ERROR: range check error (20 / 20) Version: Dungeon Crawl Stone Soup 0.26-a0-393-g67388ea477 Platform: unix Bits: 64 Game mode: sprint Tiles: online Seed: 9076600014840702060, deterministic pregen: 1 Command line: /usr/games/crawl-git-67388ea477 -name ikjuyhgtrf -rc /dgldir/rcfiles/crawl-git/ikjuyhgtrf.rc -macro /dgldir/rcfiles/crawl-git/ikjuyhgtrf.macro -morgue /dgldir/morgue/ikjuyhgtrf/ -sprint -webtiles-socket /crawl-master/webserver/sockets/ikjuyhgtrf:2020-07-22.14:48:09.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 24 stack frames. /usr/games/crawl-git-67388ea477(_Z17write_stack_traceP8_IO_FILE+0x28) [0x5599f2a65608]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-67388ea477(_Z13do_crash_dumpv+0x47c) [0x5599f2a6d87c]: do_crash_dump() /usr/games/crawl-git-67388ea477(_Z20crash_signal_handleri+0x7e) [0x5599f2a6590e]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7f06e78f1060]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7f06e7c6df9f]: /usr/games/crawl-git-67388ea477(+0x34e036) [0x5599f2a6d036]: /usr/games/crawl-git-67388ea477(+0x34e3f3) [0x5599f2a6d3f3]: /usr/games/crawl-git-67388ea477(+0x8dfb96) [0x5599f2ffeb96]: /usr/games/crawl-git-67388ea477(_ZN14TilesFramework12load_dungeonERK17crawl_view_bufferRK9coord_def+0x17f1) [0x5599f3005d31]: TilesFramework::load_dungeon(crawl_view_buffer const&, coord_def const&) /usr/games/crawl-git-67388ea477(_Z10viewwindowbbP9animationP13view_renderer+0x3c0) [0x5599f2f9d6f0]: viewwindow(bool, bool, animation*, view_renderer*) /usr/games/crawl-git-67388ea477(_ZN4bolt4drawERK9coord_def+0xd9) [0x5599f2a1b5c9]: bolt::draw(coord_def const&) /usr/games/crawl-git-67388ea477(_ZN4bolt7do_fireEv+0x436) [0x5599f2a29326]: bolt::do_fire() /usr/games/crawl-git-67388ea477(_ZN4bolt4fireEv+0x1168) [0x5599f2a2b2a8]: bolt::fire() /usr/games/crawl-git-67388ea477(_Z15qazlal_upheaval9coord_defbb+0x8bc) [0x5599f2b726cc]: qazlal_upheaval(coord_def, bool, bool) /usr/games/crawl-git-67388ea477(_Z20qazlal_disaster_areav+0x485) [0x5599f2b73b35]: qazlal_disaster_area() /usr/games/crawl-git-67388ea477(+0x2b3fe0) [0x5599f29d2fe0]: /usr/games/crawl-git-67388ea477(_Z15activate_talentRK6talent+0xa9) [0x5599f29d4889]: activate_talent(talent const&) /usr/games/crawl-git-67388ea477(_Z16activate_abilityv+0x317) [0x5599f29d58a7]: activate_ability() /usr/games/crawl-git-67388ea477(_Z15process_command12command_typeS_+0xa4) [0x5599f3017f94]: process_command(command_type, command_type) /usr/games/crawl-git-67388ea477(+0x8f6f49) [0x5599f3015f49]: /usr/games/crawl-git-67388ea477(+0x8f7ac5) [0x5599f3016ac5]: /usr/games/crawl-git-67388ea477(main+0x345) [0x5599f29c6675]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7f06e78de2e1]: /usr/games/crawl-git-67388ea477(_start+0x2a) [0x5599f29c700a]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-67388ea477/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-67388ea477/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-67388ea477/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: pitsprint [storerooms_1, entrance_room_1, metal_vault_2, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_1, golden_pit, hallway_of_sentries, crystal_vault_5, iron_vault_5, final_vault] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #29, type 0 at (17, 57): feature (stone_stairs_up_i) Marker #115, type 9 at (52, 41): Terrain change marker (33->30, 176) Marker #116, type 9 at (52, 42): Terrain change marker (33->30, 144) Marker #121, type 9 at (54, 42): Terrain change marker (33->30, 74) Marker #122, type 9 at (55, 41): Terrain change marker (33->30, 182) Marker #123, type 9 at (55, 42): Terrain change marker (33->30, 30) Marker #125, type 9 at (56, 42): Terrain change marker (33->30, 201) Marker #127, type 9 at (57, 44): Terrain change marker (33->30, 225) Marker #128, type 9 at (58, 49): Terrain change marker (33->30, 61) Marker #129, type 9 at (59, 45): Terrain change marker (33->30, 44) Marker #130, type 9 at (59, 47): Terrain change marker (33->30, 107) Marker #133, type 9 at (60, 46): Terrain change marker (33->30, 257) Marker #134, type 9 at (60, 47): Terrain change marker (33->30, 105) Marker #135, type 9 at (60, 48): Terrain change marker (33->30, 130) Marker #138, type 9 at (61, 44): Terrain change marker (33->30, 252) Marker #139, type 9 at (61, 45): Terrain change marker (33->30, 5) Marker #140, type 9 at (61, 46): Terrain change marker (33->30, 58) Marker #141, type 9 at (61, 47): Terrain change marker (33->30, 78) Marker #142, type 9 at (61, 48): Terrain change marker (33->30, 72) Marker #143, type 9 at (62, 41): Terrain change marker (33->30, 141) Marker #144, type 9 at (62, 45): Terrain change marker (33->30, 189) Marker #145, type 9 at (62, 47): Terrain change marker (33->30, 233) Marker #149, type 9 at (63, 41): Terrain change marker (33->30, 212) Marker #150, type 9 at (63, 42): Terrain change marker (33->30, 89) Marker #151, type 9 at (63, 45): Terrain change marker (33->30, 70) Marker #152, type 9 at (64, 41): Terrain change marker (33->30, 72) Marker #153, type 9 at (64, 42): Terrain change marker (33->30, 69) Marker #154, type 9 at (65, 42): Terrain change marker (33->30, 111) Marker #157, type 9 at (66, 41): Terrain change marker (33->30, 140) Marker #158, type 9 at (67, 42): Terrain change marker (33->30, 165) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You closely miss something. You hit something but do no damage. Something hits you but does no damage. Something hits you but does no damage. Something hits you. You feel protected from physical attacks. Something hits you. Something hits you. Something hits you but does no damage. A freezing wraith comes into view. Something hits you but does no damage. Something hits you but does no damage. Something hits you but does no damage. You hit the freezing wraith but do no damage. Your weapon exudes an aura of protection. Something hits you but does no damage. The freezing wraith barely misses you. You block the freezing wraith's attack. You barely miss the freezing wraith. Something hits you but does no damage. You hit the freezing wraith. The freezing wraith is lightly damaged. Something hits you but does no damage. x2 The freezing wraith hits you but does no damage. x2 You hit the freezing wraith. The freezing wraith is lightly damaged. Something hits you. You hit the freezing wraith. The freezing wraith is moderately damaged. Something hits you but does no damage. The freezing wraith hits you but does no damage. The freezing wraith hits you. The freezing wraith drains your vigour! You feel yourself slow down. Something hits you but does no damage. You sock the freezing wraith! The freezing wraith is heavily damaged. Something hits you. An emperor scorpion comes into view. You block the freezing wraith's attack. The freezing wraith hits you! Something hits you but does no damage. You bludgeon the freezing wraith!! The freezing wraith is almost destroyed. You block something's attack. You block the freezing wraith's attack. The freezing wraith hits you but does no damage. You miss something. Something hits you but does no damage. Qazlal accepts your kill. Reactivating autopickup. You feel a bit more experienced. You hit the emperor scorpion. The emperor scorpion is lightly wounded. You hit the emperor scorpion. The emperor scorpion is lightly wounded. The