ijan1 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (10, 28, D:1) 25 sling bullets (12, 17, D:1) a +0 whip (19, 9, D:1) a +0 spear (21, -10, D:1) a +0 club (30, 9, D:1) 24 stones (38, 14, D:1) 4 boomerangs (51, -5, D:1) 13 stones (53, -12, D:1) a +0 vampiric dagger Level 2 of the Dungeon (17, -3, D:2) a +0 short sword (17, -1, D:2) a +0 scale mail (21, -17, D:2) a +0 mace of holy wrath a +0 scale mail (22, 25, D:2) a +0 hand axe (28, -4, D:2) a +0 dagger (32, 17, D:2) a stone (32, 18, D:2) a stone (33, 18, D:2) a +0 leather armour (33, 20, D:2) a stone (38, 4, D:2) a +0 dagger 4 stones (55, 17, D:2) a cursed -1 plate armour Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +5 dagger of the Wizarding Wolf {freeze, rC+} (4260 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. the cursed +0 robe of Darkness {-Cast rN+ Slay+2} (1030 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. It prevents spellcasting. It has a curse placed upon it. the +3 whip of Burning Tortfeasance {drain, rC++ Int+4} (5240 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It greatly protects you from cold. the +3 dagger of Wycwuh {freeze, rF- rC+ Int+6} (3820 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It makes you vulnerable to fire. It protects you from cold. (0, 0, D:3) a ration (0, 1, D:3) a ration (2, -4, D:3) an atropa-tipped dart (still there?) a +0 dagger (still there?) (7, -12, D:3) a +0 whip a +0 mace a +0 scale mail (7, -11, D:3) a +0 hand axe a +0 war axe a +0 ring mail (13, -26, D:3) a +0 club (15, -7, D:3) an atropa-tipped dart (20, -5, D:3) a +0 club (25, -48, D:3) a +0 club (28, -27, D:3) a +0 short sword (29, -27, D:3) a +0 dagger a +0 mace a +0 leather armour (30, -9, D:3) a quokka corpse (skeletalised by now) (31, -38, D:3) a kobold corpse (31, -5, D:3) a +0 mace (43, -39, D:3) a bat corpse (skeletalised by now)