261 | D:4 | Found a one-way gate to the infinite horrors of the Abyss. 2261 | D:4 | Noticed Trobe's ghost (amateur MiDe) 2262 | D:4 | Noticed a small abomination 2270 | D:4 | Noticed a scorpion 2379 | D:3 | Noticed Grinder 2579 | D:4 | Reached XP level 4. HP: 33/33 MP: 4/8 2650 | D:4 | Noticed a small abomination 2821 | D:3 | Paralysed by Grinder for 2 turns 2831 | D:4 | Mangled by an orc Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_loops_ring, minmay_box_of_dots D:2: layout_loops_cross, dreamdust_ecumenical_altar_grove D:3: layout_basic, uniq_grinder D:4: layout_loops_ring, gammafunk_ghost_abyssal_escape Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 3 | 3.0 Dodging | | 1.7 Spellcasting | | 2.8 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 15 | 1 || 16 Unarmed | 4 | || 4 Tailslap | 2 | || 2 Throw: Dart | 3 | || 3 Cast: Magic Dart | 65 | 15 || 80 Searing Ray | 3 | || 3 Use: Scroll | 4 | || 4 Armour: Skin | 6 | 3 || 9 Dodge: Dodged | 11 | 4 || 15