ikjuyhgtrf the Dungeon (0, 50, D) a book of Party Tricks (0, 51, D) a +3 dagger of speed (0, 52, D) a +2 vorpal morningstar (1, 32, D) the Collected Works on Stones Spells Type Level Known a - Sandblast Earth 1 yes b - Passwall Transmutation/Earth 2 yes c - Stone Arrow Conjuration/Earth 3 yes d - Petrify Transmutation/Earth 4 yes e - Bolt of Magma Conjuration/Fire/Earth 5 no f - Lee's Rapid Deconstruction Earth 5 yes (1, 33, D) an uncursed staff of earth (1, 34, D) the Incunabulum of Conjuration Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 yes b - Sticky Flame Conjuration/Fire 4 no (1, 50, D) a +2 vorpal scimitar (1, 51, D) the +8 dagger of the Moon {drain, +Blink rC+ Will+ Int-3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-3). It protects you from cold. It affects your willpower, your defense against some magical effects. It lets you blink. an uncursed staff of poison (2, 14, D) a +4 vampiric short sword (2, 16, D) the Tome of Creative Dislocation Spells Type Level Known a - Portal Projectile Hexes/Translocation 3 no b - Passage of Golubria Translocation 4 yes c - Summon Forest Summoning/Translocation 5 yes d - Disjunction Translocation 8 no (2, 32, D) an uncursed staff of death (2, 35, D) a +3 whip of holy wrath (still there?) a +0 robe (still there?) (2, 49, D) +0 swamp dragon scales (2, 50, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. a box of beasts (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) a condenser vane (3, 15, D) the +1 pair of boots of Nefav {*Slow +Blink rC+ Dex+4} It affects your dexterity (+4). It protects you from cold. It lets you blink. It may slow you when you take damage. (3, 16, D) a +2 hand crossbow of flaming (3, 18, D) (unseen) (3, 32, D) an uncursed staff of conjuration (3, 34, D) a +2 flail of holy wrath the +1 leather armour of Modesty {Int+7 Dex+4} It affects your intelligence (+7). It affects your dexterity (+4). (3, 49, D) a box of beasts (3, 51, D) a +4 morningstar of protection +0 acid dragon scales +0 swamp dragon scales a +0 dagger of venom (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a book of Ice (4, 15, D) a tin of tremorstones (2/2) (4, 16, D) a +4 shortbow of flaming (4, 32, D) a book of Party Tricks (4, 33, D) an uncursed amulet of faith an uncursed ring of fire the ring "Elicoed" {rPois Will+ Int-2 Dex+5} [ring of poison resistance] It affects your intelligence (-2). It affects your dexterity (+5). It protects you from poison. It affects your willpower, your defense against some magical effects. (4, 34, D) a box of beasts an uncursed staff of earth a +0 shortbow a +5 long sword of holy wrath a +2 fustibalus of flaming a +0 tower shield (4, 37, D) a +3 long sword of flaming a +0 shortbow 23 arrows a +0 robe (4, 49, D) an uncursed staff of conjuration (4, 51, D) the +8 autumn katana {vorpal, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (5, 14, D) a +0 vampiric hand axe (5, 15, D) the +9 shortbow "Ytteifarph" {freeze, rC+ Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from cold. (5, 16, D) a book of Air (5, 32, D) 17 arrows a +3 vorpal trident (5, 36, D) a +1 falchion of flaming a +0 hunting sling 15 sling bullets a +3 leather armour of fire resistance a +0 buckler (5, 51, D) a +4 war axe of freezing (5, 54, D) +0 shadow dragon scales (unseen) (6, 14, D) a +1 rapier of draining (6, 15, D) a +1 cloak of stealth (6, 16, D) a +6 ring of dexterity the +3 kite shield "Ytulyeji" {*Slow rElec rC- Int+10} It affects your intelligence (+10). It makes you vulnerable to cold. It insulates you from electricity. It may slow you when you take damage. (6, 32, D) a +0 tower shield (6, 35, D) a +5 scimitar of holy wrath +0 pearl dragon scales a +3 scimitar of holy wrath a +10 plate armour of ponderousness a +0 tower shield (6, 40, D) a +5 eudemon blade of holy wrath the +0 robe of Impressiveness {Str+2} It affects your strength (+2). a +0 tower shield a +4 scimitar of flaming a +0 shortbow 29 arrows a +0 robe (6, 50, D) an uncursed ring of flight a +1 vampiric falchion an uncursed amulet of reflection (6, 51, D) an uncursed staff of death +0 swamp dragon scales a book of Conjurations the Handbook of the Voyage Spells Type Level Known a - Apportation Translocation 1 no b - Lesser Beckoning Translocation 3 yes c - Iskenderun's Mystic Blast Conjuration/Translocation 4 no d - Passage of Golubria Translocation 4 yes e - Disjunction Translocation 8 no (7, 15, D) a +2 mace of pain (7, 16, D) a book of Unlife (7, 32, D) a +0 robe a phantom mirror (7, 33, D) a +1 vampiric falchion (7, 34, D) an uncursed staff of fire (7, 40, D) a +2 whip of holy wrath a +0 robe an arrow (7, 49, D) a phial of floods (7, 51, D) a cursed amulet of inaccuracy (7, 54, D) a +4 demon whip of flaming (still there?) +0 gold dragon scales (still there?) (7, 57, D) quicksilver dragon scales (unseen) (8, 14, D) a +0 dagger of protection (8, 15, D) a +1 ring mail of positive energy (8, 16, D) a book of Annihilations (8, 34, D) a +0 robe (still there?) a +3 long sword of flaming (still there?) Sif Muna's Compendium of Cankerous Flight (still there?) Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Mephitic Cloud Conjuration/Poison/Air 3 yes c - Static Discharge Conjuration/Air 3 yes d - Airstrike Air 4 no e - Summon Lightning Spire Summoning/Air 4 yes a tin of tremorstones (2/2) (still there?) (8, 41, D) a +1 whip of holy wrath (still there?) a +0 robe (still there?) (8, 50, D) the ring of the City {rN+ Str+6 SInv} [ring of strength] It affects your strength (+6). It protects you from negative energy. It lets you see invisible. an uncursed ring of wizardry a +6 ring of dexterity an uncursed amulet of guardian spirit (8, 52, D) a book of Fire (9, 14, D) a tin of tremorstones (2/2) (unseen) (9, 16, D) an uncursed ring of flight (9, 32, D) the +3 broad axe of Guoma {drain, +Blink rC+ Will+ Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from cold. It affects your willpower, your defense against some magical effects. It lets you blink. (9, 34, D) a phantom mirror (9, 38, D) a +2 scimitar of holy wrath (still there?) a +2 tower shield (still there?) the amulet "Qegor" {Regen+ Str+4} (still there?) [amulet of regeneration] It affects your strength (+4). It increases your rate of regeneration. (9, 43, D) an arrow (9, 50, D) a +3 chain mail of positive energy a +3 plate armour of fire resistance an uncursed staff of conjuration (9, 52, D) an uncursed staff of cold (still there?) the +3 scythe "Veipnu" {distort, Int+5} (still there?) It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+5). (10, 0, D) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +3 tower shield a +0 kite shield a +0 scale mail a +0 war axe the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 14, D) the +4 scale mail of Maikauti {Str+2} It affects your strength (+2). (10, 16, D) an uncursed staff of conjuration (10, 32, D) the Reference Book on Unstable Clay Spells Type Level Known a - Sandblast Earth 1 yes b - Beastly Appendage Transmutation 1 no c - Passwall Transmutation/Earth 2 yes d - Stone Arrow Conjuration/Earth 3 yes e - Statue Form Transmutation/Earth 6 no f - Dragon Form Transmutation 7 no (10, 34, D) a phial of floods (10, 35, D) a +0 robe (still there?) 29 arrows (still there?) a +1 flail of flaming (still there?) (10, 36, D) a +4 scimitar of flaming a cursed +0 shortbow 16 arrows a +0 robe +0 pearl dragon scales (10, 52, D) a phantom mirror (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) an uncursed ring of resist corrosion (11, 15, D) an uncursed staff of conjuration (11, 32, D) a tin of tremorstones (2/2) (11, 33, D) a +2 vorpal spear (11, 55, D) (unseen) (12, 14, D) an uncursed staff of air (12, 17, D) a tin of tremorstones (2/2) (12, 32, D) a +3 hand axe of venom (12, 34, D) the +1 robe "Xafets Qutz" {Harm rElec rF+ Will+} It protects you from fire. It insulates you from electricity. It affects your willpower, your defense against some magical effects. It increases damage dealt and taken. (12, 35, D) an uncursed staff of earth (12, 37, D) a +0 longbow (12, 52, D) a +3 vampiric morningstar (still there?) a +4 plate armour of fire resistance (still there?) (13, 14, D) a +4 scale mail of positive energy (13, 32, D) a +0 short sword of draining (13, 33, D) an uncursed staff of cold (13, 34, D) a +2 scimitar of flaming (still there?) a +0 longbow (still there?) 18 arrows (still there?) a +0 robe (still there?) an uncursed amulet of guardian spirit (still there?) (13, 51, D) a box of beasts a phial of floods (14, 15, D) a +2 hand axe of venom (14, 50, D) an uncursed staff of fire (still there?) a +2 rapier of protection (still there?) (14, 51, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (14, 52, D) a +0 vampiric scimitar a +3 leather armour of cold resistance (18, 48, D) a +0 hand axe (18, 49, D) a +0 halberd (18, 50, D) an uncursed staff of conjuration (18, 53, D) a +0 war axe of pain (still there?) a +0 cloak (still there?) (19, -1, D) a +0 robe of willpower (19, 0, D) a cursed -4 ring of strength (19, 1, D) the +5 chain mail "Uceoddauk" {rElec} (still there?) It insulates you from electricity. a +3 ring mail of willpower (still there?) (19, 16, D) a cursed amulet of inaccuracy (19, 17, D) a box of beasts (19, 32, D) the +3 falchion "Laixtiov" {vorpal, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (19, 33, D) the +10 rapier of Understanding {holy, +Inv rPois} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. It lets you turn invisible. (19, 48, D) a +2 trident of protection (19, 49, D) a phial of floods (19, 50, D) a +0 glaive (20, 16, D) a +4 lajatang of venom (20, 32, D) the +2 shortbow of Distraction {venom, rF+ Will+ Dex-3} It poisons the ammo it fires. It affects your dexterity (-3). It protects you from fire. It affects your willpower, your defense against some magical effects. (20, 33, D) an uncursed amulet of regeneration (20, 48, D) a +0 flail (20, 50, D) an uncursed staff of conjuration (20, 51, D) a +0 halberd (20, 52, D) a +0 glaive (21, 0, D) an uncursed staff of cold (still there?) an uncursed ring of willpower (still there?) a phantom mirror (still there?) a +0 robe (still there?) a phantom mirror (still there?) (21, 6, D) a +0 robe (21, 16, D) a book of Cantrips (21, 18, D) an uncursed staff of earth (still there?) the +5 long sword "Biusu" {drain, rC+ Will- Int+3} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It protects you from cold. It affects your willpower, your defense against some magical effects. (21, 32, D) an uncursed ring of see invisible (21, 33, D) a +2 robe of positive energy (21, 34, D) an uncursed staff of poison (21, 49, D) a condenser vane (21, 50, D) a +0 short sword (21, 52, D) a +0 long sword (22, 0, D) a cursed +0 robe (still there?) a phial of floods (still there?) (22, 3, D) a +2 vorpal hand axe (still there?) a +0 robe (still there?) the +10 hand axe of Animal Spirits {vorpal, +Blink rC- Dex-4 Stlth+} (still there?) It inflicts extra damage upon your enemies. It affects your dexterity (-4). It makes you vulnerable to cold. It lets you blink. It makes you more stealthy. (22, 5, D) a cursed +0 halberd (still there?) a +0 robe (still there?) (22, 16, D) an uncursed ring of willpower (22, 17, D) a +1 scale mail of willpower (22, 33, D) an uncursed ring of poison resistance (22, 34, D) a condenser vane (22, 48, D) a +0 flail (22, 49, D) a +7 dagger of pain an uncursed staff of earth a +2 short sword of speed a green draconian corpse (skeletalised by now) (22, 51, D) the +9 scythe of Impatience {elec, rElec Str+3 Dex+3} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your strength (+3). It affects your dexterity (+3). It insulates you from electricity. (22, 52, D) a +0 battleaxe of electrocution a purple draconian corpse (skeletalised by now) (23, 0, D) a +0 dagger (still there?) a +3 halberd (still there?) (23, 6, D) a +0 flail (23, 16, D) an uncursed staff of poison (23, 17, D) a phantom mirror (23, 32, D) an uncursed staff of cold (23, 33, D) a book of Clouds (23, 34, D) an uncursed staff of fire (23, 48, D) a +0 halberd (23, 52, D) a +0 glaive a +0 long sword the +9 shortbow of Gehenna {flame, +Blink} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you blink. a +0 cloak a white draconian corpse (skeletalised by now) (23, 53, D) a +2 glaive of venom (23, 54, D) a +0 trident (24, 0, D) the amulet of Jailebru {RegenMP *Drain +Fly rN+ Dex+3} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+3). It protects you from negative energy. It lets you fly. It causes draining when unequipped. the ring "Mosaokesch" {rPois rCorr Int-4 Dex+5} [ring of resist corrosion] It affects your intelligence (-4). It affects your dexterity (+5). It protects you from poison. It provides partial protection from all sources of acid and corrosion. an uncursed amulet of magic regeneration (24, 2, D) a +4 scimitar of flaming (still there?) a +0 robe (still there?) (24, 16, D) a Fen Folio (24, 17, D) a cursed staff of cold (24, 18, D) an uncursed staff of death (still there?) a +0 hunting sling of freezing (still there?) (24, 20, D) an uncursed staff of earth (24, 32, D) a scroll of brand weapon (24, 33, D) a +0 war axe of freezing (24, 34, D) an uncursed amulet of the acrobat (24, 36, D) a +2 robe of fire resistance (24, 50, D) an uncursed ring of fire an uncursed ring of ice a manual of Armour an uncursed ring of see invisible a manual of Long Blades the cursed ring "Wupnowke" {*Drain Str-4 Dex+9 SInv} [ring of strength] It affects your strength (-4). It affects your dexterity (+9). It lets you see invisible. It causes draining when unequipped. It has a curse placed upon it. a manual of Throwing a black draconian corpse (skeletalised by now) (24, 51, D) a +5 shortbow of flaming (still there?) a +0 cloak (still there?) an uncursed ring of protection from fire (still there?) (24, 52, D) the +8 battleaxe "Serr" {spect, *Slow +Inv rN++ Int+3} It retains the spirit of the tree from which it was made. In the hands of one skilled in evocations this spirit is drawn out to fight along side the wielder. It affects your intelligence (+3). It greatly protects you from negative energy. It lets you turn invisible. It may slow you when you take damage. the cursed +0 scimitar of the Bear {drain, +Blink rF+ Str-3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It protects you from fire. It lets you blink. It has a curse placed upon it. a black draconian corpse (skeletalised by now) (24, 53, D) a +0 scimitar (still there?) a +0 halberd (still there?) (24, 54, D) a +1 vorpal battleaxe (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (25, 0, D) a phantom mirror a +0 dagger a +0 dagger (25, 3, D) a +0 robe (25, 16, D) the Catalogue of Creative Beguiling Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Call Imp Summoning 2 yes c - Summon Guardian Golem Hexes/Summoning 3 no d - Leda's Liquefaction Hexes/Earth 4 no e - Summon Hydra Summoning 7 no (25, 18, D) a box of beasts (25, 21, D) a +1 vorpal spear (25, 32, D) a +6 rapier of protection (25, 33, D) an uncursed ring of magical power (25, 