ikjuyhgtrf the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (34, 16, D) a tin of tremorstones (3/3) (34, 28, D) the +2 hood of the Assassin {Detection Stab+ Stlth++} It makes you much more stealthy. (35, 0, D) a Grand Grimoire (35, 14, D) a +2 vorpal arbalest (35, 28, D) a tin of tremorstones (3/3) (36, 0, D) a tin of tremorstones (3/3) (36, 1, D) a box of beasts (3/3) (36, 14, D) a +1 spear of flaming (still there?) the Almanac of the Volcanoes and the Entourage (still there?) Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 no b - Call Canine Familiar Summoning 3 no c - Fireball Conjuration/Fire 5 no d - Starburst Conjuration/Fire 6 no (36, 15, D) a +2 falchion of freezing (36, 20, D) a water moccasin corpse (36, 28, D) an uncursed ring of stealth (36, 29, D) a +2 scimitar of electrocution (37, 0, D) a +3 chain mail of cold resistance (still there?) a +1 war axe of flaming (still there?) (37, 14, D) a +2 robe of positive energy (37, 17, D) an uncursed staff of poison (still there?) a +0 robe (still there?) (37, 19, D) a black mamba corpse (37, 29, D) an uncursed amulet of magic regeneration (38, 0, D) the +1 leather armour of the Hot Ocelot {Rampage} It bestows one free step when moving towards enemies. (38, 14, D) a lightning rod (4/4) (38, 16, D) a +0 rapier of venom (still there?) a hippogriff corpse (still there?) (38, 29, D) a +4 ring of protection (39, 0, D) an uncursed amulet of regeneration (39, 1, D) a condenser vane (2/2) (39, 5, D) +0 shadow dragon scales (still there?) a shadow dragon skeleton (still there?) (39, 6, D) +0 shadow dragon scales (still there?) a shadow dragon skeleton (still there?) (39, 14, D) a box of beasts (3/3) a book of Transfigurations (39, 19, D) a death yak corpse (39, 29, D) a phial of floods (39, 35, D) a stone an adder corpse (40, 0, D) a +2 vorpal trident (40, 1, D) an uncursed staff of cold (40, 14, D) a +0 quarterstaff (still there?) a +0 robe (still there?) 4 potions of heal wounds (still there?) a +0 vampiric scythe (still there?) (40, 16, D) a yak corpse (40, 29, D) a condenser vane (2/2) (41, 0, D) a +0 vampiric lajatang (41, 1, D) a +2 rapier of electrocution (41, 15, D) an uncursed staff of cold (41, 29, D) an uncursed amulet of regeneration (42, 0, D) an uncursed ring of poison resistance (42, 1, D) an uncursed staff of air (42, 14, D) a book of the Earth (42, 15, D) a +0 whip of pain (still there?) the ring of Syndicalism {rC- MR+ Int+5 Slay-4 Stlth-} (still there?) [ring of attention] It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It makes you less stealthy. a hippogriff corpse (still there?) (42, 29, D) a +1 robe of resistance (43, 14, D) a +1 great sword of holy wrath (43, 18, D) a hippogriff corpse (43, 29, D) a cursed +4 ring of slaying (44, 28, D) 4 potions of heal wounds (49, 0, D) a +8 rapier of protection (49, 12, D) a lightning rod (4/4) (49, 24, D) a +1 broad axe of freezing (49, 36, D) a phantom mirror (49, 37, D) an uncursed staff of death (50, 0, D) a book of the Warp (still there?) a phantom mirror (still there?) (50, 1, D) an uncursed staff of earth (50, 13, D) a +4 hand axe of draining (50, 24, D) a book of Changes (50, 27, D) +2 ice dragon scales (50, 36, D) a +2 great sword of freezing (51, 0, D) a phial of floods (51, 1, D) a +1 long sword of distortion (51, 12, D) a condenser vane (2/2) (51, 13, D) a box of beasts (3/3) (51, 24, D) the Almanac of Changing and Stolen Souls Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Corpse Rot Necromancy/Air 2 no c - Irradiate Conjuration/Transmutation 5 no d - Hydra Form Transmutation 6 no e - Statue Form Transmutation/Earth 6 no (51, 25, D) the cursed +1 flail of a volcano {freeze, Int+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It has a curse placed upon it. (51, 26, D) a ghoul corpse (skeletalised by now) (52, 0, D) an uncursed staff of air (52, 1, D) a +3 quarterstaff of pain (52, 12, D) a +1 rapier of holy wrath (52, 13, D) the +7 hand axe of Karma {antimagic, Int+4 Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It affects your dexterity (+3). a cursed +0 robe a phantom mirror a spriggan corpse (skeletalised by now) (52, 16, D) an uncursed staff of death a +0 robe (52, 17, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (52, 25, D) a +0 dagger (52, 26, D) a +0 battleaxe (still there?) a +0 robe (still there?) (52, 36, D) a phantom mirror (52, 37, D) an uncursed amulet of the acrobat (52, 42, D) a cursed staff of conjuration (53, 0, D) a +4 antimagic hand axe (53, 12, D) a Necronomicon (53, 13, D) a +2 shortbow of flaming (53, 24, D) a book of Air (53, 25, D) a +0 morningstar (53, 26, D) a +2 battleaxe of electrocution (53, 27, D) a +4 antimagic falchion (53, 36, D) a +1 troll leather armour (53, 37, D) an uncursed staff of conjuration (54, 0, D) the +2 leather armour of Nihul {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (54, 24, D) a +2 helmet of intelligence (54, 25, D) a +0 vampiric long sword (still there?) a book of Dreams (still there?) (54, 36, D) a +0 scimitar of flaming (55, 0, D) an uncursed ring of protection from fire (still there?) a condenser vane (2/2) (still there?) (55, 1, D) a +4 ring of evasion (55, 13, D) the Disquisition on Harmful Moulding Spells Type Level Known a - Shock Conjuration/Air 1 no b - Sting Transmutation/Poison 1 yes c - Passwall Transmutation/Earth 2 no d - Dazzling Flash Conjuration/Hexes 3 no e - Eringya's Noxious Bog Transmutation/Poison 6 no f - Spellforged Servitor Conjuration/Summoning 7 no (55, 16, D) a wind drake corpse (skeletalised by now) (59, 36, D) an uncursed staff of death (59, 37, D) a book of Alchemy (60, 36, D) the +8 mace "Tad Wixaa" {speed, rElec Str+4 Dex+2} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your dexterity (+2). It insulates you from electricity. (60, 37, D) a +1 great sword of draining (60, 38, D) the +4 spear of the Desolation of Salt {chaos, rN+ Str+4 Int+5 Dex+3} Each time it hits an enemy it has a different, random effect. It affects your strength (+4). It affects your intelligence (+5). It affects your dexterity (+3). It protects you from negative energy. (61, 0, D) an uncursed staff of death (61, 8, D) a +0 mace of protection (61, 11, D) a +0 hand axe (still there?) a +0 robe (still there?) (61, 26, D) the Catalogue of Malediction and Transmigration Spells Type Level Known a - Summon Guardian Golem Hexes/Summoning 3 no b - Summon Mana Viper Hexes/Summoning 5 no c - Eringya's Noxious Bog Transmutation/Poison 6 no d - Statue Form Transmutation/Earth 6 no (61, 27, D) the +5 arbalest of Kaomun {elec, rElec rF+ rC- Str+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. (61, 36, D) the Reference Book on Unholy Arts and Enchantment Spells Type Level Known a - Pain Necromancy 1 no b - Summon Guardian Golem Hexes/Summoning 3 no c - Tukima's Dance Hexes 3 no d - Fulminant Prism Conjuration/Hexes 4 no e - Animate Dead Necromancy 4 no f - Silence Hexes/Air 5 no (62, 0, D) the Tome of the Bruised Visions Spells Type Level Known a - Corona Hexes 1 no b - Confusing Touch Hexes 3 no c - Frozen Ramparts Ice 3 no d - Fulminant Prism Conjuration/Hexes 4 no e - Ozocubu's Refrigeration Ice 6 no (62, 1, D) a +2 scythe of venom (62, 16, D) a phantom mirror (62, 17, D) an uncursed staff of poison (62, 26, D) a +1 robe of cold resistance (62, 28, D) an uncursed staff of fire (62, 36, D) the +10 plate armour "Worof Fui" {Rampage rF+++ MR- Str-3} It affects your strength (-3). It renders you almost immune to fire. It affects your resistance to hostile enchantments. It bestows one free step when moving towards enemies. (62, 37, D) a +2 scale mail of poison resistance (63, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 kite shield a +0 scale mail a +0 war axe (63, 8, D) a +1 leather armour of cold resistance (63, 16, D) an uncursed staff of cold (63, 26, D) the +1 helmet of Cowkof Yrelo {-Cast Str+6} It affects your strength (+6). It prevents spellcasting. (63, 30, D) a +4 spear of distortion (63, 36, D) a box of beasts (3/3) (64, 16, D) a +2 rapier of speed (64, 17, D) the +7 great sword "Cata" {holy, Dex+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+2). (64, 38, D) a +6 hunting sling (65, 26, D) an uncursed amulet of reflection an uncursed amulet of regeneration (68, 0, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (69, 0, D) the +4 whip "Xyfim" {elec, Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). (69, 36, D) a phial of floods (70, 8, D) a phantom mirror (70, 9, D) an uncursed staff of earth (70, 36, D) an uncursed ring of flight (70, 37, D) a book of Maledictions (70, 40, D) (unseen) (71, 16, D) a book of Power (71, 17, D) a condenser vane (2/2) (71, 26, D) 4 potions of haste (71, 27, D) an uncursed staff of conjuration (71, 29, D) a +0 trident (still there?) a +1 shortbow of freezing (still there?) a throwing net (still there?) (71, 36, D) a +1 vampiric spear (72, 8, D) a +4 vorpal broad axe (72, 9, D) an uncursed staff of earth (72, 16, D) an uncursed staff of cold (72, 17, D) a box of beasts (3/3) (72, 27, D) a +3 vorpal broad axe (72, 29, D) a cursed -1 trident (72, 31, D) an arrow (72, 32, D) an arrow (72, 37, D) a +4 ring of evasion (73, 1, D) the +9 staff of Olgreb {rPois∞} It grants immunity to poison. (73, 16, D) an uncursed staff of earth (73, 17, D) a book of Conjurations (73, 26, D) a book of Unlife (73, 36, D) an uncursed ring of fire (73, 37, D) a +1 hand axe of freezing (74, 30, D) a +0 shortbow (still there?) an uncursed staff of poison (still there?) 15 arrows (still there?) (75, 1, D) a phantom mirror