ikjuyhgtrf the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 23, D) a +0 vampiric spear (6, 21, D) a +1 long sword of slicing (6, 23, D) a +1 dagger of speed (8, 20, D) a +3 hand crossbow of freezing (still there?) the +7 Spriggan's Knife {stab, EV+4 Stlth+} (still there?) It affects your evasion (+4). It makes you more stealthy. (9, 20, D) a +0 spear of venom (still there?) an uncursed staff of poison (still there?) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 23, D) the +6 spear of the Hierophant {pierce, *Rage rElec rPois MP+9} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). It may make you go berserk in combat. (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (12, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail a +0 war axe (12, 20, D) a +3 dagger of venom (13, 24, D) a +1 great sword of slicing (18, 5, D) a +0 robe (18, 15, D) a crystal ball of energy (unseen) (19, 0, D) a +0 dagger (19, 1, D) a +1 scimitar of flaming (19, 3, D) a necrophage corpse (skeletalised by now) (19, 32, D) the Collected Works on Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Ice Form Ice/Transmutation 4 d - Irradiate Conjuration/Transmutation 5 e - Blade Hands Transmutation 5 (20, 0, D) a +1 glaive of chopping (20, 5, D) the cursed +2 hand axe "Death Rattle" {chop, rF- MR+ Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (20, 18, D) the +5 flail "Rycalo" {crush, Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). a box of beasts (20, 32, D) a +3 plate armour of cold resistance (20, 33, D) a +0 trident of flaming (21, 0, D) the +11 shortbow of Cobwebs {freeze, rF+ Int+4 Dex+6 Stlth-} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+6). It protects you from fire. It makes you less stealthy. (21, 1, D) the cursed +0 hand crossbow "Busao" {speed, SInv} Attacks with this weapon are significantly faster. It lets you see invisible. It has a curse placed upon it. (21, 7, D) a +0 robe (21, 16, D) a +1 spear of piercing (still there?) a +1 pair of boots of running (still there?) (21, 33, D) a +0 shortbow of flaming (22, 0, D) a lamp of fire (22, 1, D) a +0 long sword (22, 4, D) a +3 mace of crushing (22, 5, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a human corpse (skeletalised by now) a human corpse (skeletalised by now) (22, 8, D) a +0 robe (unseen) (22, 15, D) a lightning rod (4/4) (unseen) (22, 32, D) a phantom mirror (22, 33, D) a +0 cloak of poison resistance (23, 0, D) +0 steam dragon scales (23, 1, D) a lamp of fire (23, 8, D) a +0 dagger (23, 16, D) an uncursed staff of poison an uncursed staff of conjuration (23, 34, D) a cursed staff of air (still there?) a lamp of fire (still there?) (24, 0, D) Sif Muna's Disquisition on Earthen Transformation Spells Type Level a - Sandblast Earth 1 b - Beastly Appendage Transmutation 1 c - Sticks to Snakes Transmutation 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Spider Form Transmutation/Poison 3 f - Ice Form Ice/Transmutation 4 g - Irradiate Conjuration/Transmutation 5 (24, 2, D) the +6 falchion of Sunlight {flame, *Contam +Fly rElec Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). It insulates you from electricity. It lets you fly. It causes magical contamination when unequipped. (24, 4, D) a +2 leather armour of cold resistance (24, 15, D) a +1 chain mail of positive energy a +3 longbow of flaming (24, 19, D) the +8 scythe of Destiny {slice, +Blink rF+} It inflicts extra damage upon your enemies. It protects you from fire. It lets you blink. a +3 scale mail of cold resistance (24, 32, D) a +3 scale mail of fire resistance (24, 33, D) a book of Misfortune (24, 34, D) the Incunabulum of Translocation and Clay Spells Type Level a - Passwall Transmutation/Earth 2 b - Disjunction Translocation 8 c - Shatter Earth 9 (25, 1, D) an uncursed staff of summoning (25, 16, D) a lightning rod (4/4) (still there?) 