ikjuyhgtrf the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (still there?) 7 scrolls of fog (still there?) a scroll of holy word (still there?) 5 scrolls of identify (still there?) 5 scrolls of remove curse (still there?) 2 scrolls of fear (still there?) 3 scrolls of blinking (still there?) (7, 7, D) 2 potions of brilliance (still there?) 2 potions of invisibility (still there?) 5 potions of haste (still there?) 4 potions of resistance (still there?) a potion of experience (still there?) 5 potions of magic (still there?) 5 potions of stabbing (still there?) 5 potions of might (still there?) 2 potions of berserk rage (still there?) 9 potions of heal wounds (still there?) 9 potions of curing (still there?) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight +5 gold dragon scales a +5 executioner's axe a +0 animal skin a +0 hand axe (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power (still there?) the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) a +3 vorpal hand crossbow (19, 1, D) a phial of floods (19, 16, D) a +1 war axe of draining (19, 17, D) a +2 scimitar of protection (20, 0, D) a book of Transfigurations (20, 16, D) a +1 chain mail of cold resistance (20, 17, D) the +2 hand crossbow of Havoc {venom, rF+ MP+9} It poisons the ammo it fires. It protects you from fire. It affects your magic capacity (+9). (21, 0, D) a +0 vorpal arbalest (21, 1, D) an uncursed staff of earth (21, 16, D) a +3 arbalest of flaming (22, 0, D) the Disquisition on Displacement Spells Type Level Known a - Apportation Translocation 1 no b - Portal Projectile Hexes/Translocation 3 no c - Lesser Beckoning Translocation 3 no d - Passage of Golubria Translocation 4 no e - Controlled Blink Translocation 8 no Trog disapproves of the use of such an item. (22, 1, D) a +2 falchion of draining (22, 16, D) a +2 leather armour of fire resistance (22, 17, D) a book of Misfortune (23, 0, D) a +2 chain mail of poison resistance (23, 1, D) a +1 falchion of holy wrath (23, 18, D) a +2 robe of fire resistance (23, 22, D) a +0 battleaxe of freezing (still there?) a +0 great sword of flaming (still there?) a frost giant corpse (still there?) a fire giant corpse (still there?) (24, 0, D) the +9 flail "Ysal Jeo" {flame, rN++ MR+ Str+3 Dex-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your dexterity (-3). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (24, 1, D) a box of beasts (24, 7, D) an ice dragon corpse (24, 16, D) the cursed +3 short sword of Linearity {protect, +Inv +Fly rC+ MP+9} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from cold. It affects your magic capacity (+9). It lets you turn invisible. It lets you fly. It has a curse placed upon it. (24, 17, D) a cursed staff of energy (24, 18, D) an uncursed staff of earth (24, 21, D) 2 large rocks (24, 22, D) a +1 great sword of flaming (still there?) 3 large rocks (still there?) a fire giant corpse (still there?) (24, 23, D) a +6 antimagic hand axe a large rock (24, 24, D) a large rock (25, 0, D) a +3 scale mail of fire resistance (25, 1, D) a +1 ring mail of fire resistance (25, 7, D) a +5 vorpal war axe a +1 vorpal hand axe a +8 falchion (25, 16, D) a box of beasts (25, 17, D) the +0 staff of Battle Trog disapproves of the use of such an item. (25, 18, D) the cursed +0 buckler of Barr {+Fly rF+ Regen+ Dex+2} It affects your dexterity (+2). It protects you from fire. It lets you fly. It increases your rate of regeneration. It has a curse placed upon it. (25, 22, D) a +0 dire flail (still there?) a +0 dire flail (still there?) a stone giant corpse (still there?) (25, 23, D) a +0 dire flail (still there?) a +0 dire flail of protection (still there?) a +0 great mace (still there?) a +0 dire flail (still there?) (26, 1, D) the +3 leather armour of Duasumirph {rPois} It protects you from poison. (26, 6, D) a rime drake corpse (still there?) a polar bear corpse (still there?) (26, 16, D) a Necronomicon (26, 17, D) an uncursed staff of fire (26, 20, D) a large rock (27, 0, D) the +7 short sword of Fiudaf {vorpal, *Slow rElec Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It insulates you from electricity. It may slow you when you take damage. (27, 1, D) a book of Burglary (27, 16, D) a +1 scale mail of poison resistance (27, 17, D) a lightning rod (4/4) (28, 0, D) an uncursed staff of death (28, 1, D) a +3 shortbow of freezing (28, 16, D) a book of Death (28, 17, D) a tin of tremorstones (3/3) (29, 0, D) a +0 plate armour of positive energy (29, 1, D) the +10 chain mail of Somewhere Else {Harm rC- rN++} It makes you vulnerable to cold. It greatly protects you from negative energy. It increases damage dealt and taken. (29, 16, D) a +3 lajatang of electrocution (29, 17, D) a +2 vorpal double sword (34, 28, D) a +2 vorpal war axe (35, 0, D) an uncursed ring of fire (35, 14, D) a +0 trident (35, 15, D) the +4 war axe "Ogrebane" {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). (35, 28, D) the +0 leather armour of the Aged Blessings {rF++ rC++ SInv} It greatly protects you from fire. It greatly protects you from cold. It lets you see invisible. (35, 29, D) a +2 falchion of holy wrath (36, 0, D) a book of the Dragon (36, 1, D) a +3 glaive of distortion (36, 14, D) a phial of floods (36, 15, D) a +0 hand axe of freezing (36, 28, D) a +4 battleaxe of flaming (36, 29, D) a book of Conjurations (37, 0, D) the +7 shortbow "Tyleychi" {venom, rPois rN+ Dex-3} It poisons the ammo it fires. It affects your dexterity (-3). It protects you from poison. It protects you from negative energy. (37, 1, D) a tin of tremorstones (3/3) (37, 14, D) an uncursed staff of fire (37, 15, D) a book of Annihilations (37, 18, D) a +4 battleaxe of freezing (still there?) a +0 robe (still there?) (37, 28, D) a +1 plate armour of poison resistance (37, 29, D) an uncursed amulet of guardian spirit (37, 31, D) a +3 quarterstaff of chaos (still there?) a +1 cloak of magic resistance (still there?) the gnoll corpse of Crazy Yiuf (still there?) (37, 38, D) a throwing net (38, 0, D) an uncursed staff of wizardry (38, 1, D) a +2 halberd of venom (38, 14, D) a +1 scale mail of cold resistance (38, 18, D) a +3 long sword of flaming (still there?) a +0 plate armour (still there?) a human corpse (still there?) (38, 20, D) a hell hound corpse (38, 28, D) a lightning rod (4/4) (38, 29, D) a phial of floods (38, 32, D) a +0 rapier (still there?) a +4 ring mail of magic resistance (still there?) 2 potions of flight (still there?) the elf corpse of Duvessa (still there?) (38, 33, D) a +0 whip of flaming (still there?) a +1 robe of positive energy (still there?) a potion of lignification (still there?) (38, 34, D) a +0 antimagic war axe (39, 0, D) a tin of tremorstones (3/3) (39, 6, D) a +4 broad axe a +3 battleaxe of flaming (39, 14, D) an uncursed amulet of regeneration (39, 15, D) an uncursed staff of summoning (39, 18, D) a +0 trident (39, 19, D) a +0 vorpal hand axe a +3 hand axe of flaming a hell hog corpse (39, 20, D) a +5 broad axe (39, 28, D) the cursed +1 lajatang of Conscience {speed, MR+ Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (39, 32, D) a +4 rapier of electrocution a +2 cloak a +0 pair of gloves (39, 33, D) a +2 vorpal broad axe a +3 scimitar of flaming (40, 0, D) a +5 quarterstaff of distortion (40, 1, D) the +7 quarterstaff "Guhuz" {drain, Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). (40, 