imphell Level 1 of the Dungeon (0, 0, D:1) a +0 dagger of protection (1, 2, D:1) a stone (1, 4, D:1) a stone (1, 5, D:1) a stone (3, -6, D:1) a cursed -3 whip a stone (5, -5, D:1) a stone a +0 dagger a +0 short sword (10, -17, D:1) a +0 leather armour (11, 18, D:1) a +0 whip (11, 30, D:1) a +0 club (16, 33, D:1) a +0 whip (19, -4, D:1) a +0 whip (28, 24, D:1) a stone (29, 2, D:1) 13 stones (29, 25, D:1) a stone (30, 26, D:1) 3 stones (35, 29, D:1) a +0 club (35, 31, D:1) a +0 club (39, 30, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 14 stones (1, 0, D:2) 5 stones (1, 1, D:2) 4 stones (2, 0, D:2) 3 stones (2, 2, D:2) a stone (2, 3, D:2) a stone (3, 5, D:2) a stone (6, -6, D:2) 11 poisoned darts (6, 4, D:2) a stone (17, -3, D:2) a +0 chain mail a +0 leather armour (21, -20, D:2) a +0 whip a +0 leather armour (22, -19, D:2) 28 stones (23, -28, D:2) a +0 robe (23, -19, D:2) 17 stones (24, -2, D:2) a stone (24, -1, D:2) a stone (24, 1, D:2) 14 stones (26, 5, D:2) a cursed -2 club (27, -17, D:2) a +0 club a +0 hand axe a +0 club a +0 dagger (28, -15, D:2) a +0 dagger a +0 falchion (37, -37, D:2) a +0 flail a +0 halberd (41, -21, D:2) a +0 club (58, -29, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 27, D:3) a quokka corpse (skeletalised by now) (0, 35, D:3) a +0 dagger (5, 26, D:3) a bat corpse (skeletalised by now) (6, -7, D:3) a kobold corpse (skeletalised by now) (9, 8, D:3) a +0 club (45, 12, D:3) a cursed +0 robe (50, 2, D:3) a +0 club (50, 6, D:3) a +0 robe (51, 21, D:3) a +0 hunting sling (55, 25, D:3) a cursed +0 scale mail (63, 42, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a frilled lizard skeleton (3, -23, D:4) a potion of curing Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (0, 4, D:6) 12 gold pieces (2, -3, D:6) a +0 great sword a +0 robe (3, -3, D:6) a +0 short sword a +0 robe (4, 8, D:6) an uncursed ring of stealth (5, -6, D:6) a +0 ring mail (7, 0, D:6) the +5 dagger of the Middle {holy, *Contam rC+ MR+ Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It protects you from cold. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped.