ikjuyhgtrf the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power (still there?) the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +4 ring of evasion (61, 2, D) a +1 shortbow of flaming (still there?) 10 arrows (still there?) a centaur corpse (still there?) (61, 3, D) a cursed -1 arbalest (still there?) 6 bolts (still there?) (61, 8, D) an uncursed staff of poison (61, 11, D) a troll corpse (61, 16, D) a +0 whip (62, 0, D) a +2 scale mail of fire resistance (62, 1, D) a +0 arbalest 21 bolts a box of beasts (3/3) (62, 3, D) 2 bolts (62, 4, D) an arrow (62, 5, D) 2 bolts (62, 8, D) a +5 vorpal fustibalus (62, 10, D) a large rock (62, 11, D) a +0 giant club a cursed -3 giant club an ogre corpse (62, 13, D) a large rock (62, 16, D) a cursed amulet of inaccuracy (62, 17, D) a book of Ice (62, 19, D) the +9 staff of Wucad Mu {channel} a draconian corpse (62, 20, D) a +0 dagger (still there?) a draconian corpse (still there?) (62, 26, D) a box of beasts (3/3) (62, 27, D) the Volume of Creative Cold Spells Type Level Known a - Summon Guardian Golem Hexes/Summoning 3 no b - Hailstorm Conjuration/Ice 4 no c - Summon Forest Summoning/Translocation 5 no d - Simulacrum Ice/Necromancy 6 no (62, 29, D) a +0 dagger (still there?) a +0 robe (still there?) a scroll of fog (still there?) a spriggan corpse (still there?) (62, 30, D) a +0 dagger (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (63, 2, D) the +9 rapier "Kyal Xarhai" {drain, Str+3} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). a +0 arbalest (still there?) 15 bolts (still there?) (63, 17, D) a +0 mace (63, 19, D) a +0 glaive (still there?) a scroll of brand weapon (still there?) (63, 26, D) a +0 plate armour of poison resistance (63, 29, D) a black bear corpse (63, 30, D) a wolf corpse (64, 17, D) a lightning rod (4/4) (64, 19, D) a +2 glaive of flaming (64, 20, D) a +3 shortbow (still there?) a draconian corpse (still there?) (64, 21, D) a +0 whip (still there?) a cursed +0 hand axe (still there?) a draconian corpse (still there?) (64, 26, D) an uncursed staff of death (64, 30, D) a +0 short sword (still there?) a +0 robe (still there?) (65, 26, D) a phantom mirror (67, 0, D) a book of Debilitation (67, 3, D) a ball python corpse (68, 3, D) a water moccasin corpse (69, 0, D) a condenser vane (2/2) (69, 36, D) the Papyrus of the Creative Traveller Spells Type Level Known a - Apportation Translocation 1 no b - Summon Ice Beast Ice/Summoning 4 no c - Spellforged Servitor Conjuration/Summoning 7 no d - Summon Hydra Summoning 7 no (70, 8, D) the +3 morningstar of Qaqigri {holy, rC+ rN+ Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It protects you from cold. It protects you from negative energy. (70, 9, D) a +2 vampiric war axe (70, 11, D) a water moccasin corpse (70, 36, D) a book of Air (71, 8, D) the +3 buckler "Noorol" {rF- rN+ Int+3} It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from negative energy. (71, 11, D) an adder corpse (71, 16, D) an uncursed ring of see invisible (71, 21, D) a water moccasin corpse (71, 26, D) a +3 leather armour of fire resistance (71, 27, D) 4 scrolls of enchant weapon (71, 30, D) a necrophage corpse (71, 37, D) a +2 leather armour of fire resistance (72, 8, D) the +9 hand crossbow of Kismet {freeze, SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It lets you see invisible. (72, 9, D) a cursed ring of attention (72, 11, D) an adder corpse (72, 16, D) the cursed ring "Emaah" {*Contam rElec rN+ Str-4} [ring of strength] It affects your strength (-4). It insulates you from electricity. It protects you from negative energy. It causes magical contamination when unequipped. It has a curse placed upon it. the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. a manual of Crossbows a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a manual of Fire Magic a +0 kite shield a +0 scale mail a +0 war axe Wakkorr's Grimoire of Frigorific Weightlessness Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Summon Ice Beast Ice/Summoning 4 no c - Ice Form Ice/Transmutation 4 no d - Metabolic Englaciation Hexes/Ice 5 no e - Silence Hexes/Air 5 no (72, 20, D) a ball python corpse (72, 26, D) an uncursed staff of poison (72, 27, D) an uncursed ring of flight (72, 30, D) a +0 war axe a +0 robe (72, 36, D) a +2 hand axe of flaming (72, 37, D) a box of beasts (3/3) (73, 1, D) a box of beasts (3/3) (73, 16, D) a phantom mirror (73, 21, D) an adder corpse (73, 26, D) the +9 staff of Olgreb {rPois∞} It grants immunity to poison. (73, 27, D) a book of Hexes (73, 36, D) a +0 glaive (73, 37, D) a cursed amulet of inaccuracy (74, 3, D) a +0 short sword a +0 robe (75, 1, D) a book of Unlife