ikjuyhgtrf the Dungeon (0, 16, D) a +0 dagger (0, 32, D) the +6 short sword of Disembowelment {vamp, rF+ Int+4 Dex-3 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It affects your dexterity (-3). It protects you from fire. It makes you more stealthy. (0, 33, D) a +0 leather armour (0, 50, D) a book of Hexes (0, 51, D) a +1 dagger of electrocution (still there?) a +6 ring of intelligence (still there?) (1, 15, D) a +0 long sword (1, 33, D) quicksilver dragon scales (still there?) 46 arrows (still there?) a +0 scimitar (still there?) (1, 50, D) the Compendium of Darkness and Attacks Spells Type Level Known a - Dazzling Flash Conjuration/Hexes 3 no b - Lightning Bolt Conjuration/Air 5 no c - Iron Shot Conjuration/Earth 6 no d - Death Channel Necromancy 6 no (1, 51, D) an uncursed staff of earth (1, 52, D) a +3 scimitar of flaming (still there?) a tin of tremorstones (3/3) (still there?) (2, 14, D) a lightning rod (4/4) (2, 17, D) an uncursed staff of death (still there?) a +0 shortbow (still there?) 11 arrows (still there?) a +0 leather armour (still there?) (2, 31, D) a +2 hunting sling of freezing (2, 32, D) a phantom mirror (2, 34, D) the +3 battleaxe of Dung {venom, Int+2 Stlth+} (still there?) It poisons the flesh of those it strikes. It affects your intelligence (+2). It makes you more stealthy. a +2 shortbow of flaming (still there?) a +0 dagger (still there?) a +0 short sword (still there?) (2, 35, D) a +0 short sword (still there?) the +2 robe of the Griffon {rElec Stlth+} (still there?) It insulates you from electricity. It makes you more stealthy. a +0 scimitar (still there?) (2, 36, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (2, 50, D) a +0 buckler of cold resistance (2, 51, D) an uncursed staff of earth (2, 52, D) a tin of tremorstones (3/3) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 15, D) a condenser vane (2/2) (still there?) a phial of floods (still there?) (3, 16, D) a +6 vorpal spear (still there?) a +0 leather armour (still there?) a +1 long sword of holy wrath (still there?) a condenser vane (2/2) (still there?) (3, 17, D) a +0 short sword (3, 19, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (3, 35, D) a +2 flail of protection (still there?) a +0 rapier (still there?) (3, 50, D) an uncursed staff of conjuration (3, 51, D) a +3 leather armour of fire resistance (3, 55, D) a +0 demon whip of electrocution (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 17, D) a cursed +0 rapier a cursed +0 rapier a +0 leather armour a +0 dagger a +3 shortbow 6 arrows a +0 leather armour 4 potions of haste (4, 18, D) a +0 leather armour (still there?) 4 scrolls of enchant armour (still there?) a +0 short sword (still there?) (4, 31, D) a cursed -2 longbow (4, 32, D) an uncursed staff of cold (still there?) a +0 short sword (still there?) (4, 35, D) a +0 leather armour (4, 37, D) a +0 rapier (4, 51, D) a book of Unlife (4, 52, D) a +1 spectral quarterstaff (5, 16, D) a +0 ring mail a +0 plate armour of positive energy a +0 long sword a cursed -2 long sword the +2 leather armour of the Earth {rC+ Str+4} It affects your strength (+4). It protects you from cold. a book of Conjurations a manual of Fighting a +0 rapier an uncursed staff of fire (5, 32, D) the +11 glaive "Zaem" {vorpal, rElec rF+ Dex+2} (still there?) It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. a +0 long sword (still there?) (5, 33, D) a phial of floods (still there?) an uncursed ring of poison resistance (still there?) a book of Air (still there?) (5, 35, D) a +0 short sword of draining (5, 37, D) a +0 short sword (5, 50, D) a cursed staff of poison (5, 51, D) a lightning rod (4/4) (5, 52, D) a +1 long sword of venom (5, 53, D) a +2 great sword of flaming (still there?) the ring of Daffodils {Str+3 Stlth+} (still there?) [ring of stealth] It affects your strength (+3). It makes you more stealthy. (5, 55, D) a +0 demon whip (6, 15, D) a +1 mace of holy wrath a +0 scimitar a book of the Earth (6, 19, D) a +0 short sword a +0 ring mail a scroll of brand weapon a +0 long sword a +0 scale mail (6, 32, D) a +3 ring mail of magic resistance (6, 33, D) a +1 ring mail of positive energy (6, 34, D) a +1 flail of protection (still there?) a +0 shortbow (still there?) 11 arrows (still there?) a +0 leather armour (still there?) a manual of Fighting (still there?) (6, 35, D) a +0 longbow a +0 vampiric battleaxe a +0 ring mail (6, 36, D) 50 arrows a +0 short sword (6, 39, D) a +0 rapier (still there?) a +0 chain mail (still there?) (6, 51, D) a +3 demon whip of draining (still there?) a manual of Throwing (still there?) (6, 52, D) a phantom mirror (6, 53, D) a +0 demon whip of freezing (6, 54, D) +0 fire dragon scales a +4 scimitar of flaming a +1 demon whip of freezing (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (7, 14, D) a +0 shortbow a +2 rapier of venom a +0 leather armour a condenser vane (2/2) (7, 18, D) a +4 spear of freezing (still there?) a +0 leather armour (still there?) a +0 rapier (still there?) a +0 rapier (still there?) (7, 32, D) a +1 chain mail of cold resistance (7, 34, D) a +0 long sword a +0 shortbow a +0 scimitar a +0 shortbow 34 arrows a +0 leather armour a +0 long sword (7, 37, D) a +0 longbow 23 arrows a +0 leather armour (7, 39, D) an arrow (7, 42, D) an arrow (7, 50, D) 4 potions of heal wounds (7, 51, D) a +4 shortbow of freezing (7, 52, D) the Papyrus of Ashen Flames Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Inner Flame Hexes/Fire 3 no c - Fireball Conjuration/Fire 5 no d - Ignition Fire 8 no a +1 broad axe of venom (8, 14, D) Leleh's Disquisition on Intoxication (still there?) Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Spider Form Transmutation/Poison 3 no d - Olgreb's Toxic Radiance Poison 4 no e - Eringya's Noxious Bog Transmutation/Poison 6 no a +0 dagger (still there?) 26 arrows (still there?) a +0 scale mail (still there?) (8, 15, D) a +0 long sword (still there?) the cursed +1 ring mail "Plog" {rC+} (still there?) It protects you from cold. It has a curse placed upon it. an uncursed staff of death (still there?) a +0 long sword (still there?) a +1 vampiric whip (still there?) a scarf of harm (still there?) a +0 rapier (still there?) (8, 32, D) a book of Spatial Translocations (8, 34, D) a book of Geomancy (still there?) a +0 rapier (still there?) a +0 dagger (still there?) (8, 35, D) a +0 rapier (8, 40, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (8, 50, D) the +1 chain mail of the Grey Skies {-Cast rElec rF++ Str+3} It affects your strength (+3). It greatly protects you from fire. It insulates you from electricity. It prevents spellcasting. (8, 51, D) the +1 robe of Disguise {rC+ Regen+ Slay-3} It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from cold. It increases your rate of regeneration. (9, 32, D) a +1 scimitar of draining (still there?) a +4 shortbow of flaming (still there?) (9, 37, D) the +6 morningstar "Murmur" {antimagic, rPois rN++ MP+9 Int-5} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (-5). It protects you from poison. It greatly protects you from negative energy. It affects your magic capacity (+9). a +0 shortbow (still there?) 12 arrows (still there?) a +0 leather armour (still there?) (9, 38, D) a +2 vorpal halberd (9, 39, D) a +2 battleaxe of venom (9, 50, D) a scroll of brand weapon (still there?) the +3 buckler of Horhali {rCorr MP+9} (still there?) It affects your magic capacity (+9). It provides partial protection from all sources of acid and corrosion. (9, 51, D) a tin of tremorstones (3/3) (still there?) a +2 plate armour of magic resistance (still there?) (10, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 kite shield a +0 scale mail a +0 war axe the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 7, D) a wand of disintegration (7) (still there?) a wand of iceblast (7) (still there?) a wand of acid (7) (still there?) (10, 14, D) a cursed +0 leather armour (still there?) a +0 antimagic lajatang (still there?) the Incunabulum of the Frostbite and Poison (still there?) Spells Type Level Known a - Freeze Ice 1 no b - Sting Transmutation/Poison 1 no c - Ensorcelled Hibernation Hexes/Ice 2 no d - Ozocubu's Armour Ice 3 no e - Summon Ice Beast Ice/Summoning 4 no (10, 16, D) a +0 leather armour (still there?) a +0 rapier (still there?) a +0 long sword (still there?) a +0 leather armour (still there?) a phantom mirror (still there?) a +0 long sword (still there?) a +3 leather armour of positive energy (still there?) a +0 rapier (still there?) a box of beasts (3/3) (still there?) (10, 17, D) a +0 long sword (still there?) a +0 dagger of protection (still there?) a +1 long sword of freezing (still there?) (10, 33, D) a +0 long sword (still there?) 2 potions of might (still there?) an uncursed staff of conjuration (still there?) (10, 34, D) a +6 dagger of venom (still there?) the amulet "Inism" {Faith MR+} (still there?) [amulet of faith] It allows you to gain divine favour quickly. It affects your resistance to hostile enchantments. (10, 35, D) a +3 scythe of venom (10, 37, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (10, 38, D) a +0 rapier (still there?) a +0 rapier (still there?) a +1 leather armour of positive energy (still there?) (10, 39, D) a +5 war axe of flaming (10, 50, D) a +7 vorpal fustibalus (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +0 short sword (still there?) the +4 halberd of Dull Trial by Ordeal {vamp, Int+4 Dex+5 SInv} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It affects your dexterity (+5). It lets you see invisible. (11, 15, D) a +0 dagger (still there?) a +0 longbow (still there?) 