ikjuyhgtrf the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 kite shield a +0 scale mail a +0 war axe (35, 0, D) an uncursed staff of death (35, 4, D) 4 large rocks (35, 14, D) an uncursed ring of resist corrosion (35, 15, D) the cursed +1 scale mail of the Trout {Rampage rElec Dex-2} It affects your dexterity (-2). It insulates you from electricity. It bestows one free step when moving towards enemies. It has a curse placed upon it. (35, 29, D) an uncursed ring of ice (36, 2, D) 2 large rocks (36, 14, D) the +4 skin of Zhor {Englaciate rC+++ SInv} It renders you almost immune to cold. It lets you see invisible. (36, 15, D) the +9 staff of Wucad Mu {channel} (36, 29, D) a manual of Crossbows (37, 0, D) a phantom mirror (37, 2, D) a +0 arbalest 31 bolts (37, 3, D) a +0 shortbow 15 arrows a centaur corpse (37, 14, D) a cursed amulet of inaccuracy (37, 15, D) a phial of floods (38, 0, D) the +0 scale mail of Patience {rF- rC+ rN++ SInv} It makes you vulnerable to fire. It protects you from cold. It greatly protects you from negative energy. It lets you see invisible. (38, 2, D) an uncursed staff of air (still there?) a +0 shortbow (still there?) 25 arrows (still there?) a centaur corpse (still there?) (38, 3, D) 16 bolts (still there?) a +0 longbow (still there?) 14 arrows (still there?) a centaur corpse (still there?) (38, 8, D) a large rock (38, 9, D) an arrow (still there?) a javelin (still there?) (38, 14, D) an uncursed staff of earth (38, 15, D) the +6 dire flail of Dunu {elec, SInv} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It lets you see invisible. (38, 29, D) a book of Summonings (39, 0, D) a phial of floods (39, 3, D) a +0 spear (still there?) 14 javelins (still there?) a +0 leather armour (still there?) (39, 4, D) a +0 shortbow (39, 7, D) a large rock 5 arrows (39, 8, D) 3 arrows (39, 10, D) 2 javelins (39, 15, D) a +2 vorpal falchion (39, 29, D) a book of Unlife (40, 0, D) 3 large rocks (still there?) 16 arrows (still there?) (40, 1, D) a +1 plate armour of cold resistance (still there?) a +0 arbalest (still there?) an uncursed staff of poison (still there?) a +0 arbalest (still there?) 9 bolts (still there?) a yaktaur corpse (still there?) (40, 2, D) a +0 shortbow (still there?) an uncursed staff of air (still there?) a +0 longbow (still there?) 31 arrows (still there?) a +0 leather armour (still there?) a stone giant corpse (still there?) (40, 14, D) a +3 flail (40, 15, D) a +0 flail of protection (40, 20, D) a necrophage corpse (40, 21, D) the +3 flail of Unpleasantness {elec, rF++} (still there?) Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It greatly protects you from fire. a +0 robe (still there?) (40, 29, D) a phantom mirror (41, 1, D) an uncursed staff of air (still there?) a +0 arbalest (still there?) 17 bolts (still there?) the ring "Lamoeliwe" {rC++ rN+ Dex+3 Stlth-} (still there?) [ring of attention] It affects your dexterity (+3). It greatly protects you from cold. It protects you from negative energy. It makes you less stealthy. a yaktaur corpse (still there?) (41, 2, D) 10 arrows (still there?) a +6 vorpal spear (still there?) 11 javelins (still there?) a +1 leather armour of fire resistance (still there?) a merfolk corpse (still there?) (41, 14, D) a +2 chain mail of poison resistance (41, 15, D) a tin of tremorstones (2/2) (41, 19, D) a +0 halberd (42, 0, D) a +0 leather armour (42, 1, D) a +3 vorpal hand crossbow (42, 14, D) a condenser vane (inert) (42, 15, D) the +2 dagger of Desertification {freeze, rN+ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It makes you more stealthy. (42, 29, D) 4 potions of haste (43, 15, D) an uncursed staff of earth (43, 29, D) the ring "Xeocokaonn" {rC+ Str+4 Dex+6} [ring of dexterity] It affects your strength (+4). It affects your dexterity (+6). It protects you from cold. (48, 2, D) a cursed +2 war axe (48, 13, D) a tin of tremorstones (2/2) (49, 0, D) a lightning rod (4/4) (49, 12, D) the +4 flail "Embalmer" {protect, rElec rC+ Dex-3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (-3). It protects you from cold. It insulates you from electricity. (unseen) (49, 24, D) a +0 quarterstaff (49, 36, D) a +4 falchion of electrocution (49, 37, D) an uncursed staff of fire (50, 5, D) a +0 robe (50, 17, D) an ugly thing corpse (skeletalised by now) (50, 24, D) an uncursed staff of fire (50, 25, D) an uncursed staff of death (50, 36, D) a box of beasts (50, 37, D) a +2 hunting sling of freezing (51, 25, D) the Incunabulum of the Volcanoes and Conjuration Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 yes b - Dazzling Flash Conjuration/Hexes 3 yes c - Inner Flame Hexes/Fire 3 no d - Fireball Conjuration/Fire 5 no e - Conjure Ball Lightning Conjuration/Air 6 no (51, 27, D) a +0 robe (unseen) (51, 30, D) a +6 lajatang of electrocution (still there?) a +0 robe (still there?) the spriggan corpse of Agnes (skeletalised by now) (still there?) (51, 36, D) an uncursed amulet of magic regeneration (51, 41, D) a +0 hand axe a +0 robe a +0 whip a +0 robe (52, 0, D) a +2 hand axe of freezing (52, 3, D) a +2 vampiric scythe (52, 12, D) a +1 longbow of flaming a +1 troll leather armour a +4 scale mail of fire resistance (52, 24, D) an uncursed ring of ice a +1 vorpal halberd (52, 25, D) a +2 whip of electrocution (still there?) a +0 robe (still there?) a +3 ring mail of poison resistance (still there?) (52, 27, D) the cursed +3 trident of Royalism {flame, rC+++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It renders you almost immune to cold. It has a curse placed upon it. a +1 hunting sling of freezing (still there?) 