emperor scorpion stings you! You block the emperor scorpion's attack. The emperor scorpion claws you but does no damage. You closely miss the emperor scorpion. The emperor scorpion is lightly wounded. Your protection from physical attacks is fading. The freezing wraith is engulfed in blazing flames. You destroy the freezing wraith! Qazlal accepts your kill. You block the emperor scorpion's attack. The emperor scorpion completely misses you. The emperor scorpion claws you but does no damage. You sock the emperor scorpion! The emperor scorpion is lightly wounded. The emperor scorpion stings you! The emperor scorpion claws you but does no damage. x2 You hit the emperor scorpion. The emperor scorpion is lightly wounded. The emperor scorpion stings you! The emperor scorpion claws you but does no damage. You block the emperor scorpion's attack. You hit the emperor scorpion. The emperor scorpion is lightly wounded. You block the emperor scorpion's attack. The emperor scorpion claws you. The emperor scorpion claws you but does no damage. You barely miss the emperor scorpion. The emperor scorpion is lightly wounded. You puncture the emperor scorpion! The emperor scorpion is moderately wounded. The emperor scorpion barely misses you. The emperor scorpion claws you but does no damage. x2 You hit the emperor scorpion but do no damage. The emperor scorpion is moderately wounded. You block the emperor scorpion's attack. The emperor scorpion claws you. The emperor scorpion claws you! You feel more protected from physical attacks. You miss the emperor scorpion. The emperor scorpion is moderately wounded. The emperor scorpion is engulfed in freezing vapours. The emperor scorpion stings you but does no damage. The emperor scorpion claws you but does no damage. The emperor scorpion barely misses you. You impale the emperor scorpion!! The emperor scorpion is heavily wounded. The emperor scorpion closely misses you. The emperor scorpion claws you but does no damage. You block the emperor scorpion's attack. You closely miss the emperor scorpion. The emperor scorpion is heavily wounded. The emperor scorpion is engulfed in freezing vapours. The emperor scorpion stings you but does no damage. You block the emperor scorpion's attack. The emperor scorpion claws you but does no damage. You closely miss the emperor scorpion. The emperor scorpion is heavily wounded. You feel yourself speed up. The emperor scorpion is engulfed in freezing vapours. The emperor scorpion stings you but does no damage. You block the emperor scorpion's attack. The emperor scorpion barely misses you. You hit the emperor scorpion but do no damage. The emperor scorpion is severely wounded. You barely miss the emperor scorpion. The emperor scorpion is severely wounded. The emperor scorpion stings you! You block the emperor scorpion's attack. The emperor scorpion barely misses you. You bludgeon the emperor scorpion!! The emperor scorpion is almost dead. The emperor scorpion stings you but does no damage. The emperor scorpion claws you. The emperor scorpion claws you but does no damage. You closely miss the emperor scorpion. The emperor scorpion is almost dead. You hit the emperor scorpion. The emperor scorpion is almost dead. You block the emperor scorpion's attack. x2 The emperor scorpion claws you but does no damage. You puncture the emperor scorpion! The emperor scorpion is almost dead. You puncture the emperor scorpion! You kill the emperor scorpion! Qazlal accepts your kill. Your Armour skill increases to level 17! You start resting. Your protection from physical attacks is fading. You hear an angry hiss. You see here an emperor scorpion corpse. You start resting. A frilled lizard comes into view. You feel less protected from physical attacks. The frilled lizard bites you but does no damage. You sock the frilled lizard! Your weapon exudes an aura of protection. You kill the frilled lizard! Qazlal accepts your kill. You start resting. You hear a shout! x13 HP restored. There is a huge open gate to the Main Hall (Safe) here. There is a huge open gate leading to the Armoury (Hard) here. You open the huge gate. There is a huge open gate to a Minivault (Hard) here. There is a huge open gate to a Minivault (Hard) here. You hear a shout! You hear an angry hiss. You hear a roar! You hear a shout! You hear a trumpeting! You open the door. A komodo dragon, an elephant, a wandering mushroom, a death knight, a centaur warrior, a yaktaur, a black draconian and an iron elemental come into view. The komodo dragon hisses angrily. The black draconian roars! The centaur warrior shouts! The elephant trumpets! The death knight shouts! A centaur warrior opens the door. A death knight opens the door. Found two items. Nature churns violently around you! The blast of magma engulfs the wandering mushroom!! The wandering mushroom is severely damaged. The blast of magma engulfs the death knight!! The death knight is moderately wounded. The blast of magma engulfs the centaur warrior!! The centaur warrior is heavily wounded. The blast of magma engulfs the elephant!!! The elephant is severely wounded. The blast of magma engulfs the centaur warrior!! The centaur warrior is almost dead. The blast of magma engulfs the elephant!!! You kill the elephant! Qazlal accepts your kill. Your Invocations skill increases to level 19! The blast of magma engulfs the wandering mushroom!! You destroy the wandering mushroom! Qazlal accepts your kill. The blast of magma engulfs the death knight!!! The death knight is almost dead. The blast of magma engulfs the yaktaur!!! You kill the yaktaur! Qazlal accepts your kill. The blast of magma engulfs the black draconian!! The black draconian is moderately wounded. The blast of magma engulfs the iron elemental! The iron elemental partially resists. The iron elemental is lightly damaged. The blast of magma engulfs the centaur warrior!!! You kill the centaur warrior! Qazlal accepts your kill. The blast of magma engulfs the black draconian!! The black draconian is heavily wounded. The blast of ice hits the death knight!! You kill the death knight! Qazlal accepts your kill. Your Invocations skill increases to level 20! The blast of rubble hits the black draconian!! The black draconian is severely wounded. The blast of rubble hits the iron elemental!! The iron elemental is moderately damaged. The blast of rubble hits the komodo dragon!!! The komodo dragon is almost dead. The komodo dragon barely misses you. Unknown command. You hit the komodo dragon. Your weapon exudes an aura of protection. The komodo dragon is almost dead. The komodo dragon is engulfed in freezing vapours. The komodo dragon seems to slow down. You kill the komodo dragon! Qazlal accepts your kill. You hit the iron elemental. The iron elemental is moderately damaged. You hit the iron elemental but do no damage. The iron elemental is moderately damaged. You hit the iron elemental but do no damage. The iron elemental is moderately damaged. The black draconian breathes lightning at you. The bolt of lightning hits the iron elemental. The iron elemental completely resists. The bolt of lightning hits you!! You puncture the iron elemental! The iron elemental is heavily damaged. The iron elemental gestures at you. The spray of metal splinters hits you but does no damage. You feel protected