ikjuyhgtrf the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (10, 7, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 kite shield a +0 scale mail a +0 long sword (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 1, D) a phial of floods (20, 0, D) a tin of tremorstones (3/3) (20, 1, D) a phantom mirror (21, 0, D) a +0 dagger of electrocution (21, 1, D) the ring of Gosone {rF+ MP+9 Dex+3} [ring of protection from fire] It affects your dexterity (+3). It protects you from fire. It affects your magic capacity (+9). (22, 0, D) a cursed amulet of inaccuracy (22, 1, D) a +2 battleaxe of electrocution (22, 4, D) a +0 robe (22, 5, D) a +0 robe (unseen) (23, 1, D) an uncursed staff of death (24, 0, D) a +4 plate armour of magic resistance (24, 1, D) a +2 pair of gloves of strength (24, 3, D) the +2 broad axe of Excruciating Pain {vorpal, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (unseen) (25, 1, D) an uncursed staff of fire (26, 0, D) a +2 leather armour of positive energy (26, 1, D) an uncursed staff of wizardry (27, 0, D) a +1 rapier of draining (27, 1, D) a cursed staff of fire (28, 0, D) a box of beasts (28, 1, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. (29, 0, D) a scroll of brand weapon (29, 1, D) a +5 spear of freezing (34, 28, D) a +1 plate armour of poison resistance (35, 15, D) a +0 dagger (35, 28, D) a +0 battleaxe of freezing (36, 0, D) a +0 spear (36, 28, D) a +0 arbalest of flaming (36, 29, D) the cursed +3 quarterstaff of Wrath {freeze, rF+ MR+ Int-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-2). It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (37, 1, D) the cursed +0 naga barding of Distant Shores {rElec rC+ rN+ MP+9} It protects you from cold. It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. (37, 14, D) a +0 falchion (37, 28, D) the cursed +0 dire flail of Uphesigu {elec, MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your resistance to hostile enchantments. It has a curse placed upon it. (38, 0, D) a +0 dagger (38, 5, D) a +2 scythe of protection a +1 robe of cold resistance (38, 6, D) a +0 battleaxe a +0 robe (38, 9, D) a cursed +2 short sword (unseen) (38, 15, D) a lightning rod (4/4) (38, 16, D) a +3 long sword of electrocution a +0 robe (38, 17, D) a +0 spear a +0 animal skin (38, 18, D) a +1 demon trident of electrocution a +0 plate armour a +0 tower shield (38, 23, D) a throwing net (38, 28, D) a cursed -4 ring of strength (38, 29, D) a +1 leather armour of poison resistance (39, 0, D) an uncursed staff of wizardry (39, 1, D) a tin of tremorstones (3/3) (39, 9, D) an uncursed staff of fire a +0 robe an uncursed amulet of guardian spirit (39, 15, D) a +0 war axe 2 throwing nets a +3 chain mail of positive energy a +0 hat of intelligence a +0 short sword (39, 16, D) a +2 flail of protection a +0 chain mail (39, 17, D) a +0 scimitar of flaming a +0 robe the +8 long sword of Defence {pain, rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. a +0 leather armour (40, 0, D) a +0 dagger (40, 6, D) the +5 morningstar of Armageddon {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). (40, 7, D) a +2 demon whip of venom (unseen) (40, 8, D) a +0 scimitar (unseen) (40, 14, D) an uncursed staff of death (40, 15, D) a +2 quarterstaff of chaos a +2 cloak of stealth (40, 16, D) a +0 hand axe a +0 robe a +0 vorpal scimitar a +0 chain mail a +0 kite shield a +0 rapier a +0 leather armour (40, 17, D) a cursed -1 quarterstaff a +0 hunting sling 22 sling bullets a cursed +0 