14, D) a book of Cantrips (40, 15, D) a book of Spatial Translocations (40, 18, D) a +0 trident (40, 28, D) a phial of floods (40, 29, D) a book of Debilitation (40, 31, D) a +2 halberd of venom a +4 chain mail of fire resistance (40, 33, D) a +2 eveningstar of protection a +3 chain mail of cold resistance a +0 tower shield a +0 falchion a +0 leather armour a throwing net the human corpse of Eustachio (41, 0, D) the cursed +1 hunting sling of Circularity {vorpal, rF+ rC+ Int+3 Dex-5} Any stone fired from it inflicts extra damage. It affects your intelligence (+3). It affects your dexterity (-5). It protects you from fire. It protects you from cold. It has a curse placed upon it. (41, 1, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (41, 14, D) a +4 vorpal trident (41, 15, D) a +2 robe of positive energy (41, 28, D) a +6 scimitar of holy wrath (41, 29, D) the +27 Lear's hauberk (41, 32, D) a +3 scythe (still there?) a +0 robe (still there?) the human corpse of Sigmund (still there?) (42, 0, D) a book of the Warp (42, 1, D) a +2 pair of gloves of dexterity (42, 14, D) a +1 trident of protection (42, 15, D) a +2 vorpal hand axe (42, 18, D) a +0 trident (42, 28, D) Advanced Steps in Hermeneutics Spells Type Level Known a - Lightning Bolt Conjuration/Air 5 no b - Fireball Conjuration/Fire 5 no c - Bolt of Magma Conjuration/Fire/Earth 5 no d - Lee's Rapid Deconstruction Earth 5 no e - Summon Mana Viper Hexes/Summoning 5 no f - Excruciating Wounds Necromancy 5 no Trog disapproves of the use of such an item. (42, 29, D) a book of Frost (43, 28, D) a lightning rod (4/4) (44, 28, D) a book of Transfigurations (49, 0, D) a cursed -4 ring of intelligence (49, 36, D) a +1 vampiric short sword (49, 37, D) a +2 scale mail of poison resistance (50, 1, D) an uncursed staff of summoning (50, 5, D) a ghoul corpse (skeletalised by now) (50, 12, D) the cursed +1 great sword "Farcham" {antimagic, rN+ Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). It protects you from negative energy. It has a curse placed upon it. (50, 13, D) a book of Annihilations (50, 24, D) a +4 rapier of venom (50, 25, D) a box of beasts (50, 36, D) a +3 war axe of flaming (50, 37, D) a +1 hand crossbow of flaming (50, 42, D) a +4 antimagic hand axe (51, 12, D) a +2 dagger of distortion (51, 13, D) a +1 rapier of draining (51, 18, D) a +4 broad axe of flaming (51, 24, D) the +5 spear of the Spectre {flame, Str+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It lets you see invisible. (51, 25, D) the +9 dagger of Tortfeasance {vorpal, Int+2 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+3). (51, 36, D) a tin of tremorstones (3/3) (51, 41, D) a +0 demon whip (52, 0, D) a +1 ring mail of magic resistance (52, 6, D) a +2 antimagic hand axe (52, 13, D) a book of the Warp (52, 19, D) a +3 hand axe (52, 24, D) the cursed +1 long sword of Yptyhiv {drain, *Noise rElec rPois Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It insulates you from electricity. It protects you from poison. It may make noises in combat. It has a curse placed upon it. (52, 25, D) a +10 plate armour of ponderousness (52, 30, D) a +3 antimagic hand axe a +3 mace (52, 36, D) a +5 halberd of freezing (52, 42, D) a +0 trident (53, 0, D) a cursed staff of poison (53, 1, D) the +1 flail "Nirph" {vorpal, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (53, 12, D) a +2 plate armour of poison resistance (53, 13, D) a cursed staff of conjuration (53, 24, D) the Papyrus of Spatial Companions Spells Type Level Known a - Call Imp Summoning 2 no b - Blink Translocation 2 no c - Summon Forest Summoning/Translocation 5 yes d - Dragon's Call Summoning 9 no Trog disapproves of the use of such