ikjuyhgtrf the Dungeon (0, 0, D) a +2 hat (0, 3, D) a +3 ring of slaying a +6 ring of dexterity an uncursed ring of wizardry (0, 4, D) an uncursed amulet of regeneration (0, 32, D) a +0 spear (1, -1, D) a scroll of blinking (1, 2, D) +5 acid dragon scales (1, 3, D) a +7 chain mail (1, 6, D) a +6 ring of dexterity a +6 ring of strength (2, 2, D) +5 acid dragon scales (2, 4, D) a +1 robe of magic resistance (2, 5, D) a +3 demon blade of venom (2, 6, D) the +3 glaive of Fuadae {vorpal, MP+9} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). (2, 7, D) a +0 pair of gloves of dexterity a +3 double sword a +0 scimitar of flaming (2, 24, D) 10 stones an uncursed staff of energy (3, 4, D) the +3 lajatang of Vucon {freeze, rPois rC- MP+9 Dex+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+7). It makes you vulnerable to cold. It protects you from poison. It affects your magic capacity (+9). (3, 5, D) the +3 demon whip of Midsummer {pain, *Rage +Fly Dex+3 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It lets you fly. It may make you go berserk in combat. It makes you more stealthy. (3, 6, D) a +3 spectral giant spiked club (3, 7, D) a +6 demon trident (3, 10, D) 18 stones (3, 12, D) +0 swamp dragon scales (3, 16, D) +0 acid dragon scales 13 stones (3, 17, D) a +0 helmet (3, 24, D) 2 potions of berserk rage (4, 13, D) 4 stones (4, 14, D) a +0 whip (4, 17, D) a +0 hunting sling (4, 35, D) a +3 ring mail (5, 11, D) a +2 vorpal spear a +0 dagger a lightning rod (4/4) (5, 16, D) a +4 plate armour of cold resistance (5, 24, D) a +2 mace a +2 hand axe (5, 28, D) a +0 spear (5, 34, D) a +2 quarterstaff of speed (6, 11, D) a cursed amulet of inaccuracy (6, 13, D) +0 swamp dragon scales (6, 14, D) a +0 pair of boots (6, 24, D) a +2 dagger (6, 27, D) a +0 shortbow 22 arrows (6, 28, D) an arrow (6, 34, D) a +0 dagger of venom (6, 35, D) a +2 vorpal trident (7, 13, D) a +0 hunting sling +0 acid dragon scales (7, 14, D) a book of Party Tricks (7, 15, D) a cursed -1 robe (7, 16, D) a +0 ring mail (7, 17, D) a +2 trident of venom (7, 24, D) a +2 quarterstaff a +2 trident (7, 34, D) a +0 hand axe of freezing (7, 35, D) a +1 flail of protection (8, 3, D) a +0 long sword (8, 13, D) a +0 hat (8, 16, D) a book of Callings (8, 17, D) a +0 hunting sling (8, 26, D) 2 arrows (8, 30, D) a +0 flail (8, 43, D) a cursed -1 scythe a +0 robe (9, 10, D) a +0 leather armour (9, 12, D) the +1 robe "Sig Jaz" {*Corrode Int+5} It affects your intelligence (+5). It may corrode you when you take damage. (9, 13, D) a +1 shortbow of freezing 6 boomerangs (9, 14, D) a potion of degeneration (9, 15, D) the +2 helmet "Vodono Vois" {Str+4 Int+3 Stlth+} It affects your strength (+4). It affects your intelligence (+3). It makes you more stealthy. (9, 16, D) +0 steam dragon scales 10 stones (9, 26, D) a stone (11, 5, D) a stone (11, 26, D) a stone (12, 26, D) a stone (13, 6, D) a +0 dire flail (13, 7, D) a +1 falchion of flaming a +0 hunting sling 22 stones a +0 robe a cursed +0 buckler (14, 5, D) a +1 great sword of flaming (14, 28, D) an arrow (15, 4, D) a +0 longbow 42 arrows a +0 leather armour (15, 7, D) a +1 scythe of venom (15, 23, D) an arrow (15, 27, D) an arrow (15, 28, D) an arrow (15, 40, D) a potion of haste (16, 28, D) 2 arrows (17, 26, D) an arrow (17, 28, D) an arrow (17, 39, D) a +5 ring mail (17, 40, D) a +5 ring mail (17, 