leather armour a +3 dire flail a +0 ring mail a +0 flail a +0 chain mail (40, 29, D) a tin of tremorstones (3/3) (40, 30, D) a wand of random effects (29) a potion of degeneration the +5 triple sword of Olofum {vorpal, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (41, 14, D) an uncursed staff of death (41, 15, D) a phial of floods (41, 28, D) a +0 scimitar of holy wrath (41, 29, D) an uncursed staff of cold (42, 1, D) a phial of floods (42, 14, D) a +3 ring mail of cold resistance (42, 15, D) a lightning rod (4/4) (42, 28, D) an uncursed staff of air (42, 29, D) a phantom mirror (43, 15, D) a +1 pair of gloves of archery (43, 28, D) a +2 troll leather armour (43, 29, D) a +3 ring mail of fire resistance (44, 28, D) a +3 morningstar of protection (49, 24, D) a +3 war axe of electrocution (49, 36, D) a +2 scimitar of electrocution (50, 0, D) a cursed staff of conjuration (50, 1, D) a +0 spear (50, 12, D) a +2 chain mail of fire resistance (50, 13, D) a +0 halberd (50, 24, D) a lightning rod (4/4) (50, 36, D) a +3 vorpal hunting sling (50, 42, D) a +0 rapier a +0 animal skin (51, 1, D) a +0 dagger of flaming (51, 8, D) a +0 dagger a +0 robe (51, 9, D) a +0 great mace a +0 chain mail (51, 12, D) a +0 robe (51, 13, D) a phial of floods (51, 24, D) an uncursed staff of air (51, 25, D) a book of the Dragon (51, 27, D) a +1 scythe of venom (51, 41, D) a +0 robe (51, 42, D) a +0 hand axe a +0 animal skin (52, 0, D) a phial of floods (52, 2, D) a +6 ring of strength an uncursed ring of flight a +2 pair of gloves of archery an uncursed ring of wizardry the ring of Equilibrium {rC+ MR+ Int+6} [ring of protection from cold] It affects your intelligence (+6). It protects you from cold. It affects your resistance to hostile enchantments. an uncursed ring of ice an uncursed ring of ice an uncursed ring of stealth an uncursed amulet of faith (52, 8, D) a +0 scimitar a +2 antimagic broad axe a +1 kite shield of reflection (52, 13, D) a +5 mace of protection (52, 18, D) a +1 broad axe of electrocution (52, 24, D) an uncursed staff of energy (52, 25, D) a cursed ring of attention (52, 27, D) a +1 scythe of freezing (52, 28, D) a +0 trident (52, 36, D) a tin of tremorstones (3/3) (52, 42, D) a +0 robe (52, 43, D) a +0 robe (unseen) (53, 8, D) a +2 vorpal great sword a +0 plate armour an uncursed ring of poison resistance (53, 9, D) a +2 short sword of speed a +0 robe (53, 12, D) a phial of floods (53, 13, D) a +0 flail (53, 19, D) a +0 war axe a +0 robe a +0 flail a +0 robe a cursed -3 battleaxe a +2 robe of magic resistance (53, 20, D) a cursed -2 dire flail a +0 robe (53, 24, D) a phantom mirror (53, 25, D) the +2 flail "Rateqyri" {vorpal, *Slow rPois rC+ MR+++} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It may slow you when you take damage. (53, 27, D) a +0 scythe of venom (53, 29, D) a +0 short sword (unseen) (53, 36, D) a +0 longbow of freezing (53, 37, D) the +2 arbalest of Dilasuc {speed, MR++ Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It affects your resistance to hostile enchantments. (54, 0, D) a phial of floods (54, 1, D) the +4 chain mail of Tiodgh {rPois Int+2} It affects your intelligence (+2). It protects you from poison. (54, 12, D) a +0 crystal plate armour (54, 13, D) an uncursed staff of energy (54, 21, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. a +0 robe (54, 24, D) a +2 antimagic quarterstaff (54, 36, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (55, 13, D) a +3 vorpal flail (58, 42, D) a +2 