18 arrows (still there?) a +2 leather armour of poison resistance (still there?) a +0 leather armour (still there?) (11, 18, D) a +0 short sword (still there?) a +0 long sword (still there?) (11, 32, D) a +1 cloak of preservation (11, 33, D) an uncursed staff of air (11, 34, D) a +1 vorpal double sword (still there?) the +0 fustibalus of Gravity {flame, rPois Dex+3} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It protects you from poison. (11, 36, D) a +2 mace of holy wrath (11, 50, D) a +2 chain mail of fire resistance (still there?) a book of Ice (still there?) a +1 hunting sling of freezing (still there?) (11, 51, D) a +2 chain mail of fire resistance (still there?) a book of Death (still there?) (11, 55, D) a +1 great sword of flaming (still there?) a +1 demon whip of venom (still there?) an uncursed ring of fire (still there?) (12, 14, D) a +0 leather armour (12, 15, D) a book of Power (12, 32, D) a +0 dagger (12, 33, D) a +2 long sword of holy wrath (12, 34, D) a box of beasts (3/3) (12, 50, D) a book of Party Tricks (12, 55, D) +0 fire dragon scales (still there?) a +3 scimitar of flaming (still there?) an uncursed ring of wizardry (still there?) (13, 17, D) a +0 dagger (still there?) a +0 shortbow (still there?) 7 arrows (still there?) a +1 leather armour of positive energy (still there?) (13, 32, D) a phial of floods (13, 33, D) the ring of Balance {*Drain rF+ EV+4 Int+4 SInv} [ring of evasion] It affects your evasion (+4). It affects your intelligence (+4). It protects you from fire. It lets you see invisible. It causes draining when unequipped. (13, 34, D) the cursed +2 trident of Certain Death {vamp, rElec rPois rN+ SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. (13, 37, D) a +0 long sword (still there?) a +0 scale mail (still there?) an uncursed ring of fire (still there?) (13, 50, D) the +10 hand axe of Armageddon {flame, rF+ rC+} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It protects you from cold. a phantom mirror (still there?) a +0 bardiche of freezing (still there?) (14, 50, D) an uncursed amulet of magic regeneration (14, 52, D) a phantom mirror (18, 34, D) a +0 helmet of intelligence (19, 0, D) an uncursed staff of earth (still there?) a +0 glaive (still there?) (19, 16, D) a +3 mace of protection (19, 17, D) a +3 vampiric war axe (19, 47, D) a phial of floods (19, 49, D) the Volume of the Traveller and Air Spells Type Level Known a - Portal Projectile Hexes/Translocation 3 no b - Silence Hexes/Air 5 no c - Conjure Ball Lightning Conjuration/Air 6 no (19, 50, D) a +3 scale mail of cold resistance (20, 1, D) an uncursed staff of fire (20, 16, D) the Incunabulum of Flying Enchantment Spells Type Level Known a - Corona Hexes 1 no b - Poisonous Vapours Poison/Air 2 no c - Tukima's Dance Hexes 3 no d - Fulminant Prism Conjuration/Hexes 4 no e - Summon Lightning Spire Summoning/Air 4 no f - Conjure Ball Lightning Conjuration/Air 6 no (20, 31, D) a tin of tremorstones (3/3) (20, 32, D) an uncursed staff of poison (20, 33, D) a +3 ring mail of poison resistance (20, 48, D) a +2 falchion of freezing (21, -1, D) a phial of floods (21, 0, D) a cursed staff of fire (21, 1, D) a +1 vorpal hand axe (21, 2, D) a +0 halberd (21, 17, D) a +1 robe (still there?) a +4 antimagic mace (still there?) (21, 32, D) a phantom mirror (21, 33, D) a book of Misfortune (21, 34, D) a +1 eveningstar of draining (21, 49, D) a manual of Slings (still there?) a +4 great mace of holy wrath (still there?) a +0 halberd of flaming (still there?) a +0 war axe of venom (still there?) (21, 50, D) a +1 glaive of venom (22, 1, D) a +0 whip (still there?) a +0 cloak (still there?) a +0 glaive (still there?) (22, 5, D) a +0 glaive (22, 7, D) the +8 broad axe of the Scorching Coward {venom, Int-3 Dex+6} It poisons the flesh of those it strikes. It affects your intelligence (-3). It affects your dexterity (+6). (22, 16, D) an uncursed staff of cold (22, 32, D) the Handbook of Air and the Arsonist Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Sticky Flame Conjuration/Fire 4 no c - Summon Lightning Spire Summoning/Air 4 no d - Starburst Conjuration/Fire 6 no (22, 33, D) a book of Misfortune (22, 34, D) 4 potions of haste (22, 48, D) a book of Burglary (still there?) the +8 demon blade "Leech" {vamp, *Rage +Rage rN+} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It lets you go berserk. It may make you go berserk in combat. (22, 49, D) a tin of tremorstones (3/3) (23, 0, D) a book of Annihilations (23, 1, D) a +0 whip (23, 4, D) the +4 battleaxe of Autumn {vorpal, rC+ Str+2 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+3). It protects you from cold. a +0 cloak (23, 6, D) a +0 mace a +0 hand axe (23, 7, D) a +2 battleaxe of flaming (23, 8, D) a +0 flail (unseen) (23, 16, D) a +4 triple crossbow of flaming (23, 17, D) a scroll of brand weapon (23, 32, D) the cursed +0 plate armour of Inaction {rN++ Int+4} It affects your intelligence (+4). It greatly protects you from negative energy. It has a curse placed upon it. the +0 robe of the Gate {MR+ Dex+3} It affects your dexterity (+3). It affects your resistance to hostile enchantments. (23, 34, D) a +3 leather armour of poison resistance (still there?) a box of beasts (3/3) (still there?) (23, 49, D) an uncursed ring of wizardry (still there?) a +2 spear of venom (still there?) (23, 50, D) the +4 chain mail of the Gloaming {*Contam rF++} It greatly protects you from fire. It causes magical contamination when unequipped. (23, 53, D) an uncursed amulet of guardian spirit (24, 1, D) a +0 glaive (still there?) the ring of Turgh {Wiz rPois rC+ MR- Str+2} (still there?) [ring of wizardry] It improves your spell success rate. It affects your strength (+2). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. the +4 chain mail of Dufa Rafo {rPois Dex+2} (still there?) It affects your dexterity (+2). It protects you from poison. (24, 2, D) a +1 glaive of protection (24, 4, D) a +0 trident (24, 6, D) a +0 scimitar (24, 8, D) a +0 short sword (unseen) (24, 16, D) a +2 chain mail of fire resistance a book of Flames (24, 31, D) a cursed -4 ring of intelligence (24, 32, D) 4 potions of heal wounds (24, 48, D) the ring of Wusen {Wiz MR+ Str+3} [ring of wizardry] It improves your spell success rate. It affects your strength (+3). It affects your resistance to hostile enchantments. (24, 49, D) a condenser vane (2/2) (still there?) a phantom mirror (still there?) (25, 0, D) a +0 short sword (still there?) a scroll of brand weapon (still there?) (25, 1, D) a +0 mace of protection (25, 6, D) a +0 flail (25, 7, D) a +0 war axe (unseen) (25, 8, D) a +0 dire flail (unseen) (25, 16, D) a +2 flail of draining (25, 17, D) a tin of tremorstones (3/3) (25, 18, D) a tin of tremorstones (3/3) (still there?) a +2 rapier of holy wrath (still there?) (25, 48, D) the cursed +1 scale mail of Liqoamann {Rampage *Corrode rElec rPois Int+2} It affects your intelligence (+2). It insulates you from electricity. It protects you from poison. It may corrode you when you take damage. It bestows one free step when moving towards enemies. It has a curse placed upon it. (25, 49, D) a +1 rapier of flaming (25, 50, D) a +2 spectral quarterstaff (still there?) +0 ice dragon scales (still there?) (26, 0, D) an uncursed staff of conjuration (26, 1, D) a book of Callings (26, 2, D) a +0 short sword (26, 16, D) a book of Conjurations (26, 32, D) an uncursed staff of death (still there?) an uncursed staff of death (still there?) (26, 48, D) an uncursed ring of flight (27, 0, D) a box of beasts (3/3) (27, 1, D) a +9 plate armour of ponderousness (27, 2, D) a +0 mace (unseen) (27, 16, D) a Necronomicon (27, 17, D) a phantom mirror (27, 18, D) an uncursed staff of death (27, 32, D) 4 potions of heal wounds (still there?) a book of Dreams (still there?) a +1 helmet of intelligence (still there?) (27, 48, D) the +4 flail of Ehilonar {vorpal, Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). (27, 49, D) an uncursed staff of death (27, 50, D) 4 potions of heal wounds (28, 0, D) a phial of floods (28, 2, D) a +0 dire flail (still there?) the amulet "Ropay" {Faith *Slow rN+ Int+5} (still there?) [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+5). It protects you from negative energy. It may slow you when you take damage. a +0 glaive (still there?) (28, 16, D) a +0 broad axe of freezing (28, 17, D) an uncursed staff of death (28, 32, D) a +2 vorpal hunting sling (still there?) a cursed -4 ring of evasion (still there?) (28, 48, D) a Necronomicon (29, 0, D) a +2 leather armour of fire resistance (29, 1, D) an uncursed staff of air (29, 16, D) an uncursed staff of fire (29, 32, D) a phial of floods (still there?) the cursed +2 long sword of the Middle {flame, Dex+5} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). It has a curse placed upon it. a phial of floods (still there?) the amulet "Hewnabb" {Spirit Int+10} (still there?) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+10). a tin of tremorstones (3/3) (still there?) a lightning rod (4/4) (still there?) (29, 48, D) a +0 vorpal shortbow (still there?) a tin of tremorstones (3/3) (still there?) (29, 49, D) a lightning rod (4/4) (still there?) a book of Summonings (still there?) (30, 48, D) an uncursed staff of fire (30, 49, D) a +1 morningstar of draining (still there?) a scroll of brand weapon (still there?) (30, 50, D) Cocet's Grimoire of Black Rituals and Venom Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Sting Transmutation/Poison 1 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Spider Form Transmutation/Poison 3 no e - Agony Necromancy 5 no f - Death Channel Necromancy 6 no (31, 49, D) a +1 pair of gloves of archery (31, 50, D) an uncursed staff of death (32, 48, D) a cursed staff of poison (32, 49, D) the +8 autumn katana {vorpal, Clar} (still there?) It inflicts extra damage upon your enemies. It protects you against confusion. a +0 war axe of venom (still there?) (32, 50, D) an uncursed ring of flight (33, 48, D) a +4 halberd of protection (33, 49, D) an uncursed ring of see invisible (33, 50, D) a potion of stabbing (34, 28, D) an uncursed staff of death (34, 29, D) +1 fire dragon scales (35, 0, D) a condenser vane (2/2) (35, 14, D) an uncursed amulet of the acrobat (still there?) Ilatid's Guide on Contamination and Transformation (still there?) Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Poisonous Vapours Poison/Air 2 no c - Wereblood Transmutation 2 no d - Spider Form Transmutation/Poison 3 no e - Olgreb's Toxic Radiance Poison 4 no f - Eringya's Noxious Bog Transmutation/Poison 6 no (35, 15, D) an uncursed staff of fire (35, 29, D) the cursed +0 battleaxe "Grim" {speed, rElec MR++ MP+9 Str-3} Attacks with this weapon are significantly faster. It affects your strength (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. (36, 0, D) a Necronomicon (36, 14, D) a condenser vane (2/2) (36, 28, D) an uncursed ring of see invisible (still there?) a potion of stabbing (still there?) (36, 29, D) a scroll of brand weapon (37, 0, D) the Volume of the Voyage (still there?) Spells Type Level Known a - Portal Projectile Hexes/Translocation 3 no b - Passage of Golubria Translocation 4 no c - Disjunction Translocation 8 no an uncursed staff of death (still there?) (37, 1, D) a +2 long sword of pain (37, 2, D) the +7 short sword of Ekintask {vorpal, rN+ Str+2 Int-4 Dex+2} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (-4). It affects your dexterity (+2). It protects you from negative energy. a +0 short sword (still there?) (37, 14, D) a +0 hunting sling of freezing (still there?) a scroll of brand weapon (still there?) (37, 15, D) a +1 hunting sling of freezing (37, 28, D) a cursed staff of air (unseen) (38, 0, D) a Grand Grimoire (38, 1, D) a +0 short sword of draining (38, 15, D) a scroll of acquirement (38, 48, D) the +1 robe "Sabu" {+Blink Str+6} It affects your strength (+6). It lets you blink. (38, 49, D) a phantom mirror (38, 50, D) an uncursed staff of poison (39, 1, D) a +0 halberd a +2 robe of positive energy (39, 15, D) a book of the Earth (39, 16, D) a +0 trident (39, 27, D) a +1 vorpal morningstar (39, 28, D) a phantom mirror (39, 29, D) a +3 vorpal quarterstaff (39, 48, D) a +0 robe of positive energy (39, 49, D) a box of beasts (3/3) (39, 50, D) a scroll of brand weapon (40, 1, D) a +0 flail (still there?) a +0 kite shield (still there?) the ring of Puytion {*Slow rN+ MR++ Int+3} (still there?) [ring of positive energy] It affects your intelligence (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It may slow you when you take damage. a +0 robe (still there?) a book of Burglary (still there?) (40, 14, D) the +7 spear "Vuhe Geptutz" {flame, MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your magic capacity (+9). (40, 28, D) a phial of floods (40, 29, D) a +2 trident of venom (40, 48, D) the +0 staff of Battle (40, 49, D) a phantom mirror (40, 50, D) a +0 scale mail of poison resistance (40, 53, D) a +4 battleaxe of freezing (41, 0, D) a +2 robe of magic resistance (41, 1, D) an uncursed staff of death (41, 2, D) an uncursed staff of fire (41, 14, D) a +5 vorpal dire flail a book of Party Tricks (41, 18, D) a +4 vorpal halberd (still there?) a +0 plate armour (still there?) (41, 28, D) a tin of tremorstones (3/3) (41, 29, D) a Grand Grimoire (41, 48, D) an uncursed staff of cold (41, 50, D) the +12 plate armour of the End {rC+ rCorr Str+2 Int-5} (still there?) It affects your strength (+2). It affects your intelligence (-5). It protects you from cold. It provides partial protection from all sources of acid and corrosion. a rime drake corpse (still there?) (42, 0, D) a +3 short sword of venom (42, 1, D) a +0 club (42, 2, D) a +0 war axe (42, 14, D) a phantom mirror an uncursed staff of poison (42, 28, D) a +0 long sword of holy wrath (42, 29, D) a +0 vorpal hunting sling (42, 48, D) a +3 hand axe of electrocution (42, 49, D) a +0 glaive of protection (42, 51, D) a cursed -4 ring of protection (43, 28, D) a +5 trident of freezing (43, 29, D) a +2 rapier of draining (43, 48, D) a +1 chain mail of fire resistance (43, 50, D) a +1 vorpal morningstar (43, 51, D) a polar bear corpse (43, 52, D) a rime drake corpse (44, 15, D) the cursed +0 flail of Paoh {venom, *Drain +Blink Dex+7} It poisons the flesh of those it strikes. It affects your dexterity (+7). It lets you blink. It causes draining when unequipped. It has a curse placed upon it. (44, 28, D) a +2 short sword of draining (44, 49, D) a book of Conjurations (44, 50, D) a +0 battleaxe of freezing (still there?) 4 potions of heal wounds (still there?) a scroll of acquirement (still there?) the Catalogue of Bewitching Poisoning (still there?) Spells Type Level Known a - Corona Hexes 1 no b - Sting Transmutation/Poison 1 no c - Spider Form Transmutation/Poison 3 no d - Cause Fear Hexes 4 no e - Silence Hexes/Air 5 no f - Metabolic Englaciation Hexes/Ice 5 no (45, 48, D) an uncursed staff of poison (45, 49, D) a +4 giant spiked club (45, 50, D) a condenser vane (2/2) (still there?) an uncursed staff of air (still there?) (45, 51, D) a +0 battleaxe of freezing (still there?) an uncursed ring of positive energy (still there?) a +1 chain mail of fire resistance (still there?) an ice dragon corpse (still there?) (46, 49, D) the +8 hand crossbow of Integrity {penet, rPois rF+ MR+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (46, 50, D) a +0 flail of protection (47, 5, D) a +0 