ikjuyhgtrf the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 kite shield a +0 scale mail a +0 long sword the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a book of Flames (49, 37, D) a lightning rod (4/4) (50, 36, D) a +4 war axe of distortion (50, 37, D) a book of Changes (51, 37, D) a cursed -4 ring of strength (52, 36, D) a lightning rod (4/4) (52, 37, D) the +7 war axe of the World {flame, MR+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. It makes you more stealthy. (53, 36, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (53, 37, D) an uncursed staff of fire (54, 36, D) an uncursed amulet of regeneration (60, 36, D) an uncursed staff of summoning (60, 37, D) an uncursed staff of death (61, 0, D) a +3 vorpal trident (61, 1, D) a river rat corpse (skeletalised by now) (61, 8, D) a phantom mirror (61, 16, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (61, 28, D) a +4 hand axe a +0 robe (61, 36, D) a tin of tremorstones (3/3) (61, 37, D) a condenser vane (4/4) (62, 0, D) the +4 battleaxe "Xarutudu" {freeze, +Blink rC- Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It makes you vulnerable to cold. It lets you blink. (62, 1, D) an uncursed staff of earth (62, 3, D) a porcupine corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (62, 8, D) a book of Minor Magic (62, 9, D) a cursed ring of attention (62, 16, D) a +2 vorpal hand axe (62, 17, D) a +0 dagger (still there?) a black bear corpse (still there?) (62, 20, D) a wolf corpse (62, 26, D) a book of the Tempests (62, 31, D) a necrophage corpse (62, 36, D) an uncursed amulet of faith the ring "Igankey" {Wiz MR- Str+7} [ring of wizardry] It improves your spell success rate. It affects your strength (+7). It affects your resistance to hostile enchantments. a +6 ring of strength the ring "Yttaets" {Str+5 Int+6} [ring of intelligence] It affects your strength (+5). It affects your intelligence (+6). an uncursed ring of wizardry the +8 arbalest "Ypecurph" {flame, rF- rC+ MR+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. (62, 37, D) a +2 robe of positive energy (63, 20, D) a +2 dagger of holy wrath a +0 robe a wolf corpse a spriggan corpse (63, 26, D) a +2 dagger of venom (63, 27, D) a cursed staff of wizardry (63, 30, D) a necrophage corpse (63, 36, D) an uncursed staff of wizardry (63, 37, D) an uncursed staff of wizardry (64, 16, D) a phantom mirror (64, 20, D) the +3 hand axe "Gacomn" {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. a +0 robe a spriggan corpse (64, 26, D) a +1 hand crossbow of flaming (64, 27, D) a book of Party Tricks (65, 26, D) a Fen Folio (67, 0, D) an uncursed staff of wizardry (68, 0, D) an uncursed staff of poison (69, 0, D) the +3 shortbow of Wounding {freeze, Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). (69, 36, D) a book of Burglary (70, 8, D) a +5 dire flail of draining (70, 9, D) the +4 leather armour "Naprof" {rF+ rN+} It protects you from fire. It protects you from negative energy. (70, 11, D) a bullfrog corpse (skeletalised by now) (70, 36, D) a +0 battleaxe (70, 37, D) a +2 plate armour of cold resistance (70, 38, D) a +0 flail a +0 ring mail (70, 40, D) a +2 vampiric scimitar a +0 chain mail an orc corpse (71, 8, D) a +2 dagger of draining (71, 11, D) a jackal corpse (skeletalised by now) (71, 16, D) a +1 scimitar of holy wrath (71, 17, D) a +0 hunting sling of freezing (71, 26, D) a +1 short sword of speed (71, 27, D) a +2 dagger of venom (71, 36, D) a +0 short sword a book of Conjurations an orc corpse (71, 37, D) an uncursed staff of conjuration (still there?) a +0 chain mail (still there?) an orc corpse (still there?) (71, 40, D) a +0 dagger a +0 robe an orc corpse (72, 8, D) a phial of floods (72, 9, D) a +1 vorpal quarterstaff (72, 11, D) a jackal corpse (skeletalised by now) (72, 16, D) an uncursed staff of energy (72, 20, D) the +11 dire flail "Dytof" {vorpal, rElec Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It insulates you from electricity. a +0 robe a +2 spear a +0 robe (72, 36, D) a +0 flail (still there?) a phial of floods (still there?) (72, 37, D) The Lost Secrets of Secret Knowledge Spells Type Level Known a - Ignition Fire 8 no b - Disjunction Translocation 8 no (72, 41, D) a +5 battleaxe of venom a +0 plate armour a +0 dagger a +0 chain mail an orc corpse an orc corpse (73, 1, D) an uncursed staff of conjuration (73, 16, D) a +2 glaive of protection (73, 17, D) a +4 great sword (73, 30, D) a ball python corpse (skeletalised by now) (73, 31, D) a water moccasin corpse (skeletalised by now) (73, 32, D) a black mamba corpse (skeletalised by now) (73, 36, D) a +2 vorpal mace (73, 37, D) a book of Clouds (73, 41, D) a +0 scimitar a +0 chain mail an orc corpse (75, 1, D) a +0 robe of fire resistance