longbow of flaming (unseen) (59, 37, D) an uncursed amulet of the acrobat (60, 36, D) a +3 scythe of freezing (60, 40, D) a +1 great mace of draining a +0 chain mail a +3 dagger of chaos a cursed +0 robe (61, 0, D) the +6 shortbow of Zoserhe {freeze, rF++ rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It greatly protects you from fire. It protects you from negative energy. (61, 21, D) a +3 broad axe of freezing (unseen) (61, 36, D) a +0 vorpal great mace (61, 41, D) 3 arrows (61, 43, D) an arrow (62, 1, D) the cursed +0 mace "Ziech" {drain, rF+ rN+ Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (62, 9, D) an uncursed staff of wizardry (62, 17, D) an uncursed staff of air (62, 18, D) a +0 short sword a +0 shortbow an arrow a +0 leather armour (62, 20, D) a -1 dagger a +0 longbow 5 arrows a +0 leather armour (62, 21, D) a +3 war axe of electrocution a +0 longbow a +0 short sword a +0 leather armour 22 arrows (62, 22, D) 3 arrows (62, 36, D) a +4 scale mail of magic resistance (62, 37, D) the +5 scimitar of Light {vorpal, +Fly rF+} It inflicts extra damage upon your enemies. It protects you from fire. It lets you fly. (62, 41, D) a +2 vorpal flail a +2 cloak (63, 16, D) a +1 plate armour of fire resistance (63, 17, D) a +2 robe of positive energy (63, 23, D) an arrow (63, 27, D) a +1 vorpal falchion (63, 30, D) a +0 vorpal halberd (63, 31, D) a +0 war axe (63, 36, D) a +0 short sword (64, 17, D) a +0 long sword (64, 22, D) an arrow (64, 23, D) 2 arrows (64, 26, D) the +5 long sword "Dunnem" {holy, Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). (65, 26, D) a +0 club (67, 0, D) a +0 robe of resistance (67, 3, D) a +0 dagger a +0 robe (68, 0, D) a +0 scimitar of protection (68, 3, D) a +0 short sword a +0 robe a +0 buckler (69, 0, D) a +3 scale mail of fire resistance (70, 8, D) a +0 dagger (70, 9, D) a lightning rod (4/4) (70, 11, D) the +8 short sword of Responsibility {vorpal, +Rage Dex-2 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (-2). It lets you go berserk. It makes you more stealthy. a +0 robe (70, 12, D) a +0 dagger a +0 scale mail (70, 39, D) an uncursed staff of cold a +0 leather armour (71, 8, D) a lightning rod (4/4) (71, 9, D) a +0 dagger (unseen) (71, 11, D) an uncursed staff of air a +0 robe a +0 dagger a +0 robe (71, 17, D) a +3 ring mail of cold resistance (71, 18, D) a +1 mace of distortion (71, 26, D) a +3 vorpal hunting sling (71, 27, D) a +0 dagger (71, 31, D) a +0 dagger (unseen) (71, 37, D) a +0 dagger (still there?) a +5 quick blade (still there?) (71, 39, D) a +0 scythe a +0 robe (71, 40, D) a +0 whip of electrocution a +0 robe a +0 club a +0 robe (72, 8, D) a +0 dagger (72, 9, D) the +4 triple crossbow "Ceotoxke" {elec, rC++} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It greatly protects you from cold. (72, 16, D) a +0 scimitar (72, 17, D) an uncursed staff of air (72, 20, D) a +0 vorpal long sword (72, 28, D) an uncursed staff of air a +0 robe (72, 30, D) a +0 dagger a +0 robe (72, 36, D) a lightning rod (4/4) (72, 37, D) an uncursed staff of cold (72, 41, D) a +0 giant club a +0 robe (73, 1, D) an uncursed ring of flight (73, 16, D) a +3 vorpal war axe (73, 17, D) a cursed ring of attention (73, 27, D) a lightning rod (4/4) (73, 30, D) a +0 leather armour (unseen) (73, 31, D) a +0 dagger (unseen) (73, 37, D) a +3 hand axe of electrocution (75, 1, D) the cursed +1 battleaxe "Gasank Xout" {vamp, rPois} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. It has a curse placed upon it.