ikjuyhgtrf the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 long sword a +0 kite shield a +0 scale mail (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) the +6 morningstar "Sairad" {speed, rN+ Str+3 Dex+5} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your dexterity (+5). It protects you from negative energy. (49, 36, D) a phial of floods (49, 37, D) a +3 mace of protection (49, 40, D) a cursed -1 long sword a +0 chain mail (50, 13, D) a box of beasts (50, 24, D) a book of Annihilations (50, 25, D) a +2 vampiric war axe (50, 36, D) a book of Minor Magic (50, 37, D) an uncursed staff of poison (50, 41, D) a +0 scimitar a +0 ring mail a +0 giant spiked club (51, 13, D) a lightning rod (4/4) (51, 24, D) a +2 ring mail of cold resistance (51, 25, D) a +2 mace of draining (51, 29, D) quicksilver dragon scales (51, 40, D) a cursed -3 glaive a +0 halberd an orc corpse (skeletalised by now) (51, 41, D) a cursed -2 scimitar a +2 robe of the Archmagi a +0 dagger a +2 robe of positive energy a +0 troll leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) a troll corpse (skeletalised by now) (52, 13, D) a box of beasts (52, 24, D) the +0 leather armour of True Grit {rN+ Dex+3} It affects your dexterity (+3). It protects you from negative energy. (52, 25, D) an uncursed ring of wizardry the ring of the Hero {*Contam EV+4 Int+5} [ring of evasion] It affects your evasion (+4). It affects your intelligence (+5). It causes magical contamination when unequipped. an uncursed ring of stealth a large rock the +2 leather armour of the Ten Planets {+Fly rElec Str-3 Int+4 Dex+5} It affects your strength (-3). It affects your intelligence (+4). It affects your dexterity (+5). It insulates you from electricity. It lets you fly. (52, 29, D) 4 large rocks quicksilver dragon scales (52, 36, D) an uncursed staff of wizardry (52, 37, D) a +0 dagger of flaming (52, 42, D) a cursed +0 scimitar a +0 plate armour (53, 13, D) a +0 lajatang of electrocution (53, 24, D) an uncursed staff of death (53, 25, D) a +0 flail (still there?) an uncursed ring of poison resistance (still there?) (53, 30, D) 3 large rocks a stone giant corpse (skeletalised by now) (53, 37, D) an uncursed staff of poison (54, 13, D) +2 ice dragon scales (54, 28, D) a +0 flail of protection (54, 30, D) 2 large rocks (54, 36, D) a lightning rod (4/4) (55, 13, D) the ring "Ginkeaz" {Ice MR+ Str-5 Int+4 Dex+4} [ring of ice] It enhances your ice magic. It affects your strength (-5). It affects your intelligence (+4). It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. (59, 36, D) a tin of tremorstones (3/3) (59, 37, D) a +2 leather armour of poison resistance (60, 37, D) an uncursed staff of energy (61, 0, D) a +1 short sword of venom (61, 16, D) the +2 rapier of the Enemy {vamp, Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It makes you more stealthy. (61, 21, D) a +0 arbalest 22 bolts (61, 26, D) a +3 leather armour of cold resistance (62, 1, D) a +1 robe of cold resistance (62, 9, D) the amulet "Atrajuhi" {RegenMP Str+2} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+2). (62, 17, D) an uncursed staff of conjuration (62, 21, D) a bolt (62, 27, D) an uncursed ring of flight (63, 0, D) a +3 vorpal hunting sling (63, 8, D) a +4 spear of venom (63, 17, D) a +3 ring mail of cold resistance (63, 20, D) 2 large rocks (63, 22, D) a +3 battleaxe a +0 chain mail (63, 23, D) a large rock (63, 26, D) an uncursed staff of summoning (63, 36, D) a +0 dagger of protection (64, 16, D) a +0 plate armour of cold resistance (64, 17, D) a bolt (still there?) the +0 buckler of Burnt Beauty {*Drain rPois rC+ rN+} (still there?) It protects you from cold. It protects you from poison. It protects you from negative energy. It causes draining when unequipped. (64, 19, D) a +0 arbalest 14 bolts (64, 20, D) a cursed -2 arbalest 17 bolts (64, 22, D) a +0 arbalest 19 bolts (64, 26, D) a +1 chain mail of cold resistance (64, 27, D) an uncursed staff of fire (69, 0, D) a +0 centaur barding of stealth (69, 12, D) the cursed +0 plate armour of Insatiable Hunger {rF+ Str+2 Dex+3} It affects your strength (+2). It affects your dexterity (+3). It protects you from fire. It has a curse placed upon it. (69, 36, D) an uncursed staff of cold (70, 9, D) a +2 glaive of venom (70, 36, D) the +0 pair of gloves "Vugg" {Dex+2 Stlth+} It affects your dexterity (+2). It makes you more stealthy. (70, 40, D) a +0 flail (unseen) (71, 17, D) a lightning rod (4/4) (71, 26, D) an uncursed staff of poison (71, 27, D) an uncursed ring of flight (71, 38, D) a +2 vampiric spear (72, 9, D) a +2 leather armour of positive energy (72, 16, D) a cursed -4 ring of dexterity (72, 26, D) a phial of floods (72, 27, D) an uncursed staff of energy (72, 37, D) a tin of tremorstones (3/3) (73, 2, D) a +0 trident (73, 17, D) a +2 rapier of flaming (73, 26, D) a phial of floods (73, 27, D) a +2 ring mail of magic resistance (73, 36, D) the cursed -4 pair of gloves of Tocis {rC- Dex+4} It affects your dexterity (+4). It makes you vulnerable to cold. It has a curse placed upon it. (73, 37, D) an uncursed staff of energy (74, 2, D) a +0 trident (75, 1, D) a +0 whip of freezing