ikjuyhgtrf the Dungeon (0, 49, D) a +0 flail (0, 51, D) a +1 vorpal battleaxe (still there?) a +0 robe (still there?) the +2 mace of Ufosedgh {drain, Str+7 Int+2} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). It affects your intelligence (+2). (0, 52, D) a +0 dagger (0, 53, D) a +0 robe (still there?) a human corpse (skeletalised by now) (still there?) (1, 32, D) a +1 chain mail of poison resistance (1, 33, D) a +2 shortbow of freezing (1, 34, D) the cursed +3 quarterstaff "Xixzo Yrith" {flame, *Noise rN+ Int+7 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+7). It affects your dexterity (+2). It protects you from negative energy. It may make noises in combat. It has a curse placed upon it. (1, 51, D) an uncursed staff of cold (still there?) a +0 buckler of protection (still there?) the cursed -3 pair of boots of Vytowe {+Inv rC+ rN+ Str+3} (still there?) It affects your strength (+3). It protects you from cold. It protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. (2, 14, D) an uncursed ring of fire (2, 15, D) a +3 chain mail of cold resistance (2, 16, D) a box of beasts (3/3) (2, 32, D) a +0 rapier of speed (2, 33, D) a +3 vorpal hunting sling (2, 34, D) a +2 scythe of distortion (still there?) a tin of tremorstones (3/3) (still there?) (2, 50, D) an uncursed staff of air (still there?) the +1 plate armour of Grace {rC+ rN+ Int-5 Dex+4} (still there?) It affects your intelligence (-5). It affects your dexterity (+4). It protects you from cold. It protects you from negative energy. (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) a +1 robe of magic resistance (3, 16, D) a lightning rod (4/4) (3, 32, D) an uncursed staff of fire (3, 33, D) an uncursed staff of death (3, 34, D) the +4 longbow of Impermanence {vorpal, Str+6 Dex+4} Any arrow fired from it inflicts extra damage. It affects your strength (+6). It affects your dexterity (+4). (3, 52, D) an uncursed staff of conjuration (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +0 morningstar of protection (still there?) an uncursed staff of death (still there?) a +0 glaive (still there?) a necrophage corpse (skeletalised by now) (still there?) (3, 54, D) a +2 lajatang of electrocution (still there?) a +0 robe (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 flail (4, 15, D) a +2 scale mail of poison resistance (4, 32, D) an uncursed staff of earth (4, 33, D) an uncursed ring of stealth (4, 34, D) a +0 cloak of magic resistance (4, 49, D) a +4 hunting sling of freezing (4, 50, D) the Disquisition on Destructive Intoxication Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Sting Transmutation/Poison 1 no c - Sticky Flame Conjuration/Fire 4 no d - Orb of Destruction Conjuration 7 no (4, 52, D) a book of Geomancy (4, 53, D) a +2 executioner's axe of flaming (4, 55, D) a +0 bardiche (5, 14, D) an uncursed staff of earth (5, 15, D) a book of Alchemy (5, 16, D) a +3 plate armour of magic resistance (5, 22, D) a +0 glaive (5, 32, D) a phial of floods (5, 33, D) a +3 scale mail of cold resistance (5, 51, D) a +4 war axe of draining (still there?) a +4 vampiric spear (still there?) a phial of floods (still there?) (5, 56, D) a +2 trident of protection a +0 chain mail a ghoul corpse (skeletalised by now) (5, 58, D) a +0 great sword of distortion (still there?) a +0 chain mail (still there?) (6, 15, D) a +0 trident (6, 16, D) an uncursed staff of poison (6, 22, D) a +0 glaive (6, 23, D) a +0 long sword (still there?) a +0 kite shield (still there?) a +4 ring of evasion (still there?) a +2 short sword of venom (still there?) the ring "Vieb" {rElec rC- rN+ Dex+6 Stlth+} (still there?) [ring of positive energy] It affects your dexterity (+6). It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. a +0 scimitar (still there?) a +0 short sword (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) (6, 24, D) a +5 quarterstaff of pain (still there?) an uncursed ring of poison resistance (still there?) (6, 32, D) the +7 fustibalus "Kaxzaku" {vorpal, rElec Int+4} Any stone fired from it inflicts extra damage. It affects your intelligence (+4). It insulates you from electricity. (6, 33, D) a book of Spatial Translocations (still there?) a book of Fire (still there?) an uncursed amulet of magic regeneration (still there?) (6, 51, D) a +0 flail (6, 53, D) an uncursed staff of air (still there?) the +3 chain mail of Nypt {rN+} (still there?) It protects you from negative energy. (7, 6, D) a scroll of holy word (7, 14, D) a box of beasts (3/3) (7, 15, D) a book of the Dragon (7, 16, D) a +2 long sword of holy wrath (7, 21, D) the cursed +1 halberd of Leosifui {vorpal, MR+ Str-2 Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your intelligence (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (7, 22, D) a +0 halberd (7, 25, D) a +0 spear (unseen) (7, 32, D) the Catalogue of Blistering Weightlessness Spells Type Level Known a - Swiftness Air 2 no b - Corpse Rot Necromancy/Air 2 no c - Lightning Bolt Conjuration/Air 5 no d - Bolt of Magma Conjuration/Fire/Earth 5 no e - Starburst Conjuration/Fire 6 no (7, 33, D) a +1 short sword of freezing (7, 36, D) a +1 scythe of venom (7, 49, D) a human corpse (skeletalised by now) (7, 55, D) a +0 glaive (7, 56, D) the +8 halberd of Blood-Lust {drain, MR+ Int+4} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your resistance to hostile enchantments. a +0 robe (still there?) (7, 57, D) a cursed -3 battleaxe a +3 leather armour of magic resistance an uncursed ring of ice (7, 58, D) a +2 flail of protection a +0 robe (8, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 kite shield a +0 scale mail a +0 war axe (8, 14, D) a tin of tremorstones (3/3) (8, 15, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (8, 16, D) a book of Power (8, 21, D) a cursed -2 spear a +0 robe (8, 22, D) a +0 mace (still there?) a +2 hand crossbow of flaming (still there?) a naga corpse (skeletalised by now) (still there?) (8, 25, D) a +0 scimitar (unseen) (8, 32, D) a lightning rod (4/4) (8, 33, D) an uncursed staff of cold (8, 34, D) a +1 lajatang of speed (8, 35, D) a +1 longbow of freezing (8, 51, D) a cursed -3 dagger (8, 52, D) an uncursed staff of fire (still there?) the Volume of the Fox (still there?) Spells Type Level Known a - Wereblood Transmutation 2 no b - Passwall Transmutation/Earth 2 no c - Mephitic Cloud Conjuration/Poison/Air 3 no d - Irradiate Conjuration/Transmutation 5 no e - Yara's Violent Unravelling Hexes/Transmutation 5 no (8, 53, D) a +0 long sword (still there?) the ring of the Empire {AC+4 Str+4 Slay+3 Stlth+} (still there?) [ring of protection] It affects your AC (+4). It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you more stealthy. an uncursed staff of earth (still there?) (8, 54, D) a +0 mace (8, 55, D) a +0 great sword (still there?) a +0 chain mail (still there?) (9, 14, D) the cursed +3 battleaxe of Conflict {flame, rC+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (9, 15, D) a condenser vane (2/2) (9, 16, D) an uncursed amulet of the acrobat an uncursed ring of wizardry an uncursed amulet of regeneration a lightning rod (4/4) (9, 32, D) an uncursed staff of earth (9, 33, D) a condenser vane (2/2) (9, 50, D) a +0 war axe (still there?) a +0 robe (still there?) (9, 51, D) a +1 hunting sling of freezing (9, 54, D) a +0 dire flail (9, 56, D) a +0 robe (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 14, D) a +1 glaive of venom (10, 15, D) an uncursed amulet of the acrobat (10, 32, D) a Fen Folio (10, 33, D) an uncursed staff of fire (still there?) a condenser vane (2/2) (still there?) a +0 flail of draining (still there?) a +4 hunting sling of freezing (still there?) (10, 50, D) a +0 robe (10, 51, D) a book of the Dragon (10, 52, D) a +1 dagger of draining (10, 56, D) a +0 scimitar of distortion (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power (still there?) the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a lightning rod (4/4) (11, 15, D) a book of Hexes (11, 32, D) a +4 scythe of flaming (11, 33, D) a potion of stabbing (11, 50, D) the +6 shortbow "Fesmugeg" {flame, +Blink rN+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It lets you blink. (11, 51, D) a Young Poisoner's Handbook (11, 52, D) a book of Debilitation (12, 14, D) an uncursed staff of conjuration (12, 15, D) a lightning rod (4/4) (12, 16, D) an uncursed ring of flight (12, 32, D) a +2 scale mail of positive energy (12, 35, D) a +4 demon blade (still there?) a +0 chain mail (still there?) (12, 50, D) a condenser vane (2/2) (12, 52, D) a cursed staff of conjuration (still there?) a book of Misfortune (still there?) (12, 53, D) an uncursed staff of poison (still there?) a +0 robe (still there?) (13, 32, D) the +9 shortbow "Widowermaker" {venom, Str+2} (still there?) It poisons the ammo it fires. It affects your strength (+2). a book of Maledictions (still there?) (13, 33, D) a +4 giant spiked club (still there?) an uncursed amulet of magic regeneration (still there?) a necrophage corpse (skeletalised by now) (still there?) (13, 35, D) a +1 demon whip of venom (13, 50, D) the +11 arbalest "Fiafro" {penet, rN+ Str+4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+4). It protects you from negative energy. (13, 51, D) a +0 dagger (13, 52, D) a +2 spectral quarterstaff (13, 54, D) a cursed -2 long sword (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (14, 50, D) Fuf Otwi's Compendium of Congealing Poisoning Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Frozen Ramparts Ice 3 no c - Alistair's Intoxication Transmutation/Poison 5 no (14, 52, D) a +1 dagger of venom (18, 48, D) a +2 hand axe of electrocution (19, 0, D) a +0 plate armour of positive energy (still there?) an uncursed staff of earth (still there?) a +0 flail (still there?) (19, 3, D) an uncursed staff of earth (19, 16, D) a tin of tremorstones (3/3) (19, 17, D) an uncursed ring of fire (19, 33, D) the +4 skin of Zhor {Englaciate rC+++ SInv} It renders you almost immune to cold. It lets you see invisible. (19, 48, D) a +2 vampiric lajatang (19, 49, D) a lightning rod (4/4) (19, 50, D) an uncursed staff of fire (20, 3, D) a +1 ring mail of fire resistance (unseen) (20, 4, D) the +8 mace of a volcano {holy, rElec rF+ Int+2 Dex-2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It affects your dexterity (-2). It protects you from fire. It insulates you from electricity. a +0 robe (20, 17, D) a +3 morningstar of freezing (20, 32, D) the cursed +3 spear of Tuasiluz {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It has a curse placed upon it. (20, 34, D) a +4 rapier of speed (20, 48, D) a +0 arbalest of freezing (20, 49, D) a +2 pair of gloves of strength (20, 50, D) an uncursed staff of earth (21, 0, D) the +9 rapier of the Protecting Enemy {flame, rC- MR+ Str+3 Dex+4} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your dexterity (+4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. a book of Flames (still there?) (21, 16, D) +0 swamp dragon scales (still there?) the Handbook of Excruciating Stones (still there?) Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Searing Ray Conjuration 2 no c - Passwall Transmutation/Earth 2 no d - Conjure Flame Conjuration/Fire 3 no e - Leda's Liquefaction Hexes/Earth 4 no f - Fireball Conjuration/Fire 5 no (21, 22, D) +0 acid dragon scales (21, 32, D) an uncursed staff of earth (21, 33, D) a +2 long sword of holy wrath (21, 48, D) a Young Poisoner's Handbook (21, 49, D) a +5 hunting sling (21, 52, D) a +4 chain mail of fire resistance (22, -1, D) the +6 arbalest "Damnation" {damnation} (22, 16, D) the +2 leather armour "Odebib Bouff" {*Contam Harm rN+ Dex+2} It affects your dexterity (+2). It protects you from negative energy. It causes magical contamination when unequipped. It increases damage dealt and taken. (22, 17, D) a condenser vane (2/2) (22, 32, D) an uncursed staff of air (22, 34, D) an uncursed staff of death (22, 48, D) a +1 scale mail of magic resistance (22, 49, D) a book of Burglary (22, 50, D) a Young Poisoner's Handbook (23, 0, D) an uncursed staff of death (23, 17, D) an uncursed amulet of guardian spirit (23, 18, D) +0 fire dragon scales (23, 32, D) a +2 dagger of venom a book of Hexes (23, 34, D) a +3 spear of venom (23, 39, D) (unseen) (23, 48, D) a book of Changes (23, 49, D) a +2 crystal plate armour a +5 short sword of draining (24, 7, D) (unseen) (24, 16, D) the amulet "Koril" {RegenMP *Contam rN++ Int-2 SInv} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (-2). It greatly protects you from negative energy. It lets you see invisible. It causes magical contamination when unequipped. an uncursed ring of poison resistance the ring "Hukhloin" {Wiz MR+ Int+2} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+2). It affects your resistance to hostile enchantments. an uncursed ring of fire an uncursed ring of protection from cold a +4 ring of slaying the amulet of Xom's Best Wishes {Faith Str+2 Slay+2} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). an uncursed ring of protection from cold a +6 ring of dexterity a +2 robe of cold resistance (24, 17, D) the +7 rapier "Neixt" {vorpal, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (24, 22, D) +0 shadow dragon scales +0 fire dragon scales (24, 23, D) +0 gold dragon scales (24, 32, D) a condenser vane (2/2) (24, 33, D) an uncursed amulet of guardian spirit (still there?) a +3 broad axe of electrocution (still there?) (24, 48, D) a +2 vorpal hunting sling (24, 49, D) a +1 hand axe of electrocution (25, 0, D) a book of Annihilations (still there?) an uncursed staff of fire (still there?) a +1 ring mail of fire resistance (still there?) (25, 1, D) a +0 scimitar of holy wrath (25, 3, D) a cursed -3 club (unseen) (25, 16, D) a book of Minor Magic (25, 17, D) a lightning rod (4/4) (25, 18, D) a book of Misfortune (25, 19, D) +0 acid dragon scales (still there?) +0 acid dragon scales (still there?) (25, 33, D) a +0 vorpal glaive (25, 40, D) (unseen) (25, 48, D) a phantom mirror a phantom mirror (25, 51, D) an uncursed staff of poison (26, 0, D) the +7 falchion "Xouhiot" {vamp, rPois Dex+2} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+2). It protects you from poison. a +0 whip (still there?) (26, 1, D) an uncursed amulet of regeneration (26, 16, D) an uncursed staff of conjuration (still there?) a tin of tremorstones (3/3) (still there?) (26, 17, D) the cursed +1 halberd of Afrauhao {protect, rF+ rC++} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from fire. It greatly protects you from cold. It has a curse placed upon it. (26, 22, D) +0 acid dragon scales (unseen) (26, 32, D) a +2 helmet of intelligence (26, 33, D) a book of Changes (26, 34, D) an uncursed staff of conjuration (still there?) a tin of tremorstones (3/3) (still there?) (26, 48, D) a cursed staff of air (27, 0, D) a +0 spear (still there?) an uncursed ring of flight (still there?) (27, 1, D) a +0 war axe (unseen) (27, 32, D) a phantom mirror (27, 33, D) an uncursed staff of fire (27, 48, D) a +2 vorpal falchion (28, 0, D) a book of Necromancy (28, 1, D) a +0 scimitar (still there?) a +0 robe (still there?) a cursed ring of attention (still there?) an uncursed staff of air (still there?) (28, 3, D) a +0 spear (still there?) a +0 robe (still there?) (28, 15, D) a +3 vampiric war axe (28, 16, D) an uncursed staff of air (still there?) a +1 vorpal battleaxe (still there?) (28, 48, D) a book of Changes (28, 49, D) a book of Misfortune (29, 0, D) an uncursed staff of cold (29, 1, D) Ril Vap's Handbook of the Escort Spells Type Level Known a - Call Imp Summoning 2 no b - Summon Lightning Spire Summoning/Air 4 no c - Summon Demon Summoning 5 no (29, 18, D) an uncursed staff of fire (still there?) a +2 arbalest of flaming (still there?) (29, 32, D) an uncursed staff of fire (29, 33, D) the +1 robe of the Frog {rElec} It insulates you from electricity. (29, 48, D) an uncursed staff of conjuration (29, 49, D) a +2 vampiric trident (29, 50, D) the +5 quarterstaff of Nixugy {distort, *Noise Dex+6} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+6). It may make noises in combat. a book of Clouds (30, 48, D) a cursed -4 ring of protection (30, 49, D) a lightning rod (4/4) (31, 50, D) a +1 plate armour of cold resistance (32, 49, D) a condenser vane (2/2) (32, 50, D) the Handbook of the Fiery Rocks Spells Type Level Known a - Sandblast Earth 1 no b - Passwall Transmutation/Earth 2 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Petrify Transmutation/Earth 4 no e - Bolt of Magma Conjuration/Fire/Earth 5 no (33, 27, D) a +0 scale mail of cold resistance (33, 48, D) a +2 vorpal hand axe (33, 49, D) an uncursed ring of see invisible (33, 50, D) an uncursed amulet of guardian spirit (34, 29, D) a +0 battleaxe (34, 49, D) a book of Death (34, 50, D) a +4 hand axe of freezing (35, 3, D) an uncursed staff of poison (still there?) a +0 hand axe (still there?) (35, 14, D) a +1 rapier of speed (35, 15, D) a +2 longbow of freezing (35, 28, D) a book of the Sky (36, -1, D) the Reference Book on Doomed Cold Spells Type Level Known a - Corpse Rot Necromancy/Air 2 no b - Vampiric Draining Necromancy 3 no c - Animate Dead Necromancy 4 no d - Borgnjor's Vile Clutch Necromancy/Earth 5 no e - Ozocubu's Refrigeration Ice 6 no (36, 2, D) a +0 tower shield a +6 war axe of venom a +0 mace (36, 14, D) a +6 ring of strength a +6 ring of strength a +1 cloak an uncursed amulet of reflection an uncursed ring of flight an uncursed ring of resist corrosion (36, 15, D) a book of the Warp (36, 29, D) a +0 long sword (36, 33, D) a +1 halberd of protection (still there?) a +0 plate armour (still there?) (36, 35, D) a +0 dagger (still there?) a +0 robe (still there?) (37, -1, D) a book of Necromancy (37, 5, D) a +2 mace of protection (still there?) a lightning rod (4/4) (still there?) a +0 dire flail (still there?) a +1 short sword of venom (still there?) (37, 14, D) an uncursed staff of death (37, 15, D) a +5 long sword of electrocution (38, 0, D) an uncursed staff of conjuration (38, 2, D) a phantom mirror (still there?) a +0 mace (still there?) a +1 vorpal scimitar (still there?) (38, 3, D) a +2 glaive of freezing a +0 halberd a +2 great mace a +0 cloak (38, 15, D) an uncursed ring of flight (38, 29, D) a book of the Sky (still there?) a +3 short sword of draining (still there?) (38, 32, D) a +0 long sword (still there?) a +0 chain mail (still there?) (38, 33, D) a +0 battleaxe (still there?) a +0 trident (still there?) the ring of Shadows {Umbra +Inv Stlth+} (still there?) [ring of stealth] It lets you turn invisible. It makes you more stealthy. (38, 34, D) a +0 battleaxe (still there?) a +0 arbalest (still there?) 19 bolts (still there?) a +0 chain mail (still there?) a +0 giant club (still there?) (38, 36, D) a +0 dagger (still there?) a +0 robe (still there?) (38, 48, D) a +3 flail of draining (38, 49, D) a +0 plate armour of cold resistance (still there?) a +1 halberd of distortion (still there?) (39, -1, D) a +3 mace of protection (39, 0, D) a lightning rod (4/4) (39, 6, D) a +0 trident (39, 8, D) a +0 battleaxe (39, 14, D) a +1 robe (39, 15, D) an uncursed staff of conjuration (39, 27, D) an uncursed staff of cold (39, 28, D) a +3 ring mail of poison resistance (39, 29, D) an uncursed staff of fire (39, 32, D) a +2 war axe (still there?) a +0 plate armour (still there?) (39, 34, D) a +4 battleaxe a +0 chain mail a +0 hand axe (39, 36, D) a bolt (39, 48, D) a +1 robe (39, 49, D) a +4 scythe of pain (still there?) an uncursed staff of earth (still there?) (39, 50, D) the +9 staff of Wucad Mu {channel} (39, 51, D) a +1 vorpal scythe (40, 6, D) a +0 hand axe (still there?) a +0 war axe (still there?) (40, 7, D) a +0 long sword (40, 14, D) a +1 falchion of holy wrath (40, 15, D) a +1 pair of gloves of dexterity (40, 28, D) an uncursed staff of air (40, 29, D) the +2 whip of Imminent Death {freeze, *Rage rN+ MR- Str+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+8). It protects you from negative energy. It affects your resistance to hostile enchantments. It may make you go berserk in combat. (40, 32, D) a +0 war axe a +0 plate armour (40, 33, D) a +0 great mace (still there?) a +0 plate armour (still there?) (40, 48, D) a box of beasts (3/3) (40, 50, D) a +2 trident of venom (40, 51, D) a +2 scythe of freezing (41, 0, D) a book of Geomancy (41, 1, D) an uncursed staff of cold (41, 14, D) a +0 fustibalus of flaming (41, 15, D) a Necronomicon a cursed staff of cold (41, 28, D) a book of Ice (still there?) a +0 pair of boots of rampaging (still there?) (41, 34, D) a +0 halberd (still there?) a +0 scale mail (still there?) a +0 dagger (still there?) a +0 robe (still there?) (41, 35, D) a +6 great sword of holy wrath (still there?) a cursed +0 robe (still there?) (41, 48, D) a +0 short sword (41, 50, D) an uncursed staff of cold (41, 53, D) a +1 mace of protection (42, 0, D) a phantom mirror (42, 1, D) the +6 chain mail of the Kettle-Drum {Harm Regen+} It increases your rate of regeneration. It increases damage dealt and taken. (42, 5, D) a +3 battleaxe (unseen) (42, 14, D) an uncursed staff of earth (42, 29, D) the +2 robe of Vines {NoPotionHeal Regen+7} (still there?) It increases your rate of regeneration. a +0 dagger (still there?) (42, 34, D) a +0 giant spiked club (unseen) (42, 35, D) a +1 morningstar of pain (42, 49, D) an uncursed staff of cold (43, 14, D) a +3 battleaxe of flaming (43, 48, D) a +2 scimitar of holy wrath (43, 49, D) a phantom mirror (43, 50, D) a +0 giant club (still there?) a box of beasts (3/3) (still there?) (44, 28, D) a +0 troll leather armour (44, 30, D) an uncursed staff of fire (44, 48, D) a phial of floods (44, 49, D) a phantom mirror (44, 51, D) a +0 giant spiked club a +0 shortbow of flaming (45, 48, D) a book of Callings the ring of Ponynwo {rPois rF+ MR+ Dex+6} [ring of dexterity] It affects your dexterity (+6). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (45, 49, D) an uncursed staff of earth (still there?) 4 potions of heal wounds (still there?) (45, 53, D) a +5 scythe (46, 48, D) a phial of floods a +2 antimagic scythe an uncursed ring of protection from fire the Papyrus of Evil Confrontation Spells Type Level Known a - Shock Conjuration/Air 1 no b - Conjure Flame Conjuration/Fire 3 no c - Dispel Undead Necromancy 4 no d - Iskenderun's Battlesphere Conjuration 5 no e - Agony Necromancy 5 no a +2 robe of cold resistance (46, 52, D) the +7 scimitar "Vudytti" {drain, *Rage rPois Int+7} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+7). It protects you from poison. It may make you go berserk in combat. (47, 48, D) a +1 crystal plate armour (48, 23, D) a +0 kite shield (48, 24, D) a +3 long sword (48, 49, D) the Volume of Scorching Evil (still there?) Spells Type Level Known a - Pain Necromancy 1 no b - Animate Dead Necromancy 4 no c - Fireball Conjuration/Fire 5 no d - Excruciating Wounds Necromancy 5 no a +5 great sword of venom (still there?) the +0 pair of fencer's gloves {Riposte Dex+3} (still there?) It affects your dexterity (+3). (48, 52, D) a +2 scythe of flaming (49, 0, D) an uncursed ring of protection from magic (49, 1, D) a +4 dagger of speed (49, 36, D) an uncursed staff of cold (still there?) a scarf of repulsion (still there?) a condenser vane (2/2) (still there?) (49, 47, D) a +1 trident of venom (49, 48, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (49, 49, D) a +2 robe of positive energy (still there?) an uncursed ring of wizardry (still there?) the +10 longbow "Xadih" {vorpal, rF+ Dex+7} (still there?) Any arrow fired from it inflicts extra damage. It affects your dexterity (+7). It protects you from fire. (49, 52, D) a +5 antimagic scythe (50, -1, D) a tin of tremorstones (3/3) (still there?) a box of beasts (3/3) (still there?) (50, 1, D) a +1 rapier of venom (50, 6, D) a +0 robe (unseen) (50, 12, D) a book of Summonings (50, 13, D) an uncursed staff of conjuration (50, 24, D) a phial of floods (still there?) a phial of floods (still there?) the +0 mask of the Dragon {MR+ Slay+3 SInv} (still there?) It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you see invisible. (50, 28, D) the +3 glaive "Voinnukh" {flame, +Blink} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you blink. a +0 plate armour (still there?) (50, 49, D) an uncursed staff of conjuration (50, 50, D) a +0 giant club (still there?) an uncursed staff of earth (still there?) (50, 52, D) a +3 scythe of protection (51, 4, D) the +7 falchion of Poverty {vorpal, rPois MP+9 Int-3 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It affects your dexterity (+4). It protects you from poison. It affects your magic capacity (+9). (unseen) (51, 13, D) a +3 plate armour of cold resistance (51, 26, D) a tin of tremorstones (3/3) (51, 29, D) an uncursed amulet of faith (still there?) 