ikjuyhgtrf the Dungeon (0, 15, D) a +0 leather armour (0, 16, D) a +0 dagger a cursed +0 robe a +0 hand axe a cursed +0 ring mail a +0 battleaxe a +0 plate armour a +0 hand axe (1, 4, D) 2 scrolls of vulnerability 5 scrolls of amnesia (2, 4, D) 10 stones an uncursed staff of energy (5, 4, D) a +2 hand axe a +0 mace (5, 14, D) a +3 chain mail (5, 15, D) a +3 chain mail (6, 4, D) a +2 falchion a +2 dagger (6, 8, D) a +0 club (6, 14, D) a +2 quarterstaff of protection (6, 15, D) a +1 trident of piercing (7, 4, D) a +2 quarterstaff a +2 trident of venom (7, 8, D) a +0 mace a cursed -2 ring mail (7, 14, D) a +1 long sword of holy wrath (7, 23, D) 2 javelins of returning (8, 14, D) a +0 hand axe of freezing (8, 15, D) a +1 dagger of electrocution (8, 21, D) a +0 halberd a +0 halberd (8, 22, D) 3 tomahawks of dispersal a +2 whip of electrocution a +0 leather armour a +0 flail a +0 rapier a +1 leather armour of fire resistance (9, 11, D) a +0 dagger (17, 19, D) a +5 ring mail (17, 20, D) a +4 chain mail (17, 21, D) a +4 quarterstaff of speed (17, 22, D) a +1 broad axe of freezing (17, 23, D) the +2 halberd "Hobriy" {chaos, rC- MR++ Str+2 Dex-4} Each time it hits an enemy it has a different, random effect. It affects your strength (+2). It affects your dexterity (-4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (18, 19, D) a +0 pair of gloves a +2 mace (18, 21, D) a +2 rapier of electrocution (18, 22, D) a +2 scimitar of holy wrath (18, 23, D) a +2 morningstar of freezing