41, D) a +2 rapier of distortion (17, 42, D) the +4 quarterstaff "Sarcophage" {vorpal, rPois Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It protects you from poison. (17, 43, D) the +2 halberd of Intimidation {freeze, rF+ Dex+4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from fire. It makes you more stealthy. (18, 15, D) a +0 scale mail of positive energy (18, 26, D) an arrow (18, 28, D) an arrow (18, 39, D) a +0 helmet (18, 40, D) a +0 helmet (18, 41, D) a +1 broad axe of freezing (18, 42, D) a +2 vorpal dire flail (18, 43, D) a +2 falchion a +2 long sword of holy wrath a +0 scale mail a +0 long sword (19, -10, D) a deep troll corpse (19, 25, D) an arrow (19, 28, D) a +0 shortbow (20, -9, D) a deep troll corpse (20, -8, D) a +0 troll leather armour (20, 6, D) a +0 robe (20, 26, D) 2 arrows (20, 28, D) 2 arrows (21, -9, D) a deep troll corpse (21, 14, D) a +0 dagger (21, 25, D) an arrow (21, 26, D) an arrow (22, -15, D) a red draconian corpse (22, -8, D) a deep troll corpse (22, 13, D) a +0 robe (22, 36, D) a large rock (23, -9, D) a +0 hand axe (23, 1, D) a +0 plate armour a +3 great mace (23, 16, D) a +2 halberd of venom an uncursed staff of cold (24, -9, D) a storm dragon corpse (24, -8, D) +0 storm dragon scales (still there?) a red draconian corpse (still there?) (24, 0, D) a bolt (24, 13, D) a +1 hat (25, 1, D) a +0 great sword of flaming (25, 10, D) a +0 robe (25, 11, D) a +0 trident 6 boomerangs (25, 12, D) a +0 long sword a +0 robe a cursed +0 great sword a +0 robe an uncursed staff of earth a +0 leather armour of cold resistance a +0 trident a +0 trident a +0 trident a +0 trident a throwing net a +0 long sword a +0 ring mail a +0 trident 16 boomerangs a +0 scale mail a +4 trident of freezing a +0 spear 13 silver javelins a +0 leather armour (25, 37, D) a cursed +0 rapier a +1 ring mail of positive energy (26, -14, D) a +2 cloak (26, 3, D) a +0 dagger 2 boomerangs a +0 chain mail a +0 long sword a +0 chain mail (26, 11, D) a +7 quick blade a +0 robe a +0 buckler (26, 37, D) 4 large rocks (27, -9, D) a +0 leather armour (still there?) a +0 rapier (still there?) a +4 dire flail of protection (still there?) a hellephant corpse (still there?) (27, 0, D) a +3 leather armour (27, 2, D) a +0 halberd a +0 robe a +0 dagger a +0 robe a +0 trident (27, 10, D) 2 silver javelins (28, -11, D) a +2 hand axe of flaming (28, 0, D) a +0 trident a +0 plate armour (28, 1, D) a +0 plate armour (28, 2, D) a cursed -2 morningstar (29, 1, D) a +0 battleaxe a +0 mace a +0 leather armour a +0 halberd a +0 chain mail (29, 2, D) a +0 arbalest 22 bolts (29, 10, D) a silver javelin (29, 36, D) a +0 club (30, -8, D) an elf corpse (30, -1, D) a +0 giant club (30, 0, D) a +0 flail (30, 1, D) a +3 quick blade a +0 robe a +0 buckler a +0 scimitar (30, 2, D) a +0 dire flail a +0 great mace a +0 robe (30, 4, D) a +0 war axe a +0 plate armour (31, -9, D) a +0 rapier (31, 1, D) a +0 dire flail a +0 chain mail (31, 3, D) a +0 chain mail a +0 quarterstaff a +0 plate armour a +0 dire flail a +0 chain mail (32, 7, D) a +0 longbow a +0 leather armour 32 arrows (32, 37, D) a +0 dagger (34, 39, D) a +0 robe (35, 36, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) (36, 15, D) a +0 long sword (still there?) +0 ice dragon scales (still there?) (36, 19, D) an uncursed staff of air (37, -1, D) a +0 rapier (37, 4, D) a +0 glaive