ikjuyhgtrf the Dungeon (0, 4, D) a +0 long sword (0, 14, D) a +0 flail a +0 leather armour (0, 15, D) a +0 flail a +0 whip a +0 flail 4 boomerangs (0, 18, D) a +0 whip a +0 leather armour (1, 4, D) 2 scrolls of vulnerability (1, 6, D) a +0 club a +0 war axe a +0 leather armour (2, 4, D) 10 stones an uncursed staff of energy (2, 6, D) a +0 dagger a +0 robe (4, 6, D) a +0 dagger a +0 robe (5, 4, D) a +2 dagger (5, 6, D) a +0 club (6, 4, D) a +2 quarterstaff a +2 trident (7, 4, D) a +2 mace a +2 hand axe (8, 8, D) a +2 falchion a +0 scale mail (8, 9, D) a +0 dagger of electrocution (8, 10, D) a +0 vorpal flail (8, 19, D) a +0 rapier of draining a +0 leather armour a +0 spear (8, 22, D) a cursed +0 dagger a +0 robe (9, 8, D) a +3 scale mail (9, 9, D) a +2 vorpal trident (9, 10, D) a +4 quarterstaff of protection (9, 11, D) a +1 vorpal hand axe (9, 21, D) 2 arrows (10, 21, D) a cursed -2 shortbow 16 arrows (14, -5, D) a +0 giant club a +0 robe 11 large rocks a potion of curing a rime drake corpse (skeletalised by now) the ogre corpse of Erolcha (skeletalised by now) (15, -6, D) a hydra corpse (skeletalised by now) (15, 23, D) a +3 chain mail (17, 21, D) a +2 rapier of draining (17, 22, D) the +4 quarterstaff "Ajapun" {venom, MR+ Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It affects your resistance to hostile enchantments. (18, 19, D) a +0 cloak (18, 20, D) a +5 ring mail (18, 21, D) a +2 halberd of venom (18, 22, D) a +1 broad axe of electrocution (18, 23, D) a +2 vorpal dire flail (24, 5, D) a +0 flail (25, 4, D) a +0 bardiche (unseen) (25, 5, D) a +0 robe a +0 long sword a +1 scimitar of venom the +1 arbalest "Undertaker" {venom, rC+++ Dex-2} It poisons the ammo it fires. It affects your dexterity (-2). It renders you almost immune to cold. a +0 ring mail a potion of curing an orc corpse (26, 3, D) the +9 quarterstaff of Fiun Qyal {vorpal, *Noise +Rage Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It lets you go berserk. It may make noises in combat. (unseen) (26, 5, D) 3 chunks of flesh an orc skeleton (26, 7, D) a +0 chain mail (26, 17, D) a +0 dagger a +0 robe (27, 5, D) a +0 trident (27, 17, D) a +0 club a +0 flail a +0 dire flail a +0 chain mail a +0 hand axe a +0 leather armour (28, 17, D) a +0 dire flail a +0 robe a +0 dagger a +0 ring mail a +0 short sword a +0 scale mail a +0 flail a +0 plate armour (28, 18, D) a +0 flail (unseen) (29, 5, D) a +0 war axe a +0 chain mail a cursed ring of magical power a scroll of identify a wolf corpse (29, 16, D) a cursed +0 dagger (unseen) (29, 17, D) a +0 robe (29, 18, D) a +0 spear a +0 whip (29, 19, D) a +0 leather armour (31, 19, D) a +0 club (37, 1, D) a +2 dagger of electrocution (37, 2, D) a +4 broad axe of electrocution (38, 20, D) a +0 spear (39, -6, D) the +8 battleaxe "Tormentor" {flame, rPois rF+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It protects you from fire. It protects you from poison. a +0 plate armour (39, 18, D) a +2 trident of freezing a cursed +0 ring mail (39, 19, D) a +0 whip (40, -7, D) a +0 flail (40, 19, D) a +0 rapier a +2 leather armour of fire resistance (41, 7, D) a +0 spear (42, 4, D) a +0 halberd a +0 plate armour (42, 11, D) a +0 chain mail (42, 12, D) a +0 rapier (46, 12, D) 20 stones (52, 11, D) an uncursed ring of ice a +3 ring of strength a +3 long sword of holy wrath (52, 12, D) a +2 ring mail of magic resistance (53, 12, D) a +2 scale mail of fire resistance (54, 12, D) 20 stones