ikjuyhgtrf the Dungeon (3, 4, D) 976 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 3, D) a +5 demon whip (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (still there?) 7 scrolls of fog (still there?) a scroll of holy word (still there?) 5 scrolls of identify (still there?) 5 scrolls of remove curse (still there?) 2 scrolls of fear (still there?) 3 scrolls of blinking (still there?) (7, 7, D) 2 potions of brilliance (still there?) 2 potions of invisibility (still there?) 5 potions of haste (still there?) 4 potions of resistance (still there?) a potion of experience (still there?) 5 potions of magic (still there?) 5 potions of stabbing (still there?) 5 potions of might (still there?) 2 potions of berserk rage (still there?) 9 potions of heal wounds (still there?) 9 potions of curing (still there?) (9, 0, D) an uncursed ring of flight a +0 scale mail (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 kite shield a +0 war axe (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) the +8 demon blade "Leech" {vamp, *Rage +Rage rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It lets you go berserk. It may make you go berserk in combat. (61, 3, D) an ugly thing corpse (61, 16, D) a +2 dagger of venom (61, 26, D) a lightning rod (4/4) (62, 0, D) a +4 dagger of venom (62, 1, D) a lightning rod (4/4) (62, 8, D) a phial of floods (62, 9, D) a +1 vorpal shortbow (62, 11, D) a +3 antimagic mace (62, 16, D) a manual of Polearms (62, 17, D) the +0 long sword of Youthful Indiscretion {flame, +Inv Str+3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It lets you see invisible. It lets you turn invisible. (62, 26, D) a +2 hand crossbow of freezing (62, 27, D) an uncursed ring of protection from cold (63, 0, D) a box of beasts (3/3) (63, 3, D) a shapeshifter corpse (63, 8, D) a +4 scale mail of cold resistance (63, 16, D) the +7 short sword of the Jolly Youths {holy, +Fly} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you fly. (63, 17, D) the +4 hunting sling "Saabe" {flame, Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). (63, 20, D) a +3 scimitar of flaming (63, 26, D) a book of Misfortune (63, 27, D) an uncursed ring of stealth (64, 16, D) a +0 spear of venom (64, 20, D) a +3 scimitar of flaming (64, 21, D) a +0 scimitar of flaming (64, 26, D) a +2 spectral lajatang (64, 27, D) an uncursed ring of ice (65, 26, D) a cursed -4 ring of strength (67, 0, D) a +1 rapier of protection (68, 0, D) an uncursed staff of cold (69, 0, D) a manual of Crossbows (70, 8, D) a +0 mace of venom (70, 9, D) a +3 leather armour of poison resistance (70, 11, D) a +0 great mace (still there?) a cursed -2 dire flail (still there?) a two-headed ogre corpse (still there?) (71, 8, D) a +1 chain mail of positive energy (71, 11, D) a +0 giant spiked club a +0 giant spiked club a +0 giant club a two-headed ogre corpse (71, 16, D) a book of Ice (71, 17, D) a Fen Folio (71, 27, D) a +1 scimitar of electrocution (71, 31, D) a cane toad corpse (72, 9, D) a +1 vampiric long sword (72, 12, D) a +0 giant club a +0 giant club (72, 16, D) a +5 spear of freezing (72, 17, D) an uncursed ring of ice (72, 26, D) a phial of floods (72, 27, D) a tin of tremorstones (3/3) (72, 30, D) a komodo dragon corpse (72, 31, D) a wolf corpse (73, 2, D) a +0 scythe a +0 robe the human corpse of Sigmund (73, 16, D) a +0 great sword of draining (73, 26, D) a +6 flail of holy wrath (73, 27, D) an uncursed ring of protection from cold an uncursed ring of protection from cold the ring "Oqixzam" {rF+ rC- Dex+7} [ring of protection from fire] It affects your dexterity (+7). It protects you from fire. It makes you vulnerable to cold. (74, 3, D) a +0 dagger (still there?) a +0 robe (still there?) the human corpse of Jessica (still there?) (75, 1, D) a manual of Long Blades (75, 9, D) a +0 giant spiked club (still there?) a +0 dire flail (still there?)