of protection (37, 19, D) the +6 scythe of Disaster {pain, Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). (37, 20, D) a +4 long sword of holy wrath a +1 arbalest of freezing a +0 morningstar (37, 22, D) a book of Air a +1 vorpal flail (38, 1, D) a +0 leather armour a +0 short sword a +0 leather armour (38, 4, D) a +0 plate armour (39, -1, D) a +0 rapier (42, 34, D) a scroll of blinking (43, -8, D) a +0 glaive (43, -7, D) +0 shadow dragon scales (still there?) a shadow dragon corpse (still there?) (43, 41, D) a potion of haste (44, -8, D) a +7 demon whip of venom a +0 robe of positive energy a +0 great sword of flaming a fire giant corpse (44, 42, D) a potion of berserk rage (45, 20, D) a +3 longbow (45, 21, D) a +3 longbow (45, 22, D) a +3 demon blade of draining (45, 24, D) a +5 broad axe (45, 26, D) a +5 dire flail (45, 36, D) a +0 dagger (still there?) a +0 robe (still there?) (46, 4, D) a +2 cloak (46, 5, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It makes you more stealthy. (46, 20, D) a +4 great mace of holy wrath (46, 22, D) a +3 great mace (46, 24, D) a +3 glaive of protection (46, 26, D) a +3 battleaxe (47, -12, D) a +0 short sword (still there?) an elf corpse (still there?) (47, 4, D) a +4 pair of gloves the +0 pair of fencer's gloves {Riposte Dex+3} It affects your dexterity (+3). the +2 cloak "Dooviss" {rC- Regen+ Str+4 SInv} It affects your strength (+4). It makes you vulnerable to cold. It lets you see invisible. It increases your rate of regeneration. (47, 5, D) a +6 barding (47, 6, D) a +8 chain mail (47, 18, D) a +3 dagger of chaos a +0 robe (47, 20, D) a +0 flail of protection (47, 21, D) a +5 broad axe (47, 22, D) a +3 arbalest (47, 24, D) a +3 longbow (47, 25, D) a +3 giant spiked club (47, 26, D) a +3 glaive (47, 28, D) the ring "Vynn" {+Blink rF+ MR- Str+5 Stlth-} [ring of protection from fire] It affects your strength (+5). It protects you from fire. It affects your resistance to hostile enchantments. It lets you blink. It makes you less stealthy. an uncursed ring of fire a +2 plate armour a +0 kite shield a +2 scimitar of holy wrath (48, 4, D) a +7 triple crossbow of flaming (48, 5, D) the +7 glaive "Fidoef" {flame, *Corrode +Rage Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). It lets you go berserk. It may corrode you when you take damage. (48, 6, D) a +9 battleaxe of freezing (48, 12, D) 2 arrows (49, 4, D) the +5 bardiche of Dull True Grit {flame, *Drain +Fly rN+ MR++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. It causes draining when unequipped. (49, 5, D) the ring "Muk Hifi" {rElec rN+} [ring of positive energy] It insulates you from electricity. It protects you from negative energy. (49, 6, D) a +9 vampiric battleaxe (49, 11, D) a +0 flail a +4 flail of protection a +0 dagger a +0 leather armour a +0 robe a +3 long sword of flaming a +0 rapier a +0 rapier of flaming a +2 buckler 26 stones a +0 hunting sling a +0 dagger a +0 cloak (49, 12, D) a +3 scimitar of holy wrath a +0 tower shield (49, 13, D) a +0 robe a +0 trident (49, 20, D) the +7 dagger of Saltpetre {distort, *Corrode Str+3 Dex+2 Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+3). It affects your dexterity (+2). It may corrode you when you take damage. It makes you more stealthy. (49, 21, D) a +2 trident of flaming (49, 22, D) the +3 lajatang "Ynu Hihi" {freeze, +Inv SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you see invisible. It lets you turn invisible. (49, 23, D) the +9 spear of Exchange {drain, rN+ Str-4 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-4). It protects you from negative energy. It makes you more stealthy. (51, 5, D) an uncursed ring of positive energy a wand of random effects (28) a +5 plate armour the amulet "Fumakom" {Regen+ Str-5 Dex+4 SInv} [amulet of regeneration] It affects your strength (-5). It affects your dexterity (+4). It lets you see invisible. It increases your rate of regeneration. (51, 12, D) a +0 great sword of flaming (still there?) a +0 cloak (still there?) a +2 demon whip of draining (still there?) (51, 20, D) 50 arrows (51, 21, D) 50 arrows (51, 22, D) 50 arrows (51, 23, D) 50 arrows (52, 9, D) a +0 great mace a +0 leather armour 34 arrows a +0 robe a +0 dagger (52, 42, D) the +1 robe of Omission {rPois MR- Int+5} It affects your intelligence (+5). It protects you from poison. It affects your resistance to hostile enchantments. (52, 43, D) 18 bolts (53, -1, D) a +9 demon whip of draining (53, 1, D) the ring of the Townfolk {rC- rN+ MR+ SInv} [ring of see invisible] It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (53, 6, D) a +0 chain mail (53, 25, D) a +0 robe a +0 quarterstaff a +3 great sword a +0 chain mail a +0 dire flail a +0 dire flail (53, 26, D) a +0 short sword a +0 leather armour (53, 27, D) a +0 mace (still there?) a +2 tower shield of poison resistance (still there?) (53, 32, D) 15 stones (53, 41, D) a +0 dagger (54, -8, D) a +2 great sword of flaming (54, -1, D) the +7 glaive of Eternal Vigilance {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (54, 5, D) a +0 mace a cursed +0 short sword (54, 9, D) a +0 longbow a +0 hand axe a cursed +0 animal skin a +0 demon whip of pain a cursed +0 scale mail a +0 falchion a +0 scale mail a +0 short sword (54, 10, D) a +0 plate armour of fire resistance (still there?) a +0 plate armour (still there?) a +0 great mace (still there?) a +0 chain mail (still there?) a +0 dagger (still there?) (54, 11, D) a +0 long sword (still there?) a +0 chain mail (still there?) (54, 34, D) the Guide on Gliding Shape Shifting Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Passwall Transmutation/Earth 2 no c - Wereblood Transmutation 2 no d - Ignite Poison Fire/Transmutation/Poison 3 no e - Lightning Bolt Conjuration/Air 5 no f - Silence Hexes/Air 5 no (54, 40, D) 6 arrows (54, 41, D) 16 stones (55, -22, D) a +0 dagger (55, -21, D) a +2 cloak (55, -20, D) a phantom mirror (55, -19, D) 26 bolts (55, -3, D) a +4 helmet (55, 0, D) the +7 giant spiked club of Cowardice {flame, rF++ MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. It affects your resistance to hostile enchantments. (55, 10, D) a +0 plate armour (55, 11, D) a +0 chain mail (55, 26, D) a +0 war axe a +0 kite shield (56, -22, D) a book of the Sky (56, -21, D) a condenser vane (2/2) (56, -20, D) a +0 chain mail (56, -19, D) a Necronomicon (56, -1, D) a +4 helmet (56, 10, D) a +0 dagger a +0 trident (57, -21, D) a +2 rapier of venom (57, -19, D) 21 stones (57, 6, D) the ring of Quocy {MR+ EV-4 Str+4 Int-2 Dex+4} [ring of evasion] It affects your evasion (-4). It affects your strength (+4). It affects your intelligence (-2). It affects your dexterity (+4). It affects your resistance to hostile enchantments. the