49, D) a +0 short sword a condenser vane (25, 54, D) a +1 battleaxe of venom (still there?) a +0 war axe (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (25, 55, D) a +0 short sword (still there?) a +0 cloak (still there?) (26, 0, D) a +6 ring of dexterity (26, 3, D) a +3 great sword a +0 chain mail (26, 4, D) a +0 scimitar (26, 5, D) a +2 battleaxe a +0 robe (26, 32, D) an uncursed amulet of reflection (26, 33, D) the +3 mace of Hoxtuef {antimagic, +Blink Str+4 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It lets you see invisible. It lets you blink. (26, 34, D) the +2 robe of Trial and Error {rCorr} It provides partial protection from all sources of acid and corrosion. (26, 47, D) a +0 battleaxe (26, 48, D) an uncursed staff of air (26, 52, D) a cursed -1 short sword a +0 rapier a condenser vane a +0 short sword (26, 54, D) a +0 battleaxe (still there?) a +0 cloak (still there?) a +0 long sword (still there?) a +0 cloak (still there?) (26, 55, D) a +0 long sword (27, 0, D) a condenser vane (27, 16, D) a +2 ring mail of cold resistance (27, 17, D) an uncursed staff of conjuration (27, 32, D) an uncursed amulet of the acrobat (27, 33, D) a +2 dagger of venom (27, 34, D) a +6 ring of intelligence (27, 48, D) an uncursed staff of death (27, 52, D) a yellow draconian corpse (skeletalised by now) (27, 53, D) a cursed +0 battleaxe (27, 54, D) a +0 great mace (still there?) a +1 cloak (still there?) (28, 0, D) a +2 chain mail of poison resistance (28, 1, D) a book of Transfigurations (28, 2, D) a cursed -4 ring of strength (28, 16, D) an uncursed staff of cold (28, 17, D) an uncursed staff of conjuration (28, 32, D) a lightning rod (4/4) (28, 33, D) an uncursed staff of conjuration (28, 48, D) an uncursed staff of air (28, 49, D) a +0 dagger (still there?) the ring "Mimosy" {Will+ Stlth-} (still there?) [ring of attention] It affects your willpower, your defense against some magical effects. It makes you less stealthy. a box of beasts (still there?) a purple draconian corpse (skeletalised by now) (still there?) (28, 52, D) a +0 flail (28, 53, D) a +0 short sword a cursed +0 cloak a black draconian corpse (skeletalised by now) (28, 54, D) a +0 great mace a +0 cloak a white draconian corpse (skeletalised by now) (28, 55, D) a +2 antimagic dire flail (still there?) a +0 cloak (still there?) a +0 dire flail (still there?) a green draconian corpse (skeletalised by now) (still there?) a green draconian corpse (skeletalised by now) (still there?) (29, 1, D) an uncursed staff of fire (29, 16, D) quicksilver dragon scales (29, 32, D) a box of beasts (29, 33, D) a book of the Earth (29, 48, D) an uncursed staff of fire (29, 50, D) the +5 ring mail of Discretion {+Inv Will- rCorr} It affects your willpower, your defense against some magical effects. It lets you turn invisible. It provides partial protection from all sources of acid and corrosion. (29, 51, D) a +0 cloak (29, 52, D) a +0 battleaxe (still there?) a purple draconian corpse (skeletalised by now) (still there?) (29, 53, D) a +0 long sword (30, 48, D) a +3 mace of protection (still there?) a +0 buckler of protection (still there?) a +0 short sword (still there?) (30, 49, D) a +0 dire flail (30, 50, D) a +0 halberd a +2 fustibalus of flaming (30, 51, D) a cursed -2 whip (still there?) a +0 cloak (still there?) (31, 48, D) the +4 dagger of Hacking and Slashing {antimagic, rElec Str+7 Dex-2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+7). It affects your dexterity (-2). It insulates you from electricity. (31, 49, D) a +0 battleaxe (still there?) a book of Flames (still there?) a green draconian corpse (skeletalised by now) (still there?) (31, 50, D) a +0 long sword a phantom mirror (31, 53, D) a +0 mace (still there?) a white draconian corpse (skeletalised by now) (still there?) (32, 48, D) a +1 hand axe of distortion (32, 49, D) a +0 long sword (32, 50, D) an uncursed staff of air (32, 51, D) a +1 flail of venom (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (32, 52, D) a +0 long sword (still there?) a +0 cloak (still there?) a +0 kite shield of fire resistance (still there?) a +2 rapier of protection (still there?) a green draconian corpse (skeletalised by now) (still there?) (33, 48, D) the cursed +0 scale mail of Teimm {rPois} It protects you from poison. It has a curse placed upon it. (33, 49, D) a +1 war axe (33, 50, D) a +0 scimitar an uncursed staff of conjuration a purple draconian corpse (skeletalised by now) (33, 55, D) the +3 war axe of Irritation {vorpal, *Noise rElec Dex+3} (still there?) It inflicts extra damage upon your enemies. It affects your dexterity (+3). It insulates you from electricity. It may make noises in combat. a +0 cloak (still there?) a +0 kite shield (still there?) a black draconian corpse (skeletalised by now) (still there?) (34, 28, D) a +4 vorpal fustibalus (34, 48, D) a phantom mirror (34, 49, D) a +0 long sword (35, 0, D) a condenser vane (35, 14, D) a +1 tower shield of cold resistance (35, 15, D) a Necronomicon (35, 