4 potions of heal wounds (still there?) (25, 32, D) a +3 scale mail of cold resistance a lamp of fire (26, 32, D) a +2 flail of draining (26, 33, D) the cursed +1 plate armour "Laluw" {rPois rN++ Int-5 Stlth+} It affects your intelligence (-5). It protects you from poison. It greatly protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (26, 37, D) a +2 mace (unseen) (27, 3, D) a +0 dagger (unseen) (27, 5, D) a +2 dagger of electrocution (unseen) (27, 16, D) a +2 antimagic long sword (27, 17, D) a +2 leather armour of magic resistance (27, 32, D) an uncursed ring of see invisible (27, 34, D) a +5 blowgun (still there?) a sack of spiders (still there?) (28, 15, D) a sack of spiders (28, 32, D) a +2 dire flail of protection (28, 33, D) a +3 chain mail of positive energy (29, 1, D) a box of beasts (29, 32, D) the +9 shortbow "Weocvib" {flame, rC+ Str+2 Int-3 Dex+8} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your intelligence (-3). It affects your dexterity (+8). It protects you from cold. (29, 33, D) a book of Necromancy (30, 17, D) a +8 plate armour of ponderousness (33, 27, D) a book of Clouds (35, 1, D) a +2 scale mail of fire resistance (unseen) (35, 15, D) the Incunabulum of Attacks Spells Type Level a - Searing Ray Conjuration 2 b - Throw Frost Conjuration/Ice 2 c - Iron Shot Conjuration/Earth 6 (35, 29, D) a +3 chain mail of magic resistance (still there?) an uncursed staff of fire (still there?) (36, 14, D) the +0 chain mail "Loqiown" {+Inv rElec rC- rN++} It makes you vulnerable to cold. It insulates you from electricity. It greatly protects you from negative energy. It lets you turn invisible. (unseen) (36, 18, D) a +1 spear of piercing (unseen) (36, 29, D) a +1 ring mail of cold resistance (36, 30, D) a +5 arbalest of flaming (37, -1, D) a book of Annihilations (unseen) (37, 3, D) a +0 longbow (unseen) (37, 13, D) a book of Alchemy (37, 28, D) a +1 dagger of venom (still there?) the +1 robe "Hoicicuv" {Dex+2 SInv Stlth-} (still there?) It affects your dexterity (+2). It lets you see invisible. It makes you less stealthy. (38, 0, D) a crystal ball of energy (still there?) a +0 hunting sling of flaming (still there?) (38, 1, D) a +0 short sword (still there?) an uncursed staff of air (still there?) (38, 3, D) a +0 long sword (unseen) (38, 15, D) a +0 flail of draining (39, -1, D) a +2 falchion of electrocution (39, 5, D) a +0 short sword (39, 8, D) an arrow (39, 9, D) an arrow (39, 13, D) a manual of Fighting (39, 14, D) a book of Annihilations a lamp of fire (39, 15, D) an uncursed staff of energy (39, 27, D) the cursed +3 hand axe of Guesodul {protect, rN+ Dex+4} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+4). It protects you from negative energy. It has a curse placed upon it. (39, 33, D) an ugly thing corpse (skeletalised by now) (40, 0, D) a +0 short sword an uncursed staff of cold (40, 2, D) a +0 trident a +0 ring mail (40, 5, D) a +0 leather armour (40, 6, D) a +0 short sword (unseen) (40, 7, D) a +1 dire flail of draining (40, 14, D) a +2 hand axe of draining (40, 15, D) a box of beasts (40, 31, D) a very ugly thing corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (40, 33, D) an uncursed staff of fire (41, 0, D) a book of Necromancy (41, 14, D) a +1 war axe of chopping (41, 15, D) a +0 dagger of pain (41, 27, D) a +3 short sword of venom (unseen) (41, 28, D) the +3 large shield "Sadupn" {rElec Dex+5} It affects your dexterity (+5). It insulates you from electricity. a lamp of fire a +4 vampiric trident (42, 0, D) the cursed +1 plate armour of the Dolphin {rPois} It protects you from poison. It has a curse placed upon it. a +6 blowgun (42, 1, D) an uncursed staff of power (42, 5, D) a +0 dagger (42, 14, D) a +3 spear of freezing (42, 15, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (43, 5, D) a +0 long sword (unseen) (43, 14, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (43, 15, D) a +4 war axe of flaming (43, 28, D) an uncursed ring of resist corrosion (still there?) the Disquisition on Curses and Venom (still there?) Spells Type Level a - Sting Conjuration/Poison 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Spectral