an item. (53, 36, D) an uncursed staff of air (53, 37, D) a Young Poisoner's Handbook (54, 0, D) the +0 helmet of Muttered Phrases {Int+5} It affects your intelligence (+5). (54, 1, D) a +1 eveningstar of draining (54, 12, D) a +0 long sword of flaming (54, 13, D) a +3 scale mail of cold resistance (54, 25, D) a +2 scale mail of fire resistance (54, 36, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (55, 0, D) a phial of floods (55, 1, D) the +1 scythe of the Warrior {vorpal, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (55, 13, D) a +4 ring of protection an uncursed amulet of the acrobat the cursed ring of Mizytz {EV-4 Str+6 Dex-3} [ring of evasion] It affects your evasion (-4). It affects your strength (+6). It affects your dexterity (-3). It has a curse placed upon it. an uncursed amulet of magic regeneration an uncursed ring of positive energy the +1 pair of boots "Cocradull" {rPois rF- MP+9 Dex+8} It affects your dexterity (+8). It makes you vulnerable to fire. It protects you from poison. It affects your magic capacity (+9). (55, 24, D) an uncursed amulet of guardian spirit (59, 17, D) an uncursed staff of fire (still there?) a +0 shortbow (still there?) 17 arrows (still there?) a +0 leather armour (still there?) (59, 36, D) an uncursed staff of energy (59, 37, D) a +0 dagger (60, 36, D) a +0 bardiche (60, 40, D) a +1 great mace of holy wrath (still there?) a +0 chain mail (still there?) a +0 flail (still there?) a +0 plate armour (still there?) (61, 0, D) the +10 shortbow of Vaake {freeze, Str+8 Int+3 Stlth-} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+8). It affects your intelligence (+3). It makes you less stealthy. (61, 8, D) the +6 chain mail "Koh Qut" {rF+ rN++ Int+4 Stlth-} It affects your intelligence (+4). It protects you from fire. It greatly protects you from negative energy. It makes you less stealthy. (61, 16, D) a +2 plate armour of cold resistance (61, 18, D) an arrow (61, 19, D) a +0 dagger (still there?) a +0 chain mail (still there?) a +0 long sword (still there?) a +0 ring mail (still there?) (61, 26, D) a cursed staff of wizardry (61, 37, D) an uncursed staff of conjuration (61, 39, D) a +0 dagger a +0 robe the +4 great sword "Sibbiheri" {vorpal, rF++ rC+ rN+ Str-3} It inflicts extra damage upon your enemies. It affects your strength (-3). It greatly protects you from fire. It protects you from cold. It protects you from negative energy. a +0 chain mail (61, 40, D) a +2 war axe a +0 chain mail (61, 41, D) a +0 giant spiked club a +0 dagger a +1 robe of resistance (61, 42, D) a +2 antimagic broad axe (62, 1, D) the +2 ice dragon scales of Asotz {rElec rF- rC++} It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. (62, 8, D) a book of Conjurations (62, 9, D) the +4 plate armour "Zanocir" {+Blink rF+ rCorr Int+4} It affects your intelligence (+4). It protects you from fire. It lets you blink. It provides partial protection from all sources of acid and corrosion. (62, 16, D) a +1 hand crossbow of flaming (62, 19, D) a +4 battleaxe a +0 short sword 2 arrows (62, 20, D) an arrow (62, 27, D) a +4 battleaxe of freezing the ring of Elitism {EV+4 Dex+5 Stlth+} [ring of evasion] It affects your evasion (+4). It affects your dexterity (+5). It makes you more stealthy. the amulet of Noel {Faith Dex+2} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+2). a +0 war axe of flaming the +10 bardiche of Xissotad {antimagic, rF- Str+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+7). It makes you vulnerable to fire. (62, 31, D) a +0 short sword (unseen) (62, 36, D) a +2 leather armour of positive energy (62, 37, D) a +0 great sword (62, 39, D) a +1 hand axe of freezing (still there?) a +0 robe (still there?) a +0 scimitar (still there?) a +0 chain mail (still there?) (62, 41, D) a +0 giant club (63, 0, D) the ring of Balance {Str-3 Int+7 Stlth+} [ring of stealth] It affects your strength (-3). It affects your intelligence (+7). It makes you more stealthy. an uncursed ring of magical power (63, 3, D) (unseen) (63, 16, D) the Compendium of Feathery Venom Spells Type Level Known a - Swiftness Air 2 no b - Spider Form Transmutation/Poison 3 no c - Freezing Cloud Conjuration/Ice/Air 6 yes d - Tornado Air 9 no Trog disapproves of the use of such an item. (63, 17, D) a +0 dagger (63, 19, D) a +0 long sword (still there?) a +0 leather armour (still there?) (63, 26, D) a lightning rod (4/4) (63, 27, D) the Catalogue of Entrancing Confrontation Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Shock Conjuration/Air 1 no c - Stone Arrow Conjuration/Earth 3 no d - Summon Guardian Golem Hexes/Summoning 3 no e - Conjure Ball Lightning Conjuration/Air 6 no f - Invisibility Hexes 6 no Trog disapproves of the use of such an item. (63, 30, D) a +0 dagger a +1 battleaxe of distortion (63, 31, D) a +1 antimagic battleaxe a +2 battleaxe (63, 33, D) a +0 long sword (63, 36, D) an uncursed staff of cold (63, 37, D) a lightning rod (4/4) (64, 16, D) a +0 long sword (64, 17, D) a +0 rapier a lightning rod (4/4) (64, 26, D) an uncursed staff of energy (64, 27, D) a +6 war axe (64, 31, D) a +0 long sword (unseen) (65, 19, D) a +3 war axe of flaming (still there?) a +0 ring mail (still there?) (67, 0, D) the +8 war axe "Niceb Hidu" {drain, rPois rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from poison. (68, 0, D) a tin of tremorstones (3/3) (70, 8, D) a +0 hunting sling of flaming (70, 9, D) a book of Maledictions (70, 36, D) a book of Frost (70, 38, D) a +0 shortbow (still there?) 12 arrows (still there?) (70, 39, D) an uncursed staff of air (still there?) a +0 shortbow (still there?) 18 arrows (still there?) (70, 40, D) a +1 vorpal hand axe (still there?) a cursed -2 shortbow (still there?) 10 arrows (still there?) (71, 16, D) a +2 vampiric lajatang (71, 17, D) a +2 robe of the Archmagi (71, 26, D) a +3 scimitar of flaming (71, 27, D) a +4 scimitar of pain (71, 30, D) the +9 morningstar of Yredelemnul's Pride {elec, rN+ MP+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. It affects your magic capacity (+9). (71, 36, D) a cursed amulet of inaccuracy (71, 38, D) a +0 arbalest 12 bolts 2 large rocks (71, 39, D) a +3 hand axe a large rock 3 bolts (71, 41, D) 2 large rocks 4 arrows (71, 42, D) a bolt 5 arrows (71, 43, D) a large rock (72, 8, D) a +1 hunting sling of freezing (72, 9, D) a +0 robe of fire resistance (72, 16, D) a lightning rod (4/4) (72, 27, D) a book of Necromancy (72, 30, D) a +4 scimitar of flaming (72, 31, D) a +1 vorpal hand axe (72, 36, D) the +5 dagger "Conservator" {vorpal, rC+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from cold. (72, 37, D) the +5 quick blade of Gur Gatt {freeze, rF+ Str+3 Int+8 Dex-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+8). It affects your dexterity (-5). It protects you from fire. a +0 arbalest 9 bolts a +1 pair of gloves of archery (72, 38, D) a large rock a +0 shortbow 20 arrows (72, 39, D) 4 large rocks (still there?) 2 arrows (still there?) a bolt (still there?) (72, 40, D) 3 arrows (73, 16, D) a phial of floods (73, 26, D) a box of beasts (73, 27, D) the +3 great sword of Havoc {venom, *Slow +Fly rPois rF++} It poisons the flesh of those it strikes. It greatly protects you from fire. It protects you from poison. It lets you fly. It may slow you when you take damage. (73, 36, D) a +0 whip of venom (73, 37, D) a +0 chain mail of poison resistance