28, D) a book of Ice (36, 0, D) a +2 dagger of holy wrath (36, 14, D) a tin of tremorstones (2/2) (36, 16, D) an uncursed staff of earth (still there?) a +0 robe (still there?) a +2 mace (still there?) a +0 robe (still there?) (36, 28, D) a lightning rod (4/4) (36, 29, D) a lightning rod (4/4) (37, 0, D) a +1 war axe of venom (37, 1, D) an uncursed ring of ice (37, 2, D) a +0 robe (37, 3, D) a cursed -3 war axe (still there?) a +0 chain mail (still there?) (37, 14, D) a +4 fustibalus of flaming (37, 28, D) a condenser vane (37, 29, D) the ring "Ekhlaiq" {rC+ Int+6 Stlth+} [ring of intelligence] It affects your intelligence (+6). It protects you from cold. It makes you more stealthy. (38, 0, D) the cursed +1 scale mail "Vimpoep" {rF+ Int-4 Dex+4} (still there?) It affects your intelligence (-4). It affects your dexterity (+4). It protects you from fire. It has a curse placed upon it. a +1 mace (still there?) (38, 6, D) a +0 robe (38, 14, D) the cursed +2 quarterstaff "Cuist" {vorpal, Int+4 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It lets you see invisible. It has a curse placed upon it. (38, 15, D) a +0 dagger (still there?) a +2 flail of protection (still there?) (38, 28, D) a book of Callings (38, 48, D) a +1 vorpal hand axe (38, 49, D) a phial of floods (38, 50, D) the cursed +0 flail of the Endless Expanse {flame, Str-2 Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It affects your intelligence (+6). It has a curse placed upon it. (39, -1, D) a +2 spectral giant club (39, 5, D) a +4 battleaxe (still there?) a +0 robe (still there?) (39, 14, D) a manual of Stealth the amulet of Vuopukliz {Regen+ Stlth+} [amulet of regeneration] It increases your rate of regeneration. It makes you more stealthy. an uncursed amulet of regeneration (39, 15, D) an uncursed amulet of guardian spirit (39, 28, D) a +0 helmet of see invisible (39, 29, D) a +5 demon whip of venom (39, 48, D) an uncursed staff of conjuration (39, 49, D) a +0 leather armour of poison resistance (39, 50, D) a +6 vorpal hand crossbow (unseen) (40, 0, D) an uncursed staff of earth (still there?) an uncursed staff of death (still there?) (40, 2, D) a +2 battleaxe of venom (still there?) a +0 robe (still there?) an uncursed ring of protection from cold (still there?) the amulet "Lamiulaf" {RegenMP rN+ Str+3 Int+4} (still there?) [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+3). It affects your intelligence (+4). It protects you from negative energy. a +0 hand axe (still there?) a +0 robe (still there?) (40, 3, D) a +1 vorpal hand axe (40, 5, D) the +7 long sword of Leaghon {pain, +Blink +Inv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you turn invisible. It lets you blink. (40, 14, D) an uncursed ring of poison resistance (40, 15, D) an uncursed staff of air a +0 robe (40, 17, D) a +0 rapier of protection (still there?) a +2 morningstar of freezing (still there?) (40, 28, D) the Handbook of Dislocation and Evil Rituals Spells Type Level Known a - Apportation Translocation 1 no b - Sublimation of Blood Necromancy 2 no c - Portal Projectile Hexes/Translocation 3 no d - Lesser Beckoning Translocation 3 yes e - Passage of Golubria Translocation 4 yes f - Dispersal Translocation 6 no (40, 29, D) the amulet "Guygyrengeu" {Faith Dex+4} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+4). a +4 ring of protection a +2 short sword of distortion (40, 48, D) an uncursed amulet of magic regeneration (40, 49, D) a +2 chain mail of fire resistance (40, 50, D) a +3 arbalest of freezing (41, 0, D) a +0 dagger (41, 14, D) a +0 hand axe (41, 15, D) a +2 short sword of protection (still there?) a condenser vane (still there?) (41, 29, D) a +1 scimitar of holy wrath (41, 48, D) an uncursed staff of conjuration (41, 49, D) a +2 plate armour of poison resistance (unseen) (41, 53, D) (unseen) (42, 0, D) a Young Poisoner's Handbook (42, 13, D) a +2 scythe of distortion (42, 14, D) a +0 long sword (42, 16, D) Cejomyst's Collected Works on Scorching Poisoning (still there?) Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 yes b - Olgreb's Toxic Radiance Poison 4 no c - Starburst Conjuration/Fire 6 no a +0 chain mail (still there?) (42, 28, D) an uncursed staff of air (42, 50, D) a +1 halberd of protection (43, 13, D) a +2 dagger of flaming (43, 17, D) a +0 robe (43, 28, D) an uncursed staff of death (43, 29, D) a tin of tremorstones (2/2) (43, 48, D) a +0 battleaxe of flaming (43, 49, D) an uncursed staff of fire (43, 50, D) an uncursed staff of air (44, 28, D) a +3 scale mail of willpower (44, 49, D) an uncursed ring of protection from fire (44, 51, D) the +4 flail of the Shoals {freeze, rF- rC+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It makes you vulnerable to fire. It protects you from cold. (45, 48, D) a condenser vane (45, 49, D) a +2 trident of protection (46, 48, D) a +0 helmet of see invisible (46, 49, D) an uncursed staff of earth (46, 50, D) a condenser vane (46, 51, D) the +3 mace of Defence {vorpal, Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). (47, 