ikjuyhgtrf the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +5 crystal plate armour a +0 kite shield a +0 scale mail a +0 war axe the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) a phantom mirror (36, 0, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your willpower, your defense against some magical effects. It provides partial protection from all sources of acid and corrosion. It protects you from mutation. (36, 2, D) a +0 war axe (still there?) a green draconian corpse (still there?) (36, 3, D) a cursed -2 scimitar (37, 0, D) the +3 dagger of Efuhiekk {vorpal, +Fly Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It lets you fly. (37, 1, D) a +0 flail (37, 3, D) a +0 halberd (still there?) a scroll of brand weapon (still there?) (38, 0, D) an uncursed staff of cold (38, 1, D) a +0 hand axe (still there?) Sif Muna's Reference Book on Freezing Transmutation (still there?) Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Passwall Transmutation/Earth 2 no c - Hailstorm Conjuration/Ice 4 no d - Summon Ice Beast Ice/Summoning 4 no e - Hydra Form Transmutation 6 no (38, 2, D) a +0 war axe (38, 3, D) a +0 trident (39, 0, D) a book of Cantrips (39, 1, D) a book of the Earth (39, 2, D) a +0 dire flail (still there?) the ring of Temptation {*Corrode rPois rC+ EV+4 Str+3} (still there?) [ring of evasion] It affects your evasion (+4). It affects your strength (+3). It protects you from cold. It protects you from poison. It may corrode you when you take damage. a red draconian corpse (still there?) (39, 4, D) a +0 battleaxe a +0 glaive a yellow draconian corpse (39, 5, D) a +0 mace (still there?) a yellow draconian corpse (still there?) (40, 0, D) an uncursed staff of earth (40, 1, D) a tin of tremorstones (2/2) (41, -1, D) a scroll of brand weapon (41, 0, D) an uncursed staff of conjuration (41, 1, D) a +0 dagger (42, 1, D) the +0 robe of the Silversmith {Int+4 Dex+6} It affects your intelligence (+4). It affects your dexterity (+6). (48, 11, D) the Reference Book on Evil Combat Magic Spells Type Level Known a - Sublimation of Blood Necromancy 2 yes b - Sticky Flame Conjuration/Fire 4 no c - Hailstorm Conjuration/Ice 4 no d - Spellforged Servitor Conjuration/Summoning 7 no (49, 0, D) a +3 great sword of holy wrath (49, 1, D) an uncursed staff of earth (49, 13, D) an uncursed staff of death (49, 24, D) a +1 falchion of flaming (49, 37, D) an uncursed staff of conjuration (50, 0, D) a book of Changes (50, 2, D) a +0 battleaxe (50, 14, D) a +0 halberd of venom (50, 24, D) Nuijus's Volume of Sinister Bewitchment Spells Type Level Known a - Corona Hexes 1 no b - Sublimation of Blood Necromancy 2 yes c - Tukima's Dance Hexes 3 no d - Cause Fear Hexes 4 no e - Animate Dead Necromancy 4 no (50, 25, D) a lightning rod (4/4) (50, 36, D) an uncursed staff of air (50, 37, D) a +2 halberd of freezing (51, 0, D) an uncursed amulet of magic regeneration (51, 12, D) an uncursed staff of death (51, 13, D) a +1 war axe of freezing (51, 24, D) a tin of tremorstones (2/2) (51, 25, D) a +1 vorpal hand axe (51, 36, D) a +1 short sword of venom (51, 37, D) the cursed +3 hunting sling of Objectivity {freeze, *Corrode Str+3 Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+2). It may corrode you when you take damage. It has a curse placed upon it. (52, 1, D) a +2 scale mail of cold resistance (still there?) a cursed +2 flail (still there?) a +0 robe (still there?) a book of Misfortune (still there?) (52, 12, D) a +2 spear of flaming (52, 13, D) a condenser vane (52, 25, D) a +4 ring of evasion (52, 36, D) a +2 flail of draining (52, 37, D) the +1 plate armour of Niarediz {Stlth+} It makes you more stealthy. (53, 0, D) the +1 leather armour "Plog" {rC+++ Dex-4 SInv Stlth-} It affects your dexterity (-4). It renders you almost immune to cold. It lets you see invisible. It makes you less stealthy. +0 ice dragon scales (53, 12, D) the +6 mace "Qevial" {vorpal, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. (53, 13, D) a book of Unlife (53, 24, D) the +8 longbow of the Skies Above {vorpal, rElec rC++ Str+3 Stlth-} Any arrow fired from it inflicts extra damage. It affects your strength (+3). It greatly protects you from cold. It insulates you from electricity. It makes you less stealthy. (53, 25, D) an uncursed staff of fire (53, 36, D) a +3 broad axe of freezing (53, 37, D) a lightning rod (4/4) (54, 0, D) a cursed staff of cold (still there?) a +2 chain mail of cold resistance (still there?) a +4 hand crossbow of flaming (still there?) (54, 12, D) the +9 scales of the Dragon King {rPois rF+ rC+ Will+} It protects you from fire. It protects you from cold. It protects you from poison. It affects your willpower, your defense against some magical effects. (54, 13, D) a +2 rapier of freezing (54, 24, D) a +6 short sword of speed (54, 25, D) an uncursed staff of conjuration (54, 36, D) a tin of tremorstones (2/2) (55, 0, D) The Intricacies of Secret Knowledge Spells Type Level Known a - Ignition Fire 8 no b - Discord Hexes 8 no (55, 13, D) the +9 demon trident of Honesty {antimagic, Dex+8} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+8). (55, 24, D) an uncursed staff of poison (56, 2, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (59, 36, D) a +2 