ikjuyhgtrf the Dungeon (1, 17, D) a rime drake corpse (2, 16, D) the Tome of Creative Dislocation Spells Type Level Known a - Portal Projectile Hexes/Translocation 3 no b - Passage of Golubria Translocation 4 no c - Summon Forest Summoning/Translocation 5 no d - Disjunction Translocation 8 no (2, 18, D) a water moccasin corpse (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 16, D) a +2 hand crossbow of flaming (3, 18, D) a cane toad corpse (still there?) a hydra corpse (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 16, D) a +4 shortbow of flaming (4, 18, D) a water moccasin corpse (5, 16, D) a book of Air (6, 16, D) the +3 kite shield "Ytulyeji" {*Slow rElec rC- Int+10} It affects your intelligence (+10). It makes you vulnerable to cold. It insulates you from electricity. It may slow you when you take damage. (7, 16, D) a book of Unlife (7, 17, D) a hydra corpse (7, 18, D) a dire elephant corpse (7, 19, D) a hydra corpse (7, 21, D) a water moccasin corpse (8, 16, D) a book of Annihilations (9, 16, D) an uncursed ring of flight (9, 17, D) a catoblepas corpse (10, 0, D) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC would increase by 2 (41 -> 43). a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +3 tower shield a +0 kite shield a +0 scale mail a +0 war axe the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 16, D) 4 potions of heal wounds (still there?) an uncursed staff of conjuration (still there?) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 17, D) a rime drake corpse (12, 17, D) a tin of tremorstones (2/2) (13, 19, D) a cane toad corpse (19, -1, D) a +0 robe of willpower (19, 0, D) a cursed -4 ring of strength (19, 1, D) the +5 chain mail "Uceoddauk" {rElec} (still there?) It insulates you from electricity. If you switch to wearing this armour, your AC would decrease by 12 (41 -> 29). a +3 ring mail of willpower (still there?) (19, 16, D) a cursed amulet of inaccuracy (19, 17, D) a box of beasts (19, 32, D) the +3 falchion "Laixtiov" {vorpal, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (19, 33, D) the +10 rapier of Understanding {holy, +Inv rPois} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. It lets you turn invisible. (20, 16, D) a +4 lajatang of venom (20, 32, D) the +2 shortbow of Distraction {venom, rF+ Will+ Dex-3} It poisons the ammo it fires. It affects your dexterity (-3). It protects you from fire. It affects your willpower, your defense against some magical effects. (20, 33, D) an uncursed amulet of regeneration (20, 34, D) a glowing shapeshifter corpse (21, 0, D) an uncursed staff of cold (still there?) an uncursed ring of willpower (still there?) a phantom mirror (still there?) a +0 robe (still there?) a phantom mirror (still there?) (21, 6, D) a +0 robe (21, 16, D) a book of Cantrips (21, 18, D) an uncursed staff of earth (still there?) the +5 long sword "Biusu" {drain, rC+ Will- Int+3} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It protects you from cold. It affects your willpower, your defense against some magical effects. (21, 32, D) an uncursed ring of see invisible (21, 33, D) a +2 robe of positive energy (21, 34, D) an uncursed staff of poison (21, 37, D) a glowing shapeshifter corpse (22, 0, D) a cursed +0 robe (still there?) a phial of floods (still there?) (22, 3, D) a +2 vorpal hand axe (still there?) a +0 robe (still there?) the +10 hand axe of Animal Spirits {vorpal, +Blink rC- Dex-4 Stlth+} (still there?) It inflicts extra damage upon your enemies. It affects your dexterity (-4). It makes you vulnerable to cold. It lets you blink. It makes you more stealthy. (22, 5, D) a cursed +0 halberd (still there?) a +0 robe (still there?) (22, 16, D) an uncursed ring of willpower (22, 17, D) a +1 scale mail of willpower (22, 33, D) an uncursed ring of poison resistance (22, 34, D) a condenser vane a shapeshifter corpse (23, 0, D) a dagger (still there?) a runed halberd (still there?) (23, 6, D) a +0 flail (23, 16, D) an uncursed staff of poison (23, 17, D) a phantom mirror (23, 32, D) an uncursed staff of cold (23, 33, D) a