Weapon Hexes/Charms 3 d - Fulminant Prism Conjuration/Hexes 4 e - Leda's Liquefaction Hexes/Earth 4 f - Olgreb's Toxic Radiance Poison 4 (43, 30, D) a +4 ring mail of fire resistance (45, 27, D) a +2 morningstar of protection (49, 0, D) a +0 whip of draining (49, 12, D) a lamp of fire (49, 13, D) a +0 quarterstaff (unseen) (49, 23, D) the +2 shield "Vuiffas" {rPois} It protects you from poison. (49, 24, D) a phantom mirror (49, 26, D) the +10 hand crossbow of Compound Interest {speed, *Slow rElec Int+6} Attacks with this weapon are significantly faster. It affects your intelligence (+6). It insulates you from electricity. It may slow you when you take damage. (50, 0, D) a +0 war axe of chopping (50, 1, D) a book of the Sky (50, 12, D) the Papyrus of the Frostbite and Stolen Souls Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Vampiric Draining Necromancy 3 c - Summon Ice Beast Ice/Summoning 4 d - Dispel Undead Necromancy 5 e - Simulacrum Ice/Necromancy 6 (50, 30, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (50, 36, D) the Collected Works on Companions and the Arsonist Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Inner Flame Hexes/Fire 3 c - Summon Ice Beast Ice/Summoning 4 d - Summon Lightning Spire Summoning/Air 4 e - Aura of Abjuration Summoning 5 (50, 40, D) a +1 whip of holy wrath a +0 robe (51, 0, D) a +1 leather armour of poison resistance (51, 1, D) a crystal ball of energy (51, 5, D) a +0 dagger a +2 robe of magic resistance (51, 12, D) a +0 broad axe a +1 robe of magic resistance a +0 animal skin (51, 13, D) a book of Power (51, 14, D) an uncursed ring of resist corrosion (51, 25, D) a fan of gales (51, 28, D) a +0 quarterstaff of protection (51, 35, D) an uncursed staff of energy (51, 36, D) a fan of gales the Collected Works on the Rocks Spells Type Level a - Passwall Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Leda's Liquefaction Hexes/Earth 4 d - Petrify Transmutation/Earth 4 e - Bolt of Magma Conjuration/Fire/Earth 5 (51, 41, D) a +2 whip of holy wrath a +0 robe (52, 0, D) a +0 halberd of protection (52, 1, D) the Guide on Excruciating Execration Spells Type Level a - Corona Hexes 1 b - Lightning Bolt Conjuration/Air 5 c - Freezing Cloud Conjuration/Ice/Air 6 d - Discord Hexes 8 (52, 7, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +3 amulet of reflection a +1 vampiric executioner's axe a +3 great mace a +0 chain mail (52, 12, D) a cursed ring of attention (52, 30, D) an uncursed amulet of regeneration (53, 0, D) a book of Death (53, 6, D) a cursed +0 dagger (unseen) (53, 9, D) a cursed staff of poison (53, 14, D) an uncursed staff of death (unseen) (53, 36, D) a phantom mirror a +0 quarterstaff of draining (54, 0, D) a +1 halberd of chopping (54, 1, D) a +0 flail (54, 12, D) a +0 robe (unseen) (54, 13, D) the +7 arbalest of Extinguishment {freeze, +Fly Str+3 Dex+4 Stlth+} (still there?) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+4). It lets you fly. It makes you more stealthy. the +7 arbalest of Extinguishment {freeze, +Fly Str+3 Dex+4 Stlth+} (still there?) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+4). It lets you fly. It makes you more stealthy. (54, 23, D) the +0 ring mail of Responsibility {rN+} It protects you from negative energy. a book of Frost (54, 25, D) the +5 short sword of Fundamental Breach {chaos, MR- Str+6} Each time it hits an enemy it has a different, random effect. It affects your strength (+6). It affects your resistance to hostile enchantments. (54, 36, D) a +0 glaive of pain (54, 38, D) the Handbook of Unstable Malediction Spells Type Level a - Sticks to Snakes Transmutation 2 b - Confuse Hexes 3 c - Tukima's Dance Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Ice Form Ice/Transmutation 4 f - Petrify Transmutation/Earth 4 (55, 0, D) a +0 crystal plate armour (55, 1, D) a book of Ice (57, 11, D) an uncursed staff of energy (59, 36, D) a Grand Grimoire (59, 37, D) Sif Muna's Incunabulum of Damaging Fire Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Throw Icicle Conjuration/Ice 4 d - Sticky Flame Conjuration/Fire 4 e - Spellforged Servitor Conjuration/Summoning 7 (60, 25, D) a +1 scale mail of cold resistance (60, 27, D) a +0 giant club (60, 28, D) 4 large rocks (60, 37, D) a +4 plate armour of fire resistance (61, 0, D) the +1 plate armour "Ydghes" {rPois rN+++ MR- Int+2} It affects your intelligence (+2). It protects you from poison. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. (61, 8, D) a +4 whip (61, 16, D) a +2 great sword of flaming (61, 29, D) a +0 giant club a book of Conjurations (61, 36, D) a lightning rod (4/4) (61, 37, D) a +3 leather armour of cold resistance (62, 0, D) a +3 chain mail of cold resistance (62, 1, D) an uncursed staff of conjuration (62, 8, D) the +2 great sword of Action {flame, rPois rN+ MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (62, 9, D) a lamp of fire (62, 17, D) a book of the Earth the cursed +0 spear of Death {pain, rPois rC+ MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 19, D) the +5 spear "Zoofryc" {pierce, *Corrode +Fly Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It lets you fly. It may corrode you when you take damage. (62, 36, D) an uncursed staff of air (62, 37, D) a box of beasts (63, 0, D) a crystal ball of energy (63, 25, D) a +2 robe of magic resistance a +0 giant club (63, 30, D) a +0 giant spiked club (63, 33, D) a large rock (63, 36, D) a +2 chain mail of fire resistance (63, 37, D) the cursed +0 plate armour "Tyocsaepn" {Regen+} It increases your rate of regeneration. It has a curse placed upon it. (64, 18, D) the +9 spear "Xeareinwumi" {freeze, +Blink rF+ MR+ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from fire. It affects your resistance to hostile enchantments. It lets you blink. (64, 28, D) an uncursed staff of poison (64, 30, D) a +0 giant club (unseen) (66, 25, D) a +1 plate armour of cold resistance a +0 giant club (67, 0, D) a +0 club (67, 3, D) a cursed -2 dagger (68, 0, D) a lightning rod (4/4) (68, 3, D) a +0 flail (69, 0, D) the Handbook of Enchantment and Unholy Rituals Spells Type Level a - Confusing Touch Hexes 1 b - Portal Projectile Hexes/Translocation 3 c - Excruciating Wounds Charms/Necromancy 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Darkness Hexes 6 (69, 36, D) a book of Changes (70, 8, D) an uncursed staff of poison (70, 9, D) a +0 short sword an uncursed amulet of the gourmand (70, 36, D) the +9 hunting sling "Neoceytz" {speed, MP+9 Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It affects your magic capacity (+9). (70, 37, D) a +2 hand crossbow of flaming (71, 8, D) a +7 rapier of venom a +0 long sword (71, 16, D) a +1 arbalest of freezing the +2 scale mail "Pytog" {+Blink rElec Dex+3} It affects your dexterity (+3). It insulates you from electricity. It lets you blink. (71, 26, D) a book of Transfigurations (71, 27, D) a lamp of fire (71, 31, D) a +3 long sword of freezing (unseen) (71, 36, D) an uncursed staff of power (71, 37, D) a fan of gales (72, 8, D) a +2 halberd of venom (72, 9, D) a +1 dagger of venom a +0 dagger (72, 15, D) a +0 rapier of venom (72, 17, D) a cursed staff of power (72, 26, D) a phial of floods (72, 27, D) an uncursed staff of power (72, 36, D) an uncursed staff of air (72, 37, D) a +1 falchion of flaming (73, 1, D) the cursed +2 rapier "Riotyqar" {protect, rC+ Dex+2} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+2). It protects you from cold. It has a curse placed upon it. (73, 26, D) a lightning rod (4/4) (73, 27, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (73, 30, D) a +4 halberd (unseen) (73, 36, D) an uncursed staff of earth (73, 37, D) a cursed -3 ring of dexterity (75, 1, D) the cursed +1 ice dragon scales of the Alphagorgon {+Blink rF- rC++ Dex+4} It affects your dexterity (+4). It makes you vulnerable to fire. It greatly protects you from cold. It lets you blink. It has a curse placed upon it. (75, 17, D) a cursed staff of wizardry