infcreate Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 6, D:1) a +0 scale mail (1, 17, D:1) a stone (7, -4, D:1) 8 stones (11, 11, D:1) a +2 buckler (27, 13, D:1) a +0 club (31, 3, D:1) a +0 mace (33, 0, D:1) a +0 dagger (41, 27, D:1) 5 stones (48, 5, D:1) a stone a +0 club (49, 0, D:1) a +0 dagger (50, 15, D:1) a +0 ring mail (53, 8, D:1) a +0 dagger (54, 34, D:1) a +0 dagger Level 2 of the Dungeon (6, 13, D:2) a +0 scimitar (7, -19, D:2) a +0 dagger a +0 sling (12, -5, D:2) a +0 club (21, -7, D:2) a +0 short sword (30, 15, D:2) 6 stones (31, -7, D:2) a +0 ring mail a +0 dagger (32, -9, D:2) a +0 club (33, -3, D:2) a +0 whip (38, -6, D:2) a +0 leather armour (42, -20, D:2) 6 poisoned darts Level 3 of the Dungeon [Shop] Zeukkut's Weapon Boutique a +0 mace (33 gold) 2 stones (2 gold) a +0 short sword (33 gold) a +0 club (11 gold) a +0 whip (27 gold) a +0 long sword (38 gold) 7 stones (7 gold) a +0 quarterstaff (44 gold) a stone (1 gold) a +0 spear (33 gold) [Shop] Vokaroxt's General Store a box of beasts (440 gold) 4 stones (4 gold) a potion of curing (33 gold) a +0 mace (33 gold) a +0 leather armour (22 gold) a +0 short sword (33 gold) an amulet of reflection (330 gold) [Shop] Kitravuv's General Store a +2 scale mail of fire resistance (273 gold) a potion of mutation (104 gold) 6 stones (7 gold) a scroll of enchant weapon (97 gold) a +0 leather armour (26 gold) a potion of resistance (130 gold) 7 stones (9 gold) a +0 trident (45 gold) a +0 long sword (45 gold) [Shop] Iwnim's Distillery a potion of attraction (42 gold) 2 potions of curing (84 gold) a potion of mutation (112 gold) a potion of might (56 gold) 2 potions of heal wounds (140 gold) a potion of curing (42 gold) a potion of invisibility (112 gold) a potion of flight (42 gold) a potion of flight (42 gold) a potion of heal wounds (70 gold) [Shop] Tiliepla's Weapon Boutique a +0 long sword of holy wrath (91 gold) a +3 dagger of venom (213 gold) the +4 long sword "Hellblazer" {antimagic, *Rage rElec rPois Stlth+} (543 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rElec: It insulates you from electricity. rPois: It protects you from poison. *Rage: It berserks you when you make melee attacks (+20% chance). Stlth: It makes you more stealthy. a +0 club (11 gold) a +0 mace (33 gold) 5 stones (5 gold) a +0 trident (38 gold) a +0 dagger (22 gold) (0, 0, D:3) a +0 whip a stone a kobold corpse (3, 3, D:3) a +0 dagger 4 stones (20, -20, D:3) 2 stones (23, 8, D:3) a +0 hand axe (25, 27, D:3) a bat corpse (skeletalised by now) (29, -1, D:3) a +2 short sword of flaming (36, 26, D:3) a +0 dagger (38, 26, D:3) a +0 quarterstaff (51, 9, D:3) 6 stones (51, 16, D:3) a +1 vampiric falchion (53, -19, D:3) a +0 dagger (55, -20, D:3) a +0 sling 4 stones a +0 ring mail (56, -18, D:3) a +0 dagger a +0 sling (57, -16, D:3) 3 stones (61, -16, D:3) a +0 hand axe a +0 sling (63, -22, D:3) a +0 sling (65, -16, D:3) a +0 dagger