15 bolts (still there?) a +0 arbalest (still there?) 3 large rocks (still there?) (51, 30, D) a +3 vorpal dire flail (still there?) a +0 plate armour (still there?) (51, 35, D) the +1 leather armour of Negligence {rPois rF+ MP+9 SInv} It protects you from fire. It protects you from poison. It affects your magic capacity (+9). It lets you see invisible. a +1 vorpal hand crossbow (51, 48, D) a +1 vorpal quarterstaff (51, 49, D) a +1 war axe of venom (51, 50, D) a +3 scythe of flaming (still there?) a book of Clouds (still there?) (51, 51, D) an uncursed amulet of the acrobat (52, 0, D) a book of Unlife (52, 6, D) a +0 robe (unseen) (52, 11, D) a +0 trident the +7 shadow dragon scales "Sairagg" {Dex+3 Stlth++++} It affects your dexterity (+3). It makes you much more stealthy. (52, 12, D) an uncursed amulet of reflection (52, 13, D) a +1 scale mail of cold resistance (52, 25, D) a tin of tremorstones (3/3) (52, 29, D) 8 bolts a +2 great sword of electrocution a +0 plate armour (52, 30, D) a bolt (52, 31, D) a bolt (52, 32, D) a bolt (52, 38, D) a condenser vane (2/2) (52, 48, D) an uncursed staff of conjuration (52, 52, D) an uncursed staff of death (52, 54, D) an uncursed staff of fire (53, 0, D) the +7 fire dragon scales of Hiaxethre {*Contam Harm rF++ rC- rN+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It greatly protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It causes magical contamination when unequipped. It increases damage dealt and taken. (53, 2, D) the cursed +1 flail "Ukeam" {vorpal, rElec Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It insulates you from electricity. It has a curse placed upon it. (53, 6, D) a +0 robe (53, 13, D) a +1 pair of gloves of dexterity (53, 25, D) an uncursed staff of earth (53, 29, D) a +0 arbalest (still there?) a +0 long sword (still there?) a +0 chain mail (still there?) a +0 tower shield (still there?) (53, 30, D) a +0 long sword the +9 plate armour "Ynoir" {MR+} It affects your resistance to hostile enchantments. (53, 31, D) a +0 battleaxe (still there?) a +0 plate armour (still there?) an uncursed amulet of faith (still there?) (53, 49, D) a cursed staff of cold (53, 50, D) an uncursed ring of stealth an uncursed ring of protection from magic an uncursed ring of stealth the ring of Qugome Lyha {rPois Stlth+} [ring of stealth] It protects you from poison. It makes you more stealthy. a +6 ring of intelligence an uncursed ring of wizardry the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your SH (+8). 4 scrolls of enchant weapon 3 scrolls of brand weapon (54, 1, D) a +2 chain mail of fire resistance (still there?) an uncursed ring of poison resistance (still there?) (54, 13, D) a condenser vane (2/2) (54, 25, D) a +0 chain mail (54, 28, D) a +0 halberd (still there?) a +0 plate armour (still there?) an uncursed ring of protection from cold (still there?) (54, 30, D) a +0 arbalest 8 bolts (54, 36, D) a tin of tremorstones (3/3) (still there?) the Volume of Translocation (still there?) Spells Type Level Known a - Blink Translocation 2 no b - Portal Projectile Hexes/Translocation 3 no c - Malign Gateway Summoning/Translocation 7 no d - Disjunction Translocation 8 no a +4 scale mail of fire resistance (still there?) an uncursed amulet of faith (still there?) a +4 ring of evasion (still there?) (54, 48, D) the cursed +1 hand crossbow "Ucomecs" {vorpal, Str+4 Dex+4} Any bolt fired from it inflicts extra damage. It affects your strength (+4). It affects your dexterity (+4). It has a curse placed upon it. (54, 49, D) the Disquisition on Earthen Companions Spells Type Level Known a - Call Imp Summoning 2 no b - Summon Guardian Golem Hexes/Summoning 3 no c - Bolt of Magma Conjuration/Fire/Earth 5 no d - Summon Mana Viper Hexes/Summoning 5 no e - Summon Demon Summoning 5 no (55, 0, D) 4 potions of haste (55, 1, D) a condenser vane (2/2) (still there?) a lightning rod (4/4) (still there?) (55, 12, D) a +6 ring of strength (55, 13, D) a cursed amulet of inaccuracy (58, 37, D) a +1 vorpal battleaxe (58, 38, D) 3 javelins (58, 39, D) a +4 chain mail of fire resistance (still there?) a +0 short sword (still there?) a +0 chain mail (still there?) (59, 36, D) a lightning rod (4/4) (still there?) the +7 Spriggan's Knife {stab, EV+4 Stlth+} (still there?) It affects your evasion (+4). It makes you more stealthy. a manual of Ice Magic (still there?) (59, 47, D) Tisig's Volume of Flying Companions Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Swiftness Air 2 no c - Malign Gateway Summoning/Translocation 7 no (59, 48, D) Sif Muna's Handbook of Shifting Black Rituals Spells Type Level Known a - Wereblood