ikjuyhgtrf the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (7, 6, D) a scroll of holy word (9, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight 5 potions of stabbing 2 potions of brilliance a +0 robe (10, 0, D) a +0 hand axe the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 32, D) the cursed +0 kite shield "Dogopath" {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (19, 33, D) the amulet "Zeowy" {rElec Regen+} [amulet of regeneration] It insulates you from electricity. It increases your rate of regeneration. (20, 32, D) a +4 hunting sling of flaming (20, 33, D) a condenser vane (2/2) (21, 25, D) the +7 trident "Ikijate" {vorpal, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (21, 32, D) a scroll of brand weapon (21, 33, D) an uncursed staff of fire (21, 34, D) a +5 vorpal spear (22, 22, D) a +0 glaive (22, 32, D) a +2 scale mail of poison resistance (22, 33, D) a +3 plate armour of cold resistance (22, 34, D) an uncursed staff of death (23, 23, D) a +3 rapier a +0 cloak a +0 cloak a +0 rapier a +0 cloak a white draconian corpse a purple draconian corpse a yellow draconian corpse (23, 24, D) the +6 rapier of the Six Mouths {venom, *Slow Int+6} (still there?) It poisons the flesh of those it strikes. It affects your intelligence (+6). It may slow you when you take damage. the +8 dagger "Nistroot" {antimagic, +Blink rPois Str-5 Int+5} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-5). It affects your intelligence (+5). It protects you from poison. It lets you blink. a black draconian corpse (still there?) (23, 25, D) a +0 war axe (still there?) a +1 long sword of electrocution (still there?) a +0 dire flail (still there?) a white draconian corpse (still there?) (23, 32, D) a +2 vorpal hunting sling (23, 33, D) the ring "Mumn" {*Contam rPois rN++ MR- Int+6} [ring of intelligence] It affects your intelligence (+6). It protects you from poison. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (23, 34, D) a +0 vorpal broad axe (24, 0, D) the amulet of Life {RegenMP Int+5 Stlth+} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+5). It makes you more stealthy. the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. the ring "Wioplut" {rCorr Stlth+} [ring of resist corrosion] It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. (24, 16, D) a book of the Warp (24, 17, D) a +1 plate armour of fire resistance (24, 18, D) a +0 chain mail of cold resistance (24, 23, D) a +0 war axe (still there?) a +0 hand axe (still there?) a +5 quarterstaff of speed (still there?) (24, 25, D) a +0 mace (still there?) a +0 dire flail (still there?) (24, 32, D) an uncursed ring of protection from fire (24, 33, D) a phial of floods (24, 34, D) the +6 war axe of Contention {freeze, rN+++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It renders you almost immune to negative energy. (25, 16, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (25, 18, D) the Tome of Torrid Curses Spells Type Level Known a - Tukima's Dance Hexes 3 no b - Summon Guardian Golem Hexes/Summoning 3 no c - Fulminant Prism Conjuration/Hexes 4 no d - Fireball Conjuration/Fire 5 no e - Bolt of Magma Conjuration/Fire/Earth 5 no (25, 23, D) a +0 morningstar (still there?) 4 scrolls of enchant armour (still there?) a cursed -1 scimitar (still there?) a +2 buckler of fire resistance (still there?) a purple draconian corpse (still there?) a yellow draconian corpse (still there?) (25, 24, D) a +0 short sword (still there?) a +0 dire flail (still there?) a +0 cloak (still there?) an uncursed ring of resist corrosion (still there?) a purple draconian corpse (still there?) a red draconian corpse (still there?) (25, 25, D) a +0 scimitar (still there?) a +0 war axe (still there?) a white draconian corpse (still there?) (25, 32, D) a +0 trident of