ig87

Level 1 of the Dungeon
(0, 0, D:1)
  a +0 club
(16, 30, D:1)
  a +0 club
(16, 32, D:1)
  a +0 dagger
(19, 5, D:1)
  10 bolts
(25, 25, D:1)
  a +0 club
(27, 8, D:1)
  a +0 robe
(29, 12, D:1)
  a +0 whip
(31, 0, D:1)
  a +0 club
  a +0 club
(35, -16, D:1)
  a +0 buckler
(42, 19, D:1)
  a +0 club

Level 2 of the Dungeon
(3, -8, D:2)
  a +0 club
(12, -24, D:2)
  a +0 pair of gloves
(13, -23, D:2)
  a +0 robe
(24, 3, D:2)
  a +0 dagger
(25, 5, D:2)
  a +1 whip of electrocution
(48, -12, D:2)
  a +0 dagger
(48, -3, D:2)
  a +0 short sword
(53, 14, D:2)
  a +0 club

Level 3 of the Dungeon
(3, -13, D:3)
  a +0 giant spiked club
(12, -2, D:3)
  a +0 club
(24, 35, D:3)
  a +0 hand axe
  a +0 ring mail
(27, 5, D:3)
  a +0 club
(28, 5, D:3)
  a +0 flail
  a +0 hand axe
(29, 14, D:3)
  a +0 dagger
  a +0 robe
(32, 15, D:3)
  a +0 trident
(39, 9, D:3)
  a +0 falchion
(40, -9, D:3)
  a +0 trident

Level 4 of the Dungeon
(0, 0, D:4)
  a +0 robe
(6, 11, D:4)
  a +0 dagger
  a +0 dagger
  a +0 leather armour
  a +0 falchion
(8, 3, D:4)
  a +0 dagger
(8, 11, D:4)
  a +0 club
  a +0 flail
(12, 24, D:4)
  a +0 hand axe
(14, 8, D:4)
  a +0 club
(17, -7, D:4)
  a +0 whip
(25, 3, D:4)
  a cursed -2 long sword
(26, 29, D:4)
  a +0 war axe
(29, 3, D:4)
  a +0 flail
  a +0 robe
(34, 1, D:4)
  a +0 spear
  a +0 leather armour
  a +0 war axe
  a +0 trident
(37, -10, D:4)
  a +0 club
(40, -11, D:4)
  a +0 club
(41, -5, D:4)
  a +0 trident
  a +0 kite shield
(56, 8, D:4)
  28 bolts

Level 5 of the Dungeon
(3, 14, D:5)
  a +0 long sword
(9, 11, D:5)
  an arrow
(9, 13, D:5)
  an arrow
(9, 25, D:5)
  a +0 dagger
(10, 13, D:5)
  an arrow
(10, 24, D:5)
  a +0 club
(10, 25, D:5)
  a +0 falchion
  a +0 ring mail
(10, 30, D:5)
  the +0 leather armour of the Robin {rF- rN+ Regen+ Int+3}
    It affects your intelligence (+3).
    It makes you vulnerable to fire.
    It protects you from negative energy.
    It increases your rate of regeneration.
  the -4 pair of boots "Jojaj" {rN+ MR++}
    It protects you from negative energy.
    It affects your resistance to hostile enchantments.
(11, 14, D:5)
  a +0 shortbow
  19 arrows
(11, 23, D:5)
  a +0 hand axe
(12, 14, D:5)
  an arrow
(13, 15, D:5)
  an arrow
(14, 13, D:5)
  an arrow
(18, -9, D:5)
  a +0 quarterstaff
(35, -4, D:5)
  a +0 ring mail
(36, -5, D:5)
  a +0 hunting sling
(36, 12, D:5)
  a +0 mace
(47, 24, D:5)
  a +0 robe
(49, 8, D:5)
  a +0 long sword
(49, 14, D:5)
  a +0 rapier
(51, 8, D:5)
  a +0 ring mail

Level 6 of the Dungeon
(11, -38, D:6)
  a +0 flail
(15, -12, D:6)
  a +0 giant club
(29, -35, D:6)
  a +0 flail of draining
(36, -11, D:6)
  a +0 war axe
(39, -25, D:6)
  a +0 club
(40, -18, D:6)
  30 arrows
(45, -31, D:6)
  a +0 ring mail

Level 7 of the Dungeon
(0, 0, D:7)
  a throwing net