book of Clouds (23, 34, D) an uncursed staff of fire (24, 0, D) the amulet of Jailebru {RegenMP *Drain +Fly rN+ Dex+3} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+3). It protects you from negative energy. It lets you fly. It causes draining when unequipped. the ring "Mosaokesch" {rPois rCorr Int-4 Dex+5} [ring of resist corrosion] It affects your intelligence (-4). It affects your dexterity (+5). It protects you from poison. It provides partial protection from all sources of acid and corrosion. an uncursed amulet of magic regeneration (24, 2, D) a +4 scimitar of flaming (still there?) a +0 robe (still there?) (24, 16, D) a Fen Folio (24, 17, D) a cursed staff of cold (24, 18, D) an uncursed staff of death (still there?) a +0 hunting sling of freezing (still there?) (24, 20, D) an uncursed staff of earth (24, 32, D) a scroll of brand weapon (24, 33, D) a +0 war axe of freezing (24, 34, D) an uncursed amulet of the acrobat (24, 35, D) a glowing shapeshifter corpse (24, 36, D) a +2 robe of fire resistance (24, 37, D) a glowing shapeshifter corpse (25, 0, D) a phantom mirror a +0 dagger a dagger (25, 3, D) a +0 robe (25, 16, D) the Catalogue of Creative Beguiling Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Call Imp Summoning 2 no c - Summon Guardian Golem Hexes/Summoning 3 no d - Leda's Liquefaction Hexes/Earth 4 no e - Summon Hydra Summoning 7 no (25, 18, D) a box of beasts (25, 21, D) a +1 vorpal spear (25, 32, D) a +6 rapier of protection (25, 33, D) an uncursed ring of magical power (25, 35, D) a glowing shapeshifter corpse (25, 37, D) a glowing shapeshifter corpse (25, 38, D) a shapeshifter corpse (26, 0, D) a +6 ring of dexterity (26, 3, D) a +3 great sword a +0 chain mail (26, 4, D) a +0 scimitar (26, 5, D) a +2 battleaxe a +0 robe (26, 32, D) an uncursed amulet of reflection (26, 33, D) the +3 mace of Hoxtuef {antimagic, +Blink Str+4 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It lets you see invisible. It lets you blink. (26, 34, D) the +2 robe of Trial and Error {rCorr} It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC would decrease by 27 (41 -> 14). (27, 0, D) a condenser vane (27, 16, D) a +2 ring mail of cold resistance (27, 17, D) an uncursed staff of conjuration (27, 32, D) an uncursed amulet of the acrobat (27, 33, D) a +2 dagger of venom (27, 34, D) a +6 ring of intelligence (27, 36, D) a shapeshifter corpse (28, 0, D) a +2 chain mail of poison resistance (28, 1, D) a book of Transfigurations (28, 2, D) a cursed -4 ring of strength (28, 16, D) an uncursed staff of cold (28, 17, D) an uncursed staff of conjuration (28, 32, D) a lightning rod (4/4) (28, 33, D) an uncursed staff of conjuration (29, 1, D) an uncursed staff of fire (29, 16, D) quicksilver dragon scales (29, 32, D) a box of beasts (29, 33, D) a book of the Earth (34, 28, D) a +4 vorpal fustibalus (35, 0, D) a condenser vane (35, 14, D) a +1 tower shield of cold resistance (35, 15, D) a Necronomicon (35, 28, D) a book of Ice (36, 0, D) a +2 dagger of holy wrath (36, 14, D) a tin of tremorstones (2/2) (36, 16, D) an uncursed staff of earth (still there?) a +0 robe (still there?) a +2 mace (still there?) a +0 robe (still there?) (36, 28, D) a lightning rod (4/4) (36, 29, D) a lightning rod (4/4) (37, 0, D) a +1 war axe of venom (37, 1, D) an uncursed ring of ice (37, 2, D) a +0 robe (37, 3, D) a cursed -3 war axe (still there?) a +0 chain mail (still there?) (37, 14, D) a +4 fustibalus of flaming (37, 28, D) a condenser vane (37, 29, D) the ring "Ekhlaiq" {rC+ Int+6 Stlth+} [ring of intelligence] It affects your intelligence (+6). It protects you from cold. It makes you more stealthy. (38, 0, D) the cursed +1 scale mail "Vimpoep" {rF+ Int-4 Dex+4} (still there?) It affects your intelligence (-4). It affects your dexterity (+4). It protects you from fire. If you switch to wearing this armour, your AC would decrease by 20 (41 -> 21). It has a curse placed upon it. a runed mace (still there?) (38, 6, D) a +0 robe (38, 14, D) the cursed +2 quarterstaff "Cuist" {vorpal, Int+4 