flaming (25, 33, D) an uncursed staff of fire (25, 34, D) the ring of Derhiweu {MR+ Int+3 Stlth-} [ring of attention] It affects your intelligence (+3). It affects your resistance to hostile enchantments. It makes you less stealthy. (26, 17, D) the Guide on Burning Moulding Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Spider Form Transmutation/Poison 3 no c - Yara's Violent Unravelling Hexes/Transmutation 5 no d - Alistair's Intoxication Transmutation/Poison 5 no e - Eringya's Noxious Bog Transmutation/Poison 6 no (26, 23, D) a +0 halberd (still there?) a green draconian corpse (still there?) (26, 32, D) an uncursed ring of protection from fire (26, 33, D) a +4 flail of draining (26, 34, D) a +2 spear of venom (27, 0, D) the Almanac of Calling and the Compass Spells Type Level Known a - Lesser Beckoning Translocation 3 no b - Teleport Other Translocation 3 no c - Summon Hydra Summoning 7 no (27, 16, D) a +0 battleaxe (27, 17, D) a +1 dagger of electrocution (27, 32, D) a +2 plate armour of fire resistance (27, 33, D) an uncursed ring of stealth (27, 34, D) an uncursed amulet of magic regeneration (28, 0, D) the cursed +0 ring mail of Orhuri {rCorr} It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (28, 17, D) a Young Poisoner's Handbook (28, 32, D) a phantom mirror (28, 33, D) an uncursed ring of positive energy (29, 16, D) the +7 hunting sling "Enegropn" {freeze, rElec MR++ Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. (29, 17, D) Vufoadd's Grimoire of Companions Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Call Canine Familiar Summoning 3 no c - Shadow Creatures Summoning 6 no d - Dragon's Call Summoning 9 no (29, 32, D) a book of Spatial Translocations (29, 33, D) a +2 shortbow of freezing (34, 28, D) an uncursed staff of death (35, 14, D) the cursed +1 chain mail of Ymelo {rPois Str+7 Slay-4} It affects your strength (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from poison. It has a curse placed upon it. (35, 15, D) a phial of floods (35, 28, D) a +2 spear of venom (35, 29, D) a box of beasts (3/3) (36, 15, D) a +1 robe of fire resistance (36, 28, D) a book of Changes (36, 29, D) a +1 mace of protection (37, 14, D) a +2 whip of venom (37, 28, D) the Catalogue of the Arcane Spells Type Level Known a - Apportation Translocation 1 no b - Iskenderun's Mystic Blast Conjuration/Translocation 4 no c - Irradiate Conjuration/Transmutation 5 no d - Summon Forest Summoning/Translocation 5 no e - Blade Hands Transmutation 5 no (40, 0, D) the +10 hand crossbow of Tileocra {penet, rF+ rC+ Int+3 Dex-4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+3). It affects your dexterity (-4). It protects you from fire. It protects you from cold. (40, 28, D) a +2 longbow of freezing (40, 29, D) a box of beasts (3/3) (41, 28, D) a cursed staff of air (41, 29, D) a +2 falchion of electrocution (42, 28, D) a +2 hunting sling of flaming (42, 29, D) +2 acid dragon scales (43, 29, D) an uncursed ring of protection from fire (49, 12, D) a +1 plate armour of poison resistance (49, 36, D) a +1 war axe of electrocution (49, 37, D) a +1 falchion of flaming (50, 13, D) a +0 dagger (50, 15, D) a +5 spear (still there?) a +0 robe (still there?) (50, 36, D) a Grand Grimoire (50, 37, D) a +2 plate armour of fire resistance (50, 41, D) a necrophage corpse (skeletalised by now) (51, 0, D) Kemijaca's Disquisition on Envenoming and Flight Spells Type Level Known a - Shock Conjuration/Air 1 no b - Poisonous Vapours Poison/Air 2 no c - Spider Form Transmutation/Poison 3 no d - Olgreb's Toxic Radiance Poison 4 no e - Lightning Bolt Conjuration/Air 5 no f - Alistair's Intoxication Transmutation/Poison 5 no (51, 1, D) the +8 plate armour of the Undertaker {rF+ rCorr SInv} It protects you from fire. It lets you see invisible. It provides partial