Transmutation 2 no b - Ice Form Ice/Transmutation 4 no c - Dispel Undead Necromancy 4 no d - Simulacrum Ice/Necromancy 6 no (59, 49, D) a +2 chain mail of poison resistance (60, 37, D) a +2 mace of protection (unseen) (60, 42, D) a +0 chain mail of fire resistance (60, 47, D) an uncursed staff of earth (60, 49, D) a condenser vane (2/2) (61, 0, D) a cursed ring of see invisible (61, 8, D) a +1 scale mail of poison resistance (61, 16, D) an uncursed staff of air (61, 26, D) a +2 leather armour of magic resistance (61, 36, D) an uncursed staff of earth (61, 37, D) +1 gold dragon scales (61, 44, D) 2 javelins (61, 47, D) a +1 ring mail of cold resistance (61, 48, D) a cursed staff of fire (61, 49, D) a scroll of brand weapon (still there?) a book of Fire (still there?) (62, 0, D) an uncursed ring of wizardry (62, 1, D) an uncursed staff of earth (62, 9, D) a +1 scale mail of magic resistance (62, 16, D) a tin of tremorstones (3/3) (62, 26, D) a book of Summonings (62, 27, D) a +0 arbalest (still there?) 12 bolts (still there?) a lightning rod (4/4) (still there?) (62, 28, D) a +0 arbalest (still there?) 12 bolts (still there?) (62, 36, D) a book of Geomancy (62, 37, D) a +0 chain mail a +0 quarterstaff a +6 hunting sling 29 sling bullets a +0 ring mail the Almanac of Conjuration and Feathers Spells Type Level Known a - Airstrike Air 4 no b - Bolt of Magma Conjuration/Fire/Earth 5 no c - Starburst Conjuration/Fire 6 no (62, 42, D) a +2 vorpal glaive (62, 47, D) a +4 ring of evasion (still there?) a +3 scale mail of positive energy (still there?) (62, 52, D) a yellow draconian corpse (still there?) a moth of wrath corpse (still there?) (63, 0, D) a +4 dagger of venom (63, 8, D) a book of Burglary (63, 16, D) a +6 ring of dexterity (63, 17, D) the +6 glaive of the Mosquito {vorpal, rC+ rN+ Int-3} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It protects you from cold. It protects you from negative energy. (63, 26, D) a lightning rod (4/4) (63, 27, D) a +0 arbalest 17 bolts a +2 plate armour of cold resistance (63, 28, D) a +0 arbalest 26 bolts a +0 shortbow 22 arrows (63, 29, D) a +0 arbalest 15 bolts (63, 33, D) 2 large rocks (63, 36, D) an uncursed staff of cold (63, 37, D) a +3 double sword of holy wrath (still there?) a +0 chain mail of fire resistance (still there?) (63, 41, D) a +0 kite shield (63, 47, D) a book of the Tempests (still there?) an uncursed staff of death (still there?) (63, 48, D) a book of Power (still there?) a book of Hexes (still there?) (63, 49, D) the quicksilver dragon scales of Ypuuli Mueco {rPois MR+ MP+9 Str+7 Dex-3} It affects your strength (+7). It affects your dexterity (-3). It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (64, 16, D) the cursed +1 long sword "Neuz" {flame, *Noise rF- Str+8 Int+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+8). It affects your intelligence (+8). It makes you vulnerable to fire. It may make noises in combat. It has a curse placed upon it. (64, 17, D) a lightning rod (4/4) (64, 26, D) a tin of tremorstones (3/3) (64, 27, D) a condenser vane (2/2) (64, 28, D) 2 large rocks (64, 37, D) 4 throwing nets (64, 38, D) a +3 antimagic halberd (still there?) a cursed -2 leather armour (still there?) (64, 47, D) a potion of might (64, 49, D) a +0 battleaxe (64, 57, D) a +0 hand axe (65, 26, D) 3 large rocks (still there?) the cursed +0 morningstar of Wu Jian's Wrath {flame, Str+3 Dex-3} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your dexterity (-3). It has a curse placed upon it. (65, 47, D) an uncursed staff of fire (65, 48, D) a +0 glaive (65, 49, D) a +0 hand axe (65, 54, D) the ring of Phasing {EV+8} (still there?) [ring of evasion] It affects your evasion (+8). a yellow draconian corpse (still there?) (66, 48, D) an uncursed staff of fire (66, 50, D) a book of Ice (still there?) an uncursed staff of cold (still there?) Ehycs's Grimoire of Toxic Ignition (still there?) Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Conjure Flame Conjuration/Fire 3 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Spider Form Transmutation/Poison 3 no e - Bolt of Magma Conjuration/Fire/Earth 5 no f - Alistair's Intoxication Transmutation/Poison 5 no (66, 51, D) the cursed +0 dire flail of Hatred {vamp, rElec MP+9 SInv Stlth-} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It affects your magic capacity (+9). It lets you see invisible. It makes you less stealthy. It has a curse placed upon it. a +0 battleaxe (still there?) a +0 chain mail of magic resistance (still there?) a +0 war axe (still there?) a +0 war axe of freezing (still there?) the -10 kite shield of Misanthropy {Regen+} (still there?) It increases your rate of regeneration. a black draconian corpse (still there?) (66, 55, D) a +0 glaive (still there?) a red draconian corpse (still there?) (66, 57, D) a scroll of brand weapon (still there?) an uncursed ring of ice (still there?) (67, 47, D) a +0 halberd (67, 49, D) a condenser vane (2/2) (67, 51, D) a +2 flail of venom (still there?) a red draconian corpse (still there?) (67, 52, D) a +3 long sword of venom (67, 56, D) the +7 lajatang of Order {silver, rMut} (still there?) It protects you from mutation. a +0 war axe (still there?) (68, 47, D) an uncursed staff of fire (68, 48, D) +2 ice dragon scales (68, 49, D) a +4 morningstar of protection (still there?) the amulet "Ypeen" {Spirit MP+9 Slay+2} (still there?) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your magic capacity (+9). a +0 mace (still there?) (68, 50, D) a +0 ring mail of poison resistance (still there?) a manual of Long Blades (still there?) (68, 51, D) a +0 scimitar (68, 52, D) a +1 short sword of venom (still there?) +0 storm dragon scales (still there?) a +0 vorpal long sword (still there?) a +0 flail (still there?) a green draconian corpse (still there?) a yellow draconian corpse (still there?) (68, 57, D) a +0 war axe (still there?) a red draconian corpse (still there?) (69, 10, D) a +0 arbalest (still there?) 10 bolts (still there?) (69, 36, D) a +0 cloak of poison resistance (69, 47, D) a +0 broad axe (69, 49, D) the +6 mace of the Purse {vorpal, *Rage MR+++ Str+3 SInv} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your resistance to hostile enchantments. It lets you see invisible. It may make you go berserk in combat. (69, 52, D) a cursed -3 broad axe (still there?) a +1 scimitar of venom (still there?) a scroll of brand weapon (still there?) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. a +0 cloak (still there?) a +0 glaive (still there?) a yellow draconian corpse (still there?) a yellow draconian corpse (still there?) a green draconian corpse (still there?) (69, 59, D) a storm dragon corpse (70, 8, D) a phial of floods (70, 9, D) an uncursed staff of air (still there?) a +0 arbalest (still there?) 24 bolts (still there?) (70, 18, D) a +0 dagger (70, 36, D) the cursed +1 chain mail of Rimeqeyff {Harm rN+ MP+9 Dex+6} It affects your dexterity (+6). It protects you from negative energy. It affects your magic capacity (+9). It increases damage dealt and taken. It has a curse placed upon it. (70, 37, D) an uncursed staff of death (70, 47, D) an uncursed staff of death (70, 48, D) a phial of floods (70, 49, D) a +0 robe (70, 52, D) a +1 antimagic bardiche (still there?) a black draconian corpse (still there?) a red draconian corpse (still there?) (71, 8, D) an uncursed ring of wizardry (71, 10, D) a +0 arbalest a +0 arbalest 24 bolts (71, 11, D) 3 bolts (71, 12, D) a bolt (71, 13, D) 2 bolts (71, 16, D) a lightning rod (4/4) (71, 26, D) the +6 dagger "Masuxu Noir" {vorpal, +Fly Dex+3 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It lets you fly. It makes you more stealthy. (71, 27, D) a cursed ring of wizardry (71, 30, D) a +2 falchion of holy wrath (still there?) a +0 chain mail (still there?) (71, 31, D) a +0 dagger a +0 robe 3 potions of haste (71, 36, D) the +2 robe of Faruh {*Contam rC+++ MR+} It renders you almost immune to cold. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (71, 37, D) a +2 pair of gloves of dexterity (71, 47, D) a +2 crystal plate armour (71, 48, D) a +0 short sword (still there?) a +0 mace (still there?) (72, 8, D) a tin of tremorstones (3/3) (72, 10, D) a +3 great sword of holy wrath (still there?) a +0 arbalest of freezing (still there?) 27 bolts (still there?) (72, 17, D) an uncursed staff of air (72, 18, D) a +0 mace a +0 flail (72, 19, D) a cursed -1 halberd a +0 war axe (72, 27, D) a +0 flail (72, 30, D) a +0 dire flail a +0 plate armour a +0 dagger a +0 leather armour (72, 36, D) a +0 mace of draining (72, 37, D) a book of Conjurations (72, 47, D) the cursed +0 helmet of Wrong Decisions {Dex+2 SInv} It affects your dexterity (+2). It lets you see invisible. It has a curse placed upon it. (72, 48, D) a lightning rod (4/4) (72, 52, D) a +0 battleaxe (72, 59, D) a +0 rapier (still there?) a +0 cloak (still there?) (73, 1, D) a +1 hand axe of freezing (73, 16, D) a book of the Earth (73, 20, D) an uncursed staff of air (73, 21, D) a +0 trident (unseen) (73, 26, D) a phial of floods (73, 27, D) a phial of floods (73, 29, D) a +0 dagger a +0 robe (73, 36, D) the +1 robe of Pasuhual {rC+} It protects you from cold. (73, 47, D) a +0 rapier (73, 48, D) a cursed staff of fire (73, 49, D) a book of Unlife (73, 50, D) a +0 halberd (73, 52, D) a black draconian corpse (74, 30, D) a +0 scimitar (still there?) a +0 plate armour (still there?) (74, 47, D) a +2 falchion of draining (74, 48, D) a box of beasts (3/3) (74, 49, D) the cursed +1 chain mail "Dynenaz" {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (75, 47, D) a +1 pair of gloves of archery (75, 48, D) the +7 arbalest of Wu Jian's Delight {penet, Str-2 Int+8} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (-2). It affects your intelligence (+8).