spear (47, 25, D) a box of beasts (3/3) (47, 48, D) an uncursed amulet of regeneration (47, 50, D) a book of Burglary (47, 51, D) a +2 battleaxe of freezing an uncursed amulet of regeneration a +1 battleaxe of freezing a +2 falchion of flaming a +1 battleaxe of freezing a polar bear corpse a frost giant corpse (47, 54, D) a +2 battleaxe of flaming (48, 23, D) a Young Poisoner's Handbook (48, 24, D) a +2 scale mail of cold resistance (still there?) a +0 trident (still there?) (48, 48, D) the cursed +1 war axe "Tyekilam" {freeze, Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It has a curse placed upon it. (48, 49, D) an uncursed staff of conjuration (48, 54, D) the +10 shortbow of Zebirurr {vorpal, rF+ rN+} Any arrow fired from it inflicts extra damage. It protects you from fire. It protects you from negative energy. (49, 3, D) a +0 robe (49, 14, D) a +0 arbalest of freezing (49, 16, D) (unseen) (49, 35, D) the +0 buckler of Parlour Games {rC++ Str-5 Dex+5} It affects your strength (-5). It affects your dexterity (+5). It greatly protects you from cold. (49, 36, D) a condenser vane (2/2) (49, 37, D) a +3 short sword of venom (49, 49, D) a book of Dreams a +1 great sword of holy wrath (50, 2, D) a +0 robe (still there?) a book of Power (still there?) a +0 trident (still there?) (50, 11, D) a +3 spectral quarterstaff (50, 12, D) a book of Changes (still there?) a lightning rod (4/4) (still there?) (50, 27, D) the +9 long sword of Midnight {vorpal, +Rage rF+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from fire. It lets you go berserk. (unseen) (50, 28, D) a +0 trident (unseen) (50, 37, D) the +6 chain mail of Rotation {+Fly Int+4} It affects your intelligence (+4). It lets you fly. (50, 48, D) an uncursed staff of poison (50, 50, D) 4 scrolls of enchant armour (still there?) a +2 spectral lajatang (still there?) (51, 0, D) an uncursed staff of conjuration (still there?) a +0 robe (still there?) (51, 2, D) a +3 vampiric battleaxe (still there?) a +0 dagger (still there?) the +3 leather armour "Nudof" {rC+ rCorr Str+3 Dex+2} (still there?) It affects your strength (+3). It affects your dexterity (+2). It protects you from cold. It provides partial protection from all sources of acid and corrosion. (51, 3, D) a cursed ring of attention (51, 14, D) a box of beasts (3/3) (51, 27, D) a box of beasts (3/3) (still there?) a +2 cloak of stealth (still there?) a +2 battleaxe of draining (still there?) a +0 long sword (still there?) an uncursed ring of ice (still there?) (51, 29, D) a +2 battleaxe of venom (51, 37, D) a +1 spectral quarterstaff (51, 48, D) a +3 vorpal war axe (51, 49, D) an uncursed staff of air the cursed +0 morningstar "Rurphiul" {vamp, rElec} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It has a curse placed upon it. (51, 50, D) a +3 battleaxe of freezing a +1 pair of boots of rampaging (51, 51, D) a +1 robe of magic resistance (still there?) a rime drake corpse (still there?) (52, 0, D) a box of beasts (3/3) (52, 2, D) the +0 dagger of Entrepreneurial Spirit {freeze, rElec rPois Str-5 Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. a +0 robe (52, 3, D) an uncursed staff of air a +0 robe (52, 4, D) a +0 broad axe a +0 chain mail (52, 11, D) a +1 antimagic morningstar (52, 25, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. a +0 short sword an uncursed staff of fire a +0 war axe (52, 27, D) a +0 dire flail a +2 flail of holy wrath a +0 cloak (52, 28, D) a +0 dire flail of protection (52, 36, D) a +0 halberd of flaming (still there?) a +0 hand crossbow of flaming (still there?) (52, 48, D) the Papyrus of the Freezing Rocks Spells Type Level Known a - Freeze Ice 1 no b - Petrify Transmutation/Earth 4 no c - Ozocubu's Refrigeration Ice 6 no d - Shatter Earth 9 no (52, 49, D) an uncursed amulet of guardian spirit (52, 51, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. a +2 battleaxe of freezing a frost giant corpse (53, 0, D) a +0 dagger (53, 1, D) a +1 falchion (still there?) a cursed +0 robe (still there?) a tin of tremorstones (3/3) (still there?) (53, 4, D) a cursed -2 dagger (still there?) a +0 robe (still there?) (53, 13, D) a book of Fire (still there?) the ring "Ycunaec" {rF+ rC+ rN+} (still there?) [ring of positive energy] It protects you from fire. It protects you from cold. It protects you from negative energy. a +1 vorpal war axe (still there?) a book of Hexes (still there?) an uncursed staff of cold (still there?) (53, 18, D) (unseen) (53, 28, D) a +0 hand axe (unseen) (53, 37, D) a +0 pair of gloves of dexterity an uncursed staff of earth (53, 48, D) a +2 battleaxe of freezing (53, 49, D) 4 potions of haste (53, 50, D) a +1 glaive of venom (54, 0, D) a condenser vane (2/2) (54, 3, D) a scroll of brand weapon (54, 48, D) a manual of Slings (54, 49, D) a +2 robe of cold resistance (54, 50, D) an uncursed staff of poison (55, 0, D) an uncursed staff of poison (55, 1, D) the +0 plate armour "Neileuc" {Str+5} It affects your strength (+5). (55, 24, D) a +0 dire flail (55, 25, D) an uncursed staff of fire (still there?) a book of Minor Magic (still there?) (55, 36, D) a book of Necromancy (56, 11, D) a +3 leather armour of poison resistance (57, 16, D) a +2 plate armour of cold resistance (58, 47, D) a +1 trident of freezing (58, 48, D) a +0 halberd (still there?) a +2 dagger of speed (still there?) a naga corpse (still there?) (58, 49, D) a +0 hand axe (59, 37, D) a +2 robe of cold resistance (unseen) (59, 47, D) a +4 halberd of venom (59, 48, D) an uncursed staff of death (59, 49, D) an uncursed staff of conjuration (still there?) a black mamba corpse (still there?) (60, 25, D) a +1 dagger of speed (60, 36, D) a +2 mace of holy wrath (60, 37, D) a +0 spear of venom 19 silver javelins a +0 leather armour (60, 38, D) a cursed -1 trident a +0 spear 19 javelins a +0 leather armour (60, 47, D) a book of Debilitation (60, 50, D) a guardian serpent corpse (60, 51, D) a +1 spear of venom (still there?) a +0 robe (still there?) an adder corpse (still there?) (61, 0, D) a +0 short sword (61, 8, D) a +1 scale mail of cold resistance (61, 18, D) a +0 falchion (61, 25, D) an uncursed staff of earth (still there?) a +1 kite shield of protection (still there?) (61, 36, D) a tin of tremorstones (3/3) (61, 37, D) a +0 rapier of draining (still there?) a +0 robe (still there?) an uncursed staff of poison (still there?) (61, 40, D) a +0 rapier a +1 robe of magic resistance (61, 44, D) a javelin (61, 53, D) a +0 spear (still there?) a +0 robe (still there?) a naga corpse (still there?) (62, 0, D) a book of Misfortune (62, 1, D) an uncursed ring of ice (62, 8, D) +0 gold dragon scales (62, 9, D) a +0 long sword a +0 leather armour a book of the Earth (62, 16, D) a +0 club (still there?) a condenser vane (2/2) (still there?) (62, 19, D) a +0 glaive (still there?) a +0 hand axe (still there?) (62, 21, D) an uncursed staff of air (62, 36, D) a book of Callings (62, 37, D) Giemn's Reference Book on Calling Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Summon Guardian Golem Hexes/Summoning 3 no c - Summon Hydra Summoning 7 no d - Dragon's Call Summoning 9 no (62, 38, D) a +1 trident of protection (still there?) a +0 leather armour (still there?) (62, 47, D) a +0 halberd (62, 48, D) a book of Power (still there?) the +7 bardiche of Vosouh {venom, rElec} (still there?) It poisons the flesh of those it strikes. It insulates you from electricity. (62, 49, D) a +0 trident (still there?) a water moccasin corpse (still there?) (63, 0, D) the +1 kite shield of Vexasse {Regen+ MP-9 Int+9 Dex-5} It affects your intelligence (+9). It affects your dexterity (-5). It affects your magic capacity (-9). It increases your rate of regeneration. (63, 2, D) a +1 spear of venom (still there?) a +0 robe (still there?) (63, 3, D) a cursed -2 dagger (still there?) a +0 robe (still there?) a +0 buckler (still there?) (63, 8, D) a phantom mirror (63, 13, D) a +0 short sword (unseen) (63, 16, D) a +2 hunting sling of freezing (63, 20, D) a +0 long sword (63, 25, D) an uncursed staff of fire 4 potions of haste (63, 36, D) a book of Burglary (63, 37, D) a +3 glaive of venom (63, 47, D) a +1 rapier of speed (still there?) a phial of floods (still there?) (63, 50, D) the +11 flail "Tefab" {vorpal, rN++ SInv} (still there?) It inflicts extra damage upon your enemies. It greatly protects you from negative energy. It lets you see invisible. a +4 ring of evasion (still there?) a phantom mirror (still there?) Sif Muna's Collected Works on the Arsonist and Lightness (still there?) Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Conjure Flame Conjuration/Fire 3 no c - Airstrike Air 4 no d - Summon Lightning Spire Summoning/Air 4 no e - Ignition Fire 8 no a water moccasin corpse (still there?) (63, 52, D) a water moccasin corpse (64, 19, D) a +1 triple sword of freezing (unseen) (64, 21, D) a +0 hand axe (64, 47, D) an uncursed staff of poison (64, 48, D) a book of Hexes (64, 49, D) a +0 robe (still there?) a +1 falchion of holy wrath (still there?) a +0 hand axe (still there?) a +0 robe (still there?) a lightning rod (4/4) (still there?) a naga corpse (still there?) (64, 51, D) a +2 broad axe of draining (still there?) the +9 hand crossbow of Defiance {venom, rN+} (still there?) It poisons the ammo it fires. It protects you from negative energy. (64, 52, D) the +3 glaive of Poverty {venom, Int+3} (still there?) It poisons the flesh of those it strikes. It affects your intelligence (+3). a +0 robe (still there?) a +0 robe (still there?) a naga corpse (still there?) a guardian serpent corpse (still there?) (64, 54, D) 3 scrolls of brand weapon (still there?) a +0 spear (still there?) a naga corpse (still there?) (65, 17, D) a cursed staff of fire (still there?) a +0 spear of freezing (still there?) a phial of floods (still there?) (65, 25, D) an uncursed ring of magical power (still there?) a +6 quick blade (still there?) (65, 47, D) a condenser vane (2/2) (65, 48, D) a cursed amulet of inaccuracy (65, 49, D) a +0 mace a +0 spear (65, 