protection from all sources of acid and corrosion. (51, 12, D) a +3 great mace of protection (51, 13, D) an uncursed ring of protection from magic (51, 25, D) the +11 trident of Gehenna {flame, MR++ Str-3 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It affects your dexterity (+4). It affects your resistance to hostile enchantments. (51, 36, D) the Tome of Cankerous Evil Spells Type Level Known a - Pain Necromancy 1 no b - Poisonous Vapours Poison/Air 2 no c - Simulacrum Ice/Necromancy 6 no (51, 37, D) an uncursed staff of earth (52, 12, D) the amulet of Uskayaw's Generosity {Spirit Str+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+2). the ring of Isimiox {rElec rF- MR++ Str+6 Dex+3} [ring of strength] It affects your strength (+6). It affects your dexterity (+3). It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. the ring "Ytrecicugh" {Fire Str+3 Int+4 Stlth+} [ring of fire] It enhances your fire magic. It affects your strength (+3). It affects your intelligence (+4). It protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. an uncursed ring of protection from fire (52, 13, D) a +0 dagger (52, 16, D) the amulet of Adghogh {Spirit *Slow rF+ rN+++ Stlth+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from fire. It renders you almost immune to negative energy. It may slow you when you take damage. It makes you more stealthy. (52, 36, D) an uncursed staff of conjuration (52, 37, D) a +2 trident of venom (53, 0, D) Sif Muna's Catalogue of Evil and Translocation Spells Type Level Known a - Sublimation of Blood Necromancy 2 no b - Gell's Gravitas Translocation 3 no c - Dispersal Translocation 6 no (53, 12, D) a book of the Tempests (53, 13, D) a tin of tremorstones (3/3) (53, 16, D) a +1 war axe of flaming an uncursed staff of earth a +0 robe (53, 17, D) a +0 battleaxe (53, 36, D) a phial of floods (53, 37, D) a +1 troll leather armour (54, 12, D) an uncursed ring of poison resistance (54, 13, D) the +0 plate armour of Eternal Vigilance {MR+} It affects your resistance to hostile enchantments. (54, 36, D) a Young Poisoner's Handbook (55, 1, D) the +7 morningstar "Leviticus" {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). (55, 12, D) a +0 helmet of see invisible (55, 13, D) 4 potions of heal wounds (59, 36, D) a +0 great sword of holy wrath (59, 37, D) an uncursed ring of ice (60, 36, D) the Handbook of Damaging Displacement Spells Type Level Known a - Searing Ray Conjuration 2 no b - Conjure Flame Conjuration/Fire 3 no c - Portal Projectile Hexes/Translocation 3 no d - Gell's Gravitas Translocation 3 no e - Lesser Beckoning Translocation 3 no f - Iskenderun's Mystic Blast Conjuration/Translocation 4 no (61, 0, D) a +1 shortbow of flaming (61, 8, D) a +4 plate armour of magic resistance (61, 16, D) Paibbeol's Guide on Supportive Displacement Spells Type Level Known a - Blink Translocation 2 no b - Summon Ice Beast Ice/Summoning 4 no (61, 26, D) a phantom mirror (61, 30, D) a cursed -3 scythe (still there?) a +0 robe (still there?) the human corpse of Sigmund (skeletalised by now) (still there?) (61, 36, D) Hauchym's Papyrus of Black Rites Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Sublimation of Blood Necromancy 2 no c - Corpse Rot Necromancy/Air 2 no d - Dispel Undead Necromancy 4 no e - Borgnjor's Vile Clutch Necromancy/Earth 5 no (62, 0, D) the ring "Qureacw" {*Slow EV+4 Str+3 Int+4 Dex+2} [ring of evasion] It affects your evasion (+4). It affects your strength (+3). It affects your intelligence (+4). It affects your dexterity (+2). It may slow you when you take damage. (62, 8, D) a book of Spatial Translocations (62, 16, D) a +4 scale mail of fire resistance (62, 17, D) a book of Frost (62, 26, D) a +0 club (62, 27, D) a +2 scale mail of magic resistance (62, 30, D) a +2 vorpal long sword (still there?) a +1 robe of positive energy (still there?) a +1 great mace of protection (still there?) a +0 robe (still there?) the human corpse of Jessica (skeletalised by now) (still there?) (62, 31, D) a +2 scimitar of flaming (still there?) a +1 robe of magic resistance (still there?) (62, 36, D) a Fen Folio (62, 37, D) an uncursed amulet of faith (62, 40, D) a +4 scimitar of flaming (63, 8, D) a book of Burglary (63, 16, D) a phantom mirror (63, 17, D) a phantom mirror (63, 26, D) the +1 robe "Rocros" {Rampage Int-2 SInv} It affects your intelligence (-2). It lets you see invisible. It bestows one free step when moving towards enemies. (63, 27, D) a lightning rod (4/4) (63, 37, D) an uncursed staff of earth (64, 16, D) a +0 dagger of draining (64, 17, D) a +1 dagger of draining (64, 26, D) a +2 whip of holy wrath (64, 27, D) a +1 robe of the Archmagi (64, 31, D) the gnoll corpse of Crazy Yiuf (skeletalised by now) (65, 26, D) a +1 dagger of electrocution (still there?) a +0 robe (still there?) a +4 chain mail of magic resistance (still there?) (67, 0, D) an uncursed ring of magical power (68, 3, D) a +0 dagger a +0 robe (68, 4, D) a +0 mace (68, 38, D) the cursed +1 trident of the Trees {flame, Str+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). It has a curse placed upon it. a merfolk corpse (skeletalised by now) (68, 39, D) the +9 battleaxe "Koler" {vorpal, rPois Int-3 Dex+6 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It affects your dexterity (+6). It protects you from poison. It makes you more stealthy. a merfolk corpse (skeletalised by now) (69, 3, D) a +0 leather armour (unseen) (69, 29, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (69, 36, D) a +0 trident (69, 37, D) an arrow 4 large rocks a cyclops corpse (skeletalised by now) (69, 38, D) a wind drake corpse (skeletalised by now) (69, 39, D) 3 arrows (69, 40, D) a +0 shortbow (still there?) 19 arrows (still there?) a centaur corpse (skeletalised by now) (still there?) (70, 8, D) the +6 dagger of Inference {chaos, +Inv Str+4} Each time it hits an enemy it has a different, random effect. It affects your strength (+4). It lets you turn invisible. (70, 9, D) a +0 vorpal halberd (70, 36, D) an uncursed ring of poison resistance (70, 38, D) a +0 trident (still there?) a merfolk corpse (skeletalised by now) (still there?) (70, 39, D) a +0 trident (70, 40, D) a wind drake corpse (skeletalised by now) (71, 17, D) a book of Necromancy (71, 27, D) a +2 ring mail of fire resistance (71, 37, D) a +0 trident (71, 39, D) a +0 trident (still there?) a merfolk corpse (skeletalised by now) (still there?) (71, 40, D) a throwing net (71, 42, D) a large rock (72, 9, D) a +2 rapier of venom (72, 16, D) a +4 giant club (72, 17, D) a +5 longbow of flaming (72, 19, D) a +0 glaive (72, 26, D) the Tome of Nocuous Clay Spells Type Level Known a - Sandblast Earth 1 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Shatter Earth 9 no (72, 27, D) a +2 spectral quarterstaff (72, 36, D) an uncursed ring of protection from cold (73, 1, D) a +5 eveningstar of flaming (73, 26, D) the +7 long sword of Neh Dyr {drain, rElec Int+4 Dex-3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your dexterity (-3). It insulates you from electricity. (73, 27, D) a phantom mirror (73, 36, D) the Almanac of the Bewitching Mountains Spells Type Level Known a - Slow Hexes 2 no b - Dazzling Flash Conjuration/Hexes 3 no c - Fulminant Prism Conjuration/Hexes 4 no d - Leda's Liquefaction Hexes/Earth 4 no e - Cause Fear Hexes 4 no (73, 37, D) a +2 scale mail of magic resistance (75, 1, D) the Grimoire of Cold and Necromancy Spells Type Level Known a - Corpse Rot Necromancy/Air 2 no b - Hailstorm Conjuration/Ice 4 no c - Summon Ice Beast Ice/Summoning 4 no d - Freezing Cloud Conjuration/Ice/Air 6 no