ilii Level 1 of the Dungeon (0, 0, D:1) a stone (14, 23, D:1) 2 stones (16, 26, D:1) 3 stones (18, 1, D:1) a +0 ring mail (25, -4, D:1) a +0 mace (25, 11, D:1) 28 arrows (28, 28, D:1) a +0 scale mail (29, 21, D:1) a +0 club (30, -14, D:1) a +0 club (34, 10, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 club (10, -9, D:2) a +0 club (12, -32, D:2) a +0 centaur barding (43, -31, D:2) a +0 dagger a +0 ring mail (43, 6, D:2) a cursed -1 long sword (48, -36, D:2) 14 bolts (53, -33, D:2) 6 tomahawks Level 3 of the Dungeon (0, 0, D:3) a +0 short sword a +0 ring mail (6, 12, D:3) a +0 animal skin (8, -15, D:3) a +0 chain mail (11, -28, D:3) a +2 dagger of venom 3 stones (12, -33, D:3) 2 stones (14, -37, D:3) a +0 dagger (14, 12, D:3) a cursed +0 animal skin (17, 3, D:3) a +0 trident (24, 10, D:3) a +0 dagger (26, 5, D:3) a +0 trident a +0 leather armour (27, -25, D:3) 14 arrows (27, 5, D:3) a +0 dagger a +0 robe a +0 hand axe (31, -35, D:3) a +0 club (33, -3, D:3) a +0 ring mail (45, -21, D:3) a +0 club 5 stones (53, -28, D:3) 25 stones Level 4 of the Dungeon [Shop] Hoibur's General Store a scroll of enchant armour (90 gold) a wand of paralysis (7) (108 gold) a ration (60 gold) a wand of random effects (20) (132 gold) 6 poisoned needles (28 gold) 6 poisoned needles (28 gold) 14 stones (16 gold) a potion of degeneration (12 gold) a ration (60 gold) a +0 ring mail (48 gold) a book of Power (540 gold) [Shop] Kyobat's Armour Boutique a +0 buckler (49 gold) the +1 pair of gloves of Action {*Slow rElec Regen+} (196 gold) It insulates you from electricity. It increases your rate of regeneration. It may slow you when you take damage. a +0 shield (49 gold) a +0 scale mail (44 gold) the cursed +1 crystal plate armour of Defence {+Fly rC+ Dex+3} (1134 gold) It affects your dexterity (+3). It protects you from cold. It lets you fly. It has a curse placed upon it. a +0 robe of positive energy (51 gold) +0 pearl dragon scales (1100 gold) a +0 troll leather armour (165 gold) a +0 robe (7 gold) a +0 scale mail (44 gold) [Shop] Roriarong's Book Boutique the Grimoire of Poisoning and Ignition (600 gold) Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Inner Flame Hexes/Fire 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Ignition Fire 8 a book of Air (350 gold) Belesk's Reference Book on Stolen Souls and Curses (516 gold) Spells Type Level a - Corona Hexes 1 b - Confuse Hexes 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Vampiric Draining Necromancy 3 e - Cause Fear Hexes 4 f - Death Channel Necromancy 6 a book of Callings (300 gold) a book of Debilitation (400 gold) a book of Maledictions (250 gold) a book of Party Tricks (500 gold) a book of Cantrips (200 gold) a book of Ice (650 gold) [Shop] Nulefueg's Distillery a potion of mutation (80 gold) a potion of haste (100 gold) a potion of agility (40 gold) a potion of agility (40 gold) a potion of heal wounds (50 gold) a potion of lignification (30 gold) a potion of agility (40 gold) a potion of mutation (80 gold) a potion of heal wounds (50 gold) a potion of degeneration (10 gold) [Shop] Kairoeps's Distillery a potion of curing (42 gold) a potion of curing (42 gold) a potion of lignification (42 gold) a potion of agility (56 gold) a potion of degeneration (14 gold) a potion of invisibility (112 gold) a potion of haste (140 gold) a potion of berserk rage (70 gold) a potion of invisibility (112 gold) a potion of flight (42 gold) a potion of haste (140 gold) 2 potions of curing (84 gold) a potion of curing (42 gold) a potion of heal wounds (70 gold) (0, 1, D:4) an uncursed ring of ice (17, 25, D:4) a +0 animal skin (25, 7, D:4) a +0 whip of flaming a cursed +0 robe (40, 0, D:4) a +0 hand crossbow (42, 9, D:4) a cursed +0 animal skin (43, 2, D:4) a potion of degeneration (43, 14, D:4) a +0 robe (43, 21, D:4) a ration (45, 11, D:4) a +0 leather armour a +0 short sword of speed (47, -21, D:4) 3 potions of degeneration (48, -16, D:4) a +0 robe (49, -16, D:4) a +0 dagger of protection (50, -23, D:4) a tomahawk (51, -20, D:4) a cursed +0 chain mail (52, -18, D:4) 3 tomahawks (53, -17, D:4) a tomahawk (54, -12, D:4) a +0 robe a +0 dagger of draining (55, -12, D:4) a +0 robe a +0 dagger (55, 12, D:4) a +0 ring mail a +0 flail (57, 9, D:4) 24 stones (57, 13, D:4) a +0 trident (61, 16, D:4) 2 throwing nets Level 5 of the Dungeon (0, 0, D:5) a cursed +0 giant spiked club (5, -4, D:5) a potion of degeneration (5, 3, D:5) 21 arrows (13, 15, D:5) a +0 scythe a +0 robe (24, 0, D:5) a +0 falchion (24, 4, D:5) a scroll of immolation (32, 40, D:5) a +0 leather armour (32, 41, D:5) a +0 leather armour (35, -2, D:5) a +0 plate armour (45, -4, D:5) 5 steel tomahawks Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (1, 35, D:6) a +0 ring mail (5, 32, D:6) a +0 spear (8, 16, D:6) a +0 scale mail (12, 11, D:6) a +0 dagger a cursed -1 robe (13, 13, D:6) a +0 robe a +0 dagger (14, 14, D:6) a +0 dagger a +0 robe (15, 15, D:6) a +0 leather armour a +0 trident (18, 2, D:6) a +0 leather armour a +1 whip of draining (20, 0, D:6) a tomahawk (23, -4, D:6) a +0 leather armour a +0 hand axe a +0 dagger a cursed +0 robe a +0 dagger a +0 robe a +0 club a +0 ring mail (23, -3, D:6) a +2 ring mail of cold resistance a +0 whip (27, -4, D:6) a tomahawk (29, -2, D:6) a tomahawk (30, -3, D:6) a +0 war axe (31, 4, D:6) a tomahawk (35, 4, D:6) a +0 plate armour a +0 dire flail (36, 19, D:6) 32 stones (41, 31, D:6) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 whip (43, 12, D:6) a +0 plate armour a +0 halberd (44, 13, D:6) a +0 robe a +0 dagger (44, 32, D:6) a +2 dagger of venom a +0 ring mail (47, 12, D:6) 19 poisoned needles (52, -1, D:6) a +0 mace (56, 22, D:6) a +0 war axe a +0 chain mail (57, 22, D:6) 17 arrows a +0 shortbow Level 7 of the Dungeon (2, -30, D:7) a +0 shortbow a +0 war axe 27 arrows (2, -28, D:7) an arrow (3, -27, D:7) an arrow (4, -41, D:7) a +0 dagger a +0 robe (5, -40, D:7) a +0 short sword a +0 ring mail (5, -21, D:7) 10 sling bullets (6, -29, D:7) a +0 club (17, 12, D:7) a +0 flail a +0 flail (18, 13, D:7) a +0 dagger a +0 robe (19, 1, D:7) a +0 flail (20, 5, D:7) a +0 hand axe (20, 8, D:7) a +0 dagger a +0 robe (21, -26, D:7) a +0 hand axe (21, 3, D:7) a +0 trident (21, 5, D:7) 2 tomahawks a +0 dagger a +0 mace (21, 6, D:7) a +0 whip (21, 13, D:7) a +0 club a +0 hand axe a +0 ring mail (22, -5, D:7) 14 stones (22, 0, D:7) a stone (22, 2, D:7) a +0 mace (22, 3, D:7) a cursed +0 whip a +0 dagger a +0 robe (22, 4, D:7) a +0 dagger a potion of degeneration (22, 5, D:7) a cursed -1 club (22, 6, D:7) a +0 club a +0 scale mail (22, 7, D:7) a +0 whip a +0 dagger (22, 8, D:7) a +0 short sword a +0 leather armour (23, -7, D:7) 24 sling bullets (23, -6, D:7) 10 arrows (23, 4, D:7) a +1 dagger of venom (29, -45, D:7) a +0 war axe (29, -22, D:7) a +0 hand axe (29, -20, D:7) a +0 club a +0 leather armour (34, -13, D:7) a +0 dagger a +0 robe (41, -14, D:7) 10 arrows (41, -13, D:7) a +0 spear (42, -14, D:7) 14 arrows (45, -36, D:7) a +3 quarterstaff of chaos a +0 cloak (46, -38, D:7) a +0 mace Level 8 of the Dungeon (0, 0, D:8) a +0 spear (0, 3, D:8) the +7 halberd of Arbitration {flame, *Slow +Inv rPois Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It protects you from poison. It lets you turn invisible. It may slow you when you take damage. (0, 10, D:8) 15 stones (6, 24, D:8) a +0 club (7, 16, D:8) a +0 club (8, 42, D:8) a +0 leather armour (11, 32, D:8) an uncursed ring of protection from cold (14, 18, D:8) a +0 shield (17, 36, D:8) a +0 ring mail (29, 20, D:8) 18 stones (32, -1, D:8) a +0 halberd (35, 14, D:8) a +0 pair of gloves (36, 30, D:8) a +0 ring mail (41, -3, D:8) a +0 giant spiked club (42, 29, D:8) 29 arrows (42, 31, D:8) an uncursed ring of magical power a +0 pair of boots (43, 34, D:8) a +0 quarterstaff Level 9 of the Dungeon (2, 5, D:9) a +0 hand axe a +0 leather armour (3, 3, D:9) a +0 trident a +0 ring mail (5, 5, D:9) a +0 short sword (6, 6, D:9) a +0 dagger a +0 robe (7, 7, D:9) 4 tomahawks (11, -6, D:9) 15 stones (13, 16, D:9) a +0 war axe (18, 15, D:9) a +0 dagger a +0 robe (20, 15, D:9) a +0 mace (22, 16, D:9) a +0 robe (24, -22, D:9) a +0 whip a +0 robe (27, -13, D:9) a +0 scale mail a cursed +0 hand axe (27, -12, D:9) a +0 plate armour a +0 scimitar of protection (28, -15, D:9) 19 stones a +0 scale mail a +0 mace (36, -16, D:9) the Handbook of the Entourage and Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Summon Butterflies Summoning 1 c - Summon Forest Summoning/Translocation 5 (36, -15, D:9) a +0 arbalest (36, -1, D:9) a +0 rapier (37, -16, D:9) the +2 pair of boots of Hopscotch {*Drain rElec MR++} It insulates you from electricity. It affects your resistance to hostile enchantments. It causes draining when unequipped. (43, -11, D:9) a scroll of remove curse (43, 12, D:9) a +0 robe (47, -16, D:9) an uncursed ring of ice (48, -16, D:9) a phial of floods (48, -12, D:9) a +0 ring mail Level 10 of the Dungeon (0, 0, D:10) 16 gold pieces (7, -2, D:10) a +0 short sword (8, -2, D:10) a +0 club (unseen) (9, 2, D:10) a potion of heal wounds (11, 1, D:10) 24 arrows the Ecumenical Temple