from physical attacks. You thump the iron elemental! The iron elemental is severely damaged. You hit the iron elemental. The iron elemental is severely damaged. The iron elemental hits you! You feel more protected from physical attacks. You hit the iron elemental but do no damage. The iron elemental is severely damaged. You hit the iron elemental. The iron elemental is severely damaged. You bludgeon the iron elemental!! You destroy the iron elemental! Qazlal accepts your kill. The black draconian breathes lightning at you. The bolt of lightning hits you! You closely miss the black draconian. The black draconian is severely wounded. The black draconian hits you but does no damage. You thump the black draconian! The black draconian is almost dead. You hit the black draconian. The black draconian is almost dead. The black draconian hits you but does no damage. You hit the black draconian. The black draconian is almost dead. You hit the black draconian. The black draconian is almost dead. The black draconian completely misses you. You barely miss the black draconian. The black draconian is almost dead. You closely miss the black draconian. The black draconian is almost dead. The black draconian hits you but does no damage. You completely miss the black draconian. The black draconian is almost dead. You hit the black draconian but do no damage. The black draconian is almost dead. The black draconian hits you with a +0 scimitar! You impale the black draconian!! You kill the black draconian! Qazlal accepts your kill. Your Invocations skill increases to level 21! Items here: ( )) † a +0 scimitar; 11 bolts; a +0 arbalest; a black draconian corpse G - an uncursed amulet of the acrobat You see here a centaur corpse. Things that are here: a +2 vorpal shortbow; a lightning rod (4/4) the +3 ring mail of Optimism {rElec Int+3 SInv} Items here: ) [ } † a +0 battleaxe; a +0 plate armour; a lightning rod (4/4); an elephant corpse H - a lightning rod (4/4) Okay, then. Okay, then. You start putting on your amulet. You continue putting on your uncursed amulet of the acrobat. x5 You finish putting on your uncursed amulet of the acrobat. You feel ready to tumble and roll out of harm's way. G - an amulet of the acrobat (around neck) You see here 20 arrows. You see here 20 arrows. Your protection from physical attacks is fading. Items here: ( )) † a +0 scimitar; 11 bolts; a +0 arbalest; a black draconian corpse Magic restored. There is an open gate to a Minivault (Hard) here. There is an open gate to a Minivault (Hard) here. You start resting. You feel less protected from physical attacks. You start resting. HP restored. There is a huge open gate leading to the Armoury (Hard) here. There is a huge open gate to the Main Hall (Safe) here. You see here a +0 long sword. You see here a +0 mace. There is a huge open gate here. There is a huge open gate leading to the Armoury (Hard) here. You open the huge gate. There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate to the Grid Vault (Hard) here. You hear a bleat! You hear a shout! x3; You hear a screech! You hear an angry hiss. You hear a bleat! x3; You hear an angry hiss. You hear a bleat! You hear an angry hiss. You hear a trumpeting! You hear a shout! You hear an angry hiss. You open the door. 2 harpies, a soldier ant, a spriggan rider, a soul eater and a dream sheep come into view. The dream sheep bleats! The soldier ant twitches its antennae in your direction. The harpy screeches! x2; The spriggan rider shouts! You hear a bleat! You hear a screech! You hear a bleat! You hear a shout! You hear an angry buzzing noise. You hear a trumpeting! You hear a bleat! x3 You hear an angry hiss. A harpy comes into view. You block the harpy's attack. The harpy claws you but does no damage. You hear an angry hiss. You hear a bleat! x2; You hear a shout! Found a book of the Earth. You puncture the harpy! Your weapon exudes an aura of protection. The harpy is lightly wounded. You hear an angry buzzing noise. The harpy claws you. You feel protected from physical attacks. The harpy claws you but does no damage. The soul eater draws from the surrounding life force! The harpy screeches! You hear a trumpeting! You hear an angry hiss. The harpy closely misses you. You block the harpy's attack. The harpy completely misses you. The harpy claws you but does no damage. You hear an angry buzzing noise. You impale the harpy!! The harpy is almost dead. You hear an angry buzzing noise. The harpy claws you but does no damage. x4; The harpy closely misses you. You block the harpy's attack. A minotaur comes into view. It is wearing the amulet "Ugucuny" {Reflect +Inv rElec Dex-2 SH+5} and quivering 14 silver javelins. You impale the harpy!! You kill the harpy! Qazlal accepts your kill. You hear a bleat! x2 The harpy claws you but does no damage. x2 You hear a shout! You hit the harpy but do no damage. The harpy claws you but does no damage. x2 You completely miss the harpy. You hear an angry buzzing noise. The harpy claws you but does no damage. You block the harpy's attack. You impale the harpy!! The harpy is severely wounded. You hear an angry buzzing noise. x2 The harpy claws you but does no damage. x2 You sock the harpy! You kill the harpy! Qazlal accepts your kill. You have reached level 13! The minotaur throws a silver javelin. The silver javelin barely misses you. You puncture the harpy! The harpy is moderately wounded. You hear an angry hiss. You block the harpy's attack. The harpy claws you but does no damage. You hear an angry hiss. You hit the soldier ant. The soldier ant is lightly wounded. You hear a bleat! The harpy barely misses you. The harpy claws you but does no damage. You barely miss the minotaur. You hear a bleat! The harpy claws you but does no damage. The harpy claws you! You feel more protected from physical attacks. You closely miss the minotaur. You hear a bleat! The harpy is engulfed in blazing flames. The harpy barely misses you. The harpy claws you but does no damage. You hear a bleat! You closely miss the minotaur. The harpy screeches! The harpy is engulfed in blazing flames. The harpy claws you. You block the harpy's attack. The minotaur hits you!! The minotaur gores you but does no damage. The harpy is engulfed in blazing flames. You hit the minotaur but do no damage. You hear an angry buzzing noise. You bludgeon the minotaur!! The minotaur is moderately wounded. You block the minotaur's attack. The minotaur barely misses you. You bludgeon the minotaur!! The minotaur is severely wounded. You hear an angry hiss. You hear a bleat! The minotaur closely misses you. The minotaur gores you. You feel more protected from physical attacks. You hear an angry hiss. You impale the minotaur!! The minotaur is almost dead. You hear an angry buzzing noise. x2 You bludgeon the minotaur!! You kill the minotaur! Qazlal accepts your kill. Your Invocations skill increases to level 22! You impale the soldier ant!! The soldier ant is almost dead. The harpy closely misses you. The harpy claws you but does no damage. You hit the harpy but do no damage. The harpy is heavily wounded. You hear an angry hiss. You hear a bleat! The harpy closely misses you. The harpy claws you but does no damage. You block the soldier ant's attack. A killer bee comes into view. You hear an angry hiss. You barely miss the harpy. The harpy is heavily wounded. You block the harpy's attack. The harpy claws you but does no damage. You impale the harpy!! You kill the harpy! Qazlal accepts your kill. The soldier ant stings you but does no damage. You bludgeon the soldier ant!! You kill the soldier ant! Qazlal accepts your kill. Unknown command. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee The thunderbolt hits the killer bee! The killer bee is almost dead. You hear a shout! Firing (i - inventory) No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (almost dead) Okay, then. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (almost dead) The thunderbolt hits the killer bee! You kill the killer bee! Qazlal accepts your kill. You hear an angry buzzing noise. A dream sheep comes into view. The dream sheep bleats! You hear a trumpeting! You hear an angry hiss. You hear an angry buzzing noise. The dream sheep completely misses you. You hear an angry hiss. You hear a bleat! You hear an angry buzzing noise. There is an open door, spattered with blood here. Items here: " ( ? [ †† Nature churns violently around you! The blast of magma engulfs the dream sheep!! The dream sheep is almost dead. The blast of magma engulfs the spriggan rider!!!! You kill the spriggan rider! Qazlal accepts your kill. You kill the hornet! Qazlal accepts your kill. Your lightning rod (3/4) has regained one charge. Your Invocations skill increases to level 23! Your Evocations skill increases to level 1! Qazlal accepts your kill. Your lightning rod (4/4) has regained one charge. You feel a bit more experienced. The blast of magma engulfs the soul eater!!! The soul eater is severely wounded. The blast of ice hits the soul eater!! The soul eater partially resists. You kill the soul eater! Qazlal accepts your kill. The blast of ice hits the dream sheep!! You kill the dream sheep! Qazlal accepts your kill. Your Evocations skill increases to level 2! Qazlal accepts your kill. You feel a bit more experienced. Qazlal accepts your kill. You feel a bit more experienced. Qazlal accepts your kill. You feel a bit more experienced. You hear a bleat! An elephant comes into view. The dream sheep ruffles its wool and motes of dream dust sparkle, to no effect. An eye of draining comes into view. There is an open door, spattered with blood here. Items here: " ( ? [ †† You sock the dream sheep! The dream sheep is moderately wounded. You hear a shout! The dream sheep bites you but does no damage. There is an open door, spattered with blood here. Items here: " ( ? [ †† You bludgeon the dream sheep!! You kill the dream sheep! Qazlal accepts your kill. You hear a shout! A large abomination comes into view. There is an open door, spattered with blood here. Items here: " ( ? [ †† You puncture the elephant! The elephant is lightly wounded. There is an open door, spattered with blood here. Items here: " ( ? [ †† You puncture the elephant! The elephant is moderately wounded. You hear a shout! You block the elephant's attack. The elephant trunk-slaps you but does no damage. You hear an angry hiss. There is an open door, spattered with blood here. Items here: " ( ? [ †† You hit the elephant. The elephant is moderately wounded. The elephant tramples you but does no damage. You block the elephant's attack. There is an open door, spattered with blood here. Items here: " ( ? [ †† You puncture the elephant! The elephant is heavily wounded. A great orb of eyes comes into view. There is an open door, spattered with blood here. Items here: " ( ? [ †† You sock the elephant! The elephant is severely wounded. You hear an angry hiss. The elephant completely misses you. You block the elephant's attack. The eye of draining gazes at you. You feel your power leaking away. There is an open door, spattered with blood here. Items here: " ( ? [ †† You impale the elephant!! You kill the elephant! Qazlal accepts your kill. You hear an angry buzzing noise. There is an open door, spattered with blood here. Items here: " ( ? [ †† Unknown command. There is an open door, spattered with blood here. Items here: " ( ? [ †† You puncture the eye of draining! The eye of draining is moderately wounded. There is an open door, spattered with blood here. Items here: " ( ? [ †† You bludgeon the eye of draining!! The eye of draining is severely wounded. The eye of draining gazes at you. You feel your power leaking away. You block the large abomination's attack. There is an open door, spattered with blood here. Items here: " ( ? [ †† You hit the eye of draining. The eye of draining is severely wounded. You hear an angry hiss. There is an open door, spattered with blood here. Items here: " ( ? [ †† You impale the eye of draining!! You kill the eye of draining! Qazlal accepts your kill. You hear a bleat! A spriggan druid comes into view. It is wielding a +0 quarterstaff. You block the large abomination's attack. There is an open door, spattered with blood here. Items here: " ( ? [ †† I - the amulet "Ugucuny" {Reflect +Inv rElec Dex-2 SH+5} m - 5 scrolls of remove curse (gained 1) You hear an angry hiss. The spriggan druid gestures at you while chanting. The stone arrow hits you! A dream sheep comes into view. You block the large abomination's attack. You hear a shout! There is an open door, spattered with blood here. Items here: ( [ †† 13 silver javelins; a +0 chain mail; a soldier ant corpse; a harpy corpse You hit the spriggan druid. The spriggan druid is heavily wounded. You hear an angry hiss. You hear a bleat! The spriggan druid hits you but does no damage. There is an open door, spattered with blood here. Items here: ( [ †† 13 silver javelins; a +0 chain mail; a soldier ant corpse; a harpy corpse You hit the spriggan druid. The spriggan druid is severely wounded. The large abomination misses you. There is an open door, spattered with blood here. Items here: ( [ †† 13 silver javelins; a +0 chain mail; a soldier ant corpse; a harpy corpse You impale the spriggan druid!! With its final breath, the spriggan druid offers up its power to the beasts of the wild! You kill the spriggan druid! Qazlal accepts your kill. Your Invocations skill increases to level 24! The dream sheep ruffles its wool and motes of dream dust sparkle, to no effect. The large abomination hits you!! There is an open door, spattered with blood here. Items here: ( [ †† 13 silver javelins; a +0 chain mail; a soldier ant corpse; a harpy corpse You puncture the large abomination! The large abomination is lightly damaged. You hear an angry buzzing noise. You hear a bleat! x2; You hear a shout! You hear an angry hiss. A killer bee comes into view. A dream sheep comes into view. There is an open door, spattered with blood here. Items here: ( [ †† 13 silver javelins; a +0 chain mail; a soldier ant corpse; a harpy corpse You barely miss the large abomination. The large abomination is lightly damaged. The killer bee stings you but does no damage. The large abomination closely misses you. The killer bee closely misses you. There is an open door, spattered with blood here. Items here: ( [ †† 13 silver javelins; a +0 chain mail; a soldier ant corpse; a harpy corpse You hit the large abomination but do no damage. The large abomination is lightly damaged. You hear an angry buzzing noise. The killer bee barely misses you. You hear a shout! There is an open door, spattered with blood here. Items here: ( [ †† 13 silver javelins; a +0 chain mail; a soldier ant corpse; a harpy corpse Aiming: Upheaval Press: ? - help, Dir - move target cursor, f - dream sheep Aim: a dream sheep A storm cloud blasts the area with cutting wind! The cutting wind hits the dream sheep!!! You kill the dream sheep! Qazlal accepts your kill. The cutting wind hits the great orb of eyes!!!! The great orb of eyes gets badly buffeted. You kill the great orb of eyes! Qazlal accepts your kill. Your Evocations skill increases to level 3! The cutting wind hits the dream sheep!! You kill the dream sheep! Qazlal accepts your kill. The killer bee closely misses you. A killer bee comes into view. The large abomination hits you but does no damage. A merfolk impaler comes into view. It is wielding a +0 trident and wearing the +10 ice dragon scales of Hospitality {Harm rF- rC++ Stlth+}. The killer bee closely misses you. The killer bee moves out of view. You hear a shout! A dream sheep comes into view. There is an open door, spattered with blood here. Items here: ( [ †† 13 silver javelins; a +0 chain mail; a soldier ant corpse; a harpy corpse Press: ? - help, Dir - move target cursor, f - merfolk impaler Aim: a merfolk impaler, wielding a +0 trident, wearing the +10 ice dragon scales of Hospitality {Harm rF- rC++ Stlth+} and wearing an uncursed ring of magical power (heavily wounded) A storm cloud blasts the area with cutting wind! The cutting wind hits the merfolk impaler!! You kill the merfolk impaler! Qazlal accepts your kill. The cutting wind hits the dream sheep!! You kill the dream sheep! Qazlal accepts your kill. The cutting wind hits the large abomination!!! You destroy the large abomination! Qazlal accepts your kill. Your Invocations skill increases to level 25! You hear a bleat! The killer bee stings you but does no damage. The killer bee closely misses you. There is an open door, spattered with blood here. Items here: ( [ †† 13 silver javelins; a +0 chain mail; a soldier ant corpse; a harpy corpse You hit the killer bee but do no damage. You hear an angry hiss. You block the killer bee's attack. x2 A jumping spider comes into view. There is an open door, spattered with blood here. Items here: ( [ †† 13 silver javelins; a +0 chain mail; a soldier ant corpse; a harpy corpse You miss the killer bee. The killer bee stings you! The killer bee stings you. You are poisoned. The killer bee poisons you! There is an open door, spattered with blood here. Items here: ( [ †† 13 silver javelins; a +0 chain mail; a soldier ant corpse; a harpy corpse You thump the killer bee! The killer bee is heavily wounded. You feel sick. You block the killer bee's attack. The killer bee barely misses you. There is an open door, spattered with blood here. Items here: ( [ †† 13 silver javelins; a +0 chain mail; a soldier ant corpse; a harpy corpse You thump the killer bee! You kill the killer bee! Qazlal accepts your kill. The killer bee closely misses you. A merfolk comes into view. It is wielding a +3 lajatang of electrocution and wearing a +2 robe of cold resistance. The killer bee stings you but does no damage. There is an open door, spattered with blood here. Items here: ( [ †† 13 silver javelins; a +0 chain mail; a soldier ant corpse; a harpy corpse You hit the killer bee. The killer bee is moderately wounded. You hear an angry hiss. You block the killer bee's attack. There is an open door, spattered with blood here. Items here: ( [ †† 13 silver javelins; a +0 chain mail; a soldier ant corpse; a harpy corpse You closely miss the killer bee. The killer bee is moderately wounded. You feel sick. You hear a bleat! A merfolk comes into view. It is wielding a +0 glaive and wearing a +2 plate armour of positive energy. You block the killer bee's attack. A dream sheep comes into view. There is an open door, spattered with blood here. Items here: ( [ †† 13 silver javelins; a +0 chain mail; a soldier ant corpse; a harpy corpse You closely miss the killer bee. The killer bee is moderately wounded. The killer bee barely misses you. The jumping spider leaps! The dream sheep ruffles its wool and motes of dream dust sparkle, to no effect. A neqoxec comes into view. The merfolk hits you but does no damage. There is an open door, spattered with blood here. Items here: ( [ †† 13 silver javelins; a +0 chain mail; a soldier ant corpse; a harpy corpse You hit the merfolk. The merfolk is lightly wounded. You block the killer bee's attack. The jumping spider leaps! A steam dragon comes into view. There is an open door, spattered with blood here. Items here: ( [ †† 13 silver javelins; a +0 chain mail; a soldier ant corpse; a harpy corpse You bludgeon the merfolk!! The merfolk is severely wounded. You feel sick. The killer bee stings you but does no damage. x2 The merfolk hits you but does no damage. There is an open door, spattered with blood here. Items here: ( [ †† 13 silver javelins; a +0 chain mail; a soldier ant corpse; a harpy corpse You puncture the merfolk! The merfolk is almost dead. You block the killer bee's attack. There is an open door, spattered with blood here. Items here: ( [ †† 13 silver javelins; a +0 chain mail; a soldier ant corpse; a harpy corpse You sock the merfolk! You kill the merfolk! Qazlal accepts your kill. You block the killer bee's attack. The dream sheep ruffles its wool and motes of dream dust sparkle, to no effect. The neqoxec gestures. There is an open door, spattered with blood here. Items here: ( [ †† 13 silver javelins; a +0 chain mail; a soldier ant corpse; a harpy corpse You bludgeon the killer bee!! You kill the killer bee! Qazlal accepts your kill. The jumping spider is engulfed in blazing flames. There is an open door, spattered with blood here. Items here: ( [ †† 13 silver javelins; a +0 chain mail; a soldier ant corpse; a harpy corpse Aiming: Upheaval Press: ? - help, Dir - move target cursor, f - steam dragon Aim: a steam dragon A storm cloud blasts the area with cutting wind! The cutting wind hits the steam dragon!!! The steam dragon gets badly buffeted. You kill the steam dragon! Qazlal accepts your kill. The cutting wind hits the neqoxec!!! The neqoxec gets badly buffeted. You kill the neqoxec! Qazlal accepts your kill. The iron imp disappears in a puff of smoke! The cutting wind hits the dream sheep!!! You kill the dream sheep! Qazlal accepts your kill. x2 You feel a bit more experienced. The cutting wind hits the merfolk!!! The merfolk is severely wounded. You feel sick. The jumping spider is engulfed in blazing flames. The jumping spider pounces on you but does no damage. The jumping spider bites you but does no damage. The merfolk throws a throwing net. The throwing net hits you. You become entangled in the net! The jumping spider is engulfed in blazing flames. The jumping spider pounces on you but does no damage. The jumping spider bites you but does no damage. There is an open door, spattered with blood here. Items here: (( [ †† a throwing net; 13 silver javelins; a +0 chain mail; a soldier ant corpse a harpy corpse You struggle against the net. The jumping spider is engulfed in blazing flames. The jumping spider pounces on you but does no damage. The jumping spider bites you but does no damage. There is an open door, spattered with blood