ring "Waudd" {rPois rCorr Dex+3} [ring of resist corrosion] It affects your dexterity (+3). It protects you from poison. It provides partial protection from all sources of acid and corrosion. (57, 20, D) a cursed +0 chain mail (57, 22, D) a +0 plate armour (still there?) a +0 glaive (still there?) (57, 28, D) a +0 chain mail (57, 32, D) a +5 ring of slaying the ring "Mocvaito" {rC+ Int+6 Stlth+} [ring of intelligence] It affects your intelligence (+6). It protects you from cold. It makes you more stealthy. the ring "Kiatrea" {rF- MR+++ rCorr Str+9 Stlth+} [ring of resist corrosion] It affects your strength (+9). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. (57, 36, D) 5 potions of haste (57, 37, D) an uncursed staff of wizardry (57, 41, D) the ring "Sucahiwiff" {Str+6 Int+8 Dex-4} [ring of strength] It affects your strength (+6). It affects your intelligence (+8). It affects your dexterity (-4). the ring of the Five Youths {rN+ MR- Dex+4 SInv} [ring of see invisible] It affects your dexterity (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. the ring "Myigrues" {Wiz Str+7 Slay-6} [ring of wizardry] It improves your spell success rate. It affects your strength (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-6). an uncursed ring of protection from magic a +3 ring of dexterity (58, -22, D) a +1 helmet of see invisible (58, -20, D) a +3 ring mail of cold resistance (58, -6, D) the +9 lajatang of Qegul {flame, rC+ Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). It protects you from cold. (58, 18, D) a +0 long sword (58, 22, D) 17 bolts a +0 great mace (58, 23, D) a +0 arbalest a +0 battleaxe (58, 27, D) a +1 battleaxe a +0 chain mail a +0 plate armour (58, 28, D) a +0 battleaxe of draining a +0 great sword (58, 33, D) the amulet "Xoboloum" {Spirit Int+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+3). the amulet "Jefipp" {+Inv Regen+ Int-4 SInv Stlth+} [amulet of regeneration] It affects your intelligence (-4). It lets you see invisible. It lets you turn invisible. It increases your rate of regeneration. It makes you more stealthy. the amulet "Boypp" {Spirit +Blink rF++ rN+ Dex-5} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (-5). It greatly protects you from fire. It protects you from negative energy. It lets you blink. a wand of random effects (27) (59, -22, D) a +2 scale mail of poison resistance +0 swamp dragon scales a lightning rod (4/4) an iron dragon corpse (skeletalised by now) a fire dragon corpse (skeletalised by now) (59, -21, D) a scroll of immolation (still there?) a +0 club (still there?) a swamp dragon corpse (skeletalised by now) (still there?) (59, -20, D) a +0 robe a +3 trident of distortion a hydra corpse (skeletalised by now) (59, -19, D) +0 ice dragon scales the +1 helmet "Waforaem" {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). an ice dragon corpse (skeletalised by now) (59, -7, D) the amulet "Syxarph" {Spirit MR+++ Str+4 Dex-2 Stlth+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+4). It affects your dexterity (-2). It affects your resistance to hostile enchantments. It makes you more stealthy. (59, -6, D) a +12 plate armour (59, -5, D) a +4 hat (59, 20, D) a bolt (59, 25, D) a +0 plate armour a +0 great sword a +1 arbalest of flaming a +2 great sword of protection a +0 plate armour 13 bolts (59, 28, D) a +0 chain mail (59, 33, D) a +3 ring of evasion (59, 36, D) an uncursed staff of energy (60, -8, D) +10 ice dragon scales (60, -7, D) a +11 vorpal broad axe (60, -6, D) the ring of Doam {Fire MR- Int+2 Dex+3} [ring of fire] It enhances your fire magic. It affects your intelligence (+2). It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. the ring "Qebe Peo" {+Fly SInv} [ring of flight] It lets you see invisible. It lets you fly. (60, 23, D) a +0 battleaxe (still there?) a cursed -3 battleaxe (still there?) a +0 battleaxe (still there?) a +0 chain mail (still there?) a +0 plate armour (still there?) a +0 chain mail (still there?) (60, 26, D) a +0 plate armour (60, 28, D) a +0 plate armour (still there?) a +0 battleaxe (still there?) (61, -21, D) a book of Spatial Translocations a book of Summonings (61, -20, D) a hydra corpse (skeletalised by now) (61, -19, D) a hydra corpse (skeletalised by now) a hydra corpse (skeletalised by now) (61, -9, D) a +9 lajatang of speed (61, -8, D) a +9 lajatang of speed (61, -4, D) a +7 vorpal longbow (61, -3, D) a +4 helmet (61, 1, D) +0 pearl dragon scales (61, 9, D) a cursed +0 leather armour a +2 whip of draining (61, 26, D) a cursed +0 war axe a +0 kite shield (62, -22, D) +0 fire dragon scales (62, -19, D) a scroll of immolation a book of the Sky +0 fire dragon scales a +2 scale mail of fire resistance a +0 mace quicksilver dragon scales a book of Geomancy an iron dragon corpse (skeletalised by now) a quicksilver dragon corpse (skeletalised by now) (62, -12, D) a +1 demon trident of freezing a +0 chain mail (62, -8, D) a +9 triple sword the ring of Weus Xae {Fire rN+ Dex+4 Stlth-} [ring of fire] It enhances your fire magic. It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It makes you less stealthy. the ring "Loojiram" {+Blink rElec AC+4 Int+7 Slay-6} [ring of protection] It affects your AC (+4). It affects your intelligence (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It insulates you from electricity. It lets you blink. the ring "Qaan" {*Contam rN+ MR+ Str+4} [ring of protection from magic] It affects your strength (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. the ring of Firen {rF+ AC+4 Str-2 SInv} [ring of protection] It affects your AC (+4). It affects your strength (-2). It protects you from fire. It lets you see invisible. a +4 cloak (62, -6, D) the +7 battleaxe of Vaifa {flame, rElec Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It insulates you from electricity. (62, -4, D) a +11 demon blade of electrocution (62, 11, D) a +4 rapier of electrocution a +0 cloak a potion of degeneration (62, 18, D) a cursed -3 dagger a +0 robe (62, 27, D) a +3 great mace (still there?) a +0 chain mail (still there?) (63, -20, D) a +6 vorpal long sword a condenser vane (2/2) an uncursed staff of conjuration +0 ice dragon scales a Fen Folio a fire dragon corpse (skeletalised by now) an ice dragon corpse (skeletalised by now) a quicksilver dragon corpse (skeletalised by now) (63, -19, D) a hydra corpse (skeletalised by now) (63, -6, D) a +11 broad axe of electrocution (63, -5, D) a +9 demon trident of pain (63, 8, D) a +0 short sword (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) (63, 9, D) a +1 vampiric scythe (63, 11, D) +0 shadow dragon scales (63, 12, D) a +1 flail of draining (63, 24, D) a +0 short sword (still there?) a +0 dire flail (still there?) a +0 plate armour (still there?) (63, 43, D) a book of the Dragon (64, -22, D) a quicksilver dragon corpse (skeletalised by now) a swamp dragon corpse (skeletalised by now) a hydra corpse (skeletalised by now) (64, -6, D) a +12 plate armour (64, 43, D) a book of Debilitation (65, -22, D) quicksilver dragon scales (still there?) a scroll of enchant armour (still there?) (65, -20, D) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) (65, -19, D) an uncursed staff of earth +0 gold dragon scales a +1 ring mail of cold resistance a golden dragon corpse (skeletalised by now) (65, -1, D) a +3 demon trident of flaming +0 storm dragon scales a +2 trishula of holy wrath a +0 tower shield (65, 26, D) a +0 leather armour a +0 rapier a +0 rapier (65, 43, D) a book of Hexes (66, -22, D) a phial of floods 17 poisoned darts a swamp dragon corpse (skeletalised by now) (66, -21, D) quicksilver dragon scales +0 swamp dragon scales a condenser vane (2/2) a quicksilver dragon corpse (skeletalised by now) (66, -20, D) quicksilver dragon scales a lightning rod (4/4) 7 poisoned darts 7 boomerangs the Grimoire of the Rocks and Unholy Rituals Spells Type Level Known a - Sandblast Earth 1 no b - Animate Skeleton Necromancy 1 no c - Corpse Rot Necromancy/Air 2 no d - Passwall Transmutation/Earth 2 no e - Leda's Liquefaction Hexes/Earth 4 no f - Dispel Undead Necromancy 4 no g - Simulacrum Ice/Necromancy 6 no a quicksilver dragon corpse (skeletalised by now) an ice dragon corpse (skeletalised by now) (66, -19, D) a +3 plate armour of fire resistance (66, -12, D) a +2 scythe of protection (66, 20, D) 50 bolts (66, 21, D) 50 bolts (66, 22, D) 50 bolts (66, 23, D) 50 bolts (66, 32, D) a +4 long sword of holy wrath (66, 35, D) a +0 short sword (67, -20, D) 17 poisoned darts a golden dragon corpse (skeletalised by now) (67, -19, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (67, -7, D) a +2 whip of holy wrath a +0 robe (67, 14, D) a potion of haste (67, 32, D) a +2 demon whip of venom (67, 34, D) a +0 short sword (68, -22, D) an uncursed staff of energy (68, -21, D) the ring of Bixe {Wiz rElec rC++} [ring of wizardry] It improves your spell success rate. It greatly protects you from cold. It insulates you from electricity. +0 fire dragon scales a +6 ring of strength a fire dragon corpse (skeletalised by now) a shadow dragon corpse (skeletalised by now) a shadow dragon corpse (skeletalised by now) (68, -19, D) +0 shadow dragon scales a phial of floods an iron dragon corpse (skeletalised by now) (68, -18, D) a hydra corpse (skeletalised by now) (68, 13, D) the ring "Katy" {*Drain rElec rN+ Str+6 Dex+2} [ring of strength] It affects your strength (+6). It affects your dexterity (+2). It insulates you from electricity. It protects you from negative energy. It causes draining when unequipped. the amulet of Arrival {Faith rC+ MR+} [amulet of faith] It allows you to gain divine favour quickly. It protects you from cold. It affects your resistance to hostile enchantments. the ring of Fuffai {*Contam rC+ MR+ Dex+3 Stlth+} [ring of stealth] It affects your dexterity (+3). It protects you from cold. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you more stealthy. (68, 20, D) a +2 chain mail of fire resistance (68, 21, D) a +2 leather armour of fire resistance (68, 22, D) a +2 ring mail of magic resistance (68, 23, D) a +4 scale mail of cold resistance (68, 33, D) a cursed -2 long sword (69, -20, D) a +1 hand crossbow of flaming a scroll of torment a +0 kite shield a golden dragon corpse (skeletalised by now) a swamp dragon corpse (skeletalised by now) (69, -1, D) +0 storm dragon scales (69, 32, D) a cursed -2 scimitar a +0 dagger a +0 robe (69, 43, D) a book of Fire (70, -20, D) +0 gold dragon scales 20 stones +0 gold dragon scales a cursed -2 dagger the cursed +2 whip "Worm" {vorpal, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. It has a curse placed upon it. 19 arrows a golden dragon corpse (skeletalised by now) a shadow dragon corpse (skeletalised by now) (70, -19, D) a +3 battleaxe of venom (70, -9, D) a +0 whip a +2 cloak (70, -1, D) an arrow (70, 21, D) +2 acid dragon scales (70, 24, D) a +7 scale mail (70, 25, D) a +6 chain mail (70, 26, D) a +6 chain mail (70, 36, D) a +2 chain mail of magic resistance (still there?) a +0 flail (still there?) a +0 ring mail (still there?) a +0 rapier (still there?) a +0 cloak (still there?) (71, -20, D) 19 arrows a lightning rod (4/4) +0 swamp dragon scales a shadow dragon corpse (skeletalised by now) (71, 0, D) a +0 longbow a +0 leather armour 30 arrows (71, 20, D) a +1 barding (71, 22, D) a +2 robe of the Archmagi (71, 24, D) a +5 plate armour (71, 26, D) a +7 scale mail (71, 28, D) a +2 vorpal hand axe (71, 32, D) a +0 halberd (still there?) a +0 robe (still there?) (71, 34, D) a +0 scimitar (71, 37, D) a book of Geomancy (71, 38, D) a +0 robe (71, 43, D) a book of Unlife (72, -22, D) +0 fire dragon scales (still there?) a potion of brilliance (still there?) a Grand Grimoire (still there?) a +0 buckler (still there?) a fire dragon corpse (skeletalised by now) (still there?) (72, 18, D) a +0 mace (72, 21, D) +3 shadow dragon scales (72, 22, D) +3 shadow dragon scales (72, 24, D) a +5 plate armour (72, 25, D) +3 shadow dragon scales (72, 26, D) +3 shadow dragon scales (72, 31, D) a +0 robe a book of Summonings a +0 scimitar a +0 ring mail (72, 43, D) the Guide on Moulding Spells Type Level Known a - Petrify Transmutation/Earth 4 no b - Irradiate Conjuration/Transmutation 5 no c - Alistair's Intoxication Transmutation/Poison 5 no (73, 1, D) a +1 battleaxe of freezing a +0 short sword a +0 cloak a +0 vampiric lajatang a +0 robe (73, 31, D) a +0 scimitar a book of Changes a +0 short sword a book of Clouds a +0 bardiche a +0 cloak (73, 38, D) a +0 dagger (73, 40, D) a +0 club (still there?) a +0 vampiric short sword (still there?) (73, 43, D) a book of Annihilations (74, 31, D) a +1 robe of magic resistance a cursed +0 tower shield (74, 34, D) a +2 flail of holy wrath (75, -8, D) a +0 rapier a +0 rapier a +0 leather armour (75, 2, D) a +0 dagger a cursed +0 long sword a +0 chain mail a +2 glaive of venom (75, 6, D) a +3 executioner's axe of pain (75, 13, D) a +0 rapier a +0 cloak (75, 39, D) a book of Necromancy (still there?) the Volume of Frigorific Unholy Rituals (still there?) Spells Type Level Known a - Freeze Ice 1 no b - Sublimation of Blood Necromancy 2 no c - Hailstorm Conjuration/Ice 4 no d - Borgnjor's Vile Clutch Necromancy/Earth 5 no (75, 41, D) the Reference Book on Ghastly Companions Spells Type Level Known a - Corpse Rot Necromancy/Air 2 no b - Summon Guardian Golem Hexes/Summoning 3 no c - Summon Lightning Spire Summoning/Air 4 no d - Simulacrum Ice/Necromancy 6 no