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It lets you see invisible. It has a curse placed upon it. (38, 15, D) a +0 dagger (still there?) a +2 flail of protection (still there?) (38, 28, D) a book of Callings (39, -1, D) a +2 spectral giant club (39, 5, D) a +4 battleaxe (still there?) a +0 robe (still there?) (39, 14, D) a manual of Stealth the amulet of Vuopukliz {Regen+ Stlth+} [amulet of regeneration] It increases your rate of regeneration. It makes you more stealthy. an uncursed amulet of regeneration (39, 15, D) an uncursed amulet of guardian spirit (39, 28, D) a +0 helmet of see invisible (39, 29, D) a +5 demon whip of venom (39, 31, D) (unseen) (40, 0, D) an uncursed staff of earth (still there?) an uncursed staff of death (still there?) (40, 2, D) a +2 battleaxe of venom (still there?) a +0 robe (still there?) an uncursed ring of protection from cold (still there?) the amulet "Lamiulaf" {RegenMP rN+ Str+3 Int+4} (still there?) [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+3). It affects your intelligence (+4). It protects you from negative energy. a +0 hand axe (still there?) a +0 robe (still there?) (40, 3, D) a +1 vorpal hand axe (40, 5, D) the +7 long sword of Leaghon {pain, +Blink +Inv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you turn invisible. It lets you blink. (40, 14, D) an uncursed ring of poison resistance (40, 15, D) an uncursed staff of air a +0 robe (40, 17, D) a +0 rapier of protection (still there?) a +2 morningstar of freezing (still there?) (40, 28, D) the Handbook of Dislocation and Evil Rituals Spells Type Level Known a - Apportation Translocation 1 no b - Sublimation of Blood Necromancy 2 no c - Portal Projectile Hexes/Translocation 3 no d - Lesser Beckoning Translocation 3 no e - Passage of Golubria Translocation 4 no f - Dispersal Translocation 6 no (40, 29, D) the amulet "Guygyrengeu" {Faith Dex+4} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+4). a +4 ring of protection a +2 short sword of distortion (41, 0, D) a dagger (41, 14, D) a hand axe (41, 15, D) a +2 short sword of protection (still there?) a condenser vane (still there?) (41, 29, D) a +1 scimitar of holy wrath (42, 0, D) a Young Poisoner's Handbook (42, 13, D) a +2 scythe of distortion (42, 14, D) a long sword (42, 16, D) Cejomyst's Collected Works on Scorching Poisoning (still there?) Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 no b - Olgreb's Toxic Radiance Poison 4 no c - Starburst Conjuration/Fire 6 no a +0 chain mail (still there?) (42, 28, D) an uncursed staff of air (43, 13, D) a runed dagger (43, 17, D) a +0 robe (43, 28, D) an uncursed staff of death (43, 29, D) a tin of tremorstones (2/2) (44, 28, D) a +3 scale mail of willpower (49, 0, D) an uncursed staff of poison (49, 1, D) a box of beasts (49, 12, D) a +2 scale mail of cold resistance (49, 24, D) the +8 trident of the Octopus King {venom, rElec rPois Will+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your willpower, your defense against some magical effects. (49, 36, D) a +2 scale mail of cold resistance (49, 37, D) a +4 hand axe of venom (50, 0, D) a +6 ring of strength the ring "Wuong" {rF- Will+ Dex+3 SInv Stlth+} [ring of stealth] It affects your dexterity (+3). It makes you vulnerable to fire. It affects your willpower, your defense against some magical effects. It lets you see invisible. It makes you more stealthy. the ring of Ojymahia {rCorr Dex+2 SInv} [ring of resist corrosion] It affects your dexterity (+2). It lets you see invisible. It provides partial protection from all sources of acid and corrosion. (50, 1, D) an uncursed staff of conjuration (50, 4, D) (unseen) (50, 12, D) a +5 lajatang of electrocution (50, 14, D) a cursed -2 short sword (still there?) a +0 leather armour (still there?) (50, 24, D) Wirch's Grimoire of the Birds Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Airstrike Air 4 no c - Lightning Bolt Conjuration/Air 5 no d - Tornado Air 9 no (50, 25, D) a tin of tremorstones (2/2) (50, 37, D) an uncursed ring of poison resistance (51, 1, D) a +2 scimitar of electrocution (51, 14, D) a +0 scale mail (51, 15, D) a +0 short sword (still there?) an uncursed amulet of the acrobat (still there?) (51, 24, D) a +8 arbalest of flaming (51, 25, D) a +3 vorpal scimitar (51, 36, D) a cursed ring of see invisible (51, 37, D) +0 steam dragon scales the +1 leather armour "Voriosh" {Stlth+} It makes you more stealthy. If you switch to wearing this armour, your AC would decrease by 26 (41 -> 15). (51, 42, D) +0 swamp dragon scales (unseen) (52, 0, D) the Compendium of the Birds and Stones Spells Type Level Known a - Swiftness Air 2 no b - Poisonous Vapours Poison/Air 2 no c - Static Discharge Conjuration/Air 3 no d - Statue Form Transmutation/Earth 6 no (52, 1, D) a +2 dagger of venom (52, 12, D) a +2 hunting sling of freezing (52, 13, D) an uncursed staff of death (52, 17, D) a +0 rapier a +0 rapier a +0 leather armour (52, 19, D) a +0 rapier (still there?) a +2 robe of fire resistance (still there?) (52, 24, D) the ring of Ummyamma {rCorr Str+2} [ring of resist corrosion] It affects your strength (+2). It provides partial protection from all sources of acid and corrosion. an uncursed ring of flight (52, 25, D) a lightning rod (4/4) (still there?) an uncursed amulet of magic regeneration (still there?) (52, 36, D) a +5 vorpal mace (53, 0, D) a +1 long sword of electrocution (53, 7, D) (unseen) (53, 12, D) an uncursed staff of conjuration (53, 13, D) a +0 ring mail (53, 14, D) a +0 longbow (still there?) 47 arrows (still there?) a +0 leather armour (still there?) the ring of the Hare {EV+8} (still there?) [ring of evasion] It affects your evasion (+8). a +0 long sword (still there?) (53, 15, D) a +0 short sword (53, 17, D) a +0 scale mail (53, 24, D) a +2 battleaxe of venom (53, 36, D) a +2 shortbow of flaming (53, 37, D) +0 steam dragon scales an uncursed staff of conjuration (54, 1, D) a +3 leather armour of poison resistance (54, 12, D) a long sword (54, 13, D) a phial of floods (still there?) a +2 short sword of freezing (still there?) a +0 leather armour (still there?) an uncursed staff of air (still there?) (54, 15, D) a +0 long sword (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (54, 24, D) a Necronomicon (55, 0, D) a +2 robe of fire resistance (55, 1, D) a +0 glaive of venom (55, 11, D) the cursed +1 rapier "Xumekul" {vorpal, Will+ Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It affects your willpower, your defense against some magical effects. It has a curse placed upon it. (55, 15, D) a +0 long sword (unseen) (55, 24, D) a book of Party Tricks (59, 36, D) a +1 leather armour of willpower (59, 37, D) a +0 flail of protection (60, 37, D) an uncursed staff of fire (61, 0, D) a +0 short sword of protection (61, 8, D) an uncursed staff of death (61, 16, D) a +4 lajatang of speed (61, 26, D) a book of Maledictions (61, 27, D) a +0 shortbow (still there?) 20 arrows (still there?) (61, 36, D) an uncursed staff of earth (61, 37, D) a manual of Long Blades the amulet "Jisoungo" {Faith Dex+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+3). (61, 38, D) a cursed +4 halberd (still there?) a +0 robe (still there?) (62, 0, D) an uncursed staff of conjuration (62, 8, D) a +6 ring of strength a +6 ring of strength the ring of the Devil's Advocate {rPois Str+6} [ring of strength] It affects your strength (+6). It protects you from poison. (62, 17, D) the +4 plate armour "Herchual" {rPois} It protects you from poison. If you switch to wearing this armour, your AC would decrease by 9 (41 -> 32). (62, 27, D) a +1 kite shield of fire resistance (62, 29, D) a +0 shortbow (still there?) 15 arrows (still there?) (62, 36, D) a book of the Sky (63, 0, D) a lightning rod (4/4) (63, 8, D) a +2 robe (63, 16, D) the ring of Broken Luck {rC+ Int+4} [ring of protection from cold] It affects your intelligence (+4). It protects you from cold. the cursed +0 leather armour of the Gastropod {Will+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your willpower, your defense against some magical effects. If you switch to wearing this armour, your AC would decrease by 27 (41 -> 14). It has a curse placed upon it. (63, 17, D) a book of Transfigurations (63, 26, D) a +0 arbalest (still there?) 