imnir Level 1 of the Dungeon (0, 0, D:1) 29 sling bullets (1, -20, D:1) a +0 whip (3, -4, D:1) 19 sling bullets (16, 0, D:1) a +0 dagger (23, 8, D:1) a stone (24, 8, D:1) a +0 dagger (24, 9, D:1) a stone a +0 club (26, 10, D:1) a +0 club (26, 11, D:1) a stone (32, 14, D:1) 18 bolts a +0 dagger (34, -5, D:1) a +0 leather armour (35, 14, D:1) 16 stones (37, -10, D:1) a +0 spear (50, -20, D:1) 20 bolts Level 2 of the Dungeon (0, 0, D:2) a cursed -3 club a stone (6, 31, D:2) a cursed +0 long sword (7, 0, D:2) a +0 dagger (15, 10, D:2) 18 arrows (17, 27, D:2) a +0 whip (19, 25, D:2) a +0 halberd a +0 ring mail a +0 spear (19, 28, D:2) 2 stones (21, 28, D:2) a stone (22, 28, D:2) a stone (38, 11, D:2) a stone (39, 12, D:2) a stone (39, 13, D:2) a stone (39, 15, D:2) a +0 whip Level 3 of the Dungeon (13, -3, D:3) a +0 dagger (13, 27, D:3) a scroll of fog (14, -3, D:3) a +0 whip (14, 25, D:3) a scroll of teleportation (18, 22, D:3) a +0 robe (22, -5, D:3) a +0 whip 2 stones (35, 3, D:3) a +0 dagger a +0 robe a +0 short sword (36, 3, D:3) a +0 dagger a +0 robe (40, -10, D:3) a +0 mace (41, -1, D:3) a cursed -1 dagger 5 stones (51, 12, D:3) a +0 dagger (51, 14, D:3) a stone (51, 17, D:3) a stone (51, 18, D:3) a stone (55, -8, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a throwing net (7, 4, D:4) a +0 robe a +0 dagger a +0 robe a +0 dagger (9, -3, D:4) a +0 scale mail (24, 0, D:4) 14 poisoned needles (26, -1, D:4) a wand of random effects (19) (28, -9, D:4) a +0 ring mail (31, -13, D:4) a +0 scale mail Level 5 of the Dungeon [Shop] Wel Walub's Antique Weapon Shop a +1 demon trident of electrocution (934 gold) a +0 flail (73 gold) a +0 flail (73 gold) a +0 falchion (63 gold) a +0 mace (63 gold) the +7 quarterstaff "Qeffonko" {pain, rElec rC- Int+3} (1224 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It makes you vulnerable to cold. It insulates you from electricity. The Shining One disapproves of the use of such an item. a +1 rapier of electrocution (357 gold) a +0 war axe (73 gold) a cursed -3 great sword (2 gold) a +0 arbalest (94 gold) the cursed +3 trident of the Lurker {freeze, rN+ MR+} (737 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 great sword (136 gold) (7, 23, D:5) a +0 trident (9, 7, D:5) a +0 hand axe a +0 scale mail (10, 7, D:5) a +0 flail (10, 8, D:5) a +0 mace a cursed +0 leather armour (13, 8, D:5) 25 stones (18, 22, D:5) a cursed -2 dagger a +0 robe (25, 21, D:5) a +0 mace a +0 dagger a +0 robe (25, 23, D:5) a +0 whip a +0 scale mail (25, 24, D:5) a +0 falchion (31, 27, D:5) a +0 dagger of venom (33, 18, D:5) a +0 giant club (35, 19, D:5) a +0 dagger (36, 0, D:5) a +0 trident a +0 chain mail (36, 1, D:5) a +0 club (36, 2, D:5) a +0 war axe a +0 scale mail (37, 0, D:5) a +0 club (39, 8, D:5) a +0 scale mail a +0 flail a +0 hand axe a cursed +0 robe a +0 dagger (39, 9, D:5) a +0 hand axe (44, 17, D:5) 24 stones (45, 31, D:5) a +0 rapier Level 6 of the Dungeon (0, 0, D:6) a +0 falchion (unseen) (0, 2, D:6) a +0 dire flail a +0 chain mail (2, 2, D:6) a +0 giant club (7, 5, D:6) 10 bolts (8, -11, D:6) 18 stones (14, -5, D:6) a +0 club (18, -24, D:6) a +0 giant club (18, 20, D:6) 14 stones (26, -23, D:6) a cursed -3 giant club (34, 3, D:6) 7 javelins (50, -10, D:6) a stone (51, -9, D:6) a +0 club 13 stones (51, -8, D:6) a +0 whip a +0 leather armour (52, -9, D:6) a stone (53, -9, D:6) a cursed -2 dagger a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (2, 4, D:7) an uncursed amulet of magic regeneration (12, -2, D:7) 20 poisoned