21 sling bullets (still there?) a +0 leather armour (still there?) a +0 giant club (still there?) (52, 30, D) a +2 great sword of venom (still there?) a +3 scale mail of willpower (still there?) (52, 37, D) an uncursed ring of resist corrosion (52, 41, D) (unseen) (52, 42, D) a +0 mace (still there?) a +0 robe (still there?) (53, 3, D) a hell hound corpse (53, 12, D) a phial of floods a +3 short sword of venom (53, 13, D) a cursed staff of cold (53, 14, D) a box of beasts (53, 24, D) a phial of floods (53, 25, D) an uncursed staff of death (still there?) a +0 robe (still there?) a lightning rod (4/4) (still there?) (53, 26, D) a +0 glaive (still there?) a +3 ring mail of cold resistance (still there?) (53, 37, D) an uncursed amulet of the acrobat (54, 0, D) an uncursed staff of earth (54, 1, D) a +1 vorpal broad axe a +1 flail of holy wrath (54, 12, D) a +0 dagger of venom (54, 16, D) a very ugly thing corpse (skeletalised by now) (54, 23, D) a condenser vane (inert) (54, 24, D) an uncursed staff of poison (54, 26, D) a -1 spear (still there?) a +2 animal skin (still there?) (54, 27, D) a +3 quarterstaff of chaos (still there?) a +0 cloak (still there?) (54, 36, D) a phial of floods (55, 0, D) an uncursed staff of air (55, 25, D) a +0 dagger (56, 1, D) a +3 scale mail of cold resistance (56, 12, D) a +6 ring of strength (59, 36, D) a cursed staff of air (59, 37, D) a phial of floods (60, 37, D) a box of beasts (61, 8, D) a lightning rod (4/4) (61, 16, D) an uncursed staff of earth (61, 26, D) a +0 spectral giant club (61, 36, D) the +6 rapier of Tartarus {vorpal, *Contam rN++ Will+++ Str-3} It inflicts extra damage upon your enemies. It affects your strength (-3). It greatly protects you from negative energy. It affects your willpower, your defense against some magical effects. It causes magical contamination when unequipped. (61, 37, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. a +6 ring of intelligence the ring "Ocoufen" {Int+7 Dex+6} [ring of dexterity] It affects your intelligence (+7). It affects your dexterity (+6). (62, 9, D) a +0 trident 5 boomerangs the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (62, 10, D) a +1 vampiric trident (62, 13, D) a throwing net (62, 17, D) a +2 robe of willpower (62, 26, D) a tin of tremorstones (2/2) (62, 27, D) a +0 demon blade of electrocution (62, 36, D) a +2 rapier of holy wrath (63, 0, D) a book of Air (63, 8, D) a +0 trident (63, 10, D) a +0 trident (63, 16, D) a +2 halberd of venom (63, 26, D) an uncursed amulet of regeneration (63, 27, D) an uncursed ring of see invisible (63, 36, D) a +3 chain mail of fire resistance (63, 37, D) a phial of floods (64, 10, D) a +8 vampiric war axe (unseen) (64, 16, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (64, 17, D) an uncursed staff of earth (64, 26, D) a +1 plate armour of poison resistance (64, 27, D) a +0 glaive of freezing (65, 26, D) a condenser vane (inert) (67, 0, D) an uncursed staff of air (68, 0, D) a cursed amulet of inaccuracy (70, 8, D) a +2 chain mail of willpower (70, 9, D) an uncursed ring of willpower (70, 36, D) a +2 scale mail of fire resistance (70, 37, D) a +3 vorpal hand axe (71, 8, D) an uncursed staff of poison (71, 17, D) a +6 ring of strength (71, 26, D) an uncursed staff of poison (71, 27, D) an uncursed staff of cold (71, 36, D) an uncursed ring of magical power (71, 37, D) the +7 dagger of Wounding {vorpal, rPois Will+} It inflicts extra damage upon your enemies. It protects you from poison. It affects your willpower, your defense against some magical effects. (72, 9, D) a lightning rod (4/4) (72, 15, D) a +6 ring of strength (72, 16, D) a lightning rod (4/4) (72, 37, D) a +2 flail of draining (73, 2, D) a +0 short sword (still there?) a +0 shortbow (still there?) 13 arrows (still there?) a +0 leather armour (still there?) (73, 3, D) a +0 long sword (73, 16, D) a +0 hunting sling of freezing (73, 17, D) the +1 leather armour "Deav" {*Drain +Fly Will+} It affects your willpower, your defense against some magical effects. It lets you fly. It causes draining when unequipped. (73, 22, D) an uncursed staff of earth (73, 26, D) a +2 short sword of venom (73, 27, D) a box of beasts (73, 37, D) the +8 short sword "Bujoa" {vorpal, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (74, 4, D) an arrow (74, 19, D) an uncursed staff of conjuration (75, 1, D) a box of beasts