48, D) a lightning rod (4/4) (47, 49, D) an uncursed staff of earth (47, 50, D) an uncursed staff of death (47, 51, D) a condenser vane (48, 48, D) an uncursed staff of air (48, 49, D) an uncursed staff of fire (48, 50, D) a +1 great mace of protection (48, 51, D) an uncursed staff of conjuration (unseen) (49, 0, D) an uncursed staff of poison (49, 1, D) a box of beasts (49, 12, D) a +2 scale mail of cold resistance (49, 24, D) the +8 trident of the Octopus King {venom, rElec rPois Will+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your willpower, your defense against some magical effects. (49, 36, D) a +2 scale mail of cold resistance (49, 37, D) a +4 hand axe of venom (49, 48, D) a +4 vorpal broad axe (49, 49, D) a +1 trident of freezing (unseen) (49, 50, D) a box of beasts (50, 0, D) a +6 ring of strength the ring "Wuong" {rF- Will+ Dex+3 SInv Stlth+} [ring of stealth] It affects your dexterity (+3). It makes you vulnerable to fire. It affects your willpower, your defense against some magical effects. It lets you see invisible. It makes you more stealthy. the ring of Ojymahia {rCorr Dex+2 SInv} [ring of resist corrosion] It affects your dexterity (+2). It lets you see invisible. It provides partial protection from all sources of acid and corrosion. (50, 1, D) an uncursed staff of conjuration (50, 12, D) a +5 lajatang of electrocution (50, 14, D) a cursed -2 short sword (still there?) a +0 leather armour (still there?) (50, 24, D) Wirch's Grimoire of the Birds Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Airstrike Air 4 no c - Lightning Bolt Conjuration/Air 5 yes d - Tornado Air 9 yes (50, 25, D) a tin of tremorstones (2/2) (50, 37, D) an uncursed ring of poison resistance (50, 48, D) a cursed ring of attention (50, 49, D) a +4 quick blade (50, 50, D) an uncursed staff of poison (51, 1, D) a +2 scimitar of electrocution (51, 14, D) a +0 scale mail (51, 15, D) a +0 short sword (still there?) an uncursed amulet of the acrobat (still there?) (51, 24, D) a +8 arbalest of flaming (51, 25, D) a +3 vorpal scimitar (51, 36, D) a cursed ring of see invisible (51, 37, D) +0 steam dragon scales the +1 leather armour "Voriosh" {Stlth+} It makes you more stealthy. (51, 42, D) +0 swamp dragon scales (unseen) (51, 48, D) a +3 short sword of draining (51, 50, D) a +0 falchion of electrocution (52, 0, D) the Compendium of the Birds and Stones Spells Type Level Known a - Swiftness Air 2 yes b - Poisonous Vapours Poison/Air 2 no c - Static Discharge Conjuration/Air 3 yes d - Statue Form Transmutation/Earth 6 no (52, 1, D) a +2 dagger of venom (52, 12, D) a +2 hunting sling of freezing (52, 13, D) an uncursed staff of death (52, 17, D) a +0 rapier a +0 rapier a +0 leather armour (52, 19, D) a +0 rapier (still there?) a +2 robe of fire resistance (still there?) (52, 24, D) the ring of Ummyamma {rCorr Str+2} [ring of resist corrosion] It affects your strength (+2). It provides partial protection from all sources of acid and corrosion. an uncursed ring of flight (52, 25, D) a lightning rod (4/4) (still there?) an uncursed amulet of magic regeneration (still there?) (52, 36, D) a +5 vorpal mace (52, 48, D) an uncursed staff of cold (still there?) a +2 robe (still there?) (52, 49, D) Egyev's Reference Book on Poison and Ignition Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Sting Transmutation/Poison 1 no c - Inner Flame Hexes/Fire 3 no d - Olgreb's Toxic Radiance Poison 4 no e - Bolt of Magma Conjuration/Fire/Earth 5 no f - Starburst Conjuration/Fire 6 no (53, 0, D) a +1 long sword of electrocution (53, 12, D) an uncursed staff of conjuration (53, 13, D) a +0 ring mail (53, 14, D) a +0 longbow (still there?) 47 arrows (still there?) a +0 leather armour (still there?) the ring of the Hare {EV+8} (still there?) [ring of evasion] It affects your evasion (+8). a +0 long sword (still there?) (53, 15, D) a +0 short sword (53, 17, D) a +0 scale mail (53, 24, D) a +2 battleaxe of venom (53, 36, D) a +2 shortbow of flaming (53, 37, D) +0 steam dragon scales an uncursed staff of conjuration (53, 48, D) a +3 rapier of speed (53, 50, D) a +6 ring of strength a +4 ring of evasion the ring "Qauroc" {Wiz rElec} [ring of wizardry] It improves your spell success rate. It insulates you from electricity. the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (54, 1, D) a +3 leather armour of poison resistance (54, 12, D) a +0 long sword (54, 13, D) a phial of floods (still there?) a +2 short sword of freezing (still there?) a +0 leather armour (still there?) an uncursed staff of air (still there?) (54, 15, D) a +0 long sword (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (54, 24, D) a Necronomicon (54, 48, D) a condenser vane (54, 49, D) a +2 vorpal scimitar (54, 50, D) a +0 short sword of draining (55, 0, D) a +2 robe of fire resistance (55, 1, D) a +0 glaive of venom (55, 11, D) the cursed +1 rapier "Xumekul" {vorpal, Will+ Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It affects your willpower, your defense against some magical effects. It has a curse placed upon it. (55, 15, D) a +0 long sword (unseen) (55, 24, D) a book of Party Tricks (59, 36, D) a +1 leather armour of willpower (59, 37, D) a +0 flail of protection (59, 47, D) a book of Spatial Translocations (still there?) an uncursed ring of willpower (still there?) (59, 50, D) a lightning rod (4/4) (still there?) a phial of floods (still there?) (60, 37, D) an uncursed staff of fire (61, 0, D) a +0 short sword of protection (61, 8, D) an uncursed staff of death (61, 16, D) a +4 lajatang of speed (61, 26, D) a book of Maledictions (61, 27, D) a +0 shortbow (still there?) 