here. Items here: (( [ †† a throwing net; 13 silver javelins; a +0 chain mail; a soldier ant corpse a harpy corpse You struggle against the net. The jumping spider is engulfed in blazing flames. The jumping spider pounces on you. The jumping spider bites you but does no damage. The jumping spider is engulfed in blazing flames. The jumping spider pounces on you but does no damage. The jumping spider bites you but does no damage. There is an open door, spattered with blood here. Items here: (( [ †† a throwing net; 13 silver javelins; a +0 chain mail; a soldier ant corpse a harpy corpse You struggle against the net. The jumping spider is engulfed in blazing flames. The jumping spider leaps! There is an open door, spattered with blood here. Items here: (( [ †† a throwing net; 13 silver javelins; a +0 chain mail; a soldier ant corpse a harpy corpse You feel much better. You feel sick. The jumping spider leaps! There is an open door, spattered with blood here. Items here: (( [ †† a throwing net; 13 silver javelins; a +0 chain mail; a soldier ant corpse a harpy corpse Aiming: Upheaval Press: ? - help, Dir - move target cursor, f - merfolk Aim: a merfolk, wielding a +0 glaive, wearing a +2 plate armour of positive energy and quivering 2 throwing nets (severely wounded) A storm cloud blasts the area with cutting wind! The cutting wind hits the merfolk!!! You kill the merfolk! Qazlal accepts your kill. A spriggan comes into view. It is wielding a +0 trident. The jumping spider leaps! There is an open door, spattered with blood here. Items here: (( [ †† a throwing net; 13 silver javelins; a +0 chain mail; a soldier ant corpse a harpy corpse You rip the net and break free! You block the spriggan's attack. There is an open door, spattered with blood here. Items here: ( [ †† 13 silver javelins; a +0 chain mail; a soldier ant corpse; a harpy corpse You feel sick. You block the spriggan's attack. Items here: ) [ †††† You impale the spriggan!! Your weapon exudes an aura of protection. The spriggan is severely wounded. You block the spriggan's attack. Items here: ) [ †††† You sock the spriggan! You kill the spriggan! Qazlal accepts your kill. Items here: ) [ †††† Items here: ) [ †† a +0 trident; a +0 robe; a spriggan corpse; a dream sheep corpse J - an uncursed ring of magical power; d - 2 potions of might (gained 1) Items here: ! )) : [ †††† You feel sick. Items here: ( ) [ †† a +0 glaive; 2 throwing nets; a +2 plate armour of positive energy a merfolk corpse; a dream sheep corpse K - a +2 plate armour of positive energy You start removing your armour. You continue taking off your +2 plate armour. Your protection from physical attacks is fading. You feel sick. You are no longer poisoned. You continue taking off your +2 plate armour. x3 The jumping spider leaps! x2 You finish taking off your +2 plate armour. You start putting on your armour. You continue putting on your +2 plate armour of positive energy. The jumping spider leaps! You continue putting on your +2 plate armour of positive energy. The jumping spider leaps! You continue putting on your +2 plate armour of positive energy. You feel less protected from physical attacks. You continue putting on your +2 plate armour of positive energy. x2 You finish putting on your +2 plate armour of positive energy. You feel more protected from negative energy. Unknown command. Found a dagger. Things that are here: a dagger; a dream sheep corpse Found a robe. You see here a robe. You closely miss the jumping spider. The jumping spider is almost dead. You block the jumping spider's attack. The jumping spider bites you but does no damage. You closely miss the jumping spider. The jumping spider is almost dead. The jumping spider leaps! You closely miss the jumping spider. The jumping spider is almost dead. The jumping spider closely misses you. The jumping spider bites you but does no damage. Unknown command. You puncture the jumping spider! Your weapon exudes an aura of protection. You kill the jumping spider! Qazlal accepts your kill. You see here a jumping spider corpse. You see here a robe. You start resting. Magic restored. You start resting. HP restored. Things that are here: a dagger; a dream sheep skeleton Items here: ( ) ÷÷ a +0 glaive; 2 throwing nets; a merfolk skeleton; a dream sheep skeleton Items here: ! )) : [ ÷÷÷ L - the +10 ice dragon scales of Hospitality {Harm rF- rC++ Stlth+} Drop what? 38/52 slots (_ for help) (? for menu, Esc to quit) You drop a +2 plate armour. Okay, then. Items here: ) [ ÷÷ a +0 trident; a +0 robe; a spriggan skeleton; a dream sheep skeleton Items here: ) [ ÷÷÷ a +3 lajatang of electrocution; a +2 robe of cold resistance a merfolk skeleton; an elephant skeleton; a dream sheep skeleton There is an open door, spattered with blood here. Things that are here: 13 silver javelins; a +0 chain mail; a harpy skeleton p - 13 silver javelins p - 14 silver javelins (gained 1) You see here a harpy skeleton. You start waiting. Done waiting. There is an open door, spattered with blood here. Things that are here: a +0 chain mail; a harpy skeleton Things that are here: a +0 quarterstaff; a +0 robe There is an open door, spattered with blood here. Things that are here: a +0 chain mail; a harpy skeleton You open the huge gate. There is a huge open gate to the Main Hall (Safe) here. There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate leading to the Armoury (Hard) here. There is a huge open gate to the Main Hall (Safe) here. You open the large door. A catoblepas, 5 orc knights, a guardian serpent and a hell knight come into view. An orc knight is wielding a +1 great sword of electrocution. The catoblepas bellows! The hell knight shouts! The orc knight shouts! x4 You hear a shout! x2 An orc knight comes into view. It is wielding a +0 great mace. The orc knight roars a battlecry! The orcs go into a battle-frenzy! The orc knight roars a battlecry! The orc knight goes into a battle-frenzy! The guardian serpent weaves intricate patterns with the tip of its tongue. The catoblepas blinks! The orc knight blinks! The orc warlord blinks! The hell knight blinks! The orc warlord blinks! The orc knight blinks! A deep elf knight comes into view. It is wielding a +0 long sword. The orc knight moves out of view. You hear a shout! x2 Unknown command. Nature churns violently around you! You hear a sizzling sound! The blast of magma engulfs the orc knight!!! The orc knight is almost dead. The blast of ice hits the orc knight!!! The orc knight is almost dead. The orc knight is flash-frozen. The blast of ice hits the orc knight!!! You kill the orc knight! Qazlal accepts your kill. The blast of ice hits the guardian serpent!! The guardian serpent is almost dead. The guardian serpent is flash-frozen. The blast of ice hits the orc knight!!! The orc knight is severely wounded. The orc knight shouts! The orc knight is flash-frozen. The blast of ice hits the deep elf knight!!! The deep elf knight is almost dead. The deep elf knight is flash-frozen. The blast of ice hits the orc knight!!! You kill the orc knight! Qazlal accepts your kill. Your Evocations skill increases to level 4! The blast of ice hits the deep elf knight! You kill the deep elf knight! Qazlal accepts your kill. Your Invocations skill increases to level 26! The blast of ice hits the guardian serpent!!! You kill the guardian serpent! Qazlal accepts your kill. x2 You feel a bit more experienced. The blast of rubble hits the orc knight!!! You kill the orc knight! Qazlal accepts your kill. x2 You feel a bit more experienced. The blast of magma engulfs the orc warlord!! The orc warlord is lightly wounded. You hear a sizzling sound! The blast of magma engulfs the orc knight!!! You kill the orc knight! Qazlal accepts your kill. The blast of magma engulfs the orc knight!! The orc knight is heavily wounded. Qazlal accepts your kill. You feel a bit more experienced. The blast of magma engulfs the orc knight!!! You kill the orc knight! Qazlal accepts your kill. The blast of ice hits the catoblepas!! The catoblepas is heavily wounded. The catoblepas is flash-frozen. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.26-a0-393-g67388ea477 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_USE_ABILITY repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [ikjuyhgtrf] Species: Hill Orc Job: Fighter HP: 133/133; mods: 0/0 MP: 29/30; mod: 0 Stats: 26 (26) 8 (8) 10 (10) Position: (60, 42), god: Qazlal (21), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 17 | 7281 | 599/954 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | | 1 | 0 | 0 | 0 | 0/42 Axes | | 1 | 0 | 0 | 0 | 0/29 Maces & Flails | X | 0 | 0 | 17 | 8600 | 654/1135 Polearms | | 1 | 0 | 0 | 0 | 0/42 Staves | | 1 | 0 | 0 | 0 | 0/59 Slings | | 1 | 0 | 0 | 0 | 0/59 Bows | | 1 | 0 | 0 | 0 | 0/59 Crossbows | | 1 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 17 | 8023 | 77/1135 Dodging | X | 0 | 0 | 0 | 0 | 0/70 Stealth | X | 0 | 0 | 0 | 0 | 0/59 Shields | | 0 | 0 | 3 | 301 | 49/168 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 0 | 0 | 0/84 Conjurations | | 1 | 0 | 0 | 0 | 0/50 Hexes | | 1 | 0 | 0 | 0 | 0/50 Summonings | | 1 | 0 | 0 | 0 | 0/50 Necromancy | | 1 | 0 | 0 | 0 | 0/50 Translocations | | 1 | 0 | 0 | 0 | 0/70 Transmutations | | 1 | 0 | 0 | 0 | 0/84 Fire Magic | | 1 | 0 | 0 | 0 | 0/42 Ice Magic | | 1 | 0 | 0 | 0 | 0/59 Air Magic | | 1 | 0 | 0 | 0 | 0/70 Earth Magic | | 1 | 0 | 0 | 0 | 0/50 Poison Magic | | 1 | 0 | 0 | 0 | 0/59 Invocations | X | 1 | 92 | 26 | 17635 | 1581/1635 Evocations | X | 1 | 8 | 4 | 678 | 178/250 Spell bugs: Durations: Attributes: #12: 53 #23: 2102 #24: 1382417611 #27: 50373 #34: 1 #49: 327 #59: 1 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #22: +2 dire flail of protection eq slot #1, inv slot #18: +0 cloak eq slot #2, inv slot #10: +0 helmet eq slot #3, inv slot #19: +0 pair of gloves eq slot #6, inv slot #36: +2 plate armour of positive energy eq slot #7, inv slot #28: ring of protection from cold eq slot #8, inv slot #29: ring of Broken Luck {rF+ MR+ Str+2 Slay+2} eq slot #9, inv slot #32: amulet of the acrobat }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ..# ..# ..# ..+ ..+ ''# ''############################### ..............°poo............... ...............Y@)............... ..##############))##############. ..# ..☼.§ #. ..# .......# #. ..# ###.§#### #. ..# †... #. ..# )..) #. ..# §§§.. #. ..# #. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (2, 23): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 1 at (2, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 2 at (2, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 3 at (2, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 4 at (2, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 5 at (2, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 6 at (2, 60): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 7 at (3, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 8 at (3, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 9 at (3, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 10 at (3, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 11 at (4, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 12 at (6, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 13 at (6, 56): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 14 at (6, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 15 at (8, 51): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 16 at (9, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 17 at (10, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 18 at (10, 56): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 19 at (10, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 20 at (10, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 21 at (11, 47): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple (Safe) }}}} Lua marker 22 at (11, 47): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 23 at (11, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 24 at (13, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 25 at (13, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Storerooms (Easy) }}}} Lua marker 26 at (16, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 27 at (17, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 28 at (17, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Entrance Hall (Safe) }}}} Lua marker 30 at (23, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 31 at (23, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 32 at (23, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 33 at (23, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 34 at (23, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 35 at (23, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 36 at (23, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 37 at (23, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 38 at (24, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 39 at (24, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 40 at (24, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 41 at (24, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 42 at (24, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 43 at (24, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 44 at (24, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 45 at (24, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 46 at (29, 36): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 47 at (30, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 48 at (30, 49): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 49 at (30, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 50 at (30, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 51 at (31, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 52 at (31, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 53 at (34, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 54 at (34, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 55 at (34, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 56 at (34, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 57 at (34, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 58 at (34, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 59 at (34, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 60 at (34, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 61 at (35, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 62 at (35, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 63 at (35, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 64 at (35, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 