Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 13573188355731519673 51 infcreate the Vexing (level 3, 20/20 HPs) Began as a Deep Elf Arcane Marksman on Aug 8, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:05:27 (2801 turns). infcreate the Vexing (Deep Elf Arcane Marksman) Turns: 2801, Time: 00:05:27 Health: 20/20 AC: 2 Str: 7 XL: 3 Next: 58% Magic: 1/8 EV: 13 Int: 17 God: Gold: 40 SH: 0 Dex: 17 Spells: 3/7 levels left rFire . . . SeeInvis . a - +0 shortbow rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . d - +0 robe rPois + Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn W - ring of willpower MPRegen 0.11/turn P - ring of poison resistance @: very slightly contaminated A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Skills: + Level 1.4 Fighting + Level 3.3 Bows + Level 3.0 Dodging + Level 2.5 Spellcasting + Level 4.5 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Inner Flame Hex/Fire 9% N/A 22% 3 s - Slow Hex 68% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Portal Projectile Hex/Tloc 18% N/A 22% 3 Cause Fear Hex 8% N/A 28% 4 Inventory: Hand Weapons a - a +0 shortbow (weapon) h - a +2 short sword of electrocution Missiles c - 17 arrows (quivered ammo) k - 37 stones Armour d - a +0 robe (worn) Jewellery P - a ring of poison resistance (right hand) W - a ring of willpower (left hand) Scrolls b - a scroll of teleportation {@r2} e - a scroll of identify {unknown} f - a scroll of magic mapping {unknown} g - a scroll of amnesia {unknown} j - a scroll of enchant weapon {unknown} l - a scroll of immolation {unknown} m - a scroll of blinking {unknown} Potions i - a potion of flight {unknown} n - a potion of mutation {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( #..# #..... #..# ####### #..# #...... #..# #.##### #..# #.# # #..# #.# # #..# ###.##### ##..# #.)...... #.@.# #.#.##### #.#.#######.#.##### ##....##...#........ #..............##### #.#.###.#.......# #.........#.....# #.#.###[#.##.#..# #.#.#!#.#..#.#..# #.#.###.#..#....#### There were no monsters in sight! Message History Okay, then. Casting: Inner Flame (extremely dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (22% risk of failure)! Continue anyway? Aiming: Inner Flame (extremely dangerous; 22% risk of failure) Press: ? - help, Dir - move target, f/p - adder Aim: an adder (slow, chance to affect: 67%) The adder struggles to resist. Unknown command. Casting: Inner Flame (extremely dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (22% risk of failure)! Continue anyway? Okay, then. Casting: Inner Flame (extremely dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (22% risk of failure)! Continue anyway? Aiming: Inner Flame (extremely dangerous; 22% risk of failure) Press: ? - help, Dir - move target, f/p - adder Aim: an adder (slow, chance to affect: 67%) You miscast Inner Flame. You are very lightly contaminated with residual magic. Nothing appears to happen. Fire: 17 arrows Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (slow, 42% to hit) Okay, then. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.4 Bows | 3 | 3.3 Spellcasting | 2 | 2.5 Dodging | 3 | 3.0 Hexes | | 4.5 Action || total -------------------------++------- Melee: Club || 21 Short sword || 89 Punch || 2 Fire: Shortbow || 12 Cast: Slow || 35 Inner Flame || 2 Use: Scroll || 1 Stab: Sleeping || 2 Armor: Robe || 22 Dodge: Dodged || 96 Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_loops_ring, serial_shops, nicolae_shop_bloodbath_and_beyond, ebering_ecumenical_altar_webs, minmay_surrounded D:2: layout_basic Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | infcreate the Deep Elf Arcane Marksman began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 492 | D:1 | Reached skill level 1 in Fighting 666 | D:1 | Reached XP level 2. HP: 6/16 MP: 6/6 918 | D:1 | Reached skill level 3 in Bows 1031 | D:1 | Reached skill level 2 in Spellcasting 1353 | D:1 | Found a faded altar of an unknown god. 1695 | D:1 | Found Refyuj's Weapon Emporium. 1901 | D:2 | Reached XP level 3. HP: 20/20 MP: 8/8 1905 | D:2 | Learned a level 3 spell: Inner Flame 2418 | D:2 | Reached skill level 3 in Dodging 2801 | D:1 | Quit the game Vanquished Creatures An adder (D:2) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 5 goblins A hobgoblin (D:2) 6 jackals 2 kobolds (D:2) 3 quokkas 6 ball pythons 5 bats (D:1) A frilled lizard (D:1) A rat (D:2) 35 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2817 | 2505 | 312 | 0 | 2021 | 2 | 1408.5 | Dungeon | 2817 | 2505 | 312 | 0 | 2021 | 2 | 1408.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1951 daAuts D:2: 865 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 69 | 5 | 6.8 | 31 | 4 | 11.4 +---------+---------+-------+---------+---------+------- D:1 | 34 | 5 | 12.8 | 18 | 4 | 18.2 D:2 | 35 | 0 | 0.0 | 13 | 0 | 0.0 +---------+---------+-------+---------+---------+-------