21 bolts (still there?) a +0 shortbow (still there?) 16 arrows (still there?) the amulet of Ashenzari's Hope {Reflect +Inv rC+ Int+4 SH+5} (still there?) [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+4). It protects you from cold. It lets you turn invisible. It affects your SH (+5). (63, 27, D) a +0 shortbow (still there?) 16 arrows (still there?) the amulet of Vitality {Regen+ HP+15} (still there?) [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (63, 29, D) a +0 arbalest 20 bolts (63, 31, D) an arrow (63, 32, D) 3 bolts 3 arrows (63, 33, D) 3 bolts 3 arrows (63, 36, D) a +1 dagger of venom (63, 37, D) a +0 arbalest of freezing (64, 17, D) a +2 scimitar of freezing (64, 20, D) +0 steam dragon scales (unseen) (64, 27, D) a book of Unlife (64, 28, D) a +0 arbalest (still there?) 12 bolts (still there?) an arrow (still there?) (65, 26, D) a tin of tremorstones (2/2) (65, 27, D) a +0 arbalest (still there?) a +0 vorpal long sword (still there?) 19 bolts (still there?) (68, 0, D) a +1 dagger of venom (69, 0, D) a book of Geomancy (69, 36, D) a +0 troll leather armour (69, 41, D) a +0 rapier (still there?) a +0 leather armour (still there?) (70, 10, D) a +0 dagger a +0 robe (70, 36, D) a box of beasts (70, 37, D) an uncursed ring of wizardry (70, 38, D) a +0 longbow (still there?) 19 arrows (still there?) a +0 chain mail (still there?) (71, 8, D) the ring "Nuitum" {Wiz rF- Slay+5} [ring of wizardry] It improves your spell success rate. It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you vulnerable to fire. (71, 10, D) a +2 falchion of electrocution (still there?) a +0 scale mail (still there?) (71, 16, D) a phial of floods (71, 17, D) a cursed staff of death (71, 18, D) a +0 short sword (unseen) (71, 19, D) the +5 quarterstaff of Welfare {pain, rElec rC+ Int-4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-4). It protects you from cold. It insulates you from electricity. (71, 26, D) a condenser vane (71, 27, D) a +0 mace (71, 29, D) a +0 flail (71, 30, D) a +0 mace of protection (unseen) (71, 36, D) the cursed +0 dagger of the End of Times {vorpal, rPois Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It protects you from poison. It has a curse placed upon it. (71, 37, D) a +2 buckler of reflection (71, 38, D) a +0 short sword a +0 leather armour (71, 40, D) a +2 vorpal dire flail (still there?) a +2 trident of venom (still there?) (71, 43, D) an arrow (72, 8, D) a +1 rapier of draining (72, 9, D) a lightning rod (4/4) (72, 10, D) a +0 short sword (still there?) a +0 leather armour (still there?) (72, 16, D) a +2 robe of willpower (72, 17, D) a +0 long sword (72, 19, D) a +5 vorpal falchion a +0 short sword a +0 longbow 25 arrows a +0 leather armour (72, 21, D) a +0 rapier (unseen) (72, 27, D) a condenser vane (72, 29, D) a +0 flail a +0 hand axe a +0 leather armour a +0 vorpal morningstar a +0 robe (72, 36, D) an uncursed staff of conjuration (72, 37, D) an uncursed staff of death (72, 40, D) a +0 short sword a +0 shortbow a +0 leather armour 20 arrows (73, 1, D) the +8 hunting sling "Jocet" {venom, rElec Will+} It poisons the ammo it fires. It insulates you from electricity. It affects your willpower, your defense against some magical effects. (73, 16, D) the +2 ring mail of the Shrike {Will+ Str+2} It affects your strength (+2). It affects your willpower, your defense against some magical effects. If you switch to wearing this armour, your AC would decrease by 21 (41 -> 20). (73, 17, D) a +0 dagger (73, 19, D) a +0 long sword (still there?) a +0 chain mail (still there?) (73, 26, D) a book of Callings (73, 27, D) a +0 dagger (73, 29, D) a +0 dagger (still there?) a cursed -1 robe (still there?) (73, 36, D) a Fen Folio (73, 37, D) Sif Muna's Collected Works on the Enthralling Rocks Spells Type Level Known a - Corona Hexes 1 no b - Dazzling Flash Conjuration/Hexes 3 no c - Fulminant Prism Conjuration/Hexes 4 no d - Statue Form Transmutation/Earth 6 no (75, 1, D) a +2 lajatang of speed