20 arrows (still there?) (61, 36, D) an uncursed staff of earth (61, 37, D) a manual of Long Blades the amulet "Jisoungo" {Faith Dex+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+3). (61, 38, D) a cursed +4 halberd (still there?) a +0 robe (still there?) (61, 47, D) a +3 plate armour of fire resistance (still there?) a +1 robe of resistance (still there?) a +2 robe of cold resistance (still there?) (61, 53, D) a tarantella corpse (62, 0, D) an uncursed staff of conjuration (62, 8, D) a +6 ring of strength a +6 ring of strength the ring of the Devil's Advocate {rPois Str+6} [ring of strength] It affects your strength (+6). It protects you from poison. (62, 17, D) the +4 plate armour "Herchual" {rPois} It protects you from poison. (62, 27, D) a +1 kite shield of fire resistance (62, 29, D) a +0 shortbow (still there?) 15 arrows (still there?) (62, 36, D) a book of the Sky (62, 47, D) an uncursed amulet of guardian spirit (still there?) an uncursed staff of fire (still there?) (62, 50, D) a +0 arbalest of flaming (still there?) a demonic crawler corpse (still there?) (62, 55, D) an orb spider corpse (63, 0, D) a lightning rod (4/4) (63, 8, D) a +2 robe (63, 16, D) the ring of Broken Luck {rC+ Int+4} [ring of protection from cold] It affects your intelligence (+4). It protects you from cold. the cursed +0 leather armour of the Gastropod {Will+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your willpower, your defense against some magical effects. It has a curse placed upon it. (63, 17, D) a book of Transfigurations (63, 26, D) a +0 arbalest (still there?) 21 bolts (still there?) a +0 shortbow (still there?) 16 arrows (still there?) the amulet of Ashenzari's Hope {Reflect +Inv rC+ Int+4 SH+5} (still there?) [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+4). It protects you from cold. It lets you turn invisible. It affects your SH (+5). (63, 27, D) a +0 shortbow (still there?) 16 arrows (still there?) the amulet of Vitality {Regen+ HP+15} (still there?) [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (63, 29, D) a +0 arbalest 20 bolts (63, 31, D) an arrow (63, 32, D) 3 bolts 3 arrows (63, 33, D) 3 bolts 3 arrows (63, 36, D) a +1 dagger of venom (63, 37, D) a +0 arbalest of freezing (63, 47, D) a +0 leather armour of willpower (63, 48, D) a +1 leather armour of fire resistance (still there?) a +3 hand crossbow of freezing (still there?) a +3 leather armour of willpower (still there?) a +3 leather armour of positive energy (still there?) a +2 war axe of electrocution (still there?) a hornet corpse (still there?) (63, 49, D) an uncursed staff of death (63, 51, D) the +5 dagger of Green Reinforcement {elec, rC++ Str+3} (still there?) Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your strength (+3). It greatly protects you from cold. a ghost moth corpse (still there?) (64, 17, D) a +2 scimitar of freezing (64, 20, D) +0 steam dragon scales (unseen) (64, 27, D) a book of Unlife (64, 28, D) a +0 arbalest (still there?) 12 bolts (still there?) an arrow (still there?) (64, 48, D) a +5 short sword of electrocution (still there?) an orb spider corpse (still there?) (64, 51, D) a +6 hunting sling of freezing (still there?) a moth of wrath corpse (still there?) (64, 52, D) a hornet corpse (65, 26, D) a tin of tremorstones (2/2) (65, 27, D) a +0 arbalest (still there?) a +0 vorpal long sword (still there?) 19 bolts (still there?) (65, 47, D) a +3 plate armour of poison resistance (65, 48, D) a +1 great mace of protection (still there?) the Almanac of Supportive Cold (still there?) Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Call Imp Summoning 2 yes c - Frozen Ramparts Ice 3 no d - Hailstorm Conjuration/Ice 4 no e - Dragon's Call Summoning 9 no a ghost moth corpse (still there?) (65, 52, D) a phial of floods (still there?) an entropy weaver corpse (still there?) (66, 48, D) a hornet corpse (66, 49, D) a +2 triple crossbow of flaming an uncursed staff of conjuration a moth of wrath corpse (66, 52, D) a hornet corpse a moth of wrath corpse (66, 53, D) a demonic crawler corpse a spark wasp corpse (66, 55, D) a redback corpse a hornet corpse (67, 47, D) the +2 pair of gloves of the Shoals {-Tele rN+++ rCorr Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It renders you almost immune to negative energy. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (67, 48, D) an uncursed staff of conjuration (still there?) a hornet corpse (still there?) (67, 49, D) a +1 vorpal hand crossbow (still there?) a jumping spider corpse (still there?) (67, 50, D) an uncursed staff of death (still there?) a +1 scale mail of poison resistance (still there?) a moth of wrath corpse (still there?) (68, 0, D) a +1 dagger of venom (68, 48, D) a Grand Grimoire a wolf spider corpse (68, 49, D) a +1 chain mail of fire resistance (68, 50, D) a book of Cantrips (68, 51, D) a redback corpse (68, 52, D) a hornet corpse (69, 0, D) a book of Geomancy (69, 36, D) a +0 troll leather armour (69, 41, D) a +0 rapier (still there?) a +0 leather armour (still there?) (69, 47, D) a +1 glaive of freezing (69, 49, D) the +3 lajatang of Foul Odors {speed, +Fly rElec Str-3 Dex+4} Attacks with this weapon are significantly faster. It affects your strength (-3). It affects your dexterity (+4). It insulates you from electricity. It lets you fly. a tarantella corpse (69, 54, D) a jumping spider corpse (70, 10, D) a +0 dagger a +0 robe (70, 36, D) a box of beasts (70, 37, D) an uncursed ring of wizardry (70, 38, D) a +0 longbow (still there?) 19 arrows (still there?) a +0 chain mail (still there?) (70, 48, D) a +2 morningstar of protection an orb spider corpse (70, 49, D) a box of beasts a +2 robe of positive energy (70, 50, D) a tarantella corpse (71, 8, D) the ring "Nuitum" {Wiz rF- Slay+5} [ring of wizardry] It improves your spell success rate. It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you vulnerable to fire. (71, 10, D) a +2 falchion of electrocution (still there?) a +0 scale mail (still there?) (71, 16, D) a phial of floods (71, 17, D) a cursed staff of death (71, 18, D) a +0 short sword (unseen) (71, 19, D) the +5 quarterstaff of Welfare {pain, rElec rC+ Int-4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-4). It protects you from cold. It insulates you from electricity. (71, 26, D) a condenser vane (71, 27, D) a +0 mace (71, 29, D) a +0 flail (71, 30, D) a +0 mace of protection (unseen) (71, 36, D) the cursed +0 dagger of the End of Times {vorpal, rPois Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It protects you from poison. It has a curse placed upon it. (71, 37, D) a +2 buckler of reflection (71, 38, D) a +0 short sword a +0 leather armour (71, 40, D) a +2 vorpal dire flail (still there?) a +2 trident of venom (still there?) (71, 43, D) an arrow (71, 47, D) a phial of floods (71, 48, D) a +4 scale mail of willpower (72, 8, D) a +1 rapier of draining (72, 9, D) a lightning rod (4/4) (72, 10, D) a +0 short sword (still there?) a +0 leather armour (still there?) (72, 16, D) a +2 robe of willpower (72, 17, D) a +0 long sword (72, 19, D) a +5 vorpal falchion a +0 short sword a +0 longbow 25 arrows a +0 leather armour (72, 21, D) a +0 rapier (unseen) (72, 27, D) a condenser vane (72, 29, D) a +0 flail a +0 hand axe a +0 leather armour a +0 vorpal morningstar a +0 robe (72, 36, D) an uncursed staff of conjuration (72, 37, D) an uncursed staff of death (72, 40, D) a +0 short sword a +0 shortbow a +0 leather armour 20 arrows (72, 47, D) a +3 plate armour of cold resistance (72, 48, D) a +0 vorpal mace (72, 49, D) a Fen Folio a moth of wrath corpse (72, 50, D) a wolf spider corpse (72, 51, D) a ghost moth corpse (still there?) a redback corpse (still there?) (73, 1, D) the +8 hunting sling "Jocet" {venom, rElec Will+} It poisons the ammo it fires. It insulates you from electricity. It affects your willpower, your defense against some magical effects. (73, 16, D) the +2 ring mail of the Shrike {Will+ Str+2} It affects your strength (+2). It affects your willpower, your defense against some magical effects. (73, 17, D) a +0 dagger (73, 19, D) a +0 long sword (still there?) a +0 chain mail (still there?) (73, 26, D) a book of Callings (73, 27, D) a +0 dagger (73, 29, D) a +0 dagger (still there?) a cursed -1 robe (still there?) (73, 36, D) a Fen Folio (73, 37, D) Sif Muna's Collected Works on the Enthralling Rocks Spells Type Level Known a - Corona Hexes 1 no b - Dazzling Flash Conjuration/Hexes 3 no c - Fulminant Prism Conjuration/Hexes 4 no d - Statue Form Transmutation/Earth 6 no (73, 47, D) the +2 ring mail "Pos Mys" {*Drain rN++ Regen+ Int-2} It affects your intelligence (-2). It greatly protects you from negative energy. It increases your rate of regeneration. It causes draining when unequipped. (73, 48, D) a +2 demon blade of freezing an emperor scorpion corpse (73, 50, D) a torpor snail corpse (74, 47, D) a +1 leather armour of cold resistance (74, 49, D) an uncursed staff of poison (75, 1, D) a +2 lajatang of speed (75, 47, D) the +5 mace of the Dark Horse {venom, *Drain MP+9 Str+2 Dex+3} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your dexterity (+3). It affects your magic capacity (+9). It causes draining when unequipped. (75, 48, D) an uncursed amulet of faith (75, 49, D) the +8 Wrath of Trog {antimagic, *Rage} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. a moth of wrath corpse (still there?)