ikjuyhgtrf the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) an uncursed staff of energy a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 robe a +0 hand axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (34, 2, D) a cursed staff of earth (35, 0, D) a +0 flail of crushing (35, 15, D) an uncursed staff of air (36, 0, D) a +0 morningstar of crushing (36, 14, D) +2 acid dragon scales (36, 15, D) an uncursed staff of death (37, 1, D) a +0 scythe (still there?) a phantom mirror (still there?) (37, 14, D) the cursed +0 falchion of Watchfulness {venom, Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It has a curse placed upon it. (38, 0, D) an uncursed staff of summoning (38, 15, D) the ring of Qip Mep {Wiz rN++ Int+5 Stlth-} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+5). It greatly protects you from negative energy. It makes you less stealthy. (39, -1, D) a +5 flail of protection (39, 1, D) +1 steam dragon scales a scarf of repulsion (40, 14, D) an uncursed ring of protection from cold (40, 15, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (41, -1, D) a +1 shortbow of freezing (41, 0, D) a +2 war axe of electrocution (41, 3, D) a +4 longbow of flaming (unseen) (42, 1, D) a sack of spiders (43, 14, D) a fan of gales (43, 15, D) a +2 robe of magic resistance (49, -1, D) an uncursed staff of fire (49, 12, D) an uncursed staff of fire (49, 26, D) 7 large rocks (still there?) a large rock (still there?) (49, 36, D) a +2 chain mail of cold resistance (49, 37, D) the +5 hand crossbow of Misery {penet, rElec} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It insulates you from electricity. (49, 38, D) a swamp dragon corpse (skeletalised by now) (50, 1, D) a +1 dire flail of draining a +1 arbalest of flaming a +0 plate armour an orc corpse (50, 2, D) a book of Annihilations (unseen) (50, 4, D) a +2 battleaxe a +0 arbalest 18 bolts a +0 plate armour (50, 11, D) the +5 spear of Parts Unknown {elec, +Fly rPois Str+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+5). It protects you from poison. It lets you fly. (50, 13, D) an uncursed staff of conjuration a book of Unlife (50, 21, D) an uncursed staff of wizardry (50, 24, D) an uncursed staff of power (50, 25, D) the Incunabulum of Enhancements and the Volcanoes Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Sticky Flame Conjuration/Fire 4 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Ignition Fire 8 (50, 26, D) 2 large rocks (50, 28, D) a stone giant corpse (skeletalised by now) (50, 36, D) a book of Conjurations (50, 37, D) an uncursed staff of summoning (51, 4, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (51, 5, D) a +0 flail a +0 chain mail (51, 13, D) a +1 fustibalus of freezing a book of Cantrips (51, 24, D) a +2 morningstar of holy wrath (51, 25, D) an uncursed staff of cold (51, 30, D) a large rock (51, 36, D) a +0 mace of protection (51, 37, D) a book of Geomancy (51, 42, D) a hydra corpse (skeletalised by now) (52, -1, D) an uncursed ring of poison resistance a +0 robe (52, 3, D) a +1 ring mail of cold resistance a cursed +0 halberd a +0 plate armour a moth of wrath corpse an orc corpse (52, 4, D) a +0 battleaxe a +0 chain mail an orc corpse (52, 5, D) a +0 giant club (unseen) (52, 6, D) a +0 giant spiked club (52, 20, D) a hell hound corpse (52, 24, D) a +6 giant club (52, 28, D) a quicksilver dragon corpse (skeletalised by now) (52, 29, D) an iron dragon corpse (skeletalised by now) (52, 33, D) a large rock (52, 36, D) a box of beasts (52, 37, D) an uncursed ring of resist corrosion (52, 39, D) a swamp dragon corpse (skeletalised by now) (52, 42, D) +0 ice dragon scales (unseen) (53, 3, D) a +0 giant club a +0 ring mail (53, 4, D) a +0 long sword a +0 chain mail (53, 13, D) an uncursed staff of air (53, 24, D) the +2 chain mail "Webloc" {*Slow rPois rC+ rCorr} It protects you from cold. It protects you from poison. It provides partial protection from all sources of acid and corrosion. It may slow you when you take damage. (53, 25, D) a +2 rapier of venom a +2 scale mail of cold resistance (53, 26, D) a +1 hunting sling of velocity (53, 30, D) a +0 flail (53, 36, D) an uncursed staff of conjuration (53, 37, D) a lightning rod (4/4) (54, 4, D) a +0 mace (unseen) (54, 12, D) a +2 hand axe of electrocution (54, 36, D) an uncursed staff of air (55, 0, D) a cursed amulet of inaccuracy a phantom mirror a +0 dagger an uncursed staff of earth (55, 2, D) a +3 chain mail of