Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 9293038493051531391 0 infcreate the Vexing (level 1, 0/11 HPs) Began as a Deep Elf Arcane Marksman on Nov 21, 2022. Slain by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:27 (47 turns). infcreate the Vexing (Deep Elf Arcane Marksman) Turns: 47, Time: 00:00:28 Health: 0/11 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 4/5 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 15 Spells: 2/3 levels left rFire . . . SeeInvis . a - +1 sling rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Skills: + Level 0.7 Fighting * Level 2.6 Ranged Weapons * Level 2.4 Dodging + Level 1.5 Spellcasting * Level 4.0 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level s - Slow Hex 56% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 8% N/A 26% 3 Portal Projectile Hex/Tloc 16% N/A 26% 3 Cause Fear Hex 7% N/A 36% 4 Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ...... ..... ##.... ..... ##... ... #J# ####@#### #.......### #...........## #....▓▓▓▓▓....## ...▓▓▓▓▓▓▓▓▓...# ..▓▓...[...▓▓..## . ▓..▒▒'▒▒..▓...# ▓.▒▒...▒▒.▓▓..# ▓.▒▒.<.▒▒.▓▓..# You could see an endoplasm (slow). Message History You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is heavily wounded. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, slow, 85% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is heavily wounded. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, slow, 85% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, slow, 85% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm but does no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, slow, 85% to hit) You shoot a sling bullet. The sling bullet barely misses the endoplasm. The endoplasm hits you. You die... Action || total -------------------------++------- Fire: Sling || 6 Cast: Slow || 1 Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_basic, shapermc_ecumenical_altar_gd Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | infcreate the Deep Elf Arcane Marksman began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 47 | D:1 | Slain by an endoplasm Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 48 | 48 | 0 | 0 | 39 | 1 | 48.0 | Dungeon | 48 | 48 | 0 | 0 | 39 | 1 | 48.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 48 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------