needles (13, 14, D:7) a +0 shield (25, 2, D:7) a +0 short sword (29, 35, D:7) a +0 war axe (30, 26, D:7) a +0 hand axe (38, 0, D:7) a +0 rapier (49, 13, D:7) 20 stones (51, 4, D:7) a cursed -1 dagger (52, -6, D:7) 29 stones (54, 3, D:7) a +0 club (55, 2, D:7) a +0 leather armour a +0 flail (55, 33, D:7) a +0 giant spiked club Level 8 of the Dungeon [Shop] Yseemp's Jewellery Shop an uncursed ring of see invisible (180 gold) an uncursed amulet of rage (480 gold) an uncursed ring of magical power (240 gold) an uncursed ring of stealth (210 gold) a cursed amulet of inaccuracy (24 gold) an uncursed ring of magical power (240 gold) an uncursed amulet of magic regeneration (360 gold) a +4 ring of dexterity (324 gold) an uncursed ring of flight (210 gold) the ring of Finality {rElec rN+ Str+6 Stlth-} (542 gold) [ring of positive energy] It affects your strength (+6). It insulates you from electricity. It protects you from negative energy. It makes you less stealthy. a +2 ring of evasion (120 gold) the ring of Xiytoy {+Fly rElec rF+} (462 gold) [ring of flight] It protects you from fire. It insulates you from electricity. It lets you fly. the brooch of Shielding {Reflect SH+8} (1275 gold) [amulet of reflection] It shields you and reflects attacks. It affects your SH (+8). (0, 0, D:8) an uncursed ring of fire the ring of the Philosopher {Fire *Corrode +Inv MR++ Stlth+} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you turn invisible. It may corrode you when you take damage. It makes you more stealthy. (8, 5, D:8) a +0 chain mail (9, 7, D:8) a +0 robe (14, 2, D:8) a +0 chain mail (14, 4, D:8) a +0 giant club (18, 27, D:8) an arrow (19, 28, D:8) an arrow (19, 29, D:8) 2 arrows (19, 31, D:8) a +0 shortbow 3 arrows (20, -4, D:8) a +0 giant club (22, -1, D:8) a +0 mace (28, 14, D:8) a +0 club (29, 21, D:8) 11 bolts (31, -9, D:8) a +0 plate armour (36, 19, D:8) 4 needles of paralysis (41, 11, D:8) a +0 pair of boots (45, -4, D:8) a +0 helmet (48, 2, D:8) a +0 ring mail a +0 hand axe a +0 falchion (49, 2, D:8) a +0 hand axe a +0 plate armour (55, 12, D:8) 22 stones Level 9 of the Dungeon (0, 0, D:9) a +0 falchion (7, -7, D:9) a +0 leather armour (9, 1, D:9) a +0 quarterstaff (25, 2, D:9) a +0 shortbow (31, -1, D:9) a +0 battleaxe a +0 robe (31, 26, D:9) a +0 shortbow 17 arrows (33, -1, D:9) a +2 dire flail a +0 robe (33, 26, D:9) an arrow (34, -1, D:9) a +5 short sword a +0 robe (34, 26, D:9) an arrow (35, 26, D:9) an arrow (36, -3, D:9) a +0 dagger a +0 robe (36, 26, D:9) 2 arrows (37, 26, D:9) an arrow (38, 16, D:9) a +0 troll leather armour (38, 21, D:9) a +0 flail 5 exploding tomahawks (38, 25, D:9) an arrow (42, 0, D:9) a +0 club (43, 0, D:9) 19 stones Level 10 of the Dungeon [Shop] Onkaci's Food Shop a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) (0, 0, D:10) an electric eel skeleton (0, 2, D:10) a throwing net (1, -19, D:10) a +0 falchion (1, 1, D:10) a +0 spear (2, 33, D:10) 12 arrows (9, 9, D:10) a +0 falchion (10, -20, D:10) a +0 dagger (unseen) (10, -6, D:10) a +0 club (still there?) a +0 short sword (still there?) a +0 dagger (still there?) a +0 hand axe (still there?) a +0 robe (still there?) a +0 ring mail (still there?) a +0 leather armour (still there?) (12, -6, D:10) 18 arrows (15, -8, D:10) 6 gold pieces (21, 35, D:10) a +0 scale mail (25, -19, D:10) a tomahawk (30, 3, D:10) a +0 hunting sling (58, 0, D:10) 14 bolts (59, -8, D:10) a jackal corpse (60, -7, D:10) a jackal corpse Level 1 of the Lair of Beasts (0, 0, Lair:1) a scroll of holy word