poison resistance the Catalogue of Gliding Evil Rites Spells Type Level a - Animate Skeleton Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Static Discharge Conjuration/Air 3 d - Dispel Undead Necromancy 5 e - Tornado Air 9 a +0 battleaxe (55, 15, D) the +10 long sword "Z" {venom, rN+ Int-3 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (-3). It protects you from negative energy. It makes you more stealthy. a +0 ring mail of fire resistance (55, 24, D) the quicksilver dragon scales "Tehyig" {rElec rPois MR+} It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. an uncursed ring of ice the amulet of Mirth {Gourm rPois rF- rN+ Int+4 Dex+4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+4). It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. a crystal ball of energy (58, 36, D) a +1 falchion of electrocution (59, 36, D) an uncursed amulet of harm (60, 37, D) a +2 whip of venom (61, 16, D) an uncursed amulet of the gourmand (61, 26, D) a +0 dagger the +5 hunting sling "Bipp" {flame, Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). a +0 robe a +0 buckler (61, 36, D) a +1 battleaxe of chopping (62, 0, D) a +0 short sword of speed (62, 1, D) a book of Flames (62, 8, D) a +0 robe of magic resistance (62, 9, D) a +0 leather armour of poison resistance (62, 16, D) a +3 flail of crushing a +0 plate armour a +0 mace (62, 17, D) a +0 dagger a +0 robe (62, 26, D) an uncursed amulet of magic regeneration (62, 27, D) a +4 quick blade (62, 36, D) a +2 dagger of venom a sack of spiders (63, 0, D) a book of Necromancy (63, 8, D) a +0 leather armour of cold resistance (63, 16, D) the cursed +1 battleaxe "Tormentor" {speed, *Noise rF+ rN+ Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It protects you from fire. It protects you from negative energy. It may make noises in combat. It has a curse placed upon it. a +0 robe a +2 dagger of venom (63, 17, D) a +0 club a +4 blowgun (63, 18, D) a +0 dagger a cursed +0 robe (63, 20, D) a +0 dagger a +0 robe (63, 26, D) a +0 chain mail of fire resistance (63, 27, D) a +1 chain mail of cold resistance (63, 28, D) a +0 short sword a +0 robe a +0 buckler (63, 29, D) a +0 short sword a +0 robe (64, 17, D) a cursed ring of attention (64, 27, D) Libeu's Grimoire of Unholy Rituals and Summoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Excruciating Wounds Charms/Necromancy 5 d - Agony Necromancy 5 e - Aura of Abjuration Summoning 5 (64, 36, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (65, 17, D) a +0 short sword (unseen) (68, 0, D) a +3 chain mail of fire resistance (69, 36, D) a +2 short sword of venom (70, 8, D) a book of Necromancy (70, 11, D) a +1 battleaxe a +0 robe (70, 36, D) a lightning rod (4/4) (70, 37, D) a +0 giant club the +1 long sword "Xiaroiff" {holy, rF- Dex+7} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+7). It makes you vulnerable to fire. (70, 38, D) a cursed -3 giant spiked club (70, 40, D) a +0 giant club (unseen) (71, 8, D) a +1 plate armour of fire resistance (71, 16, D) the Incunabulum of Captivating Transmutation Spells Type Level a - Corona Hexes 1 b - Dazzling Spray Conjuration/Hexes 3 c - Portal Projectile Hexes/Translocation 3 d - Tukima's Dance Hexes 3 e - Ice Form Ice/Transmutation 4 f - Summon Mana Viper Hexes/Summoning 5 (71, 26, D) a +0 shortbow a +3 demon blade of venom 26 arrows a +0 long sword (71, 27, D) a lamp of fire (71, 36, D) an uncursed staff of air (71, 37, D) a +0 giant club a +0 giant club an uncursed staff of fire (71, 38, D) a +0 giant club (72, 8, D) a book of Alchemy (72, 16, D) a book of Maledictions (72, 17, D) an uncursed staff of wizardry (72, 26, D) the +8 executioner's axe of Ebuar {flame, rC- Int+5 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+5). It makes you vulnerable to cold. It makes you more stealthy. (72, 28, D) a +0 shortbow a +0 dagger 15 arrows a cursed +0 leather armour (72, 29, D) a +0 rapier a +0 leather armour (72, 33, D) 2 arrows (72, 36, D) a book of Maledictions (72, 37, D) 4 large rocks (unseen) (73, 1, D) a book of Flames (73, 17, D) a +0 antimagic double sword (73, 27, D) an uncursed staff of energy (73, 28, D) a +5 mace of protection (73, 29, D) a +0 long sword (73, 36, D) The Lost Secrets of Casting Spells Type Level a - Ignition Fire 8 b - Controlled Blink Translocation 8 (73, 37, D) 4 large rocks (still there?) a large rock (still there?) (74, 36, D) a large rock (74, 37, D) 4 large rocks (75, 1, D) a book of the Dragon