hunting sling of flaming (59, 37, D) a +0 robe of willpower (59, 39, D) a very ugly thing corpse (60, 36, D) an uncursed staff of death (60, 37, D) a +2 shortbow of flaming (60, 41, D) a very ugly thing corpse (61, 0, D) a lightning rod (4/4) (61, 4, D) a +0 rapier (still there?) a +0 robe (still there?) a +0 buckler (still there?) (61, 8, D) a +3 hand axe of flaming (61, 16, D) a phantom mirror (61, 26, D) an uncursed amulet of faith (61, 36, D) an uncursed staff of cold (61, 37, D) an uncursed staff of air (61, 38, D) a glowing shapeshifter corpse (62, 0, D) the +8 trident of the Octopus King {venom, rElec rPois Will+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your willpower, your defense against some magical effects. (62, 1, D) a +0 dagger (62, 9, D) an uncursed staff of conjuration (62, 12, D) 3 arrows (62, 13, D) a +0 short sword a +0 longbow 17 arrows a +0 leather armour (62, 16, D) a +0 trident (62, 17, D) an uncursed staff of cold (62, 21, D) a +3 vorpal mace a merfolk corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (62, 26, D) a box of beasts (62, 27, D) the +11 flail of the Establishment {pain, +Inv rPois Dex+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+6). It protects you from poison. It lets you turn invisible. (62, 36, D) the Compendium of Enchantment Spells Type Level Known a - Corona Hexes 1 no b - Dazzling Flash Conjuration/Hexes 3 no c - Summon Mana Viper Hexes/Summoning 5 no d - Silence Hexes/Air 5 yes e - Metabolic Englaciation Hexes/Ice 5 no (62, 38, D) a very ugly thing corpse (63, 4, D) an uncursed staff of poison a +0 robe (63, 5, D) a +0 rapier a +0 robe (63, 12, D) a +3 short sword of venom (63, 17, D) a box of beasts (63, 18, D) a +0 trident (still there?) a merfolk corpse (skeletalised by now) (still there?) (63, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 22, D) a throwing net an arrow (63, 23, D) a throwing net (63, 27, D) a +2 chain mail of cold resistance (63, 30, D) a hell hound corpse (skeletalised by now) (63, 37, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (64, 16, D) a tin of tremorstones (2/2) (64, 17, D) a +2 ring mail of fire resistance (64, 26, D) a lightning rod (4/4) (64, 27, D) a lightning rod (4/4) (64, 30, D) a hell hound corpse (skeletalised by now) (64, 35, D) a condenser vane (65, 8, D) a +0 dagger (65, 17, D) a +0 shortbow (still there?) 8 arrows (still there?) (65, 18, D) a +0 shortbow (still there?) 25 arrows (still there?) a centaur corpse (skeletalised by now) (still there?) (65, 26, D) a +2 hand axe of freezing (66, 23, D) a +0 trident (still there?) a merfolk corpse (skeletalised by now) (still there?) (67, 2, D) a +0 shortbow (still there?) 17 arrows (still there?) (68, 2, D) a +0 spear of venom a +0 shortbow 15 arrows (68, 3, D) an arrow (68, 4, D) 2 arrows a bolt (68, 5, D) an arrow (69, 2, D) a +0 arbalest (still there?) 17 bolts (still there?) 4 scrolls of enchant armour (still there?) (69, 8, D) a +6 ring of strength the amulet of Jasamy {Inacc rPois rC- Int+4 SInv} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+4). It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. an uncursed ring of magical power (69, 36, D) the cursed +0 scimitar of Etoujol {venom, *Contam rElec rF+ Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It protects you from fire. It insulates you from electricity. It causes magical contamination when unequipped. It has a curse placed upon it. (70, 9, D) a book of Necromancy (70, 37, D) an uncursed staff of earth (70, 40, D) a large rock (71, 17, D) the +4 short sword of Wodepysm {antimagic, rC++ Int-4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (-4). It greatly protects you from cold. (71, 21, D) a yak corpse (skeletalised by now) (71, 26, D) a tin of tremorstones (2/2) (71, 27, D) a +4 quarterstaff of draining (71, 37, D) a +0 trident (71, 39, D) a +0 shortbow (still there?) 14 arrows (still there?) (71, 40, D) a +0 trident (71, 41, D) a large rock (still there?) a wind drake corpse (skeletalised by now) (still there?) (71, 43, D) a throwing net 4 arrows 3 large rocks (72, 8, D) a +3 leather armour of fire resistance (72, 9, D) a +2 falchion of holy wrath (72, 17, D) an uncursed staff of fire (72, 21, D) an iguana corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (72, 26, D) the Collected Works on Bewitchment Spells Type Level Known a - Corona Hexes 1 no b - Fulminant Prism Conjuration/Hexes 4 no c - Metabolic Englaciation Hexes/Ice 5 no (72, 27, D) a box of beasts (72, 36, D) the +5 leather armour of Hael {Rampage} It bestows one free step when moving towards enemies. (72, 39, D) a +4 halberd of protection a merfolk corpse (skeletalised by now) (72, 40, D) a large rock an arrow (72, 41, D) an arrow (72, 42, D) 2 arrows (72, 43, D) an arrow (73, 18, D) a jackal corpse (skeletalised by now) (73, 22, D) a cane toad corpse (skeletalised by now) (73, 26, D) a box of beasts (73, 39, D) a +0 shortbow (still there?) 11 arrows (still there?) (73, 40, D) an uncursed staff of conjuration (still there?) a +0 shortbow (still there?) 22 arrows (still there?) a centaur corpse (skeletalised by now) (still there?) (73, 41, D) an uncursed staff of poison (still there?) a +0 shortbow (still there?) 21 arrows (still there?)