ilmaria Level 1 of the Dungeon (3, 1, D:1) a +0 club (9, 13, D:1) 2 stones (9, 16, D:1) a Young Poisoner's Handbook (9, 23, D:1) a +0 sling (11, 13, D:1) a +0 club (20, -7, D:1) a ball python skeleton (28, -4, D:1) a +0 trident (30, -2, D:1) a +0 dagger (32, 0, D:1) a +0 leather armour (37, 22, D:1) a +0 flail (39, -11, D:1) a +4 dagger of flaming (39, 20, D:1) 9 stones (44, 4, D:1) a +0 robe (44, 28, D:1) a +0 spear Level 2 of the Dungeon [Shop] Ussoj's Antique Weapon Shop a +0 short sword (69 gold) the +1 mace "Qetynunt" {flame, +Blink rC+++ Dex-3 SInv} (1317 gold) Dex-3: It affects your dexterity (-3). rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. +Blink: It lets you blink. a +0 flail (80 gold) a +0 dagger (46 gold) a +0 sling (34 gold) a +0 orcbow of flaming (190 gold) a +0 mace (69 gold) the +1 demon trident of the Sun {venom, rPois rCorr Str-3 SInv} (867 gold) Str-3: It affects your strength (-3). rPois: It protects you from poison. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (10, -36, D:2) an adder corpse (skeletalised by now) (16, -28, D:2) a +0 leather armour (17, -27, D:2) a hobgoblin skeleton (19, 6, D:2) a ball python skeleton (21, -15, D:2) Maxwell's Memoranda (22, -27, D:2) a +0 animal skin (30, -24, D:2) 3 stones (42, 0, D:2) a jackal skeleton (47, -21, D:2) a +0 sling (53, -14, D:2) 6 stones Level 3 of the Dungeon (0, 0, D:3) a +0 mace (8, -37, D:3) 3 atropa-tipped darts (11, -26, D:3) a ribbon worm corpse (17, -10, D:3) a serpent talisman