65 at (35, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 66 at (35, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 67 at (35, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 68 at (35, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 69 at (38, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 70 at (38, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 71 at (38, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 72 at (38, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 73 at (39, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 74 at (39, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 75 at (39, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 76 at (39, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 77 at (40, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 78 at (40, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 79 at (40, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 80 at (40, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 81 at (41, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 82 at (41, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 83 at (41, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 84 at (41, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 85 at (44, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 86 at (44, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 87 at (44, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 88 at (44, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 89 at (45, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 90 at (45, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 91 at (45, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 92 at (45, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 93 at (45, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 94 at (45, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 95 at (45, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 96 at (45, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 97 at (46, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 98 at (46, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 99 at (46, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 100 at (46, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 101 at (46, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 102 at (46, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 103 at (46, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 104 at (46, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 105 at (47, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 106 at (47, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 107 at (47, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 108 at (47, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 109 at (48, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 110 at (49, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 111 at (49, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 112 at (49, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 113 at (50, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 114 at (52, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 117 at (52, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 118 at (53, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 119 at (53, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 120 at (53, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 124 at (56, 21): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 126 at (56, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 131 at (60, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 132 at (60, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 136 at (61, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 137 at (61, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 146 at (62, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 147 at (62, 61): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 148 at (62, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 155 at (65, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 156 at (66, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 159 at (68, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 160 at (69, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 161 at (70, 36): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 162 at (72, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 163 at (72, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 164 at (73, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 165 at (74, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 166 at (74, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 167 at (75, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 168 at (75, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 169 at (76, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 170 at (76, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 171 at (76, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 172 at (76, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 173 at (77, 9): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 174 at (77, 9): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 175 at (77, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 176 at (77, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 177 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 178 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 179 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 180 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 181 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 182 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 183 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 184 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 185 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 186 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 187 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 188 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 189 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 190 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 191 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 192 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 193 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 194 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 195 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 196 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 197 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 198 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 199 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 200 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 201 at (77, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 202 at (77, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 203 at (77, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 204 at (77, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 205 at (77, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 206 at (77, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 207 at (77, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 208 at (77, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} >>>>>>>>>>>>>>>>>>>>>>