ikjuyhgtrf the Dungeon (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (6, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (still there?) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} (still there?) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power (still there?) the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) the +7 falchion of a bazaar {flame, +Inv rElec rPois Dex-2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-2). It insulates you from electricity. It protects you from poison. It lets you turn invisible. It makes you more stealthy. (61, 26, D) a condenser vane (2/2) (62, 0, D) a ball python corpse (62, 8, D) a +2 ring mail of fire resistance (62, 9, D) the +27 Lear's hauberk (62, 16, D) an uncursed staff of conjuration (62, 26, D) the Compendium of Sinister Hexes Spells Type Level Known a - Pain Necromancy 1 no b - Dazzling Flash Conjuration/Hexes 3 no c - Portal Projectile Hexes/Translocation 3 yes d - Metabolic Englaciation Hexes/Ice 5 no e - Death Channel Necromancy 6 no (62, 27, D) a tin of tremorstones (3/3) (63, 8, D) an uncursed staff of death (63, 16, D) a +2 helmet of see invisible (63, 17, D) a lightning rod (4/4) (63, 26, D) a +0 spear (63, 27, D) a book of Ice (63, 31, D) a +0 quarterstaff (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (64, 16, D) a +2 robe of positive energy (64, 26, D) an uncursed ring of resist corrosion (64, 27, D) an uncursed staff of cold (65, 26, D) a book of Conjurations (67, 0, D) a +2 plate armour of cold resistance (68, 0, D) a +3 flail of protection (69, 0, D) a +3 vorpal dire flail (70, 9, D) a +0 quarterstaff of draining a scorpion corpse (71, 9, D) a scorpion corpse (71, 16, D) an uncursed staff of air (71, 27, D) an uncursed staff of earth (72, 8, D) a +4 giant spiked club (72, 16, D) an uncursed staff of air (72, 17, D) an uncursed ring of stealth (72, 26, D) an uncursed staff of cold (72, 27, D) a book of the Dragon (72, 29, D) a cursed +4 morningstar (still there?) a +0 robe (still there?) a necrophage corpse (still there?) (73, 1, D) a cursed -4 ring of strength (73, 17, D) an uncursed amulet of magic regeneration (73, 26, D) an uncursed staff of air (73, 28, D) a +0 robe (73, 29, D) a +3 spear (74, 2, D) a cursed -1 long sword (75, 1, D) a cursed -2 trident (still there?) a lightning rod (4/4) (still there?) an orc corpse (still there?)