50, D) a +2 chain mail of positive energy a phial of floods a +0 whip a +0 spear a +0 robe a condenser vane (2/2) a black mamba corpse (65, 52, D) a naga corpse (65, 54, D) a +0 broad axe a naga corpse (65, 57, D) a +0 barding (still there?) a guardian serpent corpse (still there?) an anaconda corpse (still there?) an anaconda corpse (still there?) (66, 25, D) an uncursed staff of fire (66, 49, D) a guardian serpent corpse (66, 55, D) a +0 robe (still there?) a +0 flail (still there?) an anaconda corpse (still there?) an anaconda corpse (still there?) (66, 57, D) a scroll of acquirement a guardian serpent corpse (66, 58, D) a +4 lajatang of electrocution (still there?) a +0 robe (still there?) a water moccasin corpse (still there?) (67, 0, D) a +4 ring of protection (67, 48, D) an uncursed staff of death (67, 49, D) a book of Transfigurations (still there?) a naga corpse (still there?) (67, 53, D) an uncursed amulet of regeneration (67, 54, D) a +0 robe (67, 57, D) a +0 war axe (still there?) a +0 robe (still there?) a cursed -4 ring of dexterity (still there?) a +0 whip (still there?) a naga corpse (still there?) a black mamba corpse (still there?) an anaconda corpse (still there?) (67, 58, D) a +0 scimitar a +0 robe the ring of Xyagh {rF- rC- rN+++ MP+9 Int+3} [ring of magical power] It affects your intelligence (+3). It makes you vulnerable to fire. It makes you vulnerable to cold. It renders you almost immune to negative energy. It affects your magic capacity (+9). a naga corpse (68, 47, D) a book of Cantrips (68, 48, D) the Incunabulum of Icy Blows and Bruises Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Conjure Flame Conjuration/Fire 3 no c - Fulminant Prism Conjuration/Hexes 4 no d - Fireball Conjuration/Fire 5 no e - Iron Shot Conjuration/Earth 6 no (68, 49, D) an uncursed staff of fire (still there?) a tin of tremorstones (3/3) (still there?) (68, 52, D) a +0 halberd (still there?) a potion of stabbing (still there?) a scroll of brand weapon (still there?) a water moccasin corpse (still there?) a water moccasin corpse (still there?) a naga corpse (still there?) (68, 57, D) a +0 robe (69, 0, D) a box of beasts (3/3) (69, 36, D) 4 potions of haste (still there?) Girohoma's Reference Book on the Oath and the Birds (still there?) Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Corpse Rot Necromancy/Air 2 no c - Static Discharge Conjuration/Air 3 no d - Tukima's Dance Hexes 3 no e - Conjure Ball Lightning Conjuration/Air 6 no (69, 39, D) a +0 giant club (still there?) 6 large rocks (still there?) a +0 giant club (still there?) (69, 47, D) a +6 ring of intelligence (69, 48, D) a +0 spear (69, 49, D) a +3 ring mail of fire resistance (69, 53, D) a +1 short sword of venom (69, 55, D) a naga corpse (70, 8, D) a Grand Grimoire (70, 9, D) a +2 robe (70, 47, D) an uncursed ring of positive energy (70, 48, D) a +0 club (70, 50, D) an uncursed staff of fire (still there?) a +0 robe (still there?) a +0 robe (still there?) (70, 52, D) 4 potions of heal wounds (still there?) a water moccasin corpse (still there?) (71, 8, D) the +1 rapier of Theory {vamp, rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. (71, 16, D) a cursed staff of earth (71, 17, D) an uncursed staff of poison (71, 27, D) a +0 rapier (still there?) a +0 scale mail (still there?) the +1 plate armour of Gozag's Hatred {Rampage rN+} (still there?) It protects you from negative energy. It bestows one free step when moving towards enemies. (71, 28, D) a +0 rapier (71, 35, D) a +0 long sword of electrocution (71, 36, D) a +4 vampiric broad axe (still there?) a +1 spear of freezing (still there?) (71, 39, D) a +0 giant club a +0 giant spiked club (71, 47, D) a +2 great mace of venom (71, 48, D) a book of the Sky (71, 49, D) a +2 scimitar of holy wrath (still there?) a +0 hand axe (still there?) (71, 51, D) a +0 spear (72, 8, D) a +2 plate armour of fire resistance (72, 9, D) the +6 arbalest "Damnation" {damnation} (72, 16, D) a book of Maledictions (72, 20, D) +0 steam dragon scales (72, 26, D) a +0 long sword an uncursed staff of air (72, 27, D) a +2 short sword of draining (still there?) a +0 buckler (still there?) a condenser vane (2/2) (still there?) (72, 37, D) 4 large rocks a +0 dire flail a +0 giant club a cursed -4 ring of evasion (72, 41, D) a +0 giant club (72, 47, D) a +4 hand crossbow of flaming (72, 48, D) an uncursed staff of poison (72, 49, D) a +1 vorpal dire flail (72, 50, D) a naga corpse (73, 1, D) a book of Changes (73, 16, D) a +2 hand crossbow of flaming (73, 17, D) a +1 battleaxe of venom (73, 26, D) an uncursed staff of air (73, 28, D) a +0 short sword a +0 leather armour (73, 30, D) a +0 rapier (73, 47, D) a +1 morningstar of protection (73, 48, D) a phantom mirror (73, 49, D) a +3 ring mail of fire resistance (73, 51, D) a cursed -2 trident (73, 53, D) +1 storm dragon scales (74, 36, D) a cursed -4 ring of intelligence (74, 37, D) a +0 giant spiked club (75, 1, D